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DCS World Steam Edition News

DCS Update 2.9.18.12722

DCS Core
  • [p]Weapons. Work in progress fixes for the following bombs explosive mass: M117, Mk-80 series, and WWII AN-M GP series. This also applies to Guided Bomb Units (GBU) that use the Mk-80 series of warheads. This is connected to the changes for SAMP bombs that we did in the previous patch and will be evaluated and finalized in future patches. Most rocket warhead families (at least Hydra/Zuni/FFAR, S-5/8/13/25, and SNEB-68) are already set up with parameters that match our available sources. Actual effect on targets is subject to change along with implementation of the fragmentation model. (We missed mentioning this in June 18’s update).[/p]
  • [p]AI aircraft. AV-8B NA, after taking off from the Tarawa's deck, the planes crash into the water - fixed[/p]
  • [p]AI aircraft. Added new B-1B loadouts.[/p]
  • [p]AI aircraft. B-52H. Added HSAB and TGP pylon. Added new loadouts.[/p]
  • [p]AI aircraft. B-1B. Lead aircraft overshoots end of runway - fixed.[/p]
  • [p]AI aircraft. AI collision after landing at some airfields - fixed.[/p]
  • [p]AI aircraft. Added possibility for piston engine planes to land on stationary aircraft carriers.[/p]
  • [p]AI ships. Samuel Chase. Flak guns unable to engage targets - fixed.[/p]
  • [p]AI ships. La Combattante 2 is unknown on RWR - fixed.[/p]
  • [p]AI ground units. Fixed a crash if a player's plane assigned to a ground group as a target crashes.[/p]
  • [p]AI ground units. RPG infantry rocket visible graphical bug - fixed. (Graphic Issue - Hovering Rocket - RPG Infantry - 2D Video Bugs - ED Forums)[/p]
  • [p]Scripting API.  Added ability to pass args and return values from mission scripting “a_do_script()” and “a_do_file()” APIs. [/p]
  • [p]Scripting API. Changes to the behaviour of net.dostring_in(). This API can be used only with trusted scripts/missions! More details here: Changes to the behaviour of net.dostring_in() - ED Team - ED Forums[/p]
  • [p]Mission Editor. GUI Error when using the Draw tool in some cases - fixed.[/p]
  • [p]Mission Editor. Added tooltips for Multiselect tool.[/p]
  • [p]Spotting Dots. Refactor of spotting dots rendering to tackle issue with their disappearance (Ground units remove air spotting dots entirely in certain circumstances. - View and Spotting Bugs - ED Forums)[/p]
  • [p]VORTAC is not transmitting both VOR and DME IDs - fixed.[/p]
  • [p]Quick Action Generator:
    — Fixed Units are placed outside Marianas WWII map.
    — Fixed Mission Anti-Ship is generated incorrectly on the Afghanistan map.[/p]
  • [p]Voice chat:[/p]
    • [p]Fixed. Crash on exit from a server while another client is transmitting.[/p]
    • [p]Fixed. Сrash when changing aircraft type while another client is transmitting.[/p]
[p]

