Patch 2.0 - Peak Level Editor & Steam Workshop
Peak Level Editor & Steam Workshop
[p][/p][h3]The Peak Level Editor is finally here![/h3][p][/p][p]- [p]Peaks of Yore is 70% off![/p]
- [p]Peaks of Yore - The Great Alps is also 70% off![/p]
- [p]Create, Browse, and Edit Local Levels.[/p]
- [p]Play Local Levels from the Workbench Shelf.[/p]
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- [p]You can access the Peak Level Editor by simply pressing Create Blank Level, or Add Template Level > Edit Level on "Student's Crag".[/p]
- [p]"Student's Crag" is a simple short level to learn the very basics. "Routesetter's Crags" is the name of the Compendium / Peak Journal.[/p]
- [p]If you press Open Custom Level Folder, you can see how the folder and levels relate to each other, with the Folder having the Compendium Name, and the levels (.es3 files) having the peak / level name. You do not need to modify these as they can be edited from within the Peak Editor.[/p]
- [p]If you have added new Compendiums in the File directory with the game open, you can press the Refresh button to load them into the Compendiums & Levels browser.[/p]
- [p][/p]
- [p]Browse and Play Custom Levels that have been subscribed to through the Steam Workshop.[/p]
- [p]To add levels to this shelf, simply subscribe to a custom level / workshop item on the Steam Workshop for Peaks of Yore.[/p]
- [p]Once you have subscribed and downloaded a workshop item. reload the Workshop Outpost and the Compendiums / Peak Journals should appear here. [/p]
- [p]NOTE: They will not appear automatically if you already have the Workshop Outpost Cabin open after downloading one.[/p]
- [p]Create, Edit and Upload Custom Levels to the Steam Workshop.[/p]
- [p]Left panel is for objects you can place, post processing, as well as climbing tools, mechanics, collectibles, custom assets, and so on.[/p]
- [p]The Tools panel on the right, is your Tool Context Menu. [/p][p]This panel allows you to edit objects, depending on their context. You can also randomise or align rotations of placed objects, as well as adjust offsets. [/p]
- [p]There's a few things you'll need to do before you can save your level, such as placing an object, adjusting the Peak Page as well as setting a default Time Attack score.[/p]
- [p]Levels in the same Compendium / Peak Journal are uploaded together, this way people can use a single book to play multiple levels like the base game.[/p]
- [p]You'll need to Save your level in order to Upload it.[/p]
- [p]You'll also need to fill in the Workshop Title and Workshop Description. [/p][p]Once your item is uploaded, uploading it again under the same Compendium & Workshop Title will update the existing item. You can add a Changelog in that case, to let users know what changed, but this is optional.[/p]
- [p]Make sure to add Tags. Your can add tags by pressing Workshop Tags, which will show a list of available tags. Click on the Tags that best description your levels as a whole.[/p]
- [p]There is no level-verification in the Editor, so you won't need to complete your level in order to publish it, however, I STRONGLY recommend play-testing your level(s) before uploading anything. [/p]
- [p]Be sure to read and accept the Workshop Legal Agreement. [/p]
- [p]You'll find a comprehensive hotkey list in the Peak Editor Settings, found top right (cogwheel symbol) when in the Editing scene.[/p]
- [p]In Settings, you can also adjust things like Auto Save and Auto Backup, Editor Panel Colors via HEX color codes, etc.[/p]
- [p]You'll also find tutorials for how to navigate the Peak Editor (same tutorial as first time use) and a tutorial on how to implement Custom Assets.[/p]