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DCS World Steam Edition News

DCS 2.8.8.43704 Open Beta

[h2]DCS World[/h2]
  • Crash DCS_server.dll - fixed
  • Crash on trains in some cases - fixed


[h3]DCS: Mosquito FB VI by Eagle Dynamics[/h3]
  • Mossie Normandy Railhub mission updated for Normandy 2.0

Mi-8MTV2 MultiCrew | Mi-24P Pilot Model | The Border Prequel Campaign

[h2]MultiCrew[/h2]
[h3]Development Progress[/h3]



The eagerly awaited MultiCrew functionality and the corresponding changes for Voice Chat and Cargo Ops support are now implemented with the most recent open beta update. Enjoy!

Four crew positions are available including the cockpit crew and the side gunner. We have added new functionality to MultiCrew join requests permitting the crew commander to see the various role requests.

https://store.steampowered.com/app/1593360/DCS_Mi24P_HIND/

The DCS: Mi-8MTV2 has specific AI crew functionality for the mechanic-technician (center cockpit seat) such as the on-demand monitoring of the yaw autopilot channel. If a human player takes this role then the AI functionality ceases to work automatically and switches over to the specific player to manage. While working with cargo, the mechanic-technician is moved to the rear cabin for cargo ops observation and management.


[h2]Mi-24P Hind[/h2]
[h3]Development Progress[/h3]



We are nearing the completion of the Hind’s first person ‘in cockpit 3D pilot model’. As a matter of interest, the work on these models is a relatively sophisticated process. Here are the key steps:

Stage 1 Pilot Figure Modeling:
The basic articulated human body is selected and the desired clothing style and fabric is laid over it. The analysis of original flight suits, parachutes and crew equipment along with photographs, videos is collated. Additional talks with pilots and SMEs are made to iron out any fine nuances. Facial modeling to a suitable character is developed with skin and detail texturing to follow.



Stage 2 Placing pilot model in the cockpit and animation:
In-cockpit animations are selected with a view to delivering natural man-machine interface as well as realistic body, head and eye movement.



More specific animations, such as leaning into the aiming sight and interacting with cockpit control panels are determined and fine tuned for realism. Finally, each crew member is given an animation for simulated incapacitation.

From the VR point of view, our goal is to deliver realism and immersion and make you feel as though it is your own body.

[h2]The Border[/h2]
[h3]Mi-24P Campaign [/h3]



Prepare to embark on an immersive journey, fraught with adrenaline-pumping action and strategic decision-making. Set in a war-torn region, you will face challenging missions that will test your piloting skills and tactical prowess. DCS Mi-24P The Border Campaign offers a rich narrative experience, packed with thrilling combat scenarios. Make sure to download it now. Enjoy!

https://store.steampowered.com/app/2545060/DCS_Mi24P_The_Border_Prequel_Campaign_by_Armen_Murazyan/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS Open Beta 2.8.8.43489

Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Introducing warehouse management functions for DCS: World Scripting Engine
New campaign DCS: Mi-24P The Border - Prequel by Armen Murazyan

DCS World
  • Added warehouse management functions to DCS: World Scripting Engine:
    - airbase:getWarehouse()
    - warehouse:getInventory()
    - Warehouse.getResourceMap()
    More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)
  • WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
  • New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
  • F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
  • ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
  • ME. Cannot Enter Decimals in Frequency Window - fixed
  • ME. The triangular target mark from task remains on map after deleting task in some case - fixed
  • ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
  • MP. System bar popups on top layer over the role selection window in some cases - fixed
  • AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
  • AI aircraft. Helicopter group blocks the airfield in some cases - fixed
  • AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
  • AI aircraft. Helicopters can't land on the ship in some cases - fixed
  • AI aircraft. AI planes do not start from ramp in some cases - fixed
  • AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
  • AI aircraft. B-1B. Collision AI with a bomb after release - fixed
  • AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
  • Weapons. Torpedo. Will not use improper exhaust effect
  • Weapons. Torpedo. Added torpedo splash effect
  • Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
  • Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350)
  • Score system. Player Score SP Missions, Not being registered - fixed
  • Ground units. Fixed smoking infantry after damage.
  • Ground units. Fixed crash when trying to select empty storage in the tank.
  • Ground units. Fixed enemy units will not attack a train.
  • Ground units. Fixed units getting stuck when attacking.
  • Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
  • JTAC. Fixed not mentioning APKWS for 9-line activities
  • Multicrew. Added role to request query for join



