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DCS World Steam Edition News

DCS Campaigns Update | Marianas WWII Preparation | DCS Dogfighters

DCS Campaigns
[h3]Development Progress[/h3][p][/p][p]A-10C II Operation Agile Spear receives a full campaign diet: compressed voice-overs, lighter briefing art, and wholesale replacement of legacy AI flights cut mission load-times dramatically. Three sorties: 03, 05, 08 are brand-new builds with revised strike packages, smarter enemies, and reworked scoring, while every mission gains fresh chatter and cleaner radio logic. Watch out for the surprise on Mission 15’s short final.
[/p][p]UH-1H Peacekeeper Lebanon fixes its opening ferry flight by restoring the correct Almirante Lynch NDB, ensuring a smooth coastal hop.
[/p][p]F/A-18C Inherent Resolve patches Mission 1’s stuck debrief, adds a TGP and extra ordnance, and fine-tunes Delta Flight re-joins; Mission 3 is now a hot-start armed-recce with optional Hard/Immortal modes, refreshed target sets and working audio cues.
[/p][p]In the most recent update, you can also find that Reflected Simulations’ Tomcat and Phantom sagas have received quality-of-life passes. Fear the Bones and Speed & Angels now compute carrier wind-over-deck precisely, adopt Tomcatter 87’s new S-3 skins, and boost radio-signal strength. Both MiG Killers and Red Flag 81-2 integrate the latest Jester logic for snappier calls and smarter bars.[/p][p][/p]
Marianas WWII
[h3]Development Progress[/h3][p][/p][p]Over the past quarter, we finalized the core terrain mesh, completed eleven wartime airfields based on survey data, and replaced modern infrastructure with heritage structures, including barracks, cane presses, and Shinto shrines. Vegetation density was recalibrated to 1940s agricultural patterns, and new shader compiling has shaved nearly 20% off GPU load in over-island dogfights. The free Marianas 1944 map is now feature-complete and internal testing is nearing completion.[/p][p][/p][p]Currently, our artists are fine-tuning areas such as Ushi Point on Tinian and the Orote Peninsula based on 1944 field recordings, images, and footage. We are also working on mission content. 
[/p][p]Looking ahead, our next milestone is to lock the build and provide a release candidate to our internal and Closed Beta testers. We will then conduct large-scale multiplayer stress tests and deliver the map into Early Access. Stay tuned![/p][p][/p]
DCS Dogfighters
[h3]Community Shoutout[/h3][p][/p][p]Founded by competitive pilots who wanted a friendly place to sharpen their skills, the server now hosts 1-v-1 and 2-v-2 BFM meet-ups, rotating brackets, coaching clinics, and real-time tactics chalk-talks led by former military aviators and top-ranked PvP aces. Dedicated training servers run 24/7 on Caucasus, Sinai, and Cold War Germany, with quick-rearm scripts and automatic scoring so you can dive straight back into the fight.[/p][p]Drop by for your first rate-fight in an F/A-18C or perfecting high-yo-yo timing in the F-4E, you’ll find mentors, rivals, and wingmen eager to help you push your envelope. There’s even a monthly Ace of Aces ladder where bragging rights and occasional module giveaways are on the line. Join the DCS Dogfighter Discord furball.[/p][p]Thank you again for your passion and support, 
[/p][p]Yours sincerely, [/p][p][/p][p]Eagle Dynamics[/p]

DCS 2.9.16.10973

[h3]DCS Core[/h3]

