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DCS World Steam Edition News

DCS 2.8.7.42718 Open Beta

[h2]DCS World[/h2]
Weapons. AIM-54 loft trajectory adjusted
MP. Fix scrolling to own slot if filters were used before select role dialog was closed
Fix coalitions passwords feature

[h3]DCS: F-15E Suite 4+ by RAZBAM Simulations [/h3]
Fixed: Crash when OFF Missile is selected when in GUNS mode.
Fixed: Crash when activating the A/G radar
Fixed: Crash when selecting SEL BIT after jettisoning wing pylons
Fixed: Corrected engine start and shutdown sounds not playing for AI F-15E
Fixed: Corrected engine sounds not heard from other F-15E aircraft in multiplayer
Added: Rear Cockpit MPD/MPCD display program
Added: Livery Dragon Betty II.
Added: Livery 494th AF00 Low Vis Combat Livery.
Added: USAF AF86-