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DCS World Steam Edition News

DCS 2.9.17.12034 Update

[h3]DCS Core[/h3]
  • [p]SA-11 Buk does not trigger RWR warning for launch or tracking - fixed[/p]
  • [p]Weapons. AGM-45 all seeker models able to track 052B/054A and HQ7 radar - fixed[/p]
  • [p]AI aircraft. AI cannot taxi properly at Rovaniemi (Kola map) if AI group has human taxi with them at the same time - fixed[/p]
  • [p]QAG. Units are placed outside Marianas WWII map bounds - fixed[/p]
  • [p]QAG. Anti-Ship mission is generated incorrectly on Afghanistan map - fixed[/p]
  • [p]AI aircraft. AI F4U will not engage shipping with BAT bomb - fixed[/p]
[p]

[/p][h3]Flaming Cliffs by Eagle Dynamics[/h3]
  • [p]MiG-29. Exported displays not respecting brightness[/p]
[p]


[/p][h3]DCS: F-16C Viper by Eaglе Dynamics[/h3]
  • [p]Fixed:  HOTAS commands missing for the HARM WPN page.[/p]
  • [p]Fixed: Crash to Desktop when switching to A-A after shooting HARM POS.[/p]
  • [p]Fixed: AGM-88 is not able to be fired in POS modes.[/p]
  • [p]AGM-88 is not able to be fired in POS modes: [/p]
    • [p]fixed wrong 1st threat selection when enter POS mode.[/p]
    • [p]fixed threat not deselect using second OSB press.[/p]
[p]

[/p][h3]DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics[/h3]
  • [p]Fixed: Opening DTCs created in versions prior to 2.9.17 causes issues with auto program tables - Added compatibility of DTC auto programs on F18 with older missions.[/p]
  • [p]Fixed: Add currenthill radars to CMDS tables - fixed error when after adding new string to the middle of the list, an existing cartridge may be filled incorrectly.[/p]
[p]

[/p][h3]DCS: CH-47F by Eaglе Dynamics[/h3]
  • [p]Fixed. Overlapping text on the Model aircraft CDU page [/p]
  • [p]Added. Option to use lower resolution textures for cockpit and cargo hold (via Special options menu)[/p]
[p]
[/p][h3]DCS: Yak-52 by Eaglе Dynamics[/h3]
  • [p]Fixed. Engine parameters for AI bots[/p]
  • [p]Fixed. Duplicated commands in the Controls menu[/p]
[p]
[/p][h3]DCS: Mosquito FB VI by Eaglе Dynamics[/h3]
  • [p]Fixed. Undercarriage warning horn sound in improper conditions[/p]
[p]
[/p][h3]DCS: Sinai Map by OnReTech[/h3]
  • [p]Added medium detail zones: Northern Israel, Lebanon, part of Syria.[/p]
  • [p]Added terrain textures - color, normal map at new medium detail zones.[/p]
  • [p]Added airfields: Ramat David, Damascus Intl, Mezzeh Air Base, Rafic Hariri Intl, Tabuk.[/p]
  • [p]Added unique scenes, including on new airfields, 2 unique hangars at Ramat David airfield.[/p]
  • [p]Improved Saudi Arabia region.[/p]
  • [p]Color correction of terrain textures (entire territory).[/p]
  • [p]New normal map (entire territory).[/p]
  • [p]Added military bases throughout the terrain, added icons to them in ME.[/p]
  • [p]Various bug fixes.[/p]
[p]
[/p][h3]Campaigns[/h3][p]DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations[/p]
  • [p]M10. Fixed CH-47 not landing issue. Fixed Ground troop now continuing route post contact.[/p]
  • [p]All missions resaved in latest release build 2.9.16.10973[/p]
[p]
[/p][p]DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking[/p]
  • [p]Mission 01 "The Ferry Flight". Fixed parking position of AI Mi8 overlapping with player aircraft.[/p]
[p]
[/p][p]DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims[/p]
  • [p]Mission 5 - Fixed trigger that incorrectly detects a hit on the mosque.[/p]
[p]
[/p][p]DCS: A-10C Operation Operation Persian Freedom Campaign by Ground Pounder Sims[/p]
  • [p]All missions updated with temporary fix to bypass issues with radio triggers.[/p]
[p]
[/p][p]DCS: F-4E Northern Defenders 'Phantoms Rising' by Flying Cyking[/p]
  • [p]Mission 02 "First Sortie". Corrected naming of departure map kneeboard.[/p]
  • [p]Mission 04 "Fleet Defender". Temporary fix for Crash to Desktop while engaging the bombers, still under investigation what has caused this.[/p]
[p]
[/p][p]DCS: F-16C Arctic Thunder Campaign by Reflected Simulations[/p]
  • [p]Parking spots revised[/p]
[p]
[/p][p]DCS: F/A-18C Rise of the Persian Lion 2 by Badger633[/p]
  • [p]Mission 3: Combat help from your Wing adjusted.[/p]
[p]
[/p][p]F/A-18C Serpent’s Head 2 by Badger633[/p]
  • [p]Mission 10 all variants: Mig attack adjusted.[/p]