DCS 2.9.16.10973.1

[h2]Campaigns[/h2]
[h3]DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations[/h3]
https://store.steampowered.com/app/1952280/DCS_A10C_Operation_Agile_Spear_Campaign/
  • All Missions. Major weight reduction program - reduced file size of voiceovers and briefing/intel images, etc. to reduce overall campaign size and (hopefully) decrease loading times and the possibility of crashes. Added more than several hundred new voice overs as well as almost all of the AI aircraft have been replaced to take better advantage of updated core AI logic over the last several years.
  • Mission 0. Added new voices for Pig-3 & 4 & Kobuleti Tower. Fixed radio chatter. New Follow Me truck. Changed Wizards Mission Briefing.
  • Mission 01. New Mission Briefing, New Takeoff Briefing. Fixed radio chatter. Several new voices. Replaced E-2 with E-3. Added additional opposing forces.
  • Mission 02. New Mission Briefing, new Takeoff Briefing, adjusted scoring. New radio chatter. Added additional opposing forces.
  • Mission 03. Almost completely rebuilt. Updated Mission Briefing, New Takeoff Briefing. Updated Briefing slides. New/updated Ai aircraft. New radio chatter. Changed scoring criteria.
  • Mission 04. New Takeoff Briefing, Changed all AI aircraft, New Radio Chatter, New Medevac with new voiceovers. Updated Bad Guys.
  • Mission 05. Almost Completely Rebuilt, New Takeoff Briefing, Updated/changed all AI aircraft in strike package, New flight plans, Fixed the helicopter problem. Modified attack profile at airfield. New voiceovers.
  • Mission 06. Rebuilt AI aircraft in strike package, updated Mission Briefing, new Takeoff Briefing. Fixed radio chatter. Updated scoring criteria. Updated opposing force.
  • Mission 07. Rebuilt all AI aircraft in RedFor and BlueFor, updated Mission Briefing, new Takeoff Briefing. Fixed radio chatter. Completely rebuilt scoring criteria. Updated opposing force.
  • Mission 08. Completely rebuilt from scratch. Fixed radio chatter, Adjusted RedFor attack criteria. New Takeoff Briefing, Several new voiceovers. Completely rebuilt scoring criteria. New rescue helos and flight plans.
  • Mission 09. New Takeoff Briefing, Added voiceovers. Adjusted scoring criteria. Fixed lasing problem. Fixed radio chatter. Adjusted flightplans. Recreated Pig Flight, it's waypoints, and attack orders.
  • Mission 10. Modified and updated Mission Briefing, Added voiceovers. Fixed lasing problem. Fixed radio chatter. Adjusted flightplan. Adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders.
  • Mission 11. Almost complete remake of this mission, Updated Mission Briefing, Added voiceovers. Fixed radio chatter. Major change to the flightplan. Adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders.
  • Mission 12. New Mission Briefing, Fixed Radio Chatter, Adjusted scoring, Added voiceovers. Recreated Pig Flight, it's waypoints, and attack orders.
  • Mission 13. Updated Flightplan, Fixed radio chatter, adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders. Several new voiceovers added.
  • Mission 14. Updated Flightplan. Recreated Pig Flight, it's waypoints, and attack orders. Fixed radio chatter. New scoring criteria. Added ability to proceed to next/last mission.
  • Mission 15. Updated Flightplan. Adjusted altitudes on final approach. Updated/added background chatter. Updated fuel load on all aircraft. Added new voices for Pig-3 & 4 & Kobuleti Tower. Added a surprise at the end :>)


[h3]DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking[/h3]
https://store.steampowered.com/app/2982440/DCS_UH1H_Peacekeeper_Lebanon_Campaign_by_Flying_Cyking/
  • Mission 01 - "The Ferry Flight". Fixed ADF for Almirante Lynch.


[h3]DCS: F/A-18C Inherent Resolve Campaign by Looking Glass[/h3]
https://store.steampowered.com/app/2316470/DCS_FA18C_Inherent_Resolve_Campaign_by_Looking_Glass/
  • Mission 1. Fixed bug on mission progression not working. Fixed some audio not working. Improved Ai low level route. Improved player orders. Loadout changed. Added more rockets and TGP. Made Delta (FAF Mirages) easier to formate/RV. Made wingman less likely to crash at lake during low level ingress. Made convoy easier destroyed 55% damage, mission complete. Adjusted score ratings. Tidied map, hid units. Updated Kneeboards.
  • Mission 3. Armed Recce. Dozens of mission improvements. Improved target sets. Improved mission progression/orders. Made Hot Start. Improved audio not working in parts. Added HARD MODE/IMMORTAL MODE. Updated Kneeboards.
  • Updated DOCS folder. Removed Old mission brief PDFS.


