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  3. Patch 2.0.2

Patch 2.0.2

[p]Hey everyone, here's the second round of bugfixes for the Peak Editor.[/p][p]Just wanna say it's super cool to see all your creative peaks popping up both on the Steam Workshop and the Discord server! [/p][p]It's been really fun to try some of your peaks, so thanks for giving it a spin. And thanks for your patience as I iron out bugs as much as I can.[/p][p]I will try to add some QOL in between, but for now I'm focusing on bugfixing.
[/p][h3]Updates[/h3][p]- Added deselecting via Right Click.[/p][p]- Fixed the Peak Editor Browsing UI so you can now scroll all local levels properly if they go beyond the UI elements.[/p][p]- Updated the Flythrough Mode's acceleration scroll speed increments.[/p][p]- Updated collision to be more accurate for primitive shapes.[/p][p]- Time Attack Scores for holds and ropes can now both be set to 0.[/p][p]- Updated the object loading system when playing a full level.
[/p][h3]Bugfixes[/h3][p]- Fixed a bug with 1-handed volumes not working as intended.[/p][p]- Fixed a bug with the crosshair not showing up.[/p][p]- Fixed a bug with terrain texture scale and bump not being set properly.[/p][p]- Fixed a bug with Extreme Crimps behaving like normal Crimps.[/p][p]- Fixed a bug with Cracks moving towards the camera in snapping mode.[/p][p]- Fixed a bug with not being able to set the time attack rope score to 0.[/p][p]- Fixed one of the reset points on Seaside Tribune.[/p][p]- Fixed a bug with Goats not loading in when playing in full playtest mode.[/p][p]- Fixed a bug with the monocular vision persisting after exiting quick playtest mode.[/p][p]- Fixed a few visual bugs with being able to see certain zones from the Peak Page camera.[/p][p]- Other minor fixes.[/p][p][/p]