DCS Summer Sale 2025 | MiG-29A Preview | Virtual Weapons Academy

[h2]Summer Sale 2025[/h2][h3]Up to half price savings[/h3][p][/p][p]It’s time to expand your logbook with new aircraft and experience new regions across the globe to fly and fight over! For a limited time, most DCS modules and campaigns have received significant discounts: warbirds, front-line jets, attack helicopters, terrains, and campaigns alike![/p][p]The DCS Summer Sale will be on Steam until the 10th of July at 18:00 GMT. [/p][p]SHOP NOW[/p][p][/p]
MiG-29A Fulcrum
[h3]Public Preview
[/h3][p]This year we’re taking the upcoming DCS: MiG-29A Fulcrum on the road! Head to the FlightSimExpo 2025 on the 27th to the 29th of June 2025 at the Rhode Island Convention Center and make your first stop at the WINWING booth. You’ll be able to check out a pre-release build of the Fulcrum![/p][p]The aircraft will be paired with WINWING’s new grip that is meticulously modelled from our high-resolution 3-D scans of the real MiG-29A. The demo will focus on the current flight-model build and standard avionics, giving you a first impression of how the Fulcrum is shaping up. Several advanced systems such as the updated HMS, SPO-15 RWR, and engine-model upgrades are still deep in development, and not all features will be present in the show build.[/p][p]We look forward to sharing our progress and gathering your feedback in person! Please take advantage of the -30% pre-purchase discount on DCS: MiG-29A Fulcrum before it's gone. [/p][p]
[/p]
Virtual Weapons Academy
[h3]Join now[/h3][p][/p][p]The Virtual Weapons Academy team consists of dedicated and passionate aviation enthusiasts that wish to instruct new members of the DCS community. While their namesake is the USAF's Weapons Academy, they teach most DCS aircraft. Their training will build your knowledge from fundamentals to weapons employment. They are also working on adding more advanced and niche topics like LSO, CATCC, livery creation, and mission editing. From naval to rotary wing, redfor, NATO, and USAF aircraft they have multiple 24-7 training servers within DCS 1v1 and group training from instructors. For more fun join the Virtual Weapons Academy discord.[/p][p]Thank you again for your passion, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]