[h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide
  • Updated to current state of AH-64D early access
  • Numerous revisions and improvements
  • Added cpg ai target store command
  • Added make ai cpg interface always respect the color scheme for weapons wheel
  • Fixed: ENGINE OIL PSI and NGB OIL PSI digital indication errors
  • Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember
  • Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override)
  • Fixed: Freeze when shooting at the pilot - do not release cockpit if both pilots killed , cockpit will be released only after ejection of whole crew
  • Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed
  • Fixed: APU exhaust should not have flame effect on start-up
  • Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings
  • Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS
  • Fixed: Windshield wiper keybinding now working correctly


[h3]DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics[/h3]
  • Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner.
  • Improved: different Mi-8MTV2 features to support multicrew
  • Fixed: Rear gunner can be mounted without cargo half doors
  • Fixed: Rare crash which happened when Mi-8MTV2 was damaged
  • Fixed: Crash that sometime happen at the time of GUV pod jettison
  • Fixed: Side AI gunner long burst does not work


[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
  • Improved: Petrovich AI control over altitude


[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • Fixed: RWR new contact doesn't pulse on subsequent detections of same emission
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode
  • Fixed: WCMD SMS page indicates no wind when it's set in ME
  • added loading wind information to SMS and CNTL pages for WCMD type of bombs
  • fixed "-" for wind direction
  • fixed wrongly upper status visibility if CNTL page selected


[h3]DCS: F/A-18C by Eagle Dynamics[/h3]
  • Fixed: STT from VS range scale bugs
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Fixed: HACQ is limited to 5nm if entered from GACQ
  • Added AN/ARC-210 default FM in 136...155.9975 MHz


[h3]DCS: F-5E Tiger II by Eagle Dynamics[/h3]
  • Fixed: Left AIM-9 growls with no power on station - fixed growl when station isn't selected or
    External Stores Selector is out of SAFE (AG is selected)


[h3]DCS: A-10C II by Eagle Dynamics[/h3]
  • Added. Wheel chocks on cold start
  • Fixed. Crash with AGM-65E missile


[h3]DCS: F-15E Suite 4+ by RAZBAM Simulations[/h3]
  • Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming
  • Fixed: Crash when selecting ACMI pod as OFF Missile
  • Update: Improvements to basic autopilot feedback control
  • Update: Inverted RC MPD/MPCD screen selection
  • Update: Improvements to alt hold feedback control
  • Update: External Model and LODS
  • Added: CRS (Course) Autopilot Steer mode enabled
  • Added: TCN (TACAN) Autopilot Steer mode enabled
  • Added: Reduction of lights displayed through NVG filters.
  • Added: Livery Mad Duck IV
  • Added: Ability to control LGB codes from WSO seat (3D Model).
  • Added: laser code panel for WSO
  • Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit
  • Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well
  • Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement
  • Fixed: Speedbrake will now retract when hydraulic power is no longer available to it
  • Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned
  • Fixed: TACAN will no longer automatically adjust channel when going to AA mode
  • Fixed: TACAN now initialising into proper initial state
  • Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state
  • Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state
  • Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled
  • Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights
  • Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases
  • Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone
  • Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value
  • Fixed: ILS not working from a cold start
  • Fixed: Corrected random floating point error for standby altimeter setting


[h3]DCS: AV-8B N/A by RAZBAM Simulations[/h3]
  • Updated: UFC LL Input format
  • Updated: Flood Lights position default values
  • Added: Special Options for MPCD Video GAIN/CONTRAST default values


[h3]DCS F-14 Tomcat by Heatblur Simulations[/h3]
  • Added SEAD as a task for the Mission Editor.
  • Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.)
  • Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED.
  • Fixed certain shader params in the F-14B cockpit causing very dark panels.


