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DCS World Steam Edition News

DCS 2.9.24.19998

[p]Introduced new campaign: DCS: Mi-24 and Ka-50 Peacemaker Campaign by EAGLE86[/p][h3]DCS Core[/h3][p]AI Aircraft[/p][p]AI ships[/p]
  • [p]Added missile loadout controls for Ticonderoga and Arleigh Burke[/p]
[p]Weapons[/p]
  • [p]Improved bombsight accuracy for submunition dispensers equipped with altimeter fuzes.[/p]
  • [p]AB 250, AB 500. Added bomblet fuze settings, fixed the dispersion pattern of AB 250 loaded with SD-2.[/p]
  • [p]SD-2. Implemented anti-disturbance functionality for Zünder 70B fuze, adjusted warhead parameters.[/p]
  • [p]Added fuze options for CBU-52 and M117.[/p]
  • [p]SAB-100, SAB-250. Reworked the operation sequence, added fuze options.[/p]
  • [p]Fixed a crash occurring whenever an active JATO device was destroyed.[/p]
  • [p]Rapier SAM. Adjusted rocket exhaust, added new flare-tracer block that matches reference[/p]
  • [p]Kh-25/29 and AGM-65 missiles. Limits have been introduced on linear and angular velocity of the target to prevent missiles from pursuing maneuvering aircraft.[/p]
  • [p]Mk-82AIRs collide with B-1B at release. Fixed.[/p]
  • [p]BetAB-500ShP. Premature detonation occurring when employed from certain aircraft - fixed.[/p]
  • [p]Corrected large caliber AAA shells' explosion effects[/p]
  • [p]Adjusted hardened aircraft shelters damage calculations for penetrators with different fuse settings.[/p]
  • [p]Reduced blast wave damage falloff for map objects[/p]
  • [p]Fixed crash after multiple GBU-43 bombs exploded simultaneously.[/p]
  • [p]AIM-9P,P5,JULI,L,M,X. Tweaked control delay for the missile family, now have 0.4 sec delay.[/p]
  • [p]Made AIM-9juli motor params match AIM-9P5 ones.[/p]
  • [p]GBU-24. Corrected flight dynamics (CFD based now), enabled g-bias, added canard animation.[/p]
[p]DTC[/p]
  • [p]Fixed: GUI Error and empty Threat Tables in some cases for DTC.[/p]
  • [p]Fixed: GUI Error and empty Threat Tables after Delete for DTC.[/p]
  • [p]Fixed: Static objects invisible.[/p]
  • [p]Fixed: GUI Error when using the arrow in Airdrome tab for MiG-29A Fulcrum DTC.[/p]
  • [p]Fixed: The points on map aren't highlighted correctly via Steerpoint for MiG-29A Fulcrum DTC.[/p]
  • [p]Fixed: Highlighting in airfields tab works incorrectly for MiG-29A Fulcrum DTC.[/p]
[p]Mission Editor[/p]
  • [p]Gun empties after changing status from 'Civil Plane' back to military - fixed.[/p]
  • [p]New advanced waypoint action “Disengage and RTB after formation loss” added for AI aircraft for tuning flight tolerance to losses before RTB is called.[/p]
  • [p]New advanced waypoint action “AI Runway Line Up” added for AI aircraft for enabling AI aircraft performing formation takeoff. AI will automatically adjust formation based on runway width and AI skill.[/p]
[p]Features[/p]
  • [p]Dynamic cargo now set ON by default in warehouses in new missions[/p]
  • [p]Units that were loaded as cargo into aircraft will not be displayed on F10 map now[/p]
  • [p]Cargo disappears when unloaded from a helicopter even outside of the warehouse area in some cases - fixed.[/p]
  • [p]Cargo parachutes are not shown to the second client in multicrew or spectator in MP in some cases - fixed.[/p]
[p]Scripting API[/p]
  • [p]Warehouse.getInventory() function not returning all items - partial fix added[/p]
[h3]DCS: MiG-29A Fulcrum by Eagle Dynamics[/h3]
  • [p]General:[/p]
    • [p]Fixed crash with AEKRAN.[/p]
    • [p]Fixed: Canopy after jettison handle returns to initial position.[/p]
    • [p]Fixed: ADI geometry issues.[/p]
    • [p]Added RU localization to existing Single missions.[/p]
  • [p]IRST[/p]
    • [p]Fixed: Break lock after IR acquisition in CC mode.[/p]
    • [p]Fixed: Disappearance of Dmin indication in CC mode.[/p]
    • [p]Fixed: Tone for IR missile.[/p]
    • [p]Improved  scan in CC mode.[/p]
    • [p]Added symbol NOLA for the Gun and Rockets in OPT mode.[/p]
  • [p]SPO-15[/p]
    • [p]Exposed failures in Mission Editor, separated blocking wire failure from its respective board.[/p]
    • [p]Added ability to force launch warnings on detection or lock for selected types through the DTC.[/p]
[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • [p]Added A-6E for NCTR.[/p]
  • [p]Fixed: DLZ RAero decreases below RPI for cold/flanking targets.[/p]
  • [p]Fixed: Gun gas door is open in a cold start.[/p]
  • [p]Fixed: Sighting point is cycling to OA1 and OA2 when steerpoint is changed in NAV master mode.[/p]
  • [p]Fixed: Gear handle light illuminates on ground with engine off.[/p]
[h3]DCS: F/A-18C Hornet by Eagle Dynamics[/h3]
  • [p]Added A-6E for NCTR.[/p]
  • [p]Fixed: IR Mav tracking:[/p]
    • [p]Tracking of target contrast is interrupted with ordinary electric/phone post (terrain model). [/p]
    • [p]Attempt to track scenery train results in unpredictable Mav tracker motion and track Maverik Attempt to track user placed train results in unpredictable Mav tracker motion and track[/p]
  • [p]Fixed: Centre aim point for AUTO and CCIP when using multiple bombs not working correctly.[/p]
  • [p]Fixed: Not loading DTC will invalidate Cue and Guard frequencies.[/p]
[h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • [p]Updated George AI CPG target identification labels.[/p]
  • [p]Improved George AI CPG Target List.[/p]
  • [p]Fixed: George AI CPG does not engage multiple targets.[/p]
  • [p]Fixed: George AI Pilot Auto Handover special option is always enabled.[/p]
  • [p]Fixed: Mission Editor "Allow NVG" checkbox states not retained if mission saved or flown.[/p]
  • [p]Fixed: FCR page multi-state buttons expand on all displays instead of just the display that opened it.[/p]
  • [p]Fixed: Pressing the M button when the FCR-UTIL page is displayed is returning to the main FCR page instead of the MENU page.[/p]
  • [p]Fixed: Radar terrain data is not purged when switching from RMAP to TPM.[/p]
  • [p]Fixed: VID underlay should be hidden when FCR page displayed in TPM format.[/p]
  • [p]Fixed: Engine cannot be returned to FLY mode after LOCKOUT.[/p]
  • [p]Updated DCS: AH-64D Flight Manual.[/p]
    • [p]Added FCR Terrain Profile Mode (TPM).[/p]
    • [p]Revised Player-as-CPG section of George AI chapter for new AI pilot features and behavior.[/p]