F4U-1D Corsair Launch | DCS Update | Flight Sim Expo

F4U-1D Corsair
[p]Fly it in early access [/p][p][/p][p]The early-access Corsair features a highly detailed and realistic cockpit and external model that are rendered entirely with PBR textures. The featured -1D version includes a Mk.8 Mod.1 fixed gunsight and even the ASM-N-2 Bat glide bomb. Flight modelling simulates  the aircraft’s unique characteristics that made it a deadly opponent to Japanese forces in 1944 and quite a challenge to operate from an aircraft carrier. The Corsair's powerful engine and massive prop torque provides exceptional speed and climb that leant towards its slashing attack tactics against slower and less capable aircraft. [/p][p]Along with the Corsair release, an Essex-class aircraft carrier, Japanese coastal guns and ground vehicles will be available for free as part of the Core update.[/p][p]Other assets are being created such as the F6F Hellcat and many United States and Imperial Japanese air, ground, and naval units. Please see: Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Final Hours - Official Newsletters - ED Forums. For this scenario, we are creating an extensive and accurate set of units that match the time and location. This will allow you to recreate the Battle for the Mariana Islands and the Battle of the Philippine Sea.[/p][p][dynamiclink][/dynamiclink]The DCS: F4U-1D Corsair is available now for only $47.99 during the early access phase. Please note that once the module is released, the price will increase to $59.99.[/p][p]BUY NOW[/p][p][/p]
DCS Update
[p]Development Progress[/p][p][/p][p]This week’s update is headlined by the free DCS: Marianas WWII map and the long-awaited DCS: F4U-1D Corsair.  This update has also squashed several stability and performance bugs, improved AI behaviour, overhauled several missile flight models, and pushed a healthy list of quality-of-life fixes to the Quick Action Generator, Mission Editor, and Voice Chat.[/p][p][dynamiclink][/dynamiclink]Marianas WWII [/p][p]A free map of the Mariana islands that includes Guam, Saipan, Tinian, Rota, and Pagan. Based on period maps and photos of the islands in the summer of 1944, they are characterized by hastily bulldozed runways, cane fields, volcanic ridges and villages under Imperial Japanese control.   [/p][p]DOWNLOAD NOW[/p][p]DCS Core
Texture streaming now uses less RAM and disk I/O; Mission-Editor templates and resource-manager copy functions are now working correctly; WWII ground units received proper radar returns; SAM logic prioritises targets more sensibly; Buk and Kub missiles received improved aerodynamics, while the R-27 series of air-to-air missiles now deliver more accurate velocities.  The Quick Mission Generator received several improvements such as fixing era/country mismatches, restoring missing aircraft and adjusting altitude and airspeeds.  Voice-chat mode selection and mid-transmission slot-switch crashes have also been fixed.[/p][p]Eagle Dynamics Modules
F/A-18C received more accurate AIM-7 FLOOD and AIM-9 uncage logic, and the flashlight behaviour has been fixed. Work continues on the new Terrain Avoidance radar mode and the ability to set surveillance MSI surveillance tracks as an L&S and DT2.[/p][p]F-16C Viper saw AGM-65 seeker fixes, INS/GPS drift corrections, HMCS symbology tweaks, and a long list of HAD and CMDS improvements, while the new AN/ASP-33 pod moved into extended testing.[/p][p]Although our hope and intention was to release this new targeting pod for the Viper by the end of Quarter 2 of 2025, it requires a bit more time in testing to ensure a quality release that will include new features such as Multi-Target Tracking (MTT), Picture-in-Picture that combines the infrared and TV cameras, Extended Range (XR) functions, and more. The planned release is for summer 2025.[/p][p]CH-47F receives a major CDU/MFD feature drop including hover-mode HSD, full fuel-and-power pages, data search, progress pages, plus keyboard entry options and pedal-trim fixes.[/p][p]Miscellaneous: the Su-25T instant-actions were added for the Iraq map; the F-86F jettison sound bug is silenced; and the Black Shark 3 enjoys ABRIS accuracy tweaks.[/p][p]Third-Party Additions
Orbx – Kola adds six new arctic bases, colour-corrected summer textures, runway-data fixes and an optimisation sweep.[/p][p]Deka – JF-17 introduces TWS-EXP radar mode and radar-page HPT fixes.[/p][p]New Campaigns and Improvements
The F-4E Northern Defenders Campaign by Flying Cyking and the P-47D Wolfpack II Overlord Campaign by Reflected Simulations are also now available. Along with the improvements included in last week's update, more campaign improvements will follow later in June.[/p][p][/p]
FlightSimExpo 2025
[p]Come hang out with us![/p][p]From the 27th to the 29th of June at the Rhode Island Convention Center in Providence, we’ll be at FlightSimExpo 2025 showcasing two state-of-the-art cockpits equipped with the latest WINWING hardware and ready for you to jump in and experience DCS.[/p][p]We're also excited to share that Grinnelli Designs will be at the show with their own booth, showcasing the highly anticipated DCS: F-100D Super Sabre; a legendary Cold War-era jet.[/p][p]FlightSimExpo 2025 will also host several of our partners, including Orbx, Tobii, PIMAX, and many more. This show offers an exciting glimpse into the future of flight simulation. Come and say hello, try the latest gear, and join our community![/p][p]Thank you again for your passion and support,[/p][p]Yours sincerely,[/p][p]Eagle Dynamics[/p]