[/p][h3]DCS: F-16C Viper by Eaglе Dynamics[/h3][p]DCS: F-16C Viper ATP Part 2 (COMING SOON)[/p]
  • [p]Fixed: Crash to Desktop HARM POS with HTS Pod installed.[/p]
  • [p]Fixed: Missing MPD AG Radar/Maverick/ATP font outlines. This will make mission computer-driven texts and symbols more visible against a very light background.[/p]
  • [p]Fixed: Radar scan freezes and weird behaviour after exiting to TWS from ACM STT.[/p]
  • [p]Added: AAQ-33 Advanced Targeting Pod chapter in DCS: F-16C Viper Guide.[/p]
[p]
[/p][p]With the addition of the ATP, all listed early access items on the Viper roadmap have been delivered, and the Viper has exited early access (20% discount removed). However, work will continue on several items like the towed decoy, IDM, radar warning receive handoff mode, bug fixes, and tuning. [/p][p]
[/p][h3]DCS: F/A-18C by Eagle Dynamics[/h3]
  • [p]Fixed: CBU-99 with FMU-140 slightly short in AUTO in another pass.[/p]
  • [p]Fixed: ARC-210 COMMS modulation issues.[/p]
[p]
[/p][h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • [p]Added: New George AI CPG commands.[/p]
    • [p]Left-Long selects a different Area search when assigned weapon is NO WPN.[/p]
    • [p]Right-Long selects a different TSD point when assigned weapon is NO WPN.[/p]
    • [p]Consent To Fire is now a contextual, multi-purpose command.[/p]
      • [p]Consent To Fire functions for current conditions displayed in center of AI Interface, with the function corresponding with a short press (0.5 sec) displayed below.[/p]
  • [p]Added: New George AI CPG features and abilities.[/p]
    • [p]7 additional methods for searching for targets to George AI CPG.[/p]
      • [p]Added 5 Area search methods.[/p]
      • [p]Added 2 Point search methods.[/p]
    • [p]Search for targets based on geographic proximity to the selected TSD point or FCR Next-To-Shoot (NTS) target, rather than by threat priority.[/p]
    • [p]Increase/decrease TADS field-of-view and toggle sensor (FLIR/DTV) when slaved to TSD point or Linked to FCR Next-To-Shoot (NTS) target.[/p]
    • [p]Toggle TADS field-of-view (Narrow/Zoom) when tracking a target and NO WPN or RKT is assigned.[/p]
    • [p]Toggle sensor (FLIR/DTV) when tracking a target and NO WPN is assigned.[/p]
    • [p]Adjust TADS crosshairs aimpoint on target when tracking a target and GUN, MSL, or RKT is assigned. Player should only use this when able to fly in a stable manner.[/p]
    • [p]Perform start-up and shutdown procedures when commanded.[/p]
      • [p] NOTE: This must be actively commanded by the player now.[/p]
    • [p]Engage multiple targets in sequence, as selected by the player from AI Target List.[/p]
  • [p]Added: New DCS units to George AI CPG unit labels in Target List.[/p]
  • [p]Improved: George AI CPG missile engagement behavior.[/p]
    • [p]George will announce “Constraints” if a Safety Inhibit or Performance Inhibit is present to prompt the player to maneuver the helicopter into acceptable launch constraints.[/p]
    • [p]George may be commanded to override a Performance Inhibit by pressing Consent To Fire.[/p]
      • [p]NOTE: This allows the player to decide when it is appropriate to fire under certain conditions, but risks the missile missing the target if not used appropriately.[/p]
    • [p]If missile launchers are in SAFE status, George will press LNCHR ARM if commanded to action SAL2 or RF missiles.[/p]
    • [p]If RF MSL PWR is set to OFF, George will set it to AUTO if commanded to action RF missiles.[/p]
  • [p]Improved: George AI CPG rocket engagement behavior.[/p]
    • [p]George will not fire rockets when in COOP rocket mode. The Pilot (player) is intended to fire rockets in COOP rocket mode.[/p]
    • [p]George will announce “Match and shoot” at further range (7000 meters).[/p]
    • [p]When in COOP rocket mode, changing rocket settings on the WPN page in Pilot seat will also change George’s rocket settings in AI Interface.[/p]
  • [p]Improved: George AI CPG Interface logic when landed (weight-on-wheels).[/p]
  • [p]Improved: George AI CPG verbal feedback. George will now tell the player when he cannot perform the commanded action.[/p]
    • [p]Will reply with “not ready to engage”, “not ready to fire”, or “standby” if the player presses Consent To Fire and the target is in range but George is not actually ready to engage. This may occur if George is shifting aim to the target or if still lasing for an RF missile handover.[/p]
  • [p]Fixed: George AI CPG not firing gun when commanded with ROE HOLD FIRE until previous gun burst impacts.[/p]
  • [p]Fixed: George AI CPG time-of-flight estimation when employing AGM-114L. Will now accurately wait for missile impact on target, before firing another missile if target is not destroyed.[/p]
  • [p]Updated: DCS: AH-64D Early Access Guide. See Latest Changes section for additional content.[/p]
    • [p]Added Helicopter Fundamentals of Flight chapter.[/p]
    • [p]Revised/updated George AI chapter with new logic and functions of George as AI CPG.[/p]
[p]
[/p][p]Known Issue: George will not action rockets to enter COOP rocket mode after setting AI Interface to “RKT”.[/p][p]
[/p][h3]DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics[/h3]
  • [p]Added Currenthill radars to CMDS tables (Units to follow in future update):[/p]
    • [p]added "Project 22160 Patrol Ship \[CH]", "Project 22160 Patrol Ship with Tor M2KM \[CH]" to NAVAL group (row 22)[/p]