    • [p]Updated Player-as-Pilot section of George AI chapter; “Consent To Fire” command changed to “Multifunctional Input (Center)”.[/p]
    • [p]Other changes summarized in Latest Changes (page 12).[/p]
[h3]DCS: CH-47F by Eagle Dynamics[/h3]
  • [p]Fixed. CDU. Symbol overlay on the GPS2 screen[/p]
  • [p]Fixed. CDU. Symbol overlay on the INU1 screen[/p]
  • [p]Fixed. CDU. Symbol overlay on the INAV SELECT screen[/p]
  • [p]Fixed. Broken H4 presets display on COMM HALF page[/p]
  • [p]Fixed. CDU dates display format should be MM/DD/YY[/p]
  • [p]Fixed. CDU FD SELECT page L2 (heading/track entry) discrepancies[/p]
  • [p]Fixed. Date entered incorrectly from scratchpad[/p]
  • [p]Fixed. Erroneous CLR key behavior at CDU FD SELECT page[/p]
  • [p]Fixed. Changing BARO REF setting does not affect MFD reading[/p]
  • [p]Improved. Helicopter behaviour in Alt-Hold mode[/p]
[h3]DCS: UH-1H Huey by Eagle Dynamics[/h3]
  • [p]Introduced a "Full Range Throttle Axis" special option. It comes with new keybinds and three different "Stop" button modes:[/p]
    • [p]Toggle - the "Stop" button acts as a toggle switch[/p]
    • [p]Momentary - the "Stop" button acts as a momentary button[/p]
    • [p]Physical - the "Stop" button is actuated automatically when the throttle axis is moved below Idle position[/p]
[p]The latter mode is intended for devices with a physical idle stop detent, e.g. Virpil TCS Plus.[/p][p]Keep in mind that the "Stop" button needs electrical power to work, just like in the real aircraft.[/p]
  • [p]Additional keybinds were also added to snap the throttle to idle, cutoff and start position. The start position is slightly below the idle detent but high enough to start the engine. The latter two positions require electrical power if the throttle is already above the detent.[/p]
[h3]DCS: A-10C II by Eagle Dynamics[/h3]
  • [p]Fixed. No option in groundcrew to change HMD[/p]
[h3]DCS: A-6E Intruder by Heatblur Simulations[/h3]
  • [p]Added VA-35 Black Panthers livery by YaeSakura[/p]
  • [p]Corrected incorrect payload description[/p]
  • [p]Fixed custom payload editing in mission editor[/p]
  • [p]Adjusted suspension strength[/p]
  • [p]Fixed inner slats not deploying[/p]
  • [p]Fixed wing folding mechanism geometry error[/p]
  • [p]Nav and pylon lights now turned on as tanker when hose extended[/p]
[h3]DCS: JF-17 Thunder by Deka Ironwork Simulations[/h3]
  • [p]Fixed. Added missing SD-10 envelope for SPT on radar screen[/p]
  • [p]Updated. 90-1 HE rocket warhead (To distinguish from 90-1 HEAT used by J-8II)[/p]
[h3]DCS: C-130J by Airplane Simulation Company[/h3]
  • [p]Added: Keybinds for ICS selector knobs[/p]
  • [p]Added: Keybinds for master display brightness knobs[/p]
  • [p]Added: Keybinds for radio channel volume knobs[/p]
  • [p]Added: Keybinds for audio monitoring panel knobs [/p]
  • [p]Added: New liveries for Little Rock AFB[/p]
  • [p]Updated: Merged latest versions of included missions[/p]
  • [p]Updated: Merged latest versions of included liveries[/p]
  • [p]Improved: TAWS display colors are now much more realistic [/p]
  • [p]Improved: Greatly improved the behavior of the HDD slip indicator[/p]
  • [p]Improved: Pressurization AUTO mode now behaves more realistically [/p]
  • [p]Improved: Optimized performance of the TAWS/GCAS system[/p]
  • [p]Changed: Default V1/VR/V2 entries on V SPEED page are now plausible for the last flight's gross weight[/p]
  • [p]Changed: LDG/CONST value now defaults to field elevation + 100 feet[/p]
  • [p]Changed: MINS value now defaults to field elevation + 200 feet[/p]
  • [p]Changed: HP value now defaults to 4500[/p]
  • [p]Changed: RAD ALT value now defaults to 50 feet[/p]
  • [p]Changed: LOD distances have been made more aggressive to improve performance in missions with multiple C-130Js.[/p]
  • [p]Fixed: Propeller blades unfeather in the wrong direction during engine start[/p]
  • [p]Fixed: TAW is incorrectly calculated for a cold start[/p]
  • [p]Fixed: HUD waterline symbol should not move laterally in uncaged mode[/p]
  • [p]Fixed: Controls indicator appears when 'Show/hide pilot body' keybind is used[/p]
  • [p]Fixed: Controls indicator appears when 'Flashlight on/off' keybind is used[/p]
  • [p]Fixed: Cursor insert/update function incorrectly truncates decimals in coordinate entry[/p]
  • [p]Fixed: Wing/Emp test doesn't initiate if switch is left in ANTI-ICE for 1 second or longer[/p]
  • [p]Fixed: HDD slip indicator is difficult to see [/p]
  • [p]Fixed: Green B should show momentarily on HP dial during engine start[/p]
  • [p]Fixed: Obstruction or DZ elevation is a required entry for all CARPs[/p]
  • [p]Fixed: TAWS/nav-radar offset mode should be unavailable when the RWR overlay is displayed[/p]
  • [p]Fixed: FPA selection isn't synced in multicrew[/p]
  • [p]Fixed: LDG/CONST selector isn't synced in multicrew[/p]
  • [p]Fixed: HDD cursor movement isn't synced in multicrew[/p]
  • [p]Fixed: INAV 1 and INAV 2 incorrectly share the same mode on INAV CONTROL SOLN[/p]
  • [p]Fixed: Crew weight/station cannot be changed on OPERATING WEIGHT[/p]
  • [p]Fixed: Radio presets should be shared between radios of the same type[/p]
  • [p]Fixed: Unable to pull/reset multiple ECBs when identifiers are separated by decimals[/p]
  • [p]Fixed: Unable to enter compartment letters on OPERATING WEIGHT[/p]
  • [p]Fixed: Nav aid DME displays horizontal range instead of slant range[/p]
  • [p]Fixed: Ramp FULL light should only illuminate when the ramp is in the ADS position[/p]
  • [p]Fixed: LZ INIT accepts MAP distances greater than FAF distance when LZ type is TAC[/p]
  • [p]Fixed: SD distance should be allowed to equal GSI distance when LZ type is precision[/p]
  • [p]Fixed: HF radio frequency range should extend to 30 MHz[/p]
  • [p]Fixed: HUD brightness keybinds aren't functioning correctly  [/p]
  • [p]Fixed: TGS readout incorrectly varies based on wind[/p]
  • [p]Fixed: Aileron system pressure readouts should not be displayed on SENSOR DATA for a -30[/p]
  • [p]Fixed: Hot swapping comm radio frequencies doesn't update SRS[/p]
  • [p]Fixed: Resources can be loaded from a populated warehouse when the nearest warehouse is empty[/p]
  • [p]Fixed: Crash when unloading cargo with the ramp less than 100% open[/p]
  • [p]Fixed: ECBs can't be pulled from the CNI[/p]
  • [p]Fixed: Custom waypoint elevation isn't being saved in the custom database[/p]
  • [p]Fixed: Cargo menu CARP assignment is off by 1[/p]
  • [p]Fixed: Combat offload no longer works as indented[/p]
  • [p]Fixed: Payload editor icon for the right external fuel tank is incorrect[/p]
  • [p]Fixed: Crash when selecting departure/arrival runway for a markpoint[/p]
  • [p]Fixed: Crash when selecting departure/arrival runway for a custom waypoint[/p]
  • [p]Fixed: Low-detail cargo bay missing in LODs[/p]
  • [p]Fixed: Crew entrance door missing in some LODs[/p]
  • [p]Fixed: Fuel predictions missing for LZ runway on PROGRESS 1/4[/p]
  • [p]Fixed: Control indicator pitch axis is reversed[/p]
  • [p]Fixed: Crash when entering tacan channel for a mobile tacan[/p]
  • [p]Fixed: LIMITS page does not accept manual entries for allowable takeoff/landing gross weight[/p]
  • [p]EFB:  Double click using middle mouse button crashes EFB[/p]
  • [p]EFB: Open EFB causes massive performance degradation [/p]
  • [p]EFB: Bleed air portion of checklist is duplicated when checklists are edited[/p]
  • [p]EFB: Achievement and logbook tracking is now enabled when the EFB is closed[/p]
  • [p]EFB: Various bug fixes within checklist editor[/p]
  • [p]EFB: Dropdown select does not play MP3[/p]
  • [p]EFB: Increased visibility range of staged cargo[/p]
  • [p]EFB: Flight times are being capped at 24 hours[/p]
  • [p]EFB: Takeoff time formatting is wrong[/p]
  • [p]EFB: Displayed X and Y positions for cargo should be at the center of the payload [/p]
  • [p]EFB: Added quick tips to explain EFB functionality[/p]
[h3]Campaigns[/h3][p]Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev[/p]
  • [p]Added CS locale by Jarek[/p]
[p]DCS: P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations[/p]
  • [p]Overhead break for AI flights[/p]
[p]DCS: P-51D Debden Eagles Campaign by Reflected Simulations[/p]
  • [p]Overhead break for AI flights[/p]
  • [p]Bonus mission: some flights won't taxi - fixed[/p]
[p]DCS: P-47D Wolfpack Campaign by Reflected Simulations[/p]
  • [p]Overhead break for AI flights[/p]
[p]DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations[/p]
  • [p]Overhead break for AI flights[/p]
[p]DCS: Spitfire IX Beware Beware Campaign by Reflected Simulations[/p]
  • [p]Fuel load fix[/p]
  • [p]Overhead break for AI flights[/p]
[p]DCS: Spitfire IX The Big Show Campaign by Reflected Simulations[/p]
  • [p]Campaign facelift[/p]
  • [p]Updated visuals[/p]
  • [p]Updated loadouts[/p]
  • [p]Fuel load fix[/p]
  • [p]Revised takeoff sequences[/p]
  • [p]Updated assets and scenery[/p]
  • [p]Performance optimization[/p]
  • [p]Skin fixes[/p]
  • [p]Overhead break for AI flights[/p]
[p]DCS F-4E Red Flag 81-2 by Reflected Simulations[/p]
  • [p]Improved AI takeoff and landing behavior[/p]
  • [p]Mission 7 - moonlight cheat applied[/p]
[p]DCS F-14A Fear the Bones Campaign by Reflected Simulations[/p]
  • [p]Mission 11 - incorrect module requirement message. Fix a static placement that caused issues.[/p]
  • [p]Skin assignment fixes[/p]
[p]DCS: AH-64D Outpost Campaign by Stone Sky[/p]
  • [p]All missions. Change in radio communication function[/p]
  • [p]All missions. AI reports removed[/p]
  • [p]Mission 5: FCR Added[/p]
[p]DCS: Mi-24P Outpost Campaign by Stone Sky[/p]
  • [p]All missions. Change in radio communication function[/p]
  • [p]All missions. AI reports removed[/p]
[p]DCS: A-10C II Outpost Campaign by Stone Sky[/p]
  • [p]All missions. Added NVG to required missions.[/p]
  • [p]All missions. The safety trigger system has been improved.[/p]
[p]DCS: F/A-18C Serpent’s Head 2 by Badger633[/p]
  • [p]Mission 8 all  variants: Armour exploding at start fixed[/p]
  • [p]Mission 10 all  variants: Explosions adjusted.[/p]
[p]DCS: F/A-18C Rise of the Persian Lion 2 by Badger633[/p]
  • [p]Mission 4: Migs and refuel message fixed.[/p]
  • [p]Mission 6: Target explosions reduced.[/p]
  • [p]Mission 8: Tanking height tolerance fixed.[/p]
  • [p]Mission 10: Coords zone fixed.[/p]
[p]DCS: F/A-18C Operation Green Line by Badger633[/p]
  • [p]Mission 12: Coords option added if poor laser visibility in Quest 3.[/p]
  • [p]Mission 9: Aircraft performance fixed. Early break issue fixed.[/p]
[p]DCS: F/A-18C: The Rampagers by Baltic Dragon and Whipbird Productions[/p]
  • [p]Missions 10 and 15 fixed wingman fuel state [/p]
  • [p]Missions 14 and 17 adjusted loadout and weapons effects in target areas[/p]
[p]DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon [/p]
  • [p]Mission 7: added taxi instructions to avoid problems with taxi directors [/p]
[p]DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon [/p]
  • [p]Mission 2: fixed issue with garbled comms after startup.[/p]
[p]DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims[/p]
  • [p]Mission 4 & 10. NVG added to mission following pilot model update.[/p]
  • [p]Mission 8. Prevented Apaches attacking your target.[/p]
  • [p]Mission 16. Temp fix for scripting issues with FM radio.[/p]
[p]DCS: F-16C Sentry Pacific 2025 by SOB Simulations[/p]
  • [p]Liveries updated and installer issue resolved.[/p]
  • [p]All AI F-16Cs updated to AN/AAQ-33 ATP.[/p]
  • [p]All landing logic/detection triggers updated for greater reliability.[/p]
  • [p]Campaign documents updated: Master Briefing Guide, Viper Inflight Guide, Mission Briefings 1-5.[/p]
  • [p]Andersen AFB parking spots Kneeboard Card added to relevant missions.[/p]
  • [p]AI units moved to non-player frequencies to prevent interference if Allied Flight Reports are enabled in options.[/p]
  • [p]Mission 0. Kneeboard and audio files updated. Pasta will hold west of Saipan if player not clear of runway after landing. Minor tweaks and fixes.[/p]
  • [p]Mission 1. Kneeboard and subtitles updated. AAR and C-130 AI logic adjusted. Minor tweaks and fixes.[/p]
  • [p]Mission 2. Kneeboard, audio files/subtitles updated. Adjusted trigger if player makes it to northern tanker. Minor tweaks and fixes.[/p]
  • [p]Mission 3. Fixed overlapping & Repetitive 9-Line and Texaco Check-in comms. Target miss logic tweaked. Show of force trigger adjusted to prevent mission not progressing. Landing easter egg graphic added.[/p]
  • [p]Mission 4. Briefing text and kneeboard updated. DTC Adjusted, Radio calls added. Minor tweaks and fixes.[/p]
  • [p]Mission 5. Fixed Stache AI refueling issue preventing mission progression. Trigger adjusted to prevent Stache attacking without receiving 9-Line. Automatic in-flight kneeboard card graphic added. Minor trigger timing tweaks. Wicked-22 lasing script adjusted to prevent possible script error message.[/p]
  • [p]Mission 6. Minor trigger zone adjustments to better accommodate players off course. Bone-1 configured with MK-82 Air to make formation flying during photo run easier. Kneeboard updated. Radio dialogue added, AAR sequence improved.[/p]
  • [p]Mission 7. Fixed overlapping audio. Kneeboard updated. Minor audio adjustments.[/p]
  • [p]Mission 8. Adjusted triggers to prevent Butu’s bomb fragmentation pattern from damaging player targets. Butu now leads player closer to first Wingloon, preventing mission from skipping ahead to second Wingloon intercept. Butu’s behavior adjusted to make him easier to follow. Kneeboard updated.[/p]
  • [p]Mission 9. Kneeboard updated. Triggers adjusted to remove Hardeck calls at mission start. UH-60 livery fixed.[/p]
  • [p]Mission 10. Fixed Tiny’s weapon hold logic if he’s hit. Kneeboard updated. P-51 livery missing textures fixed.[/p]
  • [p]Mission 11. Kneeboard updated. P-51 livery missing textures fixed. Removed requirement for player to fly proper overhead pattern procedure for landing triggers to fire.[/p]
  • [p]Mission 12. Kneeboard updated. Audio files tweaked/updated.[/p]
[p]DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking[/p][p]General[/p]
  • [p]Set up player aircraft for persistence feature[/p]
  • [p]AN/APX-81A Combat Tree set to historical configuration[/p]
[p]Mission 02 – “First Sortie”[/p]
  • [p]Fixed mission script to handle several edge-case scenarios[/p]
[p]Mission 04 – “Convoy Hunt”[/p]
  • [p]Added new Cold War–era assets to the convoy, including BTR-70 and BRDM Scout vehicles, to better match the time period[/p]
[p]Mission 06 – “AAA Suppression”[/p]
  • [p]Replaced one Hornet flight with an Intruder flight[/p]
  • [p]Updated kneeboards to reflect the flight changes[/p]
[p]Mission 07 – “CAS Banak”[/p]
  • [p]Replaced ground units with new Cold War–era assets to better match the time period[/p]
[p]Mission 10 – “Finland CAS”[/p]
  • [p]Updated the persistent player aircraft after receiving an upgraded Phantom variant as part of the storyline[/p]
[p]Mission 13 – “Greyhound”[/p]
  • [p]Added an additional condition to ensure mission progression if the player misses the fence-in check or completes it later than intended[/p]
[p]
[/p]

2026 and Beyond

[p]The DCS: 2026 and Beyond video is here at last. This annual look at DCS is an opportunity for us to thank you for your support and commitment and give you a glimpse into some of things to come. Enjoy the video here. Thank you for helping us live our best lives and for making our dreams come true!
[/p][p]Work on DCS: Afghanistan continues. Community feedback drives fixes and optimization of the DCS: Southwest Afghanistan and DCS: East Afghanistan maps. DCS: North Afghanistan progresses with new airfields, roads, and airfields like Mary-1 and Mary-2 (home of the Soviet Union’s equivalent of Top Gun) in Turkmenistan. We are also reviewing historic locations such as West Kandahar (Operation Medusa), and we invite your suggestions for areas to refine or to add.
[/p][p]High Alpha Hooligans now run four public DCS servers powered by Fox3. There are two persistent campaign worlds: A Warbird Wednesdays server and a training range with air racing. The C-130 Super Hercules, logistics, and CTLD are active, which all make for a big gameplay experience for those interested in logistics and cargo operations. Jump in, move supplies, stir things up, and become a hero.[/p][p][/p][p]Thank you for your passion and support.[/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]
2026 and Beyond
[h3]It’s that time of year again![/h3][p]
[/p][p]We are pleased to share the DCS: 2026 and Beyond video, which looks back on what we have accomplished, what we are developing next, and an insight into some of the priorities that will shape the future of DCS. This year’s video spans modern aircraft, classic warbirds, and major improvements to the world in which they operate. You’ll see progress on aircraft projects such as the Eurofighter Typhoon, La-7N, F-1M, F-104, BO-105, and F-100D Super Sabre. You’ll also notice some interesting things coming to our core engine and to existing modules. [/p][p][/p][p]The video also highlights how the battlefield is becoming richer and more immersive. Our work on new infantry units continues, with significant improvements in detail, animation, and accuracy. This includes new AI routines for group behaviour, cover usage, obstacle traversal, and navmesh navigation. Terrains continue to expand and improve both visually and in their detail. This work also includes completing the remaining areas of the Afghanistan and Iraq maps. The WWII Pacific Theater of Operations (PTO) effort remains a major focus with progress on the F6F Hellcat, the A6M5 “Zero”, and an extensive collection of PTO AI aircraft, ships, and ground units that bring the 1944 PTO combat environment to life.[/p][p]
[/p][p]Underpinning all of this is the continuing evolution of DCS Core. Vulkan development is in late-stage, and will unlock new capabilities, broader platform flexibility, and some improved performance. We continue to work on the Dynamic Campaign GUI and AI based on internal testing.[/p][p]Thank you for flying with us and providing all the passion and support that help drive DCS forward. We hope you enjoy the video and its look into the future of DCS.[/p]
DCS: Afghanistan Dev Report
[h3]Progress continues in Afghanistan
[/h3][p]We continue to incorporate community feedback into the DCS: Southwest Afghanistan and DCS: East Afghanistan regions of our Afghanistan map. Your reports have enabled improvements to objects, performance, terrain, and scenery. These updates will be included in future releases.
[/p][p]Development of DCS: North Afghanistan is progressing. We are constructing airfields, creating road networks, and developing cities, towns, villages, and waterways to ensure the same level of detail and quality as in the other regions.
[/p][p]Also for DCS: North Afghanistan, we have advanced work on Mary-1 and Mary-2, two Soviet-era airfields in Turkmenistan. These airfields will provide new mission-building options for both single-player and multiplayer. Mary-1 previously hosted Soviet bombers and fighters, while Mary-2 supported Afghan War operations, accommodating MiG-29 and Su-25 aircraft. The screenshots show our focus on accuracy, including the concrete slab layout and surface features. It also served as the home of the Soviet Union’s Center for Combat Employment 1521.
[/p][p]Based on the feedback we have already received, we continue to look at enhancing Afghan points of interest and of historic importance. For example: We are looking to improve West Kandahar, which was the site of one of the most significant NATO operations of the war, known as Operation Medusa. We continue to encourage you to share your personal or academic knowledge of areas you think are valuable for the creation of quality single and multiplayer missions. Thank you.[/p]
High Alpha Hooligans Servers
[h3]New Servers, Same Old Hooligans[/h3][p][/p][p]
The High Alpha Hooligans have gone full mad scientist! Powered by Fox3 Managed Solutions, the Hooligans offer not one, not two, but FOUR DCS playgrounds: Two persistent campaign servers, a Warbird server for Warbird Wednesdays and a training range with air racing courses because going fast in stupid places is a lifestyle.[/p][p][/p][p]Yes, the DCS: C-130 Super Hercules is in. Yes, logistics and CTLD are live. Yes, transporting supply crates actually matters now.[/p][p][/p][p]Come sling boxes, break airplanes, and accidentally become a hero (shooting down FiFi). The sandbox is open. Fly reckless. Fly HAH.[/p][p][/p][p]Thank you again for your passion and support.
[/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p][p]
[/p]

MiG-29A Dev Report

[p][/p][p]Since the DCS: MiG-29A Fulcrum Early Access release, we’ve focused on refining sensors and navigation, improving radar/IRST performance (including COOP), and finalizing ground-attack modes and weapons. We also continue to add some highly detailed features to the external model and cockpit. Based on community reports and pilot testimony, we’ve also improved the SPO-15LM, radar behavior, and more, please read below.

Last week, Matt “Wags” Wagner released an instruction video on the operation of the Radar and Infrared Search and Track Cooperative mode. The next Fulcrum instruction video will be on the Track-While-Scan Feature (TWF) mode. Coming soon!

Heatblur Simulations recently shared an early look at work in progress on the DCS: A-6E radar, including the Terrain Clearance mode. This is a key capability for the Intruder, and the team is steadily bringing it to life, focusing on authenticity, usability, and the kind of low-level confidence that defines the aircraft’s all-weather strike role.

Time is running out to receive 40,000 ED Miles (worth $40 in the DCS e-shop) when you buy the new Crystal Super micro-OLED VR headset. Go to Pimax.com and use the code DCS40K by the end of February 6th to claim yours![/p][h2]
MiG-29A Fulcrum[/h2][h3]Development Update
[/h3][p]
Since the release of the DCS: MiG-29A, the team has focused mainly on correcting errors and improving the sensors and systems including the Radar/IRST suite as well as ground attack weapons and delivery modes. We are also refining the operation of the FCR (Fire Control Radar) and IRST in COOP mode and fixing errors in INS and navigation modes.[/p][p]After the initial release of DCS MiG-29, we received some excellent community feedback pertaining to limitations of SPO-15LM that did not align with pilot testimony. In particular, the inability to receive signals in the forward hemisphere while the onboard radar is transmitting. We re-evaluated the technical documentation and analysed signals from the N019 Pulse-Doppler radar to the SPO-15LM and determined that while full synchronization is not possible due to hardware limitations, the actual blocking logic is software-controlled. The full report is available here:  Summary of SPO-15LM synchronization systems. Since the report was released, we have received additional pilot testimony and training materials which are currently being analysed.[/p][p]We have currently made certain improvements to the simulation such as the ability to force launch warnings for specific combinations of threat types and their operating mode (search or track) via the DTC interface. Additionally, several immediate issues were fixed, and the radar parameter database was updated, with the most notable changes being to the Ropucha and Tu-95 radar reception.[/p][p]Current tasks:[/p]
  • [p]Development of the concept for the command radio control line .[/p]
  • [p]Refinement of the logic for data processing and updating in the TWF (Track While Fly) mode.  [/p]
  • [p]Refinement of the sensitivity for the photodetector for IRST.  [/p]
  • [p]The design team continues to improve the cockpit elements and exterior models, as well as the pilot model. This includes service hatches, more detailed countermeasures dispensers, more detailed leading edge extension intakes, and new liveries. We are adding new models of missile rails and a dual bomb rack.  [/p]
  • [p]Once the external model is finalized, the template will be made available.[/p]
  • [p]As resources become available, we plan to refine the Automatic Control System and also improve the IFF.[/p]
[h2]Heatblur A-6E Dev Report [/h2][h3]Terrain Clearance Mode[/h3][p]
Heatblur Simulations is proud to share some work in progress on the DCS: A-6E's radar and Terrain Clearance mode. [/p][p]Since we are not blessed with the eyes of a chameleon, the Bombardier/Navigator's Radar Display and the Pilot's Analog Display Indicator (ADI) have been combined into a single debug windows that allows us to see them side by side, along with the terrain outside the cockpit for comparison. Please note that the cockpit model is a placeholder and does not represent the final product.[/p][p]In the included example, the radar is in Terrain Clearance (TC) mode that restricts the display to ~8.5nm and the minimum scan angle to ~60°. The radar's primary purpose is to drive the ADI display in this mode.[/p][p]During normal flight, the pilot's ADI is similar to the F-14 Tomcat’s VDI;  however, when TC mode is selected, it displays a 53° (horizontal) x 26° (vertical) pictorial representation of the terrain ahead of the aircraft based on the data supplied by the radar.[/p][p]On the ADI, we see the black Horizon Line and Fiducial Markers that help mark our pitch and bank attitude. In the center are the Steering Symbol and Flight Path Lines, currently locked to the aircraft heading. Behind this symbology are displayed ten discrete bands, each representing a range contour, from ~0.25nm out to 8.5nm. Bands 1 and 7 are permanently coded with range coding bars for identification, while bands 3-6 may be selected for coding - that is, to display the vertical black bars - based on pilot input. In the example below, the pilot selects band 4 for coding.[/p][p]The pilot maintains clearance over the terrain by flying the aircraft so that the Offset Impact Bar (black and green, fixed near the bottom of the screen) is situated above one of the coded bands 3-6. The selected band determines the clearance height and smoothness of the ride.[/p][p]Finally, at the bottom of the screen is the dark green Altitude Curtain. This moves up and down the screen relative to the Horizon Line to represent the radar altitude. Its range is not linear and does not correspond to the terrain contour bands, but serves as a visual guide to aid piloting.[/p][p]More symbology remains to be added, but hopefully, this demonstration gives some insight into the progress on a rather unique feature of the DCS A-6E Intruder.[/p][p]The Heatblur Team[/p][h2]
Pimax[/h2][h3]Crystal Super micro-OLED Promotion
[/h3][p]
Get 40,000 Bonus ED Miles with the New Crystal Super micro-OLED
The Crystal Super micro-OLED builds on the original Crystal Super platform by upgrading it with dual 4K Sony micro-OLED panels and Pimax’s ConcaveView pancake optics - bringing sharper visuals, deeper blacks, and a wide field of view to your DCS cockpit.[/p][p]Use code DCS40K at checkout to claim 40,000 ED Miles (USD $40 value) with your purchase.[/p][p]Why Choose the Pimax Crystal Super micro-OLED?[/p]
  • [p]27 million pixels (3840 × 3552 per eye) deliver ultra-sharp visuals, precise contrast, and clean edges around aircraft, gauges, and terrain.[/p]
  • [p]In low light missions, the micro-OLED’s zero-backlight design means black pixels stay truly black for pure realistic darkness.[/p]
  • [p]The three-layer ConcaveView pancake lenses in the Super micro-OLED give the widest field of view of any micro-OLED VR headset at 116° horizontal FOV.[/p]
  • [p]Built-in eye-tracking means QuadViews Dynamic Foveated Rendering works out of the box - boosting performance by up to 50% with no external tools.[/p]
  • [p]Integrated audio and a balanced ergonomic backstrap ensure comfort for long DCS sorties, while a cabled DisplayPort 1.4a connection ensures visually lossless clarity.[/p]
  • [p]Four onboard SLAM cameras provide full inside-out tracking - no base stations are needed.[/p]
[p][/p][p][/p][p]Claim your 40,000 ED Miles bonus with the Crystal Super micro-OLED using code DCS40K: [/p][p]https://pimax.com/pages/dcs/?ref=DCS40[/p][p]If you have already purchased your Crystal Super micro-OLED and wish to receive your ED Miles credit, you will soon receive a unique code from Pimax that should be entered into the My Miles section of the DCS website.[/p][p]For VR tips and recommended settings per GPU, visit the Pimax section of the DCS Forum.[/p][p]Thank you again for your passion and support.[/p][p][/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]

Campaign Retrospective

[p][/p][p]Throughout 2025, DCS continued to expand its single-player offerings with a strong lineup of professionally crafted campaigns. Spanning multiple eras, aircraft, and mission settings, these campaigns greatly improved the depth, replayability, and value of the modules they support. You’ll find a complete overview of the campaigns introduced in 2025 below. [/p][p]Looking ahead, there is even more to be excited about in 2026. Our Campaign Creator partners are hard at work on a wide range of upcoming releases, bringing new training missions, historical operations, and story-driven experiences to some of your favorite aircraft. Read on for a preview of some of the many campaigns currently in development and coming soon. Older campaigns continue to be updated as DCS evolves.[/p][p]With the ongoing growth and development of existing Early Access modules, new aircraft from Eagle Dynamics and third-party partners, and with the steadily expanding creator ecosystem, the future of DCS campaigns has never looked brighter. If you are interested in becoming the next great Campaign Creator and contributing to this growing library, read on to learn how you can get involved.[/p][p][/p]
Campaigns Past
[h3]Campaigns released in 2025
[/h3][p]Campaigns released in 20252025 saw exciting growth in DCS single-player experiences, driven by many new high-quality, creator-developed campaigns. From historical to modern battlefield scenarios, and across a broad range of modules and maps, these additions expand gameplay variety and substantially boost the modules they were built for.[/p][p]Below is a complete overview of the campaigns introduced during 2025.[/p][p]DCS: F/A-18C The Rampagers Campaign By Baltic Dragon
In this campaign, you’ll fly the DCS: F/A-18C as a member of VFA-83 “Rampagers” over the DCS: Syria Map. The campaign features realistic carrier operations from the DCS: Supercarrier with detailed briefings and challenging tactical missions. The emphasis is on accurate procedures and immersion for a full and modern naval aviation experience.[/p][p]The Rampagers campaign received several updates in 2025. Carrier wind-over-deck settings, departure and recovery scoring, and mission timings were also refined for accuracy. Documentation and dialogue are now more detailed. Failsafes to mission logic, corrected AI behavior, enhanced scoring, and safeguards against rare crashes and audio issues were all made. These improvements align with DCS updates to ensure the campaign remains immersive and fun.[/p][p]DCS: Mosquito FBMkVI Freeman's Folly Campaign By Sunts Simulations
Set during World War II, Freeman’s Folly highlights the DCS: Mosquito FB VI's incredible and unique capabilities. The campaign focuses on low-level night operations and WWII-authentic mission design that showcases the versatility and challenges of the ‘Wooden Wonder’ strike missions over occupied Europe on the DCS: The Channel Map.[/p][p]Updates to Freeman’s Folly focused on refinement and reliability. These addressed documentation and dialogue errors, and resolved mission-breaking issues such as inoperable pilot controls, missing post-attack cues, and stray debug messages. Adjustments to success criteria in select navigation and combat missions further improved mission flow and player feedback. These fixes reinforce the learning-oriented mission and ensure that narrative moments function smoothly.[/p][p]DCS: F-4E Red Flag 81-2 Campaign By Reflected Simulations
The Red Flag 81-2 Campaign has you fly the DCS: F-4E Phantom II in a challenging training environment over the DCS: Nevada Test and Training Range Map with realistic threats and scenarios. Players must master Cold War tactics like formation discipline and mission planning in situations inspired by large-scale NATO exercises.[/p][p]Recent updates to Red Flag 81-2 emphasize realism, crew coordination, and continuity. Briefings and documentation are now streamlined across all missions. Enhancements to Jester AI improve waypoint selection and crew behavior. New safety triggers for AI takeoff spacing and pilot oversights help prevent mission failures without reducing difficulty. Airframe wear-and-tear persistence now links sorties, supporting the campaign’s training focus and providing a stronger sense of progression and accomplishment.[/p][p]DCS: F-4E – Northern Defenders ‘Phantoms Rising’ Campaign By Flying Cyking Phantoms Rising puts you into the DCS: F-4E Phantom II over the DCS: Kola Map, focusing on air defense and escalation scenarios typical of a late Cold War scenario. A blend of intercept missions, regional defense operations, and shifting threats creates a consistent, atmospheric experience.[/p][p]Improvements focused on stability, immersion, and Jester control. Updates addressed mission-specific issues, including documentation and dialogue, as well as the removal of stray debug elements. Other fixes included units that could  interfere with airbase operations. Polishing improved briefing flow, ATIS (Automatic Terminal Information Service) clarity, and AI slot behaviour. Some missions received adjusted threat levels, and Jester’s comms were expanded to better highlight threats and recommended tactics. These changes strengthen the campaign’s immersion and stability. The added Jester dialogue improves situational awareness and supports the Phantom’s crew-centric gameplay and Cold War experience.[/p][p]DCS: P-47D Wolfpack II: Overlord Campaign By Reflected Simulations Building on the Wolfpack Campaign series, Overlord places you in the DCS: P-47D Thunderbolt over Occupied Europe on the DCS: Normandy 2.0 Map in 1944. Reflected combines intense ground attack missions, challenging air-to-air battles, and nail-biting escort missions to highlight the Jug’s strengths with historically inspired scenarios.[/p][p]2025 changes brought improved mission flow and player survivability, with revised survival triggers to better reflect combat outcomes and reduce unintended failures. Dialogues have corrected timings, updated map visuals, and improved in-game presentation. Mission logic, including but not limited to Luftwaffe takeoff direction, was adjusted to enhance immersion. All this improves gameplay without reducing the challenge of flying the campaign’s historically inspired, combat-first design.[/p][p]DCS: A-10C II Outpost Campaign By Stone Sky
This new entry in the Outpost series centers on modern close air support operations in contested environments over the DCS: Syria Map. Designed to make full use of the DCS: A-10C II Tank Killer's sensor and weapons suite, the campaign prioritizes coordination, situational awareness, and the employment of the unique firepower that the DCS: A-10C II can dish out in support of ground forces.[/p][p]Updates focused on procedures and radio discipline, removing legacy references to earlier campaigns, cutting excessive AI radio chatter, and updating radio communication logic across all missions. A mission-specific fix resolved an AH-64 takeoff issue at Al-Tanf that prevented progression late in the campaign. These changes improve situational awareness and flow, keeping the A-10C II’s CAS-focused gameplay free of unnecessary audio clutter as well as scripting distractions.[/p][p]DCS: F/A-18C & DCS: F-14 Iron Tide Campaign By Sandman Simulation
This is a multi-aircraft campaign supporting both the DCS: F/A-18C and/or the DCS: F-14 Tomcat. Built around carrier strike group operations with the DCS: Supercarrier, it offers coordinated mission paths and naval aviation scenarios that support the cooperative nature of fleet-based modern air combat on the DCS: Syria Map.[/p][p]Recent updates improve the campaign's consistency and realism as you progress. CAP and escort flight logic now keep AI flights in their assigned areas. Wind conditions have been adjusted to ensure proper runway use at Ramat David. Ground war calculations have been rebalanced to better reflect the impact of air superiority over the area of operation. These changes create a more coherent and realistic campaign experience while preserving its structure.[/p][p]DCS: F-16C Sentry Pacific 2025 Campaign By SOB Simulations
Last, but certainly not least, Sentry Pacific 2025 brings the DCS: F-16C into a modern Pacific theater over the free DCS: Marianas Map. The campaign focuses on air defense, coalition operations, and high-tempo missions. The campaign aims to simulate present-day security challenges and the ever-changing role of multirole fighters in an unstable area of operations.[/p][p]No updates have been released yet for this campaign, but SOB Simulations already has plenty waiting for you as we head into 2026![/p][p]From WWII on DCS: Normandy 2.0 Map to modern Pacific operations on the free DCS: Marianas Map, 2025 delivered some of the most diverse campaigns in DCS history, and it only looks to continue into 2026. These releases demonstrate a continued devotion to top-notch storytelling, authentic procedures, and immersive single-player experiences, ensuring compelling content for every type of virtual combat pilot, thanks to our wonderfully talented Campaign Creators.[/p][p][/p]
Campaigns Present
[h3]Some Campaigns in development now
[/h3][p]Here is a small sampling of what our passionate Campaign Creators have planned for the DCS ecosphere in 2026![/p][p]Insurrection (Operation Green Line 2) By Badger633
Currently in development, Insurrection (Operation Green Line 2) is a narrative-driven DCS: F/A-18C campaign that builds on the events of DCS: F/A-18C Operation Green Line Campaign while remaining fully accessible as a standalone experience. Set in a fictional 2016 Middle Eastern conflict inspired by historical civil unrest, the campaign covers carrier and land-based operations across the DCS: Syria Map, with a strong emphasis on immersion through strong voice acting, VR-friendly design, and detailed briefings. Options for aerial refueling, AI skill levels, time-acceleration safeguards, and custom liveries further underscore a design focused on accessibility without sacrificing depth. This campaign will be an immersive, story-rich DCS: F/A-18C experience for both new and veteran virtual pilots.[/p][p]DCS: F-5E Aggressors Red Flag 88-3 Campaign By Sabre-TLA
Planned for release in 2026, DCS: F-5E Aggressors Red Flag 88-3 puts the player in the role of a 65th Aggressor Squadron pilot at Nellis AFB on the DCS: Nevada Test and Training Range Map, flying the DCS: F-5E Remastered as Red Air during a full-scale Red Flag exercise. Built around real-world aggressor procedures, the campaign spotlights tactical variety that features a wide range of sortie types that are supported by extensive voice acting and exceptionally detailed briefing materials. From a design perspective, this campaign will stand out for its instructional depth and authenticity. It will be an immersive tactical experience and a comprehensive aggressor training package for virtual pilots looking to master adversary air combat within DCS.[/p][p]F-15C Flaming Cliffs Basic Flight Training Qualification Campaign By Sabre-TLA
Also targeting a 2026 release, this campaign will be a structured, evaluation-driven experience focused on mastering the F-15C Flaming Cliffs through real-world-inspired performance check rides. Players will progress across core competencies that include airmanship, procedures, navigation, formation flying, emergencies, and communications, with advancement tied to qualification standards rather than scripted outcomes. Extensive voice acting and briefing material, along with dedicated practice missions, reinforce the training-first design philosophy. This campaign will feel less like a story-driven experience and more like a formal flight syllabus, well-suited to virtual pilots who value ‘By-the-book’ procedures, repeatability, and measurable skill progression within DCS.[/p][p]DCS: F-16C Fangs Out Campaign By Fight's On Simulation
This will be a comprehensive DCS: F-16C “B-Course-style” training campaign that takes the player from initial qualification through advanced air-to-air and air-to-ground employment, with a strong emphasis on flying as a disciplined, combat-ready wingman. With missions spanning all possible uses of the jet on a modern battlefield, the campaign will blend demanding check rides with progressive academics, extensive documentation, and fully voiced instruction informed by real-world F-16 and JTAC experience. From a design perspective, this campaign targets virtual pilots seeking a more structured and authentic skill-building experience rather than a narrative story, delivering a challenging and rewarding syllabus that emulates a real frontline transition into the DCS: F-16C.[/p][p]DCS: Spitfire IX Fight or Die Campaign By Reflected Simulations This campaign will continue Reflected Simulations’ DCS: Spitfire IX series by following No. 92 Squadron through 1941, a key period when the RAF shifted from defensive operations to offensive sweeps over occupied France. Centred on large-scale Circus missions and deeper cross-Channel penetrations, the campaign focuses on escalating risk, evolving tactics, and the growing confidence of Fighter Command and its pilots. This setting is an exciting choice, as it naturally supports progression, rising intensity, and historically grounded missions, making it a strong narrative and operational extension of the Spitfire’s wartime story, both in history and in DCS.[/p][p]DCS: F/A-18C or DCS: F-16C Operation Shifted Focus Campaign By Wildcard Simulations Operation Shifted Focus will be a fictional, geopolitically-grounded campaign set in August 1994. It will put you in the cockpits of either the  DCS: F/A-18C or DCS: F-16C during escalating instability in the Eastern Mediterranean on the DCS: Syria Map. Set against Operation Provide Comfort and a fragile post-civil war Lebanon, the campaign explores a rapidly shifting balance of power after changes in Syrian leadership, as regional militias threaten to reignite the conflict. The campaign’s strength lies in its plausible alternate-history framing that blends real-world operations and locations with the growing involvement of coalition airpower. This creates a setting that feels authentic, contemporary, and well-suited for multi-role modern fighters.[/p][p]A-10A Flaming Cliffs & DCS: A-10C II Tank Killer Fulda Gap 1985 By Flying Cyking
Fulda Gap 1985 will be a fictional Cold War-gone-hot campaign set during the opening days of a full-scale Warsaw Pact invasion of NATO, inspired by the Warsaw Pact military simulation exercise ‘Seven Days to the Rhine’. Taking place in the same shared universe as DCS: F-4E – Northern Defenders ‘Phantoms Rising’ Campaign, the campaign places the A-10 in the environment it was originally designed for: halting massed armored formations at close range over Central Europe. Featuring fully voiced, story-driven missions with day-by-day narrative progression, a wide range of CAS and strike taskings, and support for the A-10A, A-10C, and A-10C II, the campaign strikes a thoughtful balance between user-friendliness and battlefield details, making it equally appealing to new players and expert Hawg drivers alike.[/p][p]Along with a number of other campaigns currently in development, including new WWII offerings, Western forces over Iraq, new Su-25 Campaign and more, you can expect lots to do and enjoy with your favorite modules throughout 2026 and beyond. [/p][p][/p]
Campaigns Future
[h3]Where will they go from here?
[/h3][p]Our Campaign Creators are working on new content for both current and upcoming modules. They are eager to explore South Iraq, the Pacific Theater for WWII, and more. With the upcoming full-fidelity F-15C, F-35, Eurofighter, F-100D, and other modules, campaigns will have plenty of content as we move forward.[/p][p]What do you want to see with Campaigns? Follow this link to our forums and leave your biggest wishes for Campaigns and the Campaign Builder. We have a full plate, as you have seen, but we are always looking to hear from you about what you want to see in DCS.[/p][p]And finally, do you have a campaign you would like to submit to us for consideration? Reach out to us and let us know. It's simple to apply; just have 3 completed missions showcasing the quality of your creation, and we can look into getting you involved in creating content for DCS.[/p][p][/p][p]Thank you again for your passion and support.
[/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p][p]
[/p]

Roadmap part 2

2026 Roadmap
[h2]Part 2[/h2][p][/p][p]DCS F-35A and F-15C. Although the F-15C design is complete and the F-35A design is maturing, development has been a bit delayed pending additional art and engineering resource availability. [/p][p][/p][p]Existing Module Support. 2026 will see continued development across most aircraft, terrains, and technical modules. Work will continue on improving the Mosquito FB VI, F-16C, F/A-18C, AH-64D, CH-47F, Mi-24P, MiG-29A and other aircraft, while both the Afghan and Iraq maps will have final regions added. Supercarrier will see the introduction of the Ready Room, improved landing aid guidance, and a dynamic deck crew.[/p][p][/p][p]Hellcat, Zero, and WWII PTO Assets. The Pacific Theater of Operations (PTO) has been a big focus for us over the past year and will continue well into 2026. This includes finalising the release of the Hellcat, the development of the iconic A6M5 “Zero”, which is currently seeing great progress. To create a great simulation of the PTO air war in 1944, many of our artists have been creating a large collection of US Navy and Imperial Japan AI aircraft, ships, and ground forces. Some of these naval vessels are to an exceptionally high level of detail and quality. [/p][p][/p][p]Afghanistan and Iraq Map Completion. Last year saw the addition of the eastern region to the Afghan map, and a great improvement to the entire map with more realistic terrain, trees, urban areas, and detail. We are now far along in creating the final region: Northern Afghanistan. The Iraq map also saw continued work on the northern region, and most of the Iraq map work is now focused on the southern region to include the remainder of Iraq, Kuwait, Bahrain, Qatar, and parts of Saudi Arabia. 
[/p][p]Spherical Earth. This effort is currently on hold as we focus our resources on the Vulkan API, improved clouds and weather, better visual effects, and further virtual reality performance improvements. This remains an important feature for the future of DCS, but we’ve had to prioritise resources on these pressing tasks. We look forward to returning to this later.
[/p][p]New, free Su-25. The new, free Flaming Cliffs level Su-25 is nearing completion. The level of detail and photorealism is truly excellent. We want our ‘free to play’ first experience to be fabulous. [/p][p][/p][p]Following this free, Flaming Cliffs level Frogfoot, we will explore the development of a paid-for full fidelity Su-25 with a new external model and complete systems, sensors, weapons, radios, etc. modeling, similar to the DCS: MiG-29A Fulcrum.
[/p][p]Combined Arms 2.0. The new and greatly updated version of Combined Arms is still on the cards and awaiting development resources being made available. Some of the important items planned are VR support and a more modern and intuitive Real Time Strategy (RTS) interface/command system.
[/p][p]New Infantry Units. Work is steadily progressing on several types of units including US, Russian, Insurgent, and World War II units. There will be a huge improvement in the existing units regarding detail, animations, and accuracy. New infantry units have AI routines to work as a group, move between cover and traverse obstacles. The new infantry will also utilize the new navmesh technology to their advantage. Additionally, we are considering the addition of ATGM teams.
[/p][p]1st Person Walk Around Mode. In a recent MiG-29A video, we included a test simulation of what this might look like in DCS, and the ability to walk around and inside all assets and cargo aircraft similar to the C-130J. 
[/p][p]AI Improvements. In almost all DCS Update changelogs, you will find a list of AI fixes and improvements. This will continue in 2026 and beyond with much of the focus being related to supporting the dynamic campaign. Aside from dynamic campaign support, other AI work will be dedicated toward dynamic Supercarrier deck crew, the new radio communication system with an emphasis on ATC and AWACS AI, air defense unit barrage fire logic when attacking aircraft, additional ground vehicles malfunctions caused by damage, tuning of dogfight and beyond visual range aerial combat, and more. We strongly suggest that you keep a close eye on the change logs.
[/p][p]DTC. 2025 saw the introduction of the Data Transfer Cartridge to the F-16C, F/A-18C, and MiG-29A. 2026 will continue this with a focus on navigation and line/point data, sensor and weapon data, and system configurations. We will also expand the DTC to other aircraft including the AH-64D and A-10C II.[/p][p][/p]
Winter Sale 
[h2]Final Hours[/h2][p]
The DCS Winter Sale discounts on our growing list of aircraft, terrains, and campaigns will continue only until the 12th of January 2026 at 15:00 GMT. Please do not miss this opportunity to grab yourselves a bargain. Shop.[/p][p][/p][p]Thank you again for your passion and support.
[/p][p]Yours sincerely, 
[/p][p]Eagle Dynamics[/p]