2.9.17.11733 Update

[h2]New Addition[/h2][p]DCS: Mariana Islands World War II map. [/p][p]DCS: F-4U Corsair Early Access release. [/p][p]DCS: F-4E - Northern Defenders 'Phantoms Rising' Campaign. [/p][p]DCS: P-47D Wolfpack II: Overlord Campaign. [dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]NOTE: This is the first stage of building the Summer 1944 Mariana Islands scenario that will offer both the free new map and the Corsair, Essex-class aircraft carrier, and several Japanese ground units. In parallel, other assets are being created like the F6F Hellcat and many United States and Imperial Japanese air, ground, and naval units. Please see: Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Final Hours - Page 3 - Official Newsletters - ED Forums For this scenario, we are creating an extensive and accurate set of units that match the time and location to recreate the Battle for the Mariana Islands and the Battle of the Philippine Sea.[/p][p]
[/p][h3]DCS Core[/h3]
  • [p]CTD. Crash during plane landing if the aircraft carrier is deactivated - fixed.[/p]
  • [p]CTD. Terrain Engine: sometimes crashes when switching map in Mission Editor - fixed[/p]
  • [p]ME. The template is not placed through Edit - Add template - fixed.[/p]
  • [p]ME. Resource manager. 'Copy to' in airfield resource manager does not copy all settings - fixed[/p]
  • [p]ME. Units are replaced after a coalition change when they are switched from neutral to red or blue - fixed ([/p]
[p]https://forum.dcs.world/topic/374043-units-replaced-after-coalition-change/[/p]
  • [p])[/p]
  • [p]ME. Multi-Select tool icon artefact - fixed[/p]
  • [p]ME. Range rings prevent the selection of units / waypoints -fixed.[/p]
  • [p]GUI. MP Dynamic spawn fields list not sorted by name - fixed[/p]
  • [p]GUI. Dynamically spawned FARPs via script do not show in dynamic spawns interface - fixed.[/p]
  • [p]GUI. F10 map, MGRS and NET show buttons state now will be saved to last used.[/p]
  • [p]MP respawn - improved algorithm for checking park space before spawn for suitability[/p]
  • [p]AI Aircraft. Wingman F/A-18C may crash after firing their AGM-84/88 missiles at low altitude during egress - fixed[/p]
  • [p]AI Aircraft. Mosquito, A-20G, and Ju-88 drop bombs through bomb bay doors. The bomb bay doors don't have time to open - fixed[/p]
  • [p]AI Aircraft. The AI aircraft stops on the runway in some cases, blocking it and not going further - fixed.[/p]
  • [p]AI Aircraft. AIs can show false positions of flight control surfaces when flying in group -  fixed.[/p]
  • [p]AI Aircraft. Large AI planes tend to land not on a centerline of runway - fixed.[/p]
  • [p]AI Aircraft. A-50, Il-76, Il-78, and KC-135, spoilers animations corrected.[/p]
  • [p]AI Aircraft. F-4E is able to independently guide both AGM-12C simultaneously  - fixed.[/p]
  • [p]AI Aircraft. Other numerous AI aircraft adjustments sync: behavior during maneuvers, group flight, landings etc.[/p]
  • [p]AI Ground. Added radar signatures for WWII units.[/p]
  • [p]Ground units. Fixed incorrect targeting for SAM Buk (SA-11).[/p]
  • [p]Ground units. Adjusted priority target for armor units.[/p]
  • [p]Ground units. Disabled firing of AP shells at infantry from a tank.[/p]
  • [p]Ground units. Fixed guidance to multiple targets for SAM systems.[/p]
  • [p]Weapons. S-8OFP2 rockets are coming out of the back of the pod and clipping into the handles - fixed.[/p]
  • [p]Weapons. AESA missiles will be able to homing onto JF-17 in HOJ mode.[/p]
  • [p]Weapons. SA-11 Buk 9M38 missile aerodynamics overhaul.[/p]
  • [p]Weapons. SA-6 Kub. Add control delay after launch.[/p]
  • [p]Weapons. R-27 missile family. Missiles now give AI more information so AI could better calculate decisions for launches.[/p]
  • [p]Weapons. The SAMP-250 is frequently blowing up adjacent bombs in a salvo when dropped in intervals - partially solved.[/p]
  • [p]Weapons. Active seeker additionally will notify all AI aircraft in main lobe now about being present in its range[/p]
  • [p]Su-25T. Added Instant Action Missions for Iraq map.[/p]
  • [p]Quick Action Generator fixes and improvements:[/p]
    • [p]Optimize map processing for mission generation.[/p]
    • [p]Wrong list of countries in Era presets - fixed.[/p]
    • [p]Not enough tasks for Spitfire - fixed..[/p]
    • [p]Start from an Airfield - wrong starting location of player - fixed.[/p]
    • [p]Incorrectly generated mission Anti-Ship SR - fixed.[/p]
    • [p]Allied units list only updates with added units after closing and re-opening - fixed.[/p]
    • [p]Speed and altitude of units do not have appropriate minimum and maximum limits - fixed.[/p]
    • [p]Removed old F-14A.[/p]
    • [p]Su-25 was missing - fixed.[/p]
    • [p]AV-8B was missing as a player controllable aircraft - fixed.[/p]
    • [p]Player aircraft icon does not rotate to face the target - fixed.[/p]
    • [p]Own aircraft selection limits country selection options - fixed.[/p]
    • [p]AJS-37 is missing as a player controllable aircraft - fixed.[/p]
    • [p]AI Aircraft skill level lacks Random option - fixed.[/p]
    • [p]GUI Error trying to return to generator after Planner - fixed.[/p]
    • [p]Nothing happens when you press the Regenerate button in some cases - fixed.[/p]
    • [p]The "Сancel" button doesn't cancel changes in the window Setup Loadout - fixed.[/p]
    • [p]F-4E-45-MC is not an option when the era is not set to "All" - fixed.[/p]
    • [p]Cannot choose an Air Defence enemy unit after choosing an Air Defence Site - fixed.[/p]
    • [p]Removed the old F-4E.[/p]
    • [p]Certain Mission in the QAG place units off map on Cold War Germany - fixed.[/p]
  • [p]Voice chat[/p]
    • [p]Fixed: Radio mode cannot be selected if 'Switch to radio at startup' option is not selected[/p]
    • [p]Fixed: Client crashes when changes slot during radio transmission of another client[/p]
[p][/p]
[p][/p]
[h3]DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics[/h3]
  • [p]Fixed: FDTC Lua state doesn't clear in DTC destructor.[/p]
  • [p]Fixed: F-16 Semi-Automatic mode logic errors using custom DTC CMDS tables.[/p]
  • [p]Fixed: F/A-18 Semi-Automatic mode logic errors using custom DTC CMDS threat tables.[/p]
  • [p]Fixed:  UI "Open DTC" button for Dynamic Spawns in unit loadout screen - added "Open DTC" button to dynamic slots.[/p]
  • [p]Fixed: SEARCH only radars must be set to the default CMDS program of NONE.[/p]
[h3]DCS: F/A-18C by Eagle Dynamics[/h3]
  • [p]Fixed: AIM-7 FLOOD option disappears after momentary track loss.[/p]
  • [p]Fixed: Randomly can't uncage AIM-9.[/p]
  • [p]Fixed: Flash light options stop working after engine start.[/p]
[p]
[/p][p]The FCR Terrain avoidance (TA) mode is under active development and testing.[/p][p]This Terrain avoidance (TA) mode is planned for release in summer 2025.[/p][p]
[/p][p]NOTE: Multi-Sensor Integration (MSI) of surveillance-only tracks that can be set as the L&S and DT2 is in testing and is planned for the following update.[/p][h3]DCS: F-16C Viper by Eaglе Dynamics[/h3]
  • [p]Fixed: Default azimuth is set to A1 instead of A6.[/p]
  • [p]Fixed: Pressing MSL STEP with different AGM-65 variants on each wing creates erroneous seeker behavior.[/p]
  • [p]Fixed: Erroneous TD Box and TGP movement if TGP is SOI when returning pre-designate.[/p]
  • [p]Fixed: HAD Threat Class numbers disappear when selected.[/p]
  • [p]Fixed: AGM-65 Handoff Status indicators on TGP and WPN MFD formats removed erroneously.[/p]
  • [p]Fixed: Navigation continues to work even after the INS is turned off.[/p]
  • [p]Fixed: INS drift is not GPS corrected and INS drift adds up to more than 1000 ft over time.[/p]
  • [p]Fixed: TPOD, AGR and ILS mark twitching when switching the SOI while moving the sensor.[/p]
  • [p]Fixed: AA TD Symbology is missing in the HMCS.[/p]
  • [p]Fixed: AOA bracket is showing the wrong angles.[/p]
  • [p]Fixed: HMD A-A TGP TD arrow stuck after un-designation.[/p]
  • [p]Fixed: HAD Page mode cycle only works with handoff.[/p]
[p]
[/p][p]NOTE: AN/ASP-33 Advanced Targeting Pod (ATP) Update: Although our hope and intention was to release this new targeting pod for the Viper by the end of Quarter 2 of 2025, it requires a bit more time in testing to ensure a quality release that will include new features like Multi-Target Tracking (MTT), Picture-in-Picture that combines the infrared and TV cameras, Extended Range (XR) functions, and more. This targeting pod is planned for release in summer 2025.[/p][p]
[/p][h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • [p]Fixed: Logic for removal of TADS from crewmember's ACQ list.[/p]
  • [p]Fixed: BOOST button cannot be manually enabled.[/p]
[p]
[/p][p]NOTE: Other remaining features are in development like The FCR Terrain Profile Mode (TPM) mode and all new George as CPG commands to allow much more extensive and realistic operation. Both are planned for release in summer 2025.[/p][p]
[/p][h3]DCS: CH-47F by Eagle Dynamics[/h3]
  • [p]MFD updates:[/p]
    • [p]Implemented HSD Hover display mode (HSDH):[/p]
      • [p]The mode is functional in both FULL and HALF display formats.[/p]
      • [p]Hover ACP in HSDH mode is displayed for the following flight plan leg types: HOV, STP, LND via L6 bezel key.[/p]
      • [p]Hover ACP can be set (overridden) to the current helicopter position via L8 key.[/p]
      • [p]Hover display scale can be changed via L7 bezel key.[/p]
    • [p]Implemented FPLN FUEL & POWER page.[/p]
    • [p]Implemented LEG DATA page (some data fields are work in progress).[/p]
    • [p]In NRT mode on the HSI, the aircraft symbol now correctly rotates according to the helicopter’s current heading.[/p]
    • [p]In NRT mode the Heading Box now reflects the current heading value.[/p]
    • [p]The heading displayed values range is now \[1, 360] (was \[0, 359]).[/p]
    • [p]Added range rings to HSD in HALF display format.[/p]
    • [p]Fixed incorrect behavior of CDU FPLN DATA 1 page for STP and LND FPPs.[/p]
    • [p]Implemented default leg params assignment for STP and LND FPPs.[/p]
    • [p]Added TQ AVL/REQ values for Engine Instrument/Power Train Page.[/p]
  • [p]CDU updates:[/p]
    • [p]Implemented Data Search functionality:[/p]
      • [p]Implemented the following CDU pages:[/p]
        • [p]DATA SEARCH MENU[/p]
        • [p]CLOSEST DATA[/p]
        • [p]DATA[/p]
      • [p]Implemented data search for the following ACP types:[/p]
        • [p]Airports[/p]
        • [p]Navaids[/p]
        • [p]Fixes[/p]
        • [p]User and Target ACPs[/p]
        • [p]Markpoints[/p]
      • [p]Implemented the data search process using RPID/UDID[/p]
      • [p]Implemented the DUPLICATE CDU page[/p]
    • [p]Updated CDU pages:[/p]
      • [p]INAV page[/p]
      • [p]EGI1/2 pages,[/p]
      • [p]INU1/2 pages,[/p]
      • [p]GPSs page (work in progress) [/p]
      • [p]EGI1/2 POSITION UPDATE[/p]
      • [p]INU1/2 POSITION UPDATE[/p]
      • [p]START PAGE 2/2 (INAV modes added)[/p]
    • [p]Added CDU pages:[/p]
      • [p]PROGRESS 1/3, 2/3, 3/3 subpages (available via INDEX 2/2 page)[/p]
      • [p]MODEL AIRCRAFT subpage[/p]
      • [p]MSN 1/2, MSN 2/2 pages[/p]
      • [p]MSN SETUP page[/p]
      • [p]MSN SELECT PAGE[/p]
      • [p]Maintenance Page 1/2, 2/2 (work in progress)[/p]
      • [p]IFF 1/2, 2/2 pages[/p]
      • [p]Group of LRU ACFT MNGMT SYS pages [/p]
      • [p]Displays the CDU# STATUS[/p]
      • [p]Displays the MFD# STATUS[/p]
      • [p]LRU MGMT SYSTEM (work in progress)[/p]
    • [p]Other CDU improvements:[/p]
      • [p]Updated the loading logic for flight plans and waypoints[/p]
      • [p]Made minor adjustments to device mode behavior for FPLN CDU pages[/p]
  • [p]Fixed: Anti-torque pedal trim is not respecting Special options[/p]
  • [p]Fixed: Marianas map is offset in the MFD[/p]
  • [p]Added: Keyboard input option for MFDs.[/p]
  • [p]Added: Keyboard input option for CDUs.[/p]
[p]
[/p][h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
  • [p]ASP-17V sight showing impact correction for S-24 rockets in AUTO mode - changed to realistic behavior to show correction as if it would be an S-8 rocket even if S-24 is used.[/p]
  • [p]DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed. [/p]
[p]
[/p][h3]DCS: Mi-8 Magnificent Eight by Eagle Dynamics[/h3]
  • [p]DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed[/p]
  • [p]F2 view, the entire crew is stuck in looking down animation - fixed.[/p]
[p]
[/p][h3]DCS: OH-58D Kiowa Warrior by Polychop Simulations[/h3]
  • [p]Fixed: HOG menu Back button not modeled.[/p]
  • [p]Fixed: Incorrect Audio (Bingo advisory, incoming Freetext message).[/p]
  • [p]Fixed: Radio Channel Select AFT \[CN DN] and FWD \[CN UP] are reversed in the key bindings. [/p]
  • [p]Fixed: MPD and VSI freeze at Midnight.[/p]
  • [p]Fixed:Comm Page - ADD/DELETE stuck in loop if page changed while input.[/p]
  • [p]Fixed: NVG Intensity Increase/Decrease very slow. [/p]
[p]
[/p][h3]DCS: F-86F by Eagle Dynamics[/h3]
  • [p]Fixed: Jettison sound bug.[/p]
[p]
[/p][h3]DCS: L-39 Albatros by Eagle Dynamics[/h3]
  • [p]Added Instant Action Missions for Iraq map[/p]
[p]
[/p][h3]DCS: Black Shark 3 by Eagle Dynamics[/h3]
  • [p]Fixed non-localized hint in cockpit[/p]
  • [p]ABRIS. SNS accuracy low - improved[/p]
  • [p]SAI drift is too high - improved[/p]
[p]
[/p][h3]DCS Mirage F1 by Aerges[/h3][p]General:[/p]
  • [p]F1BE rear seat standby horizon cage/uncage commands were added to autostart/autostop macros.[/p]
  • [p]F1BE rear seat 'Oxygen warning cut-off switch' was added to autostart/autostop macros.[/p]
  • [p]Fixed artifact when canopy is opened mid-air.[/p]
[p]Weapons:[/p]
  • [p]Now "Cannon 300-600m and missile lock/unlock button" release (return back to 30 degrees scan) will not break R550 target lock. To break lock the button should be pressed again.[/p]
  • [p]Fixed some types of payload that were restoring when jettisoned with 'Unlimited Weapons' option enabled.[/p]
  • [p]Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example).[/p]
[p]Systems:[/p]
  • [p]Both radio channels selectors now have a delay before repetitive action is started, when those are activated by the corresponding 'clockwise' and 'counterclockwise' input commands.[/p]
  • [p]Improved Optical Sight font readability, removed font artifacts at lower zooms.[/p]
[p]
[/p][h3]DCS: C-101 Aviojet by AvioDev[/h3]
  • [p]Fixed not working 4 stations ripple launches.[/p]
  • [p]Airspeed indicator reference bug now has unrestricted 360 degrees rotation.[/p]
  • [p]The standby horizon is now remaining caged when pulling the knob and turning it fully clockwise.[/p]
  • [p]Fixed the problem with the rear cockpit throttle being not properly animated.[/p]
  • [p]RIP mode logic was updated - bombs are dropped now one by one, not in pairs.[/p]
  • [p]A/A missiles are jettisoned now by performing inert launch (previously they were dropped like a bomb).[/p]
  • [p]Emergency jettison is performed by pairs now - outboard, inboard, center stations, with 300 ms time intervals.[/p]
  • [p]Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example).[/p]
[p]
[/p][h3]DCS: JF-17 by Deka Ironwork Simulations[/h3]
  • [p]Added. AA Radar TWS EXP mode (HOTAS S2 right or MFCD L2 OSB to enter)[/p]
  • [p]Fixed. HPT info not displayed on radar page if in RWS-DTT mode.[/p]
  • [p]Mission. Resaved mission files to fix fuze issue for laser weapons[/p]
  • [p]Mission. Added more qualification missions.