    • [p]added "SAM SA-15 Tor M2 Gauntlet \[CH]" to already existed  "SAM SA-15 'Gauntlet'"[/p]
    • [p]added "SAM SA-22 Pantsir-S1 Greyhound \[CH]" to GROUND group (row 35)[/p]
    • [p]added "SAM IRIS-T SLM STR \[CH]" to GROUND group (row 14)[/p]
  • [p]Fixed: DTC page ignores hidden on planner and allies only mission setting.[/p]
  • [p]Add hotkey for DTC in ME :[/p]
    • [p]added Ctrl + D[/p]
[h3]Much of the DTC work is now focused on the Navation/Waypoint elements that allow such items as creating routes, setting target points, pre-briefed points, pre-planned points, lines, offsets, and more based on the aircraft type.[/h3][h3]DCS: CH-47F by Eagle Dynamics[/h3]
  • [p]Leg Data:[/p]
    • [p]Implemented default weather params initialization based on mission start point[/p]
    • [p]Applied default weather params to newly added FPPs[/p]
    • [p]Included OAT in Leg Data calculation[/p]
    • [p]Added OAT indication on MFD LEG DATA page[/p]
    • [p]Implemented predictive calculation for FPPs at mission start  [/p]
    • [p]Added A/B Fuel, A/B Time, and ΔGWT fields on MFD LEG DATA page  [/p]
    • [p]Implemented indication for leg parameters exceeding limits[/p]
    • [p]Implemented synchronization of FPP Leg Data[/p]
  • [p]HSI:[/p]
    • [p]Implemented HDG/TRK parking at the end of compass rose on HSI DCTR when angle exceeds 60 degrees from lubber line[/p]
  • [p]DIGITAL MAP:[/p]
    • [p]Fixed. Map is no longer rendered when not active on any MFD[/p]
  • [p]Fixed. Can embark only 24 troops instead of 44[/p]
[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
  • [p]ATGM aiming sight external doors are not synced in multiplayer and other clients do not see them opening if sight is used - fixed[/p]
[p]
[/p][h3]DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics[/h3]
  • [p]DISS-15 control panel number rolls correction[/p]
[p]
[/p][h3]DCS: F-86F by Eagle Dynamics[/h3]
  • [p]Remove or change default LCtrl+LAlt+T key combo because it intersects with debug key combo  - changed default combo to 5 + LAlt + LCtrl[/p]
[p]
[/p][h3]DCS: MiG-21bis by Magnitude 3[/h3]
  • [p]Updated AI flight model[/p]
[p]
[/p][h3]DCS: F4U-1D Corsair by Magnitude 3[/h3]
  • [p]Flight Model & Systems:[/p]
    • [p]Tuned the oil cooling system[/p]
    • [p]Introduced the auto-rich fuel setting.[/p]
    • [p]Fixed the drag coefficients for all weapons, drop tanks and pylons[/p]
    • [p]Implemented pressure effects on the landing gear while deploying them when flying too fast.[/p]
    • [p]Improved the FM on damage modeling.[/p]
    • [p]Improved the AI’s engine description & flight model[/p]
    • [p]Reversed the AN/ARC-5’s C-38 control unit’s CW/Voice switch operation.[/p]
    • [p]Fixed the RPM lever’s mouse control from exceeding 2800 RPM.[/p]
    • [p]Fixed the radar signal and gunsight reticle from detaching out of place.[/p]
    • [p]Fixed & Updated numerous clickable controls.[/p]
    • [p]Fixed the canopy position commands.[/p]
    • [p]Added a ‘trim reset’ command.[/p]
    • [p]Added axis inputs for the cockpit & gunsight lights.[/p]
    • [p]Added the ground crew’s wheel chocks command.[/p]
  • [p]Art:[/p]
    • [p]Essex Class Carrier:[/p]
      • [p]Fixed the damage model and elevators from falling.[/p]
      • [p]Adjusted some geometry around the elevators and general ambient occlusion errors.[/p]
      • [p]Corrected the weapons’ animations and rotation limits from shooting through the island.[/p]
      • [p]Fixed the liveries’ folder structure to allow custom liveries.[/p]
    • [p]Corsair Airframe Model:[/p]
      • [p]Added the missing right wing fold aileron animations & damage elements.[/p]
      • [p]Fixed some rear tail damage elements’ visibility issues.[/p]
      • [p]Fixed the flap control rods from poking through the wing.[/p]
      • [p]Fixed the gun flames’ visibility with missing wings.[/p]
      • [p]Implemented antenna and wing vibrations.[/p]
      • [p]Adjusted the fire effects when damage is taken.[/p]
    • [p]Corsair Cockpit Model:[/p]
      • [p]Increased FoV limit to 140 degrees.[/p]
      • [p]Adjusted the textures to be more PBR friendly.(default only, the rest coming later)[/p]
      • [p]Fixed the floating UV glowing ‘M’ixture control animation.[/p]
      • [p]Fixed the missing shadows when the mirrors are enabled.[/p]
      • [p]Adjusted the hydraulic hand pump animation.[/p]
      • [p]Implemented cockpit vibrations.[/p]
  • [p]Miscellaneous:[/p]
    • [p]Adjusted the engine and propeller sounds. (WIP)[/p]
    • [p]Adjusted the in-cockpit flap and wing folding sounds.[/p]
    • [p]Enabled the AI to deploy the ASM-2-N Bat Bomb[/p]
    • [p]Fixed net arg animation code for the landing gear during multiplayer sessions.[/p]
    • [p]Added the ability to change the gun convergence during rearm.[/p]
  • [p]Mission Editor:[/p]
    • [p]Added the ability to change the Mk.IV build numbers.[/p]
    • [p]Added the draft values for the Essex class carrier affecting minimum water depth.[/p]
    • [p]Added a gun convergence unit of measure label.[/p]
  • [p]Missions:[/p]
    • [p]Tora! Tora! Tora! – Deleted due to WWII asset pack dependency.[/p]
    • [p]Engine Start – Procedural changes.[/p]
    • [p]Rocket Attack – Procedural changes & added the missing Tiny Tim 11.75″ rockets.[/p]
    • [p]Fixed all Mk.IV livery assignments.[/p]
[p]