[h3]DCS: F-14A Fear the Bones Campaign by Reflected Simulations[/h3]
https://store.steampowered.com/app/1678260/DCS_F14A_Fear_the_Bones_Campaign/
  • More accurate wind over deck
  • S-3 skin fixes by Tomcatter 87


[h3]DCS: F-14 Speed and Angels Campaign by Reflected Simulations[/h3]
https://store.steampowered.com/app/2281600/DCS_F14B_Speed_and_Angels_Campaign/
  • More accurate wind over deck
  • All missions: Radio signal strength increased. Fence in check fixes.
  • Mission 7-8: AI behavior fine tuned
  • S-3 skin fixes by Tomcatter 87


[h3]DCS: F-4 MIG Killers Campaign by Reflected Simulations[/h3]
https://store.steampowered.com/app/3138190/DCS_F4_MiG_Killers_Campaign_by_Reflected_Simulations/
  • All missions: Jester improvements


[h3]DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations[/h3]
https://store.steampowered.com/app/3594290/DCS_F4E_Red_Flag_812_Campaign_by_Reflected_Simulations/
  • All missions: Jester improvements

DCS Hotfix | F4U-1D Development Report | DCS 4 Disabilities

[h2]DCS Hotfix[/h2]
[h3]Development Progress[/h3]



Quick fixes based on your feedback
This hotfix aims to resolve several issues that came to light following the last DCS update. Also, we have included a couple fixes for issues found earlier but we could squeeze in this hotfix with everything else. We have written a quick fix for high CPU load that occurs on the main menu and was observed and reported by the community after the last update. We have also included Quick Action Generator changes such as a "Random" skill level to Al and a fix for missions not regenerated even when the "regenerate" button is pressed.

We solved a couple more long-standing issues and added them to this update; problems with track replays not saving properly and an infantry disembarkment issue when a mission is running on a dedicated server. Finally, issues with the multiplayer scoreboard not updating properly has also been resolved.

[h2]F4U-1D Corsair[/h2]
[h3]Development Progress[/h3]



Since 2017, Magnitude 3 LLC has dedicated immense effort to bring this iconic World War II fighter to DCS. It played a pivotal role in the Pacific Theater of Operations (PTO), and it became a symbol of aerial prowess thanks to its speed, climb rate, and toughness. It even had a smaller role in the European Theater of Operations.

Developing this module has proven more challenging than the Magnitude team anticipated. The Corsair's unusual design was revolutionary for its time, and its flight dynamics are complex. The combination of a powerful engine and huge propeller; its distinctive gull wings; large flaps; and its robust landing gear that also acted as an airbrake created a challenge in airflow dynamics and handling characteristics.

We Solved It
“While perfection is an elusive goal, we do not claim our Flight Model (FM) to be flawless; we acknowledge that there is always room for further refinement and improvements. However, the current FM has been thoroughly validated and closely mirrors the real aircraft's behavior, surpassing the realism of any previous Corsair FM developed for flight simulators.” - Magnitude 3 LLC

It Only Gets Better
“Currently, we have a few remaining items on our development list for the module. For example, the implementation of the "Bat Bomb" (ASM-N-2 Bat), for which the initial implementation is complete. Further work will ensure its seamless integration into the DCS environment.” - Magnitude 3 LLC

Key Features in Early Access:
  • High-quality external 3D model
  • Fully clickable cockpit with 6 Degrees of Freedom (6DoF) and the latest visual effects
  • Flight Dynamics based on official reports, CFD research, and pilot feedback
  • Engine and propeller control systems
  • Fuel system and optional external tanks
  • Electrical system
  • Hydraulic and pneumatic systems
  • Radio-navigation systems
  • Structure-based damage model
  • Carrier-capable aircraft
  • Manual in English (PDF format)
Early Access Weapons:
  • 6 x 0.50-inch (12.7 mm) M2 Browning machine guns
  • 8 x 5-inch (12.7 cm) High-Velocity Aircraft Rockets (HVAR)
  • External fuel tanks and bombs up to 4,000 lb (1,800 kg)

To enhance the Corsair experience, Magnitude 3 LLC will include an Essex-class aircraft carrier. This ship class was a pivotal PTO component of U.S. naval power, and it was one of the most numerous capital ship classes of the 20th century. Of the 24 Essex-class carriers built, none were lost to enemy action, although several sustained significant battle damage. These carriers were veritable fortresses at sea that could carry approximately 90 aircraft on their armored hull and decks. It was also equipped with numerous weapons. In our version of the Essex, you will get:
  • 4 x 127mm single cannons
  • 4 x 127mm twin cannons
  • 17 x 40mm Bofors guns
  • 20 x 20mm twin Oerlikon guns
  • 50 x 20mm single Oerlikon guns


Magnitude 3 will also introduce eight Imperial Japanese ground units that includes trucks, anti-aircraft artillery, and tanks. These will be a fantastic addition to the upcoming, free, Mariana Islands World War II map.

The AI Corsair, Essex-class aircraft carrier, and Imperial Japanese ground units will be available for all DCS players to ensure singleplayer and multiplayer compatibility.

“As we near this significant milestone, we wish to convey our deepest appreciation for your remarkable support and enduring patience throughout these dedicated years. This project, without question, represents the longest and most demanding endeavor we have pursued within the DCS environment.” – Magnitude 3 LLC


[h2]DCS x PIMAX[/h2]
[h3]Interview[/h3]



Pimax and Eagle Dynamics senior producer Matt “Wags” Wagner discusses how virtual reality is reshaping flight simulation, what goes into bringing DCS aircraft to life in VR, and their thoughts on the history, current state, and future of VR in DCS. Watch the full interview.


[h2]DCS 4 Disabilities[/h2]
[h3]Community Highlight[/h3]



Among the many squadrons that fill the DCS virtual skies, few are as remarkable as DCS 4 Disabilities. This volunteer-run group began with a single wish: To make the cockpit feel welcoming to aviators whose bodies ask a little more patience from them. Their Discord has become a place where veterans with chronic pain, pilots who can fly only short stints, and newcomers who need adapted controls, trade tips, swap mission files, and share laughs. Today, we want to share one of their brightest stories.

Lars, callsign Yoda, is a Swiss law student with severely restricted upper-body movement. For months he relied on a friend to act as his co-pilot and wear a head-tracker while he managed radios, weapons, and checklists. But the dream of looking around his cockpit never faded. When VR proved impractical, the group’s search led to Tobii eye-tracking. With it, Yoda’s gaze now translates into fluid head motion, freeing him to scan for bandits and lean into the turn as any other virtual fighter pilot.

DCS 4 Disabilities is gathering footage of Yoda’s setup for a forthcoming YouTube series to inspire and spread awareness about accessibility in DCS. What began as a handful of determined fliers is fast becoming a beacon for accessible simulation.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Quick Action Generator | DCS Summary | Virpil 1v1 Dogfights

[h2]Quick Action Generator[/h2]
[h3]Overhauled feature[/h3]



One of the main barriers for new DCS pilots is creating gameplay content. Although the Mission Editor is very powerful, it can be complex and time-consuming to learn. To mitigate this, the QAG offers a convenient and quick way to generate simple missions based on a few, simple selections. It allows players to experiment with all DCS aircraft, across all eras and maps, over a variety of mission types.