    [/p]
[h3]DCS: Kola map by Orbx[/h3]
  • [p]New Airfield: XLMW - Kilpyavr Air Base[/p]
  • [p]New Airfield: XLML - Luostari Air Base[/p]
  • [p]New Airfield: XLMY - Koshka Yavr Air Base[/p]
  • [p]New Airfield: ULPK - Kalevala Airport[/p]
  • [p]New Airfield: XLPU - Poduzhemye Air Base[/p]
  • [p]New Airfield: XLMF - Afrikanda Air Base[/p]
  • [p]New infrastructure around new airfields[/p]
  • [p]Replaced Summer Textures (Still WIP)[/p]
  • [p]Fixed: First Colour pass correction[/p]
  • [p]Fixed: Optimization Pass across the map[/p]
  • [p]Fixed: Andoya C22 Hardened Aircraft Shelter vegetation removed[/p]
  • [p]Fixed: F10 runway text updated on Kitilla airport[/p]
  • [p]Fixed: Runway heading information correct at Alta airport[/p]
  • [p]Fixed: Minor terrain glitches around the map addressed[/p]
  • [p]Fixed: Parking Number duplication[/p]
  • [p]Fixed: Spelling error on Evenes terminal corrected[/p]
  • [p]Fixed: Fixed errors on Monchegorsk and Alakourtti callsigns[/p]
[p]


[/p][h3]Campaigns[/h3][p]DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations[/p]
  • [p]Mission 01 - "Pig-2 Attack" repeats during the attack. Easily fixed.[/p]
[p]
[/p][p]DCS: AV-8B Kerman Campaign by Ground Pounder Sims[/p]
  • [p]Mission 6 - Minor adjustments to FARP Romeo.[/p]
[p]
[/p][p]DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims[/p]
  • [p]Mission 13,14,15,16 - Various minor updates and fixes.[/p]
[p]
[/p][p]DCS: F/A-18C The Rampagers by Baltic Dragon[/p]
  • [p]Mission 11 created failsafe for SA-8 missile launch [/p]
  • [p]Mission 12 updated failsafe for bank vault destruction[/p]
[p]
[/p][h3]DCS: F4U-1D By Magnitude 3 - Known issues[/h3]
  • [p]Engine oil temperature dynamics WIP[/p]
  • [p]Engine cooling dynamics implemented, but WIP[/p]
  • [p]Rocket box switch cover clickable region very small[/p]
  • [p]Hook clipping through ground and carrier[/p]
  • [p]Starter switch accessible without cover open[/p]
  • [p]Pilot body twists when turning left[/p]
  • [p]Pilot falls through cockpit when ejecting on ground[/p]
  • [p]Cockpit reflections WIP[/p]
  • [p]USS Essex - 127mm Guns have no firing sounds[/p]
[p]
[/p]

Kola Development Report | Bat Bomb Progress | F4U-1D on Finals

[p]DCS: Kola – One Year of Development[/p][p]A Year of Crafting the Battlefield[/p][p][/p][p]One year on, the DCS: Kola map continues to expand as a dynamic and strategically significant theatre within DCS. Developed by Orbx, a leading scenery developer, this map spans over 1.35 million square kilometers of Arctic and sub-Arctic terrain covering northern Norway, Sweden, Finland, and Russia’s Murmansk and Karelia regions.

Since release, the map has received substantial improvements; adding new airfields, infrastructure, visual improvements, and performance enhancements that have shaped it into the detailed and responsive environment it is today. Built for large-scale operations, the map blends complex infrastructure with fjords, tundra, forests, and mountainous zones layered with historical and modern-day military relevance. With more than 20 functional airfields, detailed ports, and key industrial zones already in place, Kola supports a wide variety of tactical scenarios.[/p][p][/p][p]End of Early Access – 22 July 2025
The Kola map will exit Early Access on 22 July 2025. This marks the formal end of the initial launch phase, but not the end of development. Orbx remains committed to ongoing improvements, with new content and technical updates already planned.[/p][p]“The development of the Kola map is not ending with Early Access. We are committed to adding content and updating the map in line with the platform technical innovations. Orbx started to work on the map over three years ago and this has been a great project for us. We have learned much about DCS and will use that knowledge together with our passion for creating terrain and sceneries to enhance this map even further.”[/p][p]  — Anna Cicognani, CEO, Orbx[/p][p]What’s Been Delivered
1.35 million km² of land and sea coverage
20+ airfields with surrounding infrastructure and navigation
Custom ports, radar sites, urban centres, and military facilities
Free and payware missions available via Orbx and ED stores
Significant VRAM and performance optimisations[/p][p]Scheduled New Content for June 2025 Release:
Kilpyavr (XLMW)
Luostari (XLML)
Koshka Yavr (XLMY)
Kalevala (ULPK)
Poduzhemye (XLPU)
Afrikanda (XLMF)[/p][p]Coming Over the Next 3-6 Months:
Airfields & surrounding infrastructure
ESPG, ESNG, ENKA, ENVR, and EFRU
Enhanced ground textures for low-level flight
Continued VRAM and rendering performance updates[/p][p]Why Kola Matters
The Kola region has long served as a critical military frontier — home to Russia’s Northern Fleet and dense Cold War-era infrastructure, now bordering NATO-aligned airspace. Its geographic and strategic role continues to evolve, making it a compelling setting for both historical and modern scenarios.[/p][p]Drive what’s next
Tell Orbx what you think they should work on next by leaving your comments and voting on others’ here: Suggestions for DCS: Kola Map by Orbx. [/p][p]DCS: Kola remains in active development, with more content and improvements on the way throughout 2025.[/p][p] [/p][h2]ASM-N-2 Bat[/h2][h3]America's First Radar-Guided Bomb[/h3][p][/p][p]The release of the ASM-N-2 Bat in DCS marks a significant advancement in World War II combat simulation by introducing the first operational radar-guided glide bomb to the battlefield. This weapon enhances the strategic depth and historical authenticity of late-war scenarios, allowing players to engage enemy ships from stand-off distances with unprecedented precision for the era. Its inclusion showcases evolving aerial strike capabilities and provides a unique tactical option for pilots flying U.S. Navy aircraft, emphasizing the technological innovation that began to reshape air warfare in the closing stages of WWII.

Development and Design
The Bat’s origins trace back to 1941, when RCA proposed a television-guided anti-shipping weapon called Dragon, where an operator would steer the bomb using a live TV feed from its nose. The National Bureau of Standards (NBS), later part of the Army Research Laboratory, was tasked with designing the airframe, building on the same guidable ordnance frame used in the earlier, abandoned Project Pigeon. By 1942, the concept evolved into the Pelican, a semi-active radar-guided bomb for anti-submarine warfare. In mid-1943, the design shifted again to incorporate an active radar homing system from Western Electric, paired with a 1,000-pound (454 kg) AN-M65 general-purpose bomb, the same ordnance used in the USAAF’s Azon guided munition.[/p][p]The final Bat design, officially designated SWOD (Special Weapons Ordnance Device) Mark 9, was a technological marvel for its time:[/p][p]The Bat featured a plywood frame, constructed by the Rudolph Wurlitzer Organ Co., known for its expertise in bending plywood for organs and jukeboxes. Its 12-foot-long, 10-foot-wide structure was gyrostabilized with a Bendix Aviation autopilot, using elevons (combined ailerons and elevators) for steering. Small wind-driven generators powered the controllable tail elevator, linked to an S-band radar homing device in the nose. [/p][p]The Bat carried a 1,000-pound general-purpose bomb, optimized for anti-shipping strikes but adaptable for land targets like bridges.[/p][h3]Corsairs over the Marianas in 1944[/h3][p][/p][p]June 1944. Dawn slides across the Pacific and glints off the blue-black wings of the brand-new F4U-1D Corsair as she taxis onto the deck of USS Essex. Below, a seething amphibious armada is already closing in on Saipan’s coral beaches. Flight-lead Lieutenant “Duke” Klein pulls his canopy shut, opens the cowl flaps, and spools the mighty R-2800 to life. The gull-winged fighter shudders like a thoroughbred straining against the blocks. One last magneto check, a green flag from the deck officer, and the Bent-Wing Bird is hurled into the humid morning sky.[/p][p]That take-off sequence is exactly what you’ll feel in DCS with the DCS: F4U-1D Corsair by Magnitude 3 LLC. The module is confidently approaching finals with our recent tests showing promising results for an early access launch. Stay tuned![/p][p]Thank you again for your passion and support,[/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]