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DCS World Steam Edition News

DCS 2.9.19.13478 Update

[h3]DCS Core[/h3]
  • [p]Mission state save. Added functionality to save all destroyed units (air or ground or infantry) in their positions as destroyed statics when mission state save is used. By default these statics are hidden in the editor, you can find them in the unit list. (We plan to bring waypoints state and groups options save in next update)[/p]
  • [p]Cargo. Internal cargo support added for UH-1H, Mi-8 and Mi-24P[/p]
  • [p]AI Aircraft. F4U-1D. Incorrect behavior if fuel runs out in some cases - fixed.[/p]
  • [p]AI Aircraft. F4U-1D AI flight does not group attack with rockets - fixed.[/p]
  • [p]AI Aircraft. Heavy planes tend to over-AoA when landing - fixed.[/p]
  • [p]AI Aircraft. In some cases, when launching a semi-active missile, the aircraft would offset F-Pole maneuver beyond its radar’s gimbal limits and lose tracking - fixed.[/p]
  • [p]AI Aircraft. Jalalabad AB. Traffic jam on the runway during landing of a helicopter group - fixed.[/p]
  • [p]AI Aircraft. Refueling task doesn't react to stop flag - fixed.[/p]
  • [p]AI Aircraft. Refuelling probe is not retracted if the refuelling ends according to stop condition - fixed.[/p]
  • [p]AI Ground. SA-11, SA-2, and SA-3 launcher targeting algorithms improved.[/p]
  • [p]AI Ground. Fixed AI logic to address possible collision of ground units witр aircraft parked or moving on the ground in some cases[/p]
  • [p]AI Ground. Fixed cases when some of the dead units are not getting colder in the FLIR image. Adjusted the brightness of ground units in FLIR.[/p]
  • [p]AI Ground. Sam sites are failing to rearm when supplied by a vehicle or airbase warehouse in some cases - fixed.[/p]
  • [p]ME and Encyclopedia. Added a Search bar to unit lists with the ability to search by typing in any text.[/p]
  • [p]QAG. Fixed operation years data for units WW2 and SA-2, and SA-3 sites.[/p]
  • [p]QAG. Removed incorrect “Restrict Air-to-Ground Attack” option for helicopters in “Dogfight” mode..[/p]
  • [p]QAG. Removed incorrect “Restrict Air-to-AIr Attack” option for helicopters SEAD SR mode.[/p]
  • [p]QAG. In some cases ENEMY LOCATION is placed on an unsuitable surface - fixed.[/p]
  • [p]QAG. Generator selects the helipad for the aircraft when the player chooses to start from the airfield on some terrains - fixed.[/p]
  • [p]Weapons. AGM-84 family. Added a speed limit of 0.9M. [/p]
  • [p]Weapons. AGM-84H. Updated drag params. Flight model tuned and dynamic launch zone corrected.[/p]
  • [p]Weapons. Fixed erroneous missile mass of AIM-7 family. Minor effect on missile flight performance due to mass adjustments. (Aim-7 inconsistencies with mass - Weapon Bugs - ED Forums)[/p]
  • [p]Weapons. Fixed incorrect high-drag bomb parameters that could cause an AI aircraft to crash while performing an attack run.[/p]
  • [p]Weapons. Implemented additional skins for bombs: Mk-81, Mk-82 BSU-33, Mk-82 BSU-86, Mk-82AIR, Mk-83AIR, Mk-84AIR, Mk-84, GBU-54, GBU-38, GBU-32, GBU-31, GBU-24, and GBU-10.[/p]
  • [p]Weapons. Missiles proximity fuze can be triggered with electric power supply expired - fixed.[/p]
  • [p]Weapons. SNEB HEAT rockets effectiveness was low against armored targets. The SNEB-68 cumulative factor values have been fixed.[/p]
  • [p]Weapons. Low Tunguska missile accuracy - fixed.[/p]
  • [p]Added: Currenthill Asset Pack[/p]
    • [p]FV101 Scorpion Light Tank[/p]
    • [p]FV107 Scimitar CRV[/p]
    • [p]T-90A Main Battle Tank (MBT)[/p]
    • [p]T-90M MBT[/p]
    • [p]T-84 Oplot-M MBT[/p]
    • [p]T-64 Bv 2017 MBT[/p]
    • [p]M1130 Stryker Infantry Combat Vehicle[/p]
    • [p]M-ATV MRAP[/p]
    • [p]BMPT Terminator MBT support vehicle[/p]
    • [p]9K720 Iskander SRBM (with 9M723K1 Cluster/Unitary missiles)[/p]
    • [p]M142 GMLRS (with M30A1/M31 missiles)[/p]
    • [p]M142 ATACMS SRBM (with M39A1/M48 missiles)[/p]
    • [p]Pantsir S1 SPAAGM (with 57E6 missile)[/p]
    • [p]Tor M2 SHORAD (with 9M338 missile)[/p]
    • [p]TOS-1A MRL (with MO.1.01.04M missile)[/p]
    • [p]M1083 MTV Truck[/p]
    • [p]IRIS-T SLM LN SAM (with IRIS-T SLM missile)[/p]
    • [p]IRIS-T SLM STR SAM[/p]
    • [p]IRIS-T SLM CP SAM[/p]
    • [p]Tu-95MS Bomber (with Kh-101 and Kh-555 cruise missiles)[/p]
    • [p]Mi-28N Attack Helicopter (with Ataka and Igla missiles)[/p]
    • [p]Project 22160 Patrol Ship with SA-15 (Tor-M2)[/p]
    • [p]Project 22160 Patrol Ship [/p]
    • [p]Known issues  - TU-95, Mi-28 and T-90A replace old assets, some issues with livery and loadout selection WIP. IRIS-T SLM -erroneous launch warning (WIP)[/p]
[p]
[/p][h3]DCS: F-16C Viper by Eaglе Dynamics[/h3]
  • [p]Fixed: AN/AAQ-33 ATP A-A MT slew to selected target with no inertial extrapolation.[/p]
  • [p]Fixed: AN/AAQ-33 ATP doesn't handoff to AGM-65 Maverick missiles when in MT mode.[/p]
  • [p]Fixed: AN/AAQ-33 ATP in MT mode determines air target range too precisely.[/p]
  • [p]Fixed: AN/AAQ-33 ATP higher than allowed zoom.[/p]
  • [p]Fixed: SPI and weapon symbology decoupled from AN/AAQ-33 ATP when POINT track entered.[/p]
  • [p]Fixed: AGM-65 seeker oscillates and de-slaves from SPI with AN/AAQ-33 ATP.[/p]
  • [p]Fixed: GPS/INS guided weapons were missing the Azimuth Steering Line.[/p]
  • [p]Fixed: LGB doesn't seem to track moving targets correctly.[/p]
  • [p]Fixed: GBU-24 inherits and duplicates CCIP symbology.[/p]
  • [p]Fixed: GBU-24 will not auto-lase.[/p]
  • [p]Fixed: After  the first AGM-65 fired, The Maverick seeker/symbology gets stuck.[/p]
[p]

[/p][h3]DCS: F/A-18C by Eagle Dynamics[/h3]
  • [p]Added the ability to designate an AWACS surveillance (SURV) Multi-Sensor Integration (MSI) track file as the Launch and Steering (L&S) or Designated Target 2 (DT2). This is a work in progress with expected changes/improvements later. When finalized, an instructional video will be provided. Known issues:[/p]
    • [p]AIM-120 desync issues (not strictly an MSI issue, but rather more visible because of it)[/p]
    • [p]Half-sized HAFU for MSI track in TWS radar mode.[/p]
    • [p]Missing L&S, MSI-only tracks on SA page.[/p]
    • [p]Incorrect AIM-120 RWR warnings from MSI-only launches.[/p]
    • [p]Incorrect HMD indication of MSI-only targets as friendly.[/p]
    • [p]All MSI targets should be in the priority ranking matrix.[/p]
    • [p]Low priority tracks presentation missing.[/p]
    • [p]HAFU's missing proper MEM flashing logic based on contributing source.[/p]
    • [p]L&S Trackfile losing radar contribution causes the trackfile to be deleted and requires re-designating.[/p]
  • [p]Fixed: Terrain Avoidance (TA) radar mode could produce strange parabolic shapes of sea surface.[/p]
  • [p]Fixed: DTC countermeasure interval did not match aircraft's.[/p]
[p]
[/p][h3]DCS: AH-64D by Eagle Dynamic[/h3]
  • [p]Added Total Controls keyboard unit profiles.[/p]
  • [p]Fixed: Crash when using rockets with open panel George AI in some cases.[/p]
  • [p]Fixed: Crash when trying to change weapons in George AI panel in some cases.[/p]
  • [p]Fixed: George AI CPG WPTHZ list not accessible if TGT/THRT points are present but no CTRLM points.[/p]
  • [p]Fixed: George AI switching to LOAL/LOBL audio switched.[/p]
  • [p]Fixed: George CPG FWD AREA and PHS AREA searches revert to OWN PFZ search.[/p]
  • [p]Fixed: George sometimes reports "Target lost" instead of "Target destroyed".[/p]
  • [p]Fixed: George reports out of range when well within range.[/p]
[p]

[/p][h3]DCS: CH-47F by Eagle Dynamic[/h3]
  • [p]Added. Ground detent position for the Thrust Cont Lever.[/p]
  • [p]Fixed. MFD airspeed readout on map only displayed ground speed.[/p]
  • [p]Fixed. "Insert Before" command unable to cancel.[/p]
  • [p]Fixed. Incorrect total size for the Embarking task.[/p]
[p]
[/p][h3]DCS: Mi-24P Hind by Eagle Dynamic[/h3]
  • [p]Added new controls binds for:[/p]
    • [p]Wipers[/p]
    • [p]Pedal damper[/p]
    • [p]Fuel cut-off[/p]
    • [p]Multicrew control assumed[/p]
    • [p]Hydraulic system switches[/p]
[p]
[/p][h3]DCS: JF-17 by Deka Ironwork Simulations[/h3]
  • [p]Fixed. TDC axis behavior in AA TWS EXP mode[/p]
  • [p]Fixed. HPT information on radar page[/p]
  • [p]Fixed. HUD in AA gun mode should not show non-AA contact SPI indicator[/p]
  • [p]Updated. RWR database[/p]
[p]
[/p][h3]DCS: OH-58D Kiowa Warrior by Polychop Simulations[/h3]
  • [p]Fixed: All digital data on dash detaching from dash on NAV SETUP page.[/p]
  • [p]Fixed: Perf Page CALC button requiring two button presses.[/p]
  • [p]Fixed: Hog menu CLASSIFICATION, PRECEDENCE, ACKNOWLEDGE lead to an endless loop.[/p]
  • [p]Fixed: No WPT carat displayed on VSD heading tape in DIR WPT mode when no route is loaded.[/p]
  • [p]Fixed: CTD when attempting to slot into the CPG seat of a dynamic slot in multiplayer.[/p]
[p]
[/p][h3]DCS: MiG-21bis by Magnitude 3[/h3]
  • [p]Reorganized kneeboard pages order.[/p]
  • [p]Added kneeboard RSBN and ARK data for Germany Cold War map.[/p]
[p]
[/p][h3]DCS: F4U-1D Corsair by Magnitude 3[/h3]
  • [p]Flight Model & Systems:[/p]
    • [p]Added Master On/Off Switch for WEP.[/p]
    • [p]Repurposed unused fuel pressure gauge into a water pressure gauge[/p]
  • [p]Art:[/p]
    • [p]Corsair External Model:[/p]
      • [p]Fixed back-face culling on HF Antenna mast.[/p]
      • [p]Fixed numerous smoothing errors.[/p]
      • [p]Fixed damage visibility for large flap gaps.[/p]
      • [p]Fixed right wing folding mech aileron rod poking through the wing.[/p]
      • [p]Fixed missing right wing fold mech on LoD 02.[/p]
      • [p]Fixed HVAR pylon UVs on LoDs 01, 02 & 03.[/p]
      • [p]Fixed missing small flap gaps on LoDs 01, 02 & 03.[/p]
    • [p]Corsair Cockpit Model:[/p]
      • [p]Fixed numerous ambient occlusion errors.[/p]
      • [p]Fixed pilot and inner canopy not showing in mirrors’ reflection.[/p]
      • [p]Adjusted instrument glass alpha texture.[/p]
      • [p]Adjusted click point for the HVAR distribution box’s on/off switch.[/p]
      • [p]Added missing control cables.[/p]
      • [p]Added Master On/Off Switch for WEP.[/p]
      • [p]Repurposed unused fuel pressure gauge into a water pressure gauge[/p]
      • [p]Updated 4K & 2K textures[/p]
    • [p]Essex Class Carrier:[/p]
      • [p]Added collision shell at Paddle’s platform.[/p]
  • [p]Miscellaneous:[/p]
    • [p]Added more engine sounds.[/p]
    • [p]Adjusted the engine and propeller sounds. (WIP)[/p]
[p]
[/p][h3]Flaming Cliffs by Eagle Dynamics[/h3]
  • [p]Su-33. Added Iraq instant action missions[/p]
  • [p]Su-33 HS campaign, mission 20. Added conditions to Mission Goals.[/p]
[p]


[/p][h3]DCS: Afghanistan Map by Eagle Dynamics[/h3]
  • [p]Improved vegetation throughout the map. A new principle of vegetation distribution has been used to improve vegetation density. However, tree models are still under development. Dimensional models are used instead.[/p]
  • [p]Adjusted the combat area boundaries for the Mission Generator; this now covers the entire detailed map and the sea.[/p]
  • [p]Changed the lower and upper temperature limits by 10 degrees Celsius for all seasons.[/p]
  • [p]Improved textures of the ground surface of the entire map, color correction, and added many large and small details.[/p]
  • [p]The unnatural blue color near the banks of rivers and lakes has been removed in many places.[/p]
  • [p]Improved Normal Map textures for the entire terrain.[/p]
  • [p]Fixed artifacts and visual defects on the Normal Map textures of the ground surface.[/p]
  • [p]Improved texture of distribution of ground surface types: rocks, grass, sand, etc.[/p]
  • [p]Improved textures for ground surface types: rocks, grass, sand, etc.[/p]
  • [p]Fixed many places where roads displayed on the map (ME/F10) and were missing.[/p]
  • [p]The road network has been improved throughout the entire territory.[/p]
  • [p]Fixed many places where there were unnatural differences in the elevation of lakes, rivers and roads.[/p]
  • [p]Fixed many places where city blocks, villages, and fields were displayed incorrectly.[/p]
  • [p]Fixed visual and technical errors in 3D models: switching LODs, collision, and excess geometry.[/p]
  • [p]Improved river crossing textures.[/p]
  • [p]Improved textures of airfield markings.[/p]
  • [p]Fixed missing life parameters for some objects.[/p]
  • [p]Improved the ME/F10 map. Added borders and names of Afghanistan provinces.[/p]
  • [p]The map now displays the location of FOB, FB, and COP with a green triangle. The names appear near maximum zoom.[/p]
  • [p]Added TAD maps.[/p]
  • [p]Removed duplicates of some TAD map textures for better optimization.[/p]
  • [p]D I Khan radio beacon changed from VORTAC to NDB type.[/p]
[p]
[/p][h3]DCS: Southwest Afghanistan Map by Eagle Dynamics[/h3]
  • [p]Added unique object Mausoleum of Ahmad Shah Durrani to the city of Kandahar.[/p]
  • [p]Improved surface color textures for airfields: Bost, Camp Bastion, Camp Bastion Heliport, Chaghcharan, Dwyer, Farah, Herat, Kandahar, Kandahar Heliport, Maymana Zahiraddin Faryabi, Nimroz, Qala i Naw, Shindand, Shindand Heliport, and Tarinkot.[/p]
  • [p]Kandahar Airfield - scenes have been improved: The scene is filled with a large number of objects, fences have been removed from the roads, and the road network in the vicinity of the airfield has been improved.[/p]
  • [p]Kandahar Airfield - improved taxiing of bots along taxiways; they now use a more optimal route.[/p]
  • [p]Kandahar Airfield - improved taxiway network from parking areas N05-N16 to the runway.[/p]
  • [p]Kandahar Airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett.[/p]
  • [p]Kandahar Airfield - fixed typo in the name of the Oscar ramp, previously it was Oskar.[/p]
  • [p]Maymana Zahiraddin airfield - improved taxiing of bots along taxiways; they now use a more optimal route.[/p]
  • [p]Chaghcharan Airfield - improved scenes in the vicinity of the airfield, road network, cities, villages, and fields.[/p]
  • [p]Dwyer Airfield - Improved road network around the airfield and connected it to the main Afghan road network.[/p]
  • [p]Dwyer Airfield - the model of the lights at the ends of the runway has been replaced with a model of lights built into the surface of the runway.[/p]
  • [p]Dwyer Airfield added lights to runway 05/23.[/p]
  • [p]Camp Bastion airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett.[/p]
  • [p]Bastion Heliport airfield - taxi routes along taxiways have been optimized; bots now use shorter routes from parking areas to the runway.[/p]
  • [p]Tarinkot airfield - parking lots 21, 22, 23, and 24 removed.[/p]
  • [p]Qala i Naw Airfield - scenes have been improved and issues with excessive scaling of some objects have been fixed.[/p]
  • [p]Qala i Naw Airfield - fixed some issues with the surface mesh, and mountain slopes and roads are now more realistic.[/p]
  • [p]Herat Airfield - removed objects obstructing PAPI view.[/p]
[p]
[/p][h3]DCS: East Afghanistan Map by Eagle Dynamics[/h3]
  • [p]Added unique objects to the city of Kabul, such as: National Assembly, Square Fortress Kabul, Babur Garden, and the Kabul National Stadium.[/p]
  • [p]The area between the settlements of Gardez and Khost has been significantly improved. Improvements have affected all aspects: road network, rivers, lakes; settlements; fields; unique scenes; vegetation, and ground surface textures.[/p]
  • [p]Added Forward Operating Bases (FOB): FOB Clark, FOB Gardez, FOB Thunder, FOB Tellier, FOB Camp Dubs, and FOB Camp Julien.[/p]
  • [p]Added Patrol Bases (PB): PB Khost, PB QRF Base.[/p]
  • [p]Added Combat Outpost (COP) Deysie.[/p]
  • [p]Improved surface color textures for airfields: Bagram, Bamyan, FOB Salerno, Gardez, Ghazni Heliport, Jalalabad, Kabul, Khost, Sharana, and Urgoon Heliport.[/p]
  • [p]Improved resolution of ground textures in the vicinity of Kabul.[/p]
  • [p]Bagram Airfield - Delta ramp parking areas D04-D07 can now accommodate C-130s, and parking area D09 has been added.[/p]
  • [p]Bagram Airfield - added lights to runway 03L.[/p]
  • [p]Bagram Airfield - improved ground textures, added details, and fixed artifacts.[/p]
  • [p]Bagram Airfield - scenes have been improved that includes some objects in roads.[/p]
  • [p]Bagram Airfield - changes have been made to the unique scene on the Romeo ramp.[/p]
  • [p]Bagram Airfield - changes have been made to the unique scene on the Mike ramp.[/p]
  • [p]Bagram Airfield - airfield markings have been improved.[/p]
  • [p]Bagram Airfield - PAPI added to runway 03L.[/p]
  • [p]Bagram Airfield - Runway 03R approach lights corrected for course.[/p]
  • [p]Bagram Airfield - fixed the collision of the aircraft with the hangar building when leaving parking lot N11.[/p]
  • [p]Bagram Airfield - The Romeo ramp can now accommodate CH-47s.[/p]
  • [p]Khost Heliport airfield has been renamed FOB Salerno and assigned the ICAO code "OASL".[/p]
  • [p]FOB Salerno Airfield - runway surface improved.[/p]
  • [p]FOB Salerno Airfield - Unique scene improved. The scene is now more populated with objects.[/p]
  • [p]Kabul Airfield - improved road network and scenes in the northern part of the airfield area.[/p]
  • [p]Kabul Airfield - improved airfield markings.[/p]
  • [p]Kabul Airfield - duplicate names of parking lots at Kabul Airfield 6S-01, 6S-02 have been corrected, duplicate names have been replaced with 6U-01 and 6U-02.[/p]
  • [p]Jalalabad Airfield - fixed helicopters getting stuck on the taxiway after landing.[/p]
  • [p]Jalalabad Airfield - fixed a collision when landing aircraft during a paired landing.[/p]
  • [p]Jalalabad Airfield - added landing lights on runway 13/31.[/p]
  • [p]Jalalabad Airfield - the number 11 was added to the parking spaces in markings, which were previously omitted.[/p]
  • [p]Urgoon Airfield - fixed collision of aircraft on the runway with scene objects.[/p]
[p]
[/p][h3]Campaigns[/h3][p]DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims[/p]
  • [p]All missions - Updated to include the ATP[/p]
[p]
[/p][p]DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims[/p]
  • [p]All missions - Updated to include the ATP[/p]
[p]
[/p][p]A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions[/p]
  • [p]Updated all missions. Corrected radio transmission issues and removed annoying route altitude warning triggers.[/p]
[p]
[/p][p]DCS: F/A-18C Inherent Resolve Campaign by Looking Glass[/p]
  • [p]Mission 2 - Task Force Zeus. Adjusted trigger - Task Force Zeus getting damaged after mission success will not force mission fail.[/p]
  • [p]Mission 4 - The Damned. Fixed error on Mission brief PDF and in game Kneeboard (waypoint 4 - codeword nexus).[/p]
[p]
[/p][p]DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon [/p]
  • [p]M01: fixed rare issue with Cajun not disconnecting from the tanker[/p]
  • [p]M06: fixed issue with Cajun dropping into the sea after takeoff and mission not progressing correctly.[/p]
[p]
[/p][p]DCS: F-18C The Rampagers by Baltic Dragon and Whipbird Productions[/p]
  • [p]All missions updated to accommodate security update to API function call [/p]
  • [p]Mission 9 updated to accommodate updated weapons effects [/p]
  • [p]Mission 10 scoring updated [/p]
  • [p]Mission 12 updated to accommodate updated weapons effects [/p]
  • [p]Mission 15 briefing and kneeboard updated[/p]
[p]
[/p][p]DCS: F/A-18C The Arctic Thunder by Baltic Dragon [/p]
  • [p]Mission 1: reverted player's aircraft to cold start[/p]
[p]
[/p][p]DCS: F-16C: The Gamblers Campaign by Baltic Dragon [/p]
  • [p]Mission 3: removed option for player to engage the convoy alone, as it sometimes led to confusion added note clarifying attack sequence for first target [/p]
  • [p]Mission 4: corrected wingman's name from Pyro to Flash; added missing TACAN for Flash [/p]
  • [p]Mission 5: fixed issues with some static soldiers pretending to be David Copperfield and hovering above ground [/p]
  • [p]Mission 6: fixed problem caused by new bomb splash damage, where attack on AAA would also destroy a technical, which is a later target; removed double "rifle" call during second maverick shot[/p]
  • [p] Mission 9: fixed missing comms during RTB and / or before AAR; prevented Syrian SA-11 from shooting at player enroute; fixed scoring in the mission - it will now be possible to get 100 points again[/p]
[p]
[/p][p]DCS: F/A-18C Operation Green Line by Badger633[/p]
  • [p]Mission9: New radio conflicts at start fixed, AI adjusted[/p]
  • [p]Mission 11: Additional AI safety trigger added[/p]
[p]
[/p][p]DCS: F/A-18C Rise of the Persian Lion by Badger633[/p]
  • [p]Mission 2 both variants: Improved landing trigger[/p]
[p]
[/p][p]DCS: F/A-18C: Raven One by Baltic Dragon[/p]
  • [p]Mission 6: fixed problems with a script pop-up on the way to WP 2; fixed a bug where Clam would detach and climb endlessly until he runs out of fuel[/p]
  • [p]Mission 7: fixed rare issue with Psycho not dropping the smoke mark on deck[/p]
  • [p]Mission 11: fixed issue with Shadow 41 blocking deck during recovery[/p]
  • [p]Mission 13: fixed problems with a script pop-up after takeoff[/p]
[p]
[/p][p]DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking[/p]
  • [p]All Missions: Adjusted Naqoura static unit placement. Changed Naqoura beacon to 280 kHz. Updated kneeboard with new naqoura beacon.[/p]
  • [p]Mission 09 - "Sheeba Farms". Adjusted trigger settings to mark target as destroyed. Resaved FOB Settings -> all weapons available.[/p]
[p]
[/p][p]DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking[/p]
  • [p]Mission 07 - "CAS Banak". Removed debug messages for Target 2 & 3. Added missing BRA for a Darkstar subtitle.[/p]
  • [p]Mission 10 - "Finland CAS". Adjusted AAA & manpad threats in AO.[/p]
[p]
[/p][p]DCS: UH-1H The Huey Last Show Campaign by SorelRo[/p]
  • [p]Mission 3. FAC AI behaviour tweaked. Triggers revised.[/p]
[p]
[/p][p]DCS: P-51D Debden Eagles Campaign by Reflected Simulations[/p]
  • [p]Mission 3: Further scripting error fixes[/p]
[p]
[/p]

Pacific Operations Assets Pack | Mission Save Progress | New Free Trials

Pacific Theatre of Operations 1944
[h2]Assets Pack Update[/h2][p][/p][p]Since the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea.[/p][p][/p][p]New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. 
[/p][p]Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount:[/p][p]PTO AI Assets:[/p][p]United States Aircraft[/p]
  • [p]F6F “Hellcat”[/p]
  • [p]SB2C “Helldiver”[/p]
  • [p]TBF “Avenger”[/p]
  • [p]SBD-5 “Dauntless” [/p]
  • [p]PBY “Catalina”[/p]
  • [p]P-38L “Lightning”
    [/p]
[p]United States Ships[/p]
  • [p]Enterprise aircraft carrier [/p]
  • [p]Casablanca-class light aircraft carrier [/p]
  • [p]Independence-class light aircraft carrier [/p]
  • [p]New Orleans-class heavy cruiser[/p]
  • [p]Baltimore-class heavy cruiser [/p]
  • [p]Cleveland-class light cruiser[/p]
  • [p]Fletcher-class destroyer [/p]
  • [p]Liberty-class transport [/p]
  • [p]Cimmaron-class oiler[/p]
[p][/p][p]United States Ground Forces[/p]
  • [p]M4A2 Sherman[/p]
  • [p]M3A1 “Stuart” light tank [/p]
  • [p]LVT-4 tracked landing vehicle [/p]
  • [p]LVT(A)-4 tracked landing vehicle [/p]
  • [p]DUKW-353 amphibious truck [/p]
  • [p]US Marine Corp infantryman[/p]
  • [p]US Navy Carrier personnel [/p]
  • [p]US Navy seaman
    [/p]
[p]Imperial Japanese Aircraft[/p]
  • [p]A6M5 “Zero”[/p]
  • [p]D4Y “Judy” [/p]
  • [p]D3A “Val” [/p]
  • [p]B6N “Jill” [/p]
[p][/p][p]Imperial Japan Ships[/p]
  • [p]Shokaku aircraft carrier [/p]
  • [p]Chitose light aircraft carrier [/p]
  • [p]Kongo battleship [/p]
  • [p]Mogami heavy cruiser [/p]
  • [p]Agano-class light cruiser [/p]
  • [p]Yugumo-class destroyer [/p]
  • [p]Kagero-class destroyer [/p]
  • [p]Kashino-class transport [/p]
[p][/p][p]Imperial Japanese Ground Forces[/p]
  • [p]Type 94 Tankette [/p]
  • [p]Type 95 Ha-Go tank [/p]
  • [p]Kurogane Type 95 car [/p]
  • [p]Type 97 Te-Ke tank [/p]
  • [p]Type 97 Chi-Ha tank [/p]
  • [p]Type 97 ShinHoTo tank [/p]
  • [p]Type 2 Ka-M amphibious tank [/p]
  • [p]Type 1 47mm anti-tank gun [/p]
  • [p]Type 98 20mm anti-aircraft gun [/p]
  • [p]Type 91 10cm towed artillery [/p]
  • [p]Type 92 70mm towed artillery [/p]
  • [p]Type 10 120mm anti-aircraft gun [/p]
  • [p]Imperial Japanese Army Infantryman [/p]
  • [p]Japan Navy seaman [/p]
[p][/p][p][/p]
Mission State Save 
[h2]Development Progress[/h2][h2][/h2][p]Following the initial release of the Mission Save state feature, we have gathered your feedback for further improvements. Based on this, we delivered an API feature request to our talented scripting community which was well received. 
[/p][p]Moving forward, a common request has been saving destroyed unit states on the battlefield. We have now tackled this issue, and destroyed static objects will be created in place of each destroyed ground vehicle, aircraft, infantry unit, or static building (not terrain/map buildings) in the Mission Save state. In this sense, the battlefield wreckage remains where the destruction took place. With the Mission Editor, these objects will be automatically given a "hidden" parameter to not clutter the map view. However, if you want to remove them from the mission because of your plot choice, you can find them in the Mission Editor units list and delete them. We will be releasing this improvement in an upcoming update once testing is fully complete. 
[/p][p]Based on your feedback, our next task for Mission Save state improvements will be to save a group’s waypoint parameters. This work is ongoing and includes the ability to save specific ground vehicles parameters such as ROE and more.[/p][p][/p]
New Free Trial Modules
[h2]Explore new aircraft and terrains for free
[/h2][p]To help you explore new content, we are expanding our Free Trials Program. You can now try the additional following modules free of charge for 14 days every six months.[/p][p][/p][p]New modules on Trial:[/p]
  • [p]South Atlantic Map[/p]
  • [p]Kola Map[/p]
  • [p]Sinai Map[/p]
  • [p]CH‑47F[/p]
  • [p]F‑5E Remaster[/p]
  • [p]NS 430[/p]
  • [p]F‑5E Flaming Cliffs[/p]
  • [p]MiG‑15bis Flaming Cliffs[/p]
  • [p]F‑86F Flaming Cliffs[/p]
  • [p]Flaming Cliffs 2024[/p]
[p][/p][p]Simply navigate to the Try ‘n’ Buy page in the Launcher and look out for a TRY button! You can also activate free 14 day licenses from the Free Trials on the DCS website. Once you've made your selection, proceed to install the chosen module through our module manager. For more details read the How to install Modules guide. We hope you enjoy this opportunity to explore new modules and terrains completely free.[/p][p][/p][p]Thank you again for your passion and support,[/p][p][/p][p]Yours sincerely, [/p][p][/p][p]Eagle Dynamics[/p]

C-130J Pre-order

DCS: C-130J
[h2]Coming soon[/h2][p][/p][previewyoutube][/previewyoutube][p]Get ready to step into the cockpit of the DCS: C-130J, the latest model of the most versatile military transport aircraft ever built. The C-130J puts you in command of the world’s celebrated tactical transporter, renowned for delivering troops, tanks, supplies, and lifesaving relief to hostile and war torn places. From engine start to wheels-up, every switch and system has been painstakingly recreated to let you haul and airdrop exactly as real C-130J crews do. The “Herc” is perfect for threading mountain valleys at 250 feet, skimming wave tops to deploy infantry, or heaving a 22-ton “MOAB” out the back ramp. The C-130J turns every sortie into a mission of muscle, precision, and pure aviator grit. Rally your crew, climb aboard and fly this iconic heavyweight.[/p][p]Key features at early access:[/p]
  • [p]Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. [/p]
  • [p]MOAB: Yes. Make some noise ![/p]
  • [p]Interactive, Voiced Checklist System: Fully-voiced, interactive checklists guide you through every stage of flight operations that enhance immersion and procedural accuracy. [/p]
  • [p]First-Person Loadmaster Experience: Explore your aircraft in a novel, first-person mode that allows you to walk freely inside the cargo bay and around the exterior whilst interacting with aircraft systems and cargo. A first for DCS.[/p]
  • [p]Fully Interactive Cockpit: The detailed cockpit is fully interactive and features modern digital avionics, HUD, and accurate instrumentation. Each switch and gauge operates exactly as it would in the real aircraft. [/p]
  • [p]Realistic Flight Dynamics: The aircraft is modelled to closely replicate real-world performance. Conduct low-level tactical missions, precision cargo drops, and strategic airlift operations with realistic handling. [/p]
  • [p]Detailed Systems Simulation: Essential C-130J systems including the AE 2100D3 turboprop engines, advanced avionics, cargo management and defensive countermeasures are accurately simulated with realistic damage modelling.  [/p]
  • [p]Multi-Crew Multiplayer: Collaborate with fellow crew in real-time multiplayer sessions. Share cockpit responsibilities, navigation tasks, and systems management seamlessly as a team.  [/p]
  • [p]Dynamic Missions: Fly diverse mission profiles such as tactical deployments, covert special operations, or humanitarian aid flights; all of which highlight the operational versatility of the Super Hercules.[/p]
  • [p]Outstanding Visual Detail: Experience detailed modelling of aircraft interiors and exteriors, realistic textures, dynamic lighting, and immersive cockpit design.[/p]
  • [p]Comprehensive Documentation and Training: Detailed manuals, interactive training missions, and checklists ensure a thorough understanding of the aircraft that is suitable for both newcomers and experienced aviators.[/p]
[p]Today, more than 20 nations rely on the Super Hercules for everything from special-operations infiltration to firefighting. Available for a limited time at only $55.99 on our eShop: Pre-order.[/p][p]Please note that you can also pre-purchase the DCS: C-130J directly from the Airplane Simulation Company website. [/p][h2]Development progress[/h2][p][/p][p]From the Airplane Simulation Company:[/p][p]What’s already done
Over the past year(s), we’ve completed the core flight-model, engine, APU, electrical, hydraulic, fuel systems, and avionic systems. The cargo bay is fully walkable in VR and flatscreen, with rigged physics for CDS bundles, and the GBU-43/B MOAB. Network-synchronised multi-crew is fully implemented for two players.[/p][p]What we’re still doing
As we approach release, key focus points for the team include finalisation of audio effects in the cargo bay, damage modelling, Levels Of Detail (LODs), integration of a 3rd multi crew slot, and the completion of a vehicle airdrop system in partnership with Eagle Dynamics. We’re also tuning parachute deployment mechanics, including introducing extraction chutes for heavy equipment airdrops, and physically simulated static lines.  [/p][p]Post Early Access Launch
Once the C-130J-30 is released, our focus will turn to the MC-130J. This variant, operated by AFSOC, brings aerial refuelling capabilities, including player-to-player AAR in multiplayer. The MC variant also includes the AN/AAS-52(V) EO-IR pod, and a third crew station for the CSO, or combat systems officer.[/p][p]We thank our community SMEs, test teams, Eagle Dynamics for their support, and every pilot eager to get those four fans of freedom turning. The Herc is rounding the corner, see you on the ramp soon![/p][h2]Pre-order now[/h2][p][/p][p]The DCS: C-130J will be available on Steam at a later date.[/p][h3]eShop Pre-order Program[/h3][p]Available for a limited time at only $55.99[/p][p]Pre-order[/p][p]Thank you again for your passion and support. We cannot wait to see what you will create with the DCS: C-130J. Stay tuned for development updates, tutorial videos, and your first chance to fly the Herc in DCS.[/p][p]Thank you again for your passion and support,[/p][p]Eagle Dynamics[/p]

DCS Update 2.9.18.12899

[h3]DCS Core[/h3]
  • [p]Fixed: CTD when landing on a carrier with no radio communication.[/p]
  • [p]Scripting API. dostring_in default behaviour has been returned to the state before last patch, after initial feedback and issues with single player campaigns. We are evaluating feedback for future change.[/p]
[p][/p][h3]DCS: F-16C Viper by Eaglе Dynamics[/h3]
  • [p]Fixed: F16C Crash F16C.dll.[/p]
[p][/p][h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • [p]Fixed: Crash when using George CPG.[/p]

MidWeek Deals | DCS Update Summary | Digital Blue Angels

MidWeek Deals
[h2]Even more savings![/h2][p][/p][p]For just a few more days, take advantage of our great deals! The DCS MidWeek Sale will end on the 28th of July at 15:00 GMT, so don’t miss, and check out what’s up for grabs![/p][p][/p]
DCS Update
[h2]Summary[/h2][p][/p][p]DCS Core[/p][p]Some AI flight models such as the B-1B saw improved taxi and takeoff rotation characteristics, and both the B-1B and B-52H received more realistic long-range strike mission payloads. Mission builders may notice new and improved tool-tips and stability fixes, while mission creators receive enhanced a_do_script and a_do_file calls that pass arguments and return values. Spotting dots have been improved, voice-chat crashes have been stamped out, and we corrected warhead modelling for Mk-80 (and related GBUs) and M117 series of bombs that deliver a greater punch. [/p][p]Eagle Dynamics modules[/p][p]The DCS: F-16C Viper now features our first iteration of the AN/AAQ-33 Advanced Targeting Pod (ATP), and will exit early access following the end of the sale. Based on its roadmap, all planned early access features have now been delivered, but it will continue to be supported with additional features; the towed decoy, improved data modem, radar warning receiver handoff mode, and continued data transfer cartridge work. This is in parallel with continued bug fixing and tuning. We also recognize that there are some additional features that some customers desire, but those fall outside the stated scope of the product or would be inaccurate. [/p][p]The DCS: F/A-18C boasts the new Terrain Avoidance (TA) radar mode. For our helicopter buffs, the DCS: AH-64D now offers  more advanced George AI Co-Pilot Gunner Commands! The DCS: Black Shark 3 includes new Instant Action missions for the Iraq map. [/p][p]Third Party modules[/p][p]The recently launched DCS: F4U-1D Corsair by Magnitude has received an impressive follow up with new art and Mission Editor functionality. The DCS: OH-58D Kiowa Warrior by Polychop received attention too and the DCS: JF-17 Thunder by Deka Ironworks got some needed fixes as well. Additionally, the DCS: Cold War Germany map by Ugra got its long awaited improved destruction models and Phase 1 enhancements![/p][p]This update is now live so if you haven’t downloaded please do so and let us know how the changes feel in your cockpit. For a list of all changes, read the full changelog. [/p][p][/p]
Digital Blue Angels
[h2]Community Spotlight
[/h2][p]Formed by flight-sim enthusiasts scattered across the United States, the Digital Blue Angels pour hundreds of practice hours into reproducing every break, roll, and formation change you’d see at a real-world airshow. Their goal is simple: Inspire our community by showcasing naval aviation at its finest. In the process, they honour the professionalism of the US Navy’s demonstration squadron.[/p][p]Flying the F/A-18C in DCS gives them the fidelity they need to nail the Blue Angels team’s graceful “Diamond 360” and the heart-stopping “Opposing Knife-Edge Pass” trademark maneuvers. If you’re a budding naval aviator, a Blue Angels super-fan, or just hunting for your next dose of inspiration, then you’ve been invited to join the Digital Blue Angels Discord! [/p][p]Thank you again for your passion and support, [/p][p]Yours sincerely, [/p][p]Eagle Dynamics[/p]