Quick Action Generator Key Features
  • Rapid and simple content generation compared to the Mission Editor.
  • Capability to construct missions based on all your DCS aircraft and maps with a high degree of mission customization.
  • Supports World War II era to modern day.
  • Scale missions from just a couple of aircraft to multiple flights and ground force groups.
  • Aircraft, ground units, and ships can be sorted into groups based on their historical era.
  • Manually select enemy and allied aircraft and set them as targets and supporting flights.
  • Option to modify and select aircraft loadouts.
  • Ability to change and select aircraft liveries.
  • User Interface built upon the F10 map to facilitate unit placements.
  • Optimised AI behavior for all difficulty levels.
  • Adjust the location and orientation of forces on the QAG map.
  • Option to add and remove air, land, and sea targets:
  • Configuring up to 4 (four) aircraft in a flight.
  • Set distance, altitude, and loadout options.
  • Add escort flights for appropriate Missions.
  • Add air defenses to protect targets.
  • Add or remove wingmen and set their skill level.
  • On first launch the generator loads the last map and aircraft used.
  • Formations assignments for flights of up to four units, both allied and enemy.

The QAG adds a new capability for DCS that is aimed at both new DCS players to generate unlimited content, but also provide a tool for veteran players to test new tactics, try out new sensors and weapons, and practice before entering a match. We look forward to your valuable feedback.


[h2]DCS Update[/h2]
[h3]Development Progress[/h3]



DCS Core
We continue to improve mission loading and performance in both 2D and VR thanks to improved asset loading from memory. Several visual issues have been addressed. DLSS has been updated to version 310.2.1.0, and voice-chat client-server architecture was improved for better connection stability. Aircraft Al behaviour got updated for tankers to be able to fly at lower speeds and tweaks for cases where formation losing leader or wingmen, and JTAC messages now include a wider range of weapons. Please read the full changelog.

Data Transfer Cartridge
The DTC interface received an update that fixes crashes tied to custom CMDS files, track-replay corruption, and mismatched countermeasure parameters. Default profiles now load reliably, COMM presets respect guard frequencies, the tool now sits beneath other UI layers, and it can be closed with the Esc. key.

Eagle Dynamics Modules
This update saw F/A-18C SA and AUTO EW-page options corrected, TWS HOTAS azimuth selection quirks have been fixed, and adjustments were made to the HMD cross for wide-angle VR users. F-16C improvements include a number of radar adjustments, saving targeting pod contrast when leaving the TGP page, and several CMDS and COMM fixes. AH-64D saw fixes to FUEL CHECK alignment, FCR stowage, HMD cue projections, and auxiliary tanks. The CH-47F benefited from cold-weather engine tuning, reduced IR signatures, corrected rotor parking and new liveries for Spain, Iran, South Korea and Canada. The F-5E beacon lights now illuminate correctly.

Third-Party Modules
JF-17 Thunder received radar logic improvements, refreshed MFCD HPT data, and progress on the new TWS EXP mode. The Cold War Germany Map received improved power-lines, corrected taxiways, refined icon placement, and radio/beacon frequencies and model error fixes. Additionally, helipads are now tree-free and route/resource optimisations have been made to improve frame-time consistency across the battlefield.


[h2]1v1 Gun only Showdown[/h2]
[h3]VIRPIL Controls BFM Cup[/h3]



This 1v1 BFM Cup is hosted by VIRPIL Controls, along with support from the DCS Dogfighters and the Virtual Pilot communities. This is your chance to prove your aerial combat mastery in intense, 1v1, guns only, dogfights.

Map
Caucasus

Aircraft
F-14B, F-15C, F-16C, FA-18C, J-11A, JF-17, M-2000C, MiG-29S, Su-27, and Su-33.

Secure your spot:
  1. Create an account on virpil-servers.com
  2. Connect your Discord (optional)
  3. Sign up for the tournament
Prizes & Glory
  • Champion: FLNKR Grip or €300 code + DCS module of your choice
  • Runner-up: €150 code + DCS module
  • Third Place: €75 code + DCS module

The tournament will take place over multiple stages, with events held on weekends. Their schedule will be announced after the registration period. Please stay tuned for more details.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics