DCS Open Beta 2.8.8.43489
Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Introducing warehouse management functions for DCS: World Scripting Engine
New campaign DCS: Mi-24P The Border - Prequel by Armen Murazyan
DCS World
[h3]DCS: AH-64D by Eagle Dynamics[/h3]
[h3]DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics[/h3]
[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
[h3]DCS: F/A-18C by Eagle Dynamics[/h3]
[h3]DCS: F-5E Tiger II by Eagle Dynamics[/h3]
[h3]DCS: A-10C II by Eagle Dynamics[/h3]
[h3]DCS: F-15E Suite 4+ by RAZBAM Simulations[/h3]
[h3]DCS: AV-8B N/A by RAZBAM Simulations[/h3]
[h3]DCS F-14 Tomcat by Heatblur Simulations[/h3]
[h3]DCS: JF-17 by Deka Ironwork Simulations[/h3]
[h3]DCS: SA-342 Gazelle by Polychop Simulations[/h3]
[h3]DCS Mirage F1 by Aerges[/h3]
[h3]DCS: C-101 Aviojet by AvioDev[/h3]
[h3]DCS: Yak-52 by Eagle Dynamics[/h3]
DCS: Black Shark 3 by Eagle Dynamics
[h3]Campaigns[/h3]
Combined Arms: Frontlines Georgia Campaign by ED
DCS: UH-1H The Huey Last Show Campaign by SorelRo
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
F-15C Aggressors BFM Campaign by Maple Flag Missions
F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions
F/A-18C Aggressors BFM Campaign by Maple Flag Missions
Spitfire IX The Big Show Campaign by Reflected Simulations
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
DCS: P-47D Wolfpack Campaign от Reflected Simulations
DCS: F-14A Zone 5 Campaign by Reflected Simulations
DCS: F-14 Speed & Angels Campaign by Reflected Simulations
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
Introducing warehouse management functions for DCS: World Scripting Engine
New campaign DCS: Mi-24P The Border - Prequel by Armen Murazyan
DCS World
- Added warehouse management functions to DCS: World Scripting Engine:
- airbase:getWarehouse()
- warehouse:getInventory()
- Warehouse.getResourceMap()
More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward) - WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
- New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
- F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
- ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
- ME. Cannot Enter Decimals in Frequency Window - fixed
- ME. The triangular target mark from task remains on map after deleting task in some case - fixed
- ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
- MP. System bar popups on top layer over the role selection window in some cases - fixed
- AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
- AI aircraft. Helicopter group blocks the airfield in some cases - fixed
- AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
- AI aircraft. Helicopters can't land on the ship in some cases - fixed
- AI aircraft. AI planes do not start from ramp in some cases - fixed
- AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
- AI aircraft. B-1B. Collision AI with a bomb after release - fixed
- AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
- Weapons. Torpedo. Will not use improper exhaust effect
- Weapons. Torpedo. Added torpedo splash effect
- Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
- Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350)
- Score system. Player Score SP Missions, Not being registered - fixed
- Ground units. Fixed smoking infantry after damage.
- Ground units. Fixed crash when trying to select empty storage in the tank.
- Ground units. Fixed enemy units will not attack a train.
- Ground units. Fixed units getting stuck when attacking.
- Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
- JTAC. Fixed not mentioning APKWS for 9-line activities
- Multicrew. Added role to request query for join
[h3]DCS: AH-64D by Eagle Dynamics[/h3]
- Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide
- Updated to current state of AH-64D early access
- Numerous revisions and improvements
- Added cpg ai target store command
- Added make ai cpg interface always respect the color scheme for weapons wheel
- Fixed: ENGINE OIL PSI and NGB OIL PSI digital indication errors
- Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember
- Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override)
- Fixed: Freeze when shooting at the pilot - do not release cockpit if both pilots killed , cockpit will be released only after ejection of whole crew
- Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed
- Fixed: APU exhaust should not have flame effect on start-up
- Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings
- Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS
- Fixed: Windshield wiper keybinding now working correctly
[h3]DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics[/h3]
- Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner.
- Improved: different Mi-8MTV2 features to support multicrew
- Fixed: Rear gunner can be mounted without cargo half doors
- Fixed: Rare crash which happened when Mi-8MTV2 was damaged
- Fixed: Crash that sometime happen at the time of GUV pod jettison
- Fixed: Side AI gunner long burst does not work
[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
- Improved: Petrovich AI control over altitude
[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
- Fixed: RWR new contact doesn't pulse on subsequent detections of same emission
- Fixed: ACM/STT track being lost again under specific circumstances
- Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode
- Fixed: WCMD SMS page indicates no wind when it's set in ME
- added loading wind information to SMS and CNTL pages for WCMD type of bombs
- fixed "-" for wind direction
- fixed wrongly upper status visibility if CNTL page selected
[h3]DCS: F/A-18C by Eagle Dynamics[/h3]
- Fixed: STT from VS range scale bugs
- Fixed: ACM/STT track being lost again under specific circumstances
- Fixed: HACQ is limited to 5nm if entered from GACQ
- Added AN/ARC-210 default FM in 136...155.9975 MHz
[h3]DCS: F-5E Tiger II by Eagle Dynamics[/h3]
- Fixed: Left AIM-9 growls with no power on station - fixed growl when station isn't selected or
External Stores Selector is out of SAFE (AG is selected)
[h3]DCS: A-10C II by Eagle Dynamics[/h3]
- Added. Wheel chocks on cold start
- Fixed. Crash with AGM-65E missile
[h3]DCS: F-15E Suite 4+ by RAZBAM Simulations[/h3]
- Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming
- Fixed: Crash when selecting ACMI pod as OFF Missile
- Update: Improvements to basic autopilot feedback control
- Update: Inverted RC MPD/MPCD screen selection
- Update: Improvements to alt hold feedback control
- Update: External Model and LODS
- Added: CRS (Course) Autopilot Steer mode enabled
- Added: TCN (TACAN) Autopilot Steer mode enabled
- Added: Reduction of lights displayed through NVG filters.
- Added: Livery Mad Duck IV
- Added: Ability to control LGB codes from WSO seat (3D Model).
- Added: laser code panel for WSO
- Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit
- Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well
- Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement
- Fixed: Speedbrake will now retract when hydraulic power is no longer available to it
- Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned
- Fixed: TACAN will no longer automatically adjust channel when going to AA mode
- Fixed: TACAN now initialising into proper initial state
- Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state
- Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state
- Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled
- Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights
- Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases
- Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone
- Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value
- Fixed: ILS not working from a cold start
- Fixed: Corrected random floating point error for standby altimeter setting
[h3]DCS: AV-8B N/A by RAZBAM Simulations[/h3]
- Updated: UFC LL Input format
- Updated: Flood Lights position default values
- Added: Special Options for MPCD Video GAIN/CONTRAST default values
[h3]DCS F-14 Tomcat by Heatblur Simulations[/h3]
- Added SEAD as a task for the Mission Editor.
- Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.)
- Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED.
- Fixed certain shader params in the F-14B cockpit causing very dark panels.
[h3]DCS: JF-17 by Deka Ironwork Simulations[/h3]
- Fixed: HUD TDC position reset issue when moving TDC on HUD
[h3]DCS: SA-342 Gazelle by Polychop Simulations[/h3]
- Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters
[h3]DCS Mirage F1 by Aerges[/h3]
- Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode.
- Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected.
- Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
- Increased ILS glidepath sensitivity in the artificial horizon indicator.
- Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start.
- Fixed fuselage Belouga bomb drag not being taken into account.
[h3]DCS: C-101 Aviojet by AvioDev[/h3]
- Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
- Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update).
[h3]DCS: Yak-52 by Eagle Dynamics[/h3]
- Oil cooling improved
DCS: Black Shark 3 by Eagle Dynamics
- PVI-800 confusion about ME fixpoints 3 and 4 - fixed
- 3D. Fixed the texture with the Vikhr launcher markings.
[h3]Campaigns[/h3]
Combined Arms: Frontlines Georgia Campaign by ED
- Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters.
- Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed
DCS: UH-1H The Huey Last Show Campaign by SorelRo
- Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
- All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed
F-15C Aggressors BFM Campaign by Maple Flag Missions
- Updated planner with range boundaries and updated range diagrams and kneeboard pages.
- Added aircraft threat profiles to briefings.
- Minor trigger tweaks to improve game play.
- Added gun calls.
- Updated practice missions to use both rookie and ace ai settings.
- Adjusted AI taxi voice over times.
- Updated tanker advanced waypoint settings.
F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions
- Updated planner with range boundaries and updated range diagrams and kneeboard pages.
- Added aircraft threat profiles to briefings.
- Minor trigger tweaks to improve game play.
- Added gun and missile calls.
- Updated practice missions to use both rookie and ace ai settings.
- Adjusted AI taxi voice over times.
- Added rookie and random campaigns.
F/A-18C Aggressors BFM Campaign by Maple Flag Missions
- Updated planner with range boundaries and updated range diagrams and kneeboard pages.
- Minor trigger tweaks to improve game play.
- Added gun calls.
- Updated practice missions to use both rookie and ace ai settings.
- Adjusted AI taxi voice over times.
- Updated tanker advanced waypoint settings.
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- P-51 Skin updates
Spitfire IX The Big Show Campaign by Reflected Simulations
- P-51 Skin updates
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
- P-51 Skin updates
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
- P-51 Skin updates
DCS: P-47D Wolfpack Campaign от Reflected Simulations
- P-51 Skin updates
DCS: F-14A Zone 5 Campaign by Reflected Simulations
- Engagement end logic improved
DCS: F-14 Speed & Angels Campaign by Reflected Simulations
- Skin updates
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
- Safety triggers added to a few missions