[/p][h3]DCS: OH-58D Kiowa Warrior by Polychop Simulation[/h3]
  • [p]Fixed: All digital data on dash detaching from dash on NAV SETUP page[/p]
  • [p]Fixed: Perf Page CALC button requiring two button presses[/p]
  • [p]Fixed: Hog menu CLASSIFICATION, PRECEDENCE, ACKNOWLEDGE lead to an endless loop[/p]
[p]

[/p][h3]DCS: JF-17 by Deka Ironwork Simulations[/h3]
  • [p]Fixed. Axis cannot move TDC up/down in AA Radar TWS EXP mode[/p]
  • [p]Fixed. Time Of Day digit display could show hour number greater than 24 on HUD/UFCP[/p]
  • [p]Fixed. TD box on HUD always on horizon[/p]
  • [p]Fixed. Some memory leaks of timer[/p]
  • [p]Added. More input binding for keyboard and devices[/p]
  • [p]TODO. AA radar resolution for close targets[/p]
[p]

[/p][h3]DCS Mirage F1 by Aerges[/h3]
  • [p]"Miscellaneous instrument lighting switch" animation is now cycled. Previously LMB and RMB only clicked it in one respective direction.[/p]
  • [p]Added code provisions for correct fuel display in TacView (information passed to TacView developers).[/p]
  • [p]Fixed not operating 'Canopy handle - OPEN/CLOSE' input command.[/p]
  • [p]Added BAP-100 and BAT-120 bombs.[/p]
  • [p]Added IR guided missiles in external underwing stations for F1M (AI only for the time being).[/p]
[p]Known issue: Jettisoning panel guards in F1BE are not working (clickability and input). It will be fixed in a forthcoming update. Meanwhile, the corresponding correct lua files will be provided in a DCS forum post.[/p][p]
[/p][h3]DCS: C-101 Aviojet by AvioDev[/h3]
  • [p]Fixed armament config error when more than one station with rockets is selected.[/p]
  • [p]Added code provisions for correct fuel display in TacView (information passed to TacView developers).[/p]
  • [p]Fixed basic visual flight training lessons: One of the triggers didn't proceed when setting the speed bug.[/p]
[p]
[/p][h3]DCS: Black Shark 3 by Eagle Dynamics[/h3]
  • [p]Ka-50 and Ka-50 III. Iraq instant action missions.[/p]
[p]
[/p][h3]Flaming Cliffs 2024 by Eagle Dynamics[/h3][p]






[/p][h3]DCS: Cold War Germany by Ugra Media[/h3]
  • [p]Fixed an issue with the geometry of the 3d model collision, which caused the collision to cover a huge area of the map.[/p]
  • [p]The name of vortac Frankfurt has been corrected.[/p]
  • [p]The call sign of the airfield Northeim has been changed from Albstadt Degerfeld to Northeim.[/p]
  • [p]The Walldorf airfield's call sign has been changed from Albstadt Degerfeld to Walldorf.[/p]
  • [p]Corrected the names of the cities Weissenfels, Giessen.[/p]
  • [p]Changed the location and size of the icons of air defense, radar and hospitals on the map.[/p]
  • [p]Improved destruction models of industrial facilities with tall pipes and thermal power plants.[/p]
  • [p]Improved field assets, added haystacks and tractors in yellow fields.[/p]
  • [p]The height of the typical church has been increased.[/p]
  • [p]Added a destruction model of the stadium.[/p]
[p]
[/p][h3]Campaigns[/h3][p]DCS: F-16C Last Out: Weasels Over Syria II by Ground Pounder Sims[/p]
  • [p]Mission 13. Altered position of aircraft incorrectly spawning in front of player at mission start.[/p]
[p]
[/p][p]DCS: F-14B Operation Sandworm Campaign by Sandman Simulations[/p]
  • [p]Mission 12. Kneeboard and briefing documentation fixed[/p]
[p]
[/p][p]DCS: F/A-18C Rise of the Persian Lion by Badger633[/p]
  • [p]Mission 3 both versions: F4 timing adjusted to prevent launch.[/p]
[p]
[/p][p]DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations[/p]
  • [p]Missions 3, 8, 13 and 15: AI AAR changed for better reliability[/p]
[p]DCS: P-51D Debden Eagles Campaign by Reflected Simulations[/p]
  • [p]Mission 3: Scripting error fixes[/p]
[p]
[/p][p]DCS: P-47D Wolfpack II: Overlord Campaign by Reflected Simulations[/p]
  • [p]Missions 6-12: Survival triggers revised[/p]
  • [p]Mission 4: briefing map and doc timings fixed[/p]
[p]
[/p][p]DCS: F-16C Arctic Thunder Campaign by Reflected Simulations[/p]
  • [p]Campaign doc updated[/p]
  • [p]All Missions: Sniper pod upgrade[/p]
  • [p]Mission 9: Manpad callouts fine tuned[/p]
[p]
[/p][p]DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking[/p]
  • [p]Mission 02 "First Sortie". Fixed incorrect voice-over in food small talk dialogue.[/p]
  • [p]Mission 05 "Convoy Hunt". Fixed radio presets.[/p]
  • [p]Mission 10 "Finland CAS". Fixed decorative infantry walking on taxiway.[/p]
  • [p]Mission 11 "Sam Hunt". Fixed decorative infantry walking on taxiway. Fixed active Game Master slot. Fixed "Skip Briefing" function not stopping briefing voice-over. Fixed floating elevated platform at roadbase. Fixed cryptic ATIS subtitle. Changed wingman skin.[/p]
  • [p]Mission 12 "Alakourtti". Fixed decorative infantry walking on taxiway.[/p]
  • [p]Mission 13 "Greyhound". Fixed decorative infantry walking on taxiway.[/p]
[p]
[/p][p]DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims[/p]
  • [p]Mission 2 - Updated mission to allow for new bomb blast pattern.[/p]
[p]
[/p][p]DCS: AV-8B Kerman Campaign by Ground Pounder Sims[/p]
  • [p]Mission 4 - Updated mission to allow for new bomb blast radius.[/p]
  • [p]Mission 10 Part 1 - Updated mission to allow for new bomb blast radius.[/p]
[p]
[/p][p]DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking[/p]
  • [p]Mission 05 - "Refugees". Fixed an issue where the helicopter hover trigger did not activate correctly, preventing completion of the rescue task.[/p]
[p]




[/p]

DCS Update coming soon | F-16C and F/A-18C New Features

DCS Update
[h2]Work-in-progress[/h2][p][/p][p][/p][p]
DCS Core
The upcoming update will bring improvements to several AI behaviors, Mission Editor tools, and core systems. Various AI aircraft issues will be resolved, as well as new loadouts introduced for the B-1B and B-52H. AI ship and ground unit behaviours are being refined that address engagement issues and graphical bugs. Enhancements to the mission scripting API will allow passing arguments and returning values. The Mission Editor will receive quality-of-life updates like tooltip and GUI fixes. Spotting dot rendering is being reworked to change the maximum number of dots that can be rendered simultaneously. Scripting API changes will require script users and creators to adjust some of their scripts accordingly. The Quick Action Generator will see fixes to unit placement and mission generation on specific maps. Voice Chat stability is to be improved with crash fixes. Additionally, we missed mentioning this change in the last update: The warhead power of the Mk-80 series and M117 bombs was corrected to reflect realistic explosive blast radii. [/p][p]F-16C Viper
We are preparing to roll out the AN/AAQ-33 Advanced Targeting Pod (ATP) with a new ATP User Guide chapter. The Viper update will also include a fix for HTS-related crashes and radar freezes. [/p][p]With the addition of the ATP for the Viper, all planned early access features have now been delivered, and the Viper has exited early access! Despite being out of early access, support will continue with planned features like the towed decoy, IDM datalink, and the radar warning receiver handoff mode.[/p][p]F/A-18C
Terrain-Avoidance (TA) radar mode will debut, alongside corrections to HARM PB search logic, GBU-24 CLAR procedure corrections, corrected jettison logic, radar FLOOD-mode fixes, and several A/G Stores Management System (SMS) quirks.[/p][p]AH-64D
George will soon become far more capable: Seven new search methods, contextual Consent-to-Fire logic, rocket-mode refinements, startup/shutdown on command, multi-target sequencing and richer voice feedback are all heading to your cockpits. An expanded early access guide is queued to cover the new features.[/p][p]Data Transfer Cartridge
New Currenthill SAM and naval assets are being pre-populated in Countermeasures Dispenser System (CMDS) tables, legacy-mission compatibility is being restored, hidden-unit filtering will be respected, and a handy Ctrl + D shortcut will open the DTC in the Mission Editor.[/p][p]CH-47F
Leg-Data pages will soon auto-populate OAT, ΔGWT and predictive fuel numbers, while HSI/TRK parking logic and digital-map draw calls are being polished. Troop-embark limits and troop-controls are also being repaired.[/p][p]Mi-24P Hind & Mi-8MTV2
Multiplayer sync for the Mi-24P sight-door animations and the Mi-8’s DISS-15 number rolls are being brought up to spec.[/p][p]F-86F Sabre
The default LCtrl + LAlt + T debug conflict is being replaced with a safer binding.[/p][p]MiG-21bis (Magnitude 3)
An updated AI flight model will sharpen bandit behaviour in aerial combat.[/p][p]F4U-1D Corsair (Magnitude 3)
Expect tuned cooling, auto-rich mixture, refined drag, gear-over-speed damage, Bat-bomb AI employment, and a slew of clickable-pit fixes. Essex-class aircraft carrier elevators and carrier damage, antenna vibrations, PBR cockpit textures, and Mission Editor build numbers are all on the way.[/p][p]OH-58D Kiowa Warrior
NAV-setup data, PERF CALC logic, and HOG-menu flows are being tidied to eliminate double-presses and endless loops.[/p][p]JF-17 Thunder
Radar-TDC axis control, HUD TD-box behaviour, 24-hour TOD wrap-arounds, and several memory leaks will be cured, while new input binds will broaden HOTAS support.[/p][p]Black Shark 3 & Flaming Cliffs 2024
New Iraq instant-action missions for the Ka-50 series and a restored Sidewinder Cage/Uncage mode for the F-5E FC are queued.[/p][p]Cold War Germany Map by Ugra Media
The next update will repair an oversized collision hull, correct city and VORTAC names, resize defence and hospital icons, enhance destruction models, new haystacks and tractors across summer fields, raise church spires, and an improved stadium damage model.[/p][p]All items above are in active testing and will ship together once internal tests are completed. Please stay tuned for the incoming update. [/p][p]
[/p]
Important New Features
[h2]See What’s Coming Soon[/h2][h2]
[/h2][p]Prior to the next DCS update, treat yourself to this week’s video instruction previews and forum deep-dive. Each topic prepares you for significant enhancements to the F-16C, F/A-18C, and AH-64D.

AN/AAQ-33 ATP – Part 1 (YouTube, 9 min)
A first look at the Advanced Targeting Pod’s basic features, procedures, and use examples like camera selection, field of view settings, and explanations of symbology. This will be a significant addition to the Viper and supplement the existing targeting pod.

AN/AAQ-33 ATP – Part 2
(YouTube, 12 min)
This second instruction video covers more advanced ATP features like Multi-Track, Picture-in-Picture, XR processing, and other interesting features. The ATP will offer new features never seen before in a DCS targeting pod. [/p][p]F/A-18C Terrain-Avoidance Radar (YouTube, 7 min)
Follow Matt “Wags” Wagner over Iraq at low-level as he explains the radar Terrain Avoidance (TA) radar mode to safely fly at night or bad weather through mountainous terrain.

AH-64D – New George Commands
(Forum mini-update)
The next DCS update will add huge improvements to commanding “George AI” as the Co-Pilot Gunner to search for and engage enemy forces. The post explains how to use the interface and explains the command logic. [/p][p]Each link is a fast hands-on primer to prepare you for the next update. These will be in parallel to updates to the F-16C and AH-64D manuals that go into even greater detail. Dive in, leave your comments, and be ready when the next update is released.[/p][p][/p][p]Thank you again for your passion and support, [/p][p][/p][p]Yours sincerely, [/p][p][/p][p]Eagle Dynamics[/p]

Summer Sale Last Chance | SPO-15 for MiG-29A | Germany Map Progress

[h2]Summer Sale[/h2][h3]Last chance to save[/h3][p][/p][p]The Steam DCS Summer Sale has ended. Now is the time to secure hallmark modules like the F-16C Viper, F/A-18C, A-10C II Tank Killer, AH-64D, F-14 Tomcat, and the Supercarrier at up to 50% off. Please enjoy these amazing savings whilst you still can. The DCS Summer Sale 2025 ends on the 13th of July, 2025 at 15:00 GMT. Shop now![/p][p] [/p][h2]SPO-15 Beryoza[/h2][h3]For the MiG-29A Fulcrum[/h3][p][/p][p]The SPO-15LM for the DCS: MiG-29A Fulcrum module is built using a new physics-based approach. The system simulates a more realistic signal environment in order to ensure the most realistic behavior, algorithms, and limitations of the modelled SPO-15LM RWR system.[/p][p]The new system comes with a radar database containing signatures and behaviours for each radar system in the game, including details like carrier frequency, waveform type and (if applicable) pulse train pattern for different operational modes, antenna and transmitter properties, search strategy depending on range and altitude of the target, signal variability, and CCM used etc. All of this information is used in two ways: to calculate accurate power density at the receiving antenna at each time step, taking into account the physical properties of the signal and the directivity pattern of the transmitter antenna, and to permit realistic modelling of the RWR system itself.[/p][p]On the receiving end, the antenna and receiver properties are similarly taken into account in order to obtain a physically accurate estimate of received power. Each antenna and receiver channel is processed independently. This is critical for accurate modelling of the Soviet systems as they do not use amplitude comparison to estimate emitter azimuth; instead, each of the azimuth channels on the display corresponds to its own set of an antenna, a receiver, and initial processing hardware. As a result the coverage isn’t always 360 degrees. The antenna beamwidth varies with frequency and the antenna gain varies with azimuth and elevation, which causes the detection range and signal power for each emitter to vary not just with radar type and work mode (with the radar transmitter power and antenna gain being the deciding factor rather than its target detection performance) but also with orientation of the aircraft. The emitting antenna directivity pattern is also simulated, which means that, at low distance and high transmitting power, side lobes will be picked up and head-on emissions will bleed into receiving antenna side and back lobes blinding the device. Conversely at low signal power, the system develops blind zones all around the aircraft, and the RWR might fail to pick up the main lobe unless it passes directly over it. The unusual antenna coverage of SPO-15LM in particular requires the pilot to be aware of these blind zones during combat.[/p][p]The improved simulation of signal propagation, together with attached signal signature (PRF, pulse width etc.) allow for accurate modelling of the signal processing algorithms used by the system. The SPO-15LM, while being an analog system, performs many tasks that are normally relegated to digital systems, and some of these analog systems use vastly different approaches compared even to early western systems, which leads to numerous quirks and limitations that are now accurately replicated. The most obvious, as already described, is how the threat azimuth is determined: The airspace around the aircraft is divided into eight azimuth channels covered by 10 azimuth antennas (with, notably, the two forward-facing antennas furthest off-nose on each side merged into a single processing channel), and two elevation channels covered by two elevation antennas. Each of these channels is processed separately with a fixed signal power threshold to activate each channel. The only time the signals are combined is to measure the signal power for the power level display (which now shows the actual signal power in 2 dB increments from threshold, rather than a simple function of range) and for the target priority algorithm. Lack of combined processing also means that coverage of each channel will vary with emitter power and frequency. The system features compensation systems, but they are crude and their effectiveness varies with signal power. The identification and target priority circuits also process each channel separately, meaning that in rare cases the same threat might even be interpreted differently in two neighboring channels, and two threats on opposite azimuths might both be interpreted as a single, main threat if the signals sync up.[/p][p]The identification process involves measuring the repetition time and pulse width of the signal and sorting it into very broad PRF/PW bins. The measurement of PRT can fail if it’s not stable (e.g. due to jitter) making some radars impossible to identify. The presence of multiple emitters in the same sector will also interfere with this process. Even if this part succeeds, the low number of signal parameter bins means that the system might still assign the wrong type to the threat if the signal parameters are close enough. The system is also able to separate Continuous Wave (CW) signals from pulsed signals, and to interpret colocated CW and pulsed emitters as a single emitter in Semi-Active Radar Homing (SARH) guidance mode; it cannot however distinguish between different CW radar types, meaning this feature is susceptible to false alarm. Pilots thus need to be weary of the fact that the system will not always be able to accurately identify the threat type. To improve usability of the system, the threat program is generated automatically based on known threats present in the mission and is provided in the kneeboard for every flight - in reality, the threat program cartridge was issued to units based on the threats present in the combat theatre, and was not designed to be field reprogrammable. The friendly emitters are not included in the program, but they might still be falsely identified as hostile for reasons described above. The system also has an ability to sort the signals into 2 bins by carrier frequency, however in the MiG-29 this feature is permanently disabled, as it requires each sub-band to be scanned separately, reducing probability of detection against radars in search mode (the MiG-29 lacks the full control panel which would allow this function to be switched on and off).[/p][p]The target priority circuit is similarly modelled with its limitations. For instance, the system takes flight altitude into account for the priority algorithm, but it has to be entered manually. In the MiG-29 in particular it is forced to a high setting (8-16 km) without any way to adjust it, meaning, Short Range Air Defense (SHORAD) systems are always treated as low priority. The system will also prioritise radars in track mode over search mode. But again, track mode is recognised entirely by the length of the illumination event being above a certain threshold, so at high signal power emitter side lobes might falsely trigger the track warning. For the priority threat, the system displays the signal power (as well as the highest estimate of weapon range for the given type in terms of equivalent signal power) and the elevation - the latter only being available at high signal power due to much lower sensitivity of the elevation channels.[/p][p]Pre-order today on our EShop!
Don’t miss the exclusive 30% discount. Hurry! This offer only lasts until launch. Once launched into early access, the discount will be reduced to 20% off. We are pleased to inform you that the Early Access launch is planned for September, 2025![/p][p] [/p][h2]Cold War Germany[/h2][h3]Updates coming soon[/h3][p][/p][p]Ugra-Media’s upcoming update will focus on polish and immersion. Several navigation aids will have corrected identifiers like the Frankfurt VORTAC and Northeim and Walldorf airfields broadcasting their proper callsigns. City names for Weißenfels and Gießen have been corrected, and the F10 map sports resized/repositioned prepared SAM sites, radar, and hospital map icons for faster mission creation and planning. You will notice more realistic destruction effects for industrial plants and power stations, a new damage model for stadiums, and improved fields with hay bales and tractors. Typical village churches will have more accurate heights to improve visual low-level navigation. These refinements move the terrain one step closer to Phase 2 in which it will be expanded further. Please stay tuned for the next update to enjoy these updates.[/p][p]Thank you again for your passion and support, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]

Summer Sale | DCS Update | Sinai Update

Summer Sale
[h2]Don’t miss out![/h2][p][/p][p]Take advantage of our annual DCS Summer Sale! No other combat flight simulation offers the wealth of aircraft spanning multiple eras, scenarios, and different aircraft types than DCS. [/p][p]The mighty DCS: F-4E Phantom II is now available with a 25% discount! Jump into the front seat and let Jester handle the Weapon System Officer (WSO) duties. Also from Heatblur Simulations, the DCS: F-14 Tomcat is also on sale with a 30% discount for you to live out your very own Top Gun moments. [/p][p]If you lean towards rotary-wing aircraft, we’ve got you covered! The DCS: AH-64D delivers overwhelming firepower and some of the deepest and most accurate systems in DCS. If an eastern helicopter is more your speed, the DCS: Mi-24P Hind remains a brute-force crowd-pleaser that sports unguided rockets, a cannon and guided anti-tank missiles. Grab them now with a huge 50% discount![/p][p]The DCS: F-16C Viper and DCS: F/A-18C are two of our most popular multirole jets that offer a broad range of missions from fighter sweeps, to attacking enemy air defenses, to precision attacks. Both aircraft are exceptionally easy aircraft to fly for new DCS pilots, but they offer huge depth. [/p][p]If an F/A-18C or F-14A/B pilot, then the DCS: Supercarrier is a must and currently discounted at 40% off. Supercarrier offers the most detailed and realistic aircraft carrier experience ever created for the PC. [/p][p]Close-air-support aficionados shouldn’t miss the DCS: A-10C II Tank Killer. Featuring an advanced targeting pod, helmet mounted display, a massive number of weapon options, its devastating 30mm cannon, it’s also on sale with a huge 50% savings! For in depth tutorials, please check out Deephack’s A-10C tutorials.[/p][p]Need a new map? The arctic beauty of DCS: Kola map has a 30% discount as it nears early access completion. [/p][p]Please note that these mega-savings will end on the 13th of July, 2025 at 15:00 GMT on our EShop and on the 10th of July, 2025 at 18:00 GMT on Steam.[/p][p]
[/p]
DCS Update
[h2]Development Progress[/h2][p]Core engine polish
Buk SAMs now trigger the RWR warning correctly, AGM-45 seeker nuances for tracking frequencies on Chinese assets corrected, and AI F-4U fixes for Bat bomb usage.. Taxi-logic has been tuned to keep mixed human/AI groups flowing smoothly at Rovaniemi on Kola, while the Quick-Action Generator now places units correctly inside of the Marianas WWII map and Anti-Ship setups over Afghanistan are now being set up correctly.[/p][p]Module refinements
The MiG-29 export displays under Flaming Cliffs now obey brightness commands. Viper pilots gain missing HOTAS commands for the HARM page, the POS-mode launch bug is closed, and a rare A-A crash when cycling from HARM has been eliminated. Earlier Data Transfer Cartridges load cleanly again, and new radar strings no longer corrupt existing CMDS tables.[/p][p]On the campaign front [/p][p]July’s maintenance update improves everything from rotary-wing insertions to high-altitude jet duels. Fight’s On has updated every mission of the AH-64D “The Four Horsemen” campaign. The Peacekeeper Lebanon’s campaign improves the opening ferry hop for the Huey, while the Operation Cerberus North campaign no longer flags the wrong structure in its fifth Hornet strike. For Hawg drivers, the Operation Persian Freedom campaign received a blanket radio-trigger update, and the Flying Cyking’s Northern Defenders campaign fixes kneeboards and removes a rare crash in its bomber-intercept mission. Reflected Simulations’s Arctic Thunder campaign addresses Viper parking, and Badger 633 refines wingman cues in Rise of the Persian Lion II campaign. If you own these campaigns, make sure you download the latest update![/p][p][/p]
Sinai
[h2]Development Progress[/h2][p]OnReTech has pushed the Sinai map far beyond its original borders. The medium-detail zone now stretches northeast to include all of Israel, southern Syria, including Damascus, and even a slice of western Libya. This opens the door to fully model several Arab-Israeli scenarios without work-arounds or empty/low-detail areas. Across the entire theatre, every mountain face, desert plateau, and coastal plain has received new colour-corrected albedo and normal maps. Dawn over the Negev and Golan Heights at dusk never looked better.[/p][p]Five key airfields anchor this update: Israel’s northern Ramat David (complete with bespoke shelters), Saudi Arabia’s forward Tabuk airstrip, Lebanon’s Rafic Hariri international airport, and Syria’s twin airfields of Damascus International and Mezzeh. Each is ringed by newly created SAM fortifications and army bases. These locations are indicated as icons on the Mission Editor map.[/p][p]Further, dozens of bug fixes, terrain seams, and scene-layer glitches have been resolved. You’ll feel the difference when flying low and the details cranked up. We look forward to your feedback![/p][p]Thank you again for your passion and support, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]

DCS 2.9.17.12034 Update

[h3]DCS Core[/h3]
  • [p]SA-11 Buk does not trigger RWR warning for launch or tracking - fixed[/p]
  • [p]Weapons. AGM-45 all seeker models able to track 052B/054A and HQ7 radar - fixed[/p]
  • [p]AI aircraft. AI cannot taxi properly at Rovaniemi (Kola map) if AI group has human taxi with them at the same time - fixed[/p]
  • [p]QAG. Units are placed outside Marianas WWII map bounds - fixed[/p]
  • [p]QAG. Anti-Ship mission is generated incorrectly on Afghanistan map - fixed[/p]
  • [p]AI aircraft. AI F4U will not engage shipping with BAT bomb - fixed[/p]
[p]

[/p][h3]Flaming Cliffs by Eagle Dynamics[/h3]
  • [p]MiG-29. Exported displays not respecting brightness[/p]
[p]


[/p][h3]DCS: F-16C Viper by Eaglе Dynamics[/h3]
  • [p]Fixed:  HOTAS commands missing for the HARM WPN page.[/p]
  • [p]Fixed: Crash to Desktop when switching to A-A after shooting HARM POS.[/p]
  • [p]Fixed: AGM-88 is not able to be fired in POS modes.[/p]
  • [p]AGM-88 is not able to be fired in POS modes: [/p]
    • [p]fixed wrong 1st threat selection when enter POS mode.[/p]
    • [p]fixed threat not deselect using second OSB press.[/p]
[p]

[/p][h3]DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics[/h3]
  • [p]Fixed: Opening DTCs created in versions prior to 2.9.17 causes issues with auto program tables - Added compatibility of DTC auto programs on F18 with older missions.[/p]
  • [p]Fixed: Add currenthill radars to CMDS tables - fixed error when after adding new string to the middle of the list, an existing cartridge may be filled incorrectly.[/p]
[p]

[/p][h3]DCS: CH-47F by Eaglе Dynamics[/h3]
  • [p]Fixed. Overlapping text on the Model aircraft CDU page [/p]
  • [p]Added. Option to use lower resolution textures for cockpit and cargo hold (via Special options menu)[/p]
[p]
[/p][h3]DCS: Yak-52 by Eaglе Dynamics[/h3]
  • [p]Fixed. Engine parameters for AI bots[/p]
  • [p]Fixed. Duplicated commands in the Controls menu[/p]
[p]
[/p][h3]DCS: Mosquito FB VI by Eaglе Dynamics[/h3]
  • [p]Fixed. Undercarriage warning horn sound in improper conditions[/p]
[p]
[/p][h3]DCS: Sinai Map by OnReTech[/h3]
  • [p]Added medium detail zones: Northern Israel, Lebanon, part of Syria.[/p]
  • [p]Added terrain textures - color, normal map at new medium detail zones.[/p]
  • [p]Added airfields: Ramat David, Damascus Intl, Mezzeh Air Base, Rafic Hariri Intl, Tabuk.[/p]
  • [p]Added unique scenes, including on new airfields, 2 unique hangars at Ramat David airfield.[/p]
  • [p]Improved Saudi Arabia region.[/p]
  • [p]Color correction of terrain textures (entire territory).[/p]
  • [p]New normal map (entire territory).[/p]
  • [p]Added military bases throughout the terrain, added icons to them in ME.[/p]
  • [p]Various bug fixes.[/p]
[p]
[/p][h3]Campaigns[/h3][p]DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations[/p]
  • [p]M10. Fixed CH-47 not landing issue. Fixed Ground troop now continuing route post contact.[/p]
  • [p]All missions resaved in latest release build 2.9.16.10973[/p]
[p]
[/p][p]DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking[/p]
  • [p]Mission 01 "The Ferry Flight". Fixed parking position of AI Mi8 overlapping with player aircraft.[/p]
[p]
[/p][p]DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims[/p]
  • [p]Mission 5 - Fixed trigger that incorrectly detects a hit on the mosque.[/p]
[p]
[/p][p]DCS: A-10C Operation Operation Persian Freedom Campaign by Ground Pounder Sims[/p]
  • [p]All missions updated with temporary fix to bypass issues with radio triggers.[/p]
[p]
[/p][p]DCS: F-4E Northern Defenders 'Phantoms Rising' by Flying Cyking[/p]
  • [p]Mission 02 "First Sortie". Corrected naming of departure map kneeboard.[/p]
  • [p]Mission 04 "Fleet Defender". Temporary fix for Crash to Desktop while engaging the bombers, still under investigation what has caused this.[/p]
[p]
[/p][p]DCS: F-16C Arctic Thunder Campaign by Reflected Simulations[/p]
  • [p]Parking spots revised[/p]
[p]
[/p][p]DCS: F/A-18C Rise of the Persian Lion 2 by Badger633[/p]
  • [p]Mission 3: Combat help from your Wing adjusted.[/p]
[p]
[/p][p]F/A-18C Serpent’s Head 2 by Badger633[/p]
  • [p]Mission 10 all variants: Mig attack adjusted.[/p]