[h3]DCS: JF-17 by Deka Ironwork Simulations[/h3]
  • Fixed: HUD TDC position reset issue when moving TDC on HUD


[h3]DCS: SA-342 Gazelle by Polychop Simulations[/h3]
  • Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters


[h3]DCS Mirage F1 by Aerges[/h3]
  • Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode.
  • Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected.
  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Increased ILS glidepath sensitivity in the artificial horizon indicator.
  • Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start.
  • Fixed fuselage Belouga bomb drag not being taken into account.


[h3]DCS: C-101 Aviojet by AvioDev[/h3]
  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update).


[h3]DCS: Yak-52 by Eagle Dynamics[/h3]
  • Oil cooling improved


DCS: Black Shark 3 by Eagle Dynamics
  • PVI-800 confusion about ME fixpoints 3 and 4 - fixed
  • 3D. Fixed the texture with the Vikhr launcher markings.


[h3]Campaigns[/h3]
Combined Arms: Frontlines Georgia Campaign by ED
  • Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters.
  • Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed


DCS: UH-1H The Huey Last Show Campaign by SorelRo
  • Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it.


DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
  • All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed


F-15C Aggressors BFM Campaign by Maple Flag Missions
  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.


F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions
  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun and missile calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Added rookie and random campaigns.


F/A-18C Aggressors BFM Campaign by Maple Flag Missions
  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
  • P-51 Skin updates


Spitfire IX The Big Show Campaign by Reflected Simulations
  • P-51 Skin updates


DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
  • P-51 Skin updates


Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
  • P-51 Skin updates


DCS: P-47D Wolfpack Campaign от Reflected Simulations
  • P-51 Skin updates


DCS: F-14A Zone 5 Campaign by Reflected Simulations
  • Engagement end logic improved


DCS: F-14 Speed & Angels Campaign by Reflected Simulations
  • Skin updates


DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
  • Safety triggers added to a few missions

Growling Sidewinder | A-1H Progress | Matt Wagner Interview

[h2]The Ready Room[/h2]
[h3]Podcast Interview[/h3]


https://www.youtube.com/watch?v=kZwvlrEjJI8&t=124

Make sure you head over to the Ready Room and watch the latest interview with our very own Matt Wags Wagner! Their latest episode takes a closer look into some of the next big moves we are making in DCS. Watch The Mover and Gonky Show - Ep. 6 *LIVE* Featuring WAGS and WOMBAT.

[h2]A-1H Skyraider[/h2]
[h3]Development Progress[/h3]



We are thrilled to present the latest developments from Crosstail Studios' A-1H Skyraider module. Their dedicated team has been working tirelessly, achieving remarkable progress in multiple aspects to deliver an extraordinary aviation simulation experience centered around this iconic aircraft so loved by its pilots.

Flight Model Advancements:
Significant progress has been made to achieve a high level of FM realism. The seamless integration of ground effect and ground handling during taxiing provide an authentic feel to takeoffs and landings, while support for differential braking and a parking brake enhances the ground handling capabilities, ensuring precise maneuvering on the runway.

With the newly initiated cockpit shaking effects, which accurately simulate engine vibrate and atmospheric turbulence, you can immerse yourself in the thrill of aviation making each flight a true adventure. The further refinement of drag calculations for the various control surfaces ensure a realistic aircraft responsiveness and authentic flight realism. All control surfaces simulation is nearing completion and the hydraulic system is being implemented. Engine management, fuel consumption simulation, and the implementation of the onboard oxygen system and all progressing well. Additionally, the groundwork for future autopilot features has been programmed and the AN/APN-22 radar altimeter is operational.



