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Patch 2.1.0 - Lots of Peak Editor QOL & Bugfixes

[p]Hey everyone.[/p][p]This update involves major improvements and bugfixes to the Peak Editor. Lots of user-requested features and fixes are in this patch, so be sure to give it a read. ːwalterSaluteː[/p][p][/p][h2]Updates[/h2]
  • [p]Added a Compendium Library in the Workshop Outpost accessible by the Globe, which can be used to browse New & Extra, Local, and All Compendiums that has been subscribed to through the Steam Workshop. You can now also refresh Subscribed Compendiums from the Workshop Outpost, either by entering the Compendium Library, or by interacting with the small Service Bell on the Globe's table.[/p]
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  • [p]Added Individual Transformation inputs for Position, Rotation, and Scale. [/p][p]Pressing Tab while modifying having an input field selected will switch to the next in the row. This feature should hopefully make precise transformations a bit easier. You can find these in the Tools Context Menu on the right.[/p]
  • [p]Added Transformation Snapping. [/p][p]To snap when modifying transformations, simply press "Left Shift" while dragging an axis in order to move, rotate, or scale in discrete steps. You can now find Grid Snap options at the top next to "Toggle Route Measure". Here you can set your preferred snap steps for both position, rotation, and scale. You can also toggle Auto Snap to automatically use discrete transformations. These will persist between sessions.[/p]
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  • [p]You can now type the name of your Custom Bundle Assets in order to preview / load them on placement. This should work a bit more efficiently than having to duplicate custom assets in order to place them again. Simply fill in the name under the custom assets button / custom collectible button, and place your object. Select on Placement now also works properly with custom assets.[/p]
  • [p]Added an Object Friction Type toggle that appears in the Tool Context Menu when selecting environment assets. You can set the friction type between Default (Standable) and Slippery (Non-standable) surfaces.[/p]
  • [p]You can now toggle to enable the Routing Flag from the start of a custom level. This new toggle is under Tools > Time Attack.[/p]
  • [p]Added a Clouds customization feature. You can now add Clouds with different Density and Speeds. You can find the menu to configure Clouds under Atmosphere & FX > Clouds. A default cloud system will be added to your old level(s). You can delete it and save the file again if you want to remove it.[/p]
  • [p]Added Climbable Ledges under Mountain > Summit. You can place these on floors (Use snap) that encapsulate a hold to make it summitable.[/p]
  • [p]Added Cylinder Primitive variants. Climbable Cylinders under Route and Non-Climbable Cylinders under Environment.[/p]
  • [p]Added Hammer Anchors as an environment placement item. Might be a good idea to place these before tricky jumps to suggest anchoring points to players.[/p]
  • [p]Updated the Peak Page Camera to support post processing.[/p]
  • [p]The Save Warning will now auto-toggle the Time Attack UI and its Reset Zone as enabled to make sure you set up it up. Also added additional guidance to help set up the Reset Zone correctly.[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed a bug where doing a drag-select would select objects behind the camera.[/p]
  • [p]Fixed a potential softlock when falling to death in Quick Play test.[/p]
  • [p]Fixed some issues with Editor commands being called when typing.[/p]
  • [p]Fixed a background issue with the Peak Editor Keybindings UI.[/p]
  • [p]Fixed a bug with Crampons giving 10-pt force when only owning 6-pt crampons in the regular game modes.[/p]
  • [p]Fixed a bug where you could still be attached to a wall with Crampons when exiting quick play test.[/p]
  • [p]Fixed a bug with lightning strikes disabling after use in Quick Play Test.[/p]
  • [p]Fixed a selection and zone scaling issue with Sound Zones.[/p]
  • [p]Fixed a bug with Bird Seeds.[/p]
  • [p]Fixed some issues with large levels in Custom Levels.[/p]
  • [p]Fixed a bug with Custom Assets not duplicating.[/p]
  • [p]Fixed some bugs with Idol of Sundown. Should now work much more consistently in custom levels.[/p]
  • [p]Fixed a bug with Crumbling Hold effects playing after exiting quick play test.[/p]
  • [p]Other minor bugfixes.[/p]
[p][/p][p][/p][h3]2.1.0a Hotfix[/h3]
  • [p]Fixed a Scale All axes bug in the Peak Editor.[/p]
  • [p]Fixed a bug with the Lantern that affected regular game modes.[/p]