1. DCS World Steam Edition
  2. News
  3. DCS Open Beta 2.8.8.43489

DCS Open Beta 2.8.8.43489

Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Introducing warehouse management functions for DCS: World Scripting Engine
New campaign DCS: Mi-24P The Border - Prequel by Armen Murazyan

DCS World
  • Added warehouse management functions to DCS: World Scripting Engine:
    - airbase:getWarehouse()
    - warehouse:getInventory()
    - Warehouse.getResourceMap()
    More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)
  • WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
  • New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
  • F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
  • ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
  • ME. Cannot Enter Decimals in Frequency Window - fixed
  • ME. The triangular target mark from task remains on map after deleting task in some case - fixed
  • ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
  • MP. System bar popups on top layer over the role selection window in some cases - fixed
  • AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
  • AI aircraft. Helicopter group blocks the airfield in some cases - fixed
  • AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
  • AI aircraft. Helicopters can't land on the ship in some cases - fixed
  • AI aircraft. AI planes do not start from ramp in some cases - fixed
  • AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
  • AI aircraft. B-1B. Collision AI with a bomb after release - fixed
  • AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
  • Weapons. Torpedo. Will not use improper exhaust effect
  • Weapons. Torpedo. Added torpedo splash effect
  • Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
  • Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350)
  • Score system. Player Score SP Missions, Not being registered - fixed
  • Ground units. Fixed smoking infantry after damage.
  • Ground units. Fixed crash when trying to select empty storage in the tank.
  • Ground units. Fixed enemy units will not attack a train.
  • Ground units. Fixed units getting stuck when attacking.
  • Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
  • JTAC. Fixed not mentioning APKWS for 9-line activities
  • Multicrew. Added role to request query for join



[h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide
  • Updated to current state of AH-64D early access
  • Numerous revisions and improvements
  • Added cpg ai target store command
  • Added make ai cpg interface always respect the color scheme for weapons wheel
  • Fixed: ENGINE OIL PSI and NGB OIL PSI digital indication errors
  • Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember
  • Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override)
  • Fixed: Freeze when shooting at the pilot - do not release cockpit if both pilots killed , cockpit will be released only after ejection of whole crew
  • Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed
  • Fixed: APU exhaust should not have flame effect on start-up
  • Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings
  • Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS
  • Fixed: Windshield wiper keybinding now working correctly


[h3]DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics[/h3]
  • Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner.
  • Improved: different Mi-8MTV2 features to support multicrew
  • Fixed: Rear gunner can be mounted without cargo half doors
  • Fixed: Rare crash which happened when Mi-8MTV2 was damaged
  • Fixed: Crash that sometime happen at the time of GUV pod jettison
  • Fixed: Side AI gunner long burst does not work


[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
  • Improved: Petrovich AI control over altitude


[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • Fixed: RWR new contact doesn't pulse on subsequent detections of same emission
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode
  • Fixed: WCMD SMS page indicates no wind when it's set in ME
  • added loading wind information to SMS and CNTL pages for WCMD type of bombs
  • fixed "-" for wind direction
  • fixed wrongly upper status visibility if CNTL page selected


[h3]DCS: F/A-18C by Eagle Dynamics[/h3]
  • Fixed: STT from VS range scale bugs
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Fixed: HACQ is limited to 5nm if entered from GACQ
  • Added AN/ARC-210 default FM in 136...155.9975 MHz


[h3]DCS: F-5E Tiger II by Eagle Dynamics[/h3]
  • Fixed: Left AIM-9 growls with no power on station - fixed growl when station isn't selected or
    External Stores Selector is out of SAFE (AG is selected)


[h3]DCS: A-10C II by Eagle Dynamics[/h3]
  • Added. Wheel chocks on cold start
  • Fixed. Crash with AGM-65E missile


[h3]DCS: F-15E Suite 4+ by RAZBAM Simulations[/h3]
  • Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming
  • Fixed: Crash when selecting ACMI pod as OFF Missile
  • Update: Improvements to basic autopilot feedback control
  • Update: Inverted RC MPD/MPCD screen selection
  • Update: Improvements to alt hold feedback control
  • Update: External Model and LODS
  • Added: CRS (Course) Autopilot Steer mode enabled
  • Added: TCN (TACAN) Autopilot Steer mode enabled
  • Added: Reduction of lights displayed through NVG filters.
  • Added: Livery Mad Duck IV
  • Added: Ability to control LGB codes from WSO seat (3D Model).
  • Added: laser code panel for WSO
  • Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit
  • Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well
  • Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement
  • Fixed: Speedbrake will now retract when hydraulic power is no longer available to it
  • Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned
  • Fixed: TACAN will no longer automatically adjust channel when going to AA mode
  • Fixed: TACAN now initialising into proper initial state
  • Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state
  • Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state
  • Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled
  • Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights
  • Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases
  • Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone
  • Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value
  • Fixed: ILS not working from a cold start
  • Fixed: Corrected random floating point error for standby altimeter setting


[h3]DCS: AV-8B N/A by RAZBAM Simulations[/h3]
  • Updated: UFC LL Input format
  • Updated: Flood Lights position default values
  • Added: Special Options for MPCD Video GAIN/CONTRAST default values


[h3]DCS F-14 Tomcat by Heatblur Simulations[/h3]
  • Added SEAD as a task for the Mission Editor.
  • Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.)
  • Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED.
  • Fixed certain shader params in the F-14B cockpit causing very dark panels.


[h3]DCS: JF-17 by Deka Ironwork Simulations[/h3]
  • Fixed: HUD TDC position reset issue when moving TDC on HUD


[h3]DCS: SA-342 Gazelle by Polychop Simulations[/h3]
  • Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters


[h3]DCS Mirage F1 by Aerges[/h3]
  • Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode.
  • Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected.
  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Increased ILS glidepath sensitivity in the artificial horizon indicator.
  • Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start.
  • Fixed fuselage Belouga bomb drag not being taken into account.


[h3]DCS: C-101 Aviojet by AvioDev[/h3]
  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update).


[h3]DCS: Yak-52 by Eagle Dynamics[/h3]
  • Oil cooling improved


DCS: Black Shark 3 by Eagle Dynamics
  • PVI-800 confusion about ME fixpoints 3 and 4 - fixed
  • 3D. Fixed the texture with the Vikhr launcher markings.


[h3]Campaigns[/h3]
Combined Arms: Frontlines Georgia Campaign by ED
  • Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters.
  • Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed


DCS: UH-1H The Huey Last Show Campaign by SorelRo
  • Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it.


DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
  • All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed


F-15C Aggressors BFM Campaign by Maple Flag Missions
  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.


F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions
  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun and missile calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Added rookie and random campaigns.


F/A-18C Aggressors BFM Campaign by Maple Flag Missions
  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
  • P-51 Skin updates


Spitfire IX The Big Show Campaign by Reflected Simulations
  • P-51 Skin updates


DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
  • P-51 Skin updates


Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
  • P-51 Skin updates


DCS: P-47D Wolfpack Campaign от Reflected Simulations
  • P-51 Skin updates


DCS: F-14A Zone 5 Campaign by Reflected Simulations
  • Engagement end logic improved


DCS: F-14 Speed & Angels Campaign by Reflected Simulations
  • Skin updates


DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
  • Safety triggers added to a few missions