High Poly Cockpit Progress:
The high poly cockpit is meticulously refined in every detail to create an unparalleled cockpit experience. The team of animators are also hard at work, adding lifelike animations to various cockpit elements, ensuring a truly immersive experience for every aviator. Furthermore, the skilled texturing artists are hard at work crafting intricate textures that will bring the A-1H Skyraider's cockpit to life, with every gauge and instrument being meticulously detailed. As a sneak peek into our progress, we are delighted to showcase rendered images of the cockpit, showcasing the incredible attention to detail.

Radar Weapon System Progress:
The team has achieved significant milestones with the AN/APS-6 Radar Pod, specifically tailored for the A-1H Skyraider. The detailed architecture design guarantees a seamless integration of hardware components, signal processing algorithms, and data integration, creating an authentic recreation of this early radar system. The successful implementation of core signal processing algorithms enables good aircraft detection and tracking. Currently, our functional radar prototype is undergoing rigorous testing and calibration, ensuring accurate and reliable results.



Future Development Efforts:
In addition to the very high attention to detail, the team are crafting lifelike animations and intricate textures that will breathe life into every gauge and instrument, providing an unparalleled cockpit experience. The team is dedicated to delivering a highly immersive and visually stunning environment that captures the essence of flying the iconic A-1H Skyraider.

Whether you're an air-to-air or air-to-ground enthusiast, this robust and versatile aircraft will undoubtedly become a favorite in your virtual hangar. Stay tuned as the project progresses towards the release of this remarkable addition to the DCS family. Discover the full experience of DCS: A-1H Skyraider and explore more at crosstailstudios.com


[h2]Growling Sidewinder[/h2]
[h3]Multiplayer Server[/h3]



In celebration of Growling Sidewinder’s remarkable achievement with over 500K Subscribers on their YouTube, we are offering 5 modules as giveaways via the GS channel. Hurry! Entries are only accepted until Monday the 14th of August, 2023. Good Luck!

Thank you for your unwavering support and passion. We look forward to serving you and exceeding your expectations.

Yours sincerely,

Eagle Dynamics

Free F-15E Mission | DCS Stable Summary | D3W Multiplayer Server

[h2]Inherent Resolve[/h2]
[h3]Free Mission[/h3]



Featuring hundreds of voice overs, realistic scenarios and built-in randomisation, this Inherent Resolve mission can be experienced over and over again. It also incorporates a unique “Start from Push” option, which will enable you to either start in a “Cold and Dark” jet on the airfield or airborne, right behind the tanker and ready to take on tasking immediately. Download the mission for free: 10 Percent True and Sedlo Present: Operation Inherent Resolve - An F-15E Strike Eagle Mission. Enjoy!

If you are still hunting for some more free content, make sure to download the other free missions in Sedlo’s User Files.


[h2]DCS Stable[/h2]
[h3]Development Progress[/h3]



We are thrilled to announce the successful update of the DCS Stable version. Now, all the latest and greatest content from Open Beta can now be experienced by our wider audience. Thank you for your patience and understanding whilst we polish some very sought after features. Also, thank you to our growing team of closed beta testers who have provided untold feedback and greatly helped with the delivery of this DCS Stable version.

This update includes the DCS: F-15E and many improvements for DCS: F/A-18C, DCS: F-16C Viper, DCS: AH-64D and DCS: F-14A/B Tomcat and much much more! Read the Stable log.


[h2]D3W[/h2]
[h3]Spanish DCS Meeting Point[/h3]



The D3W server offers an extra challenge to more seasoned players with the Cold War, Rotor World and Dogfight servers. The D3W team also regularly runs events such as weekly PvE missions with up to 50 pilots coordinated through GCI and ATC. The community also has a competitive PVP team (SATAL/TACT21.2). Go on and share the joy, join them in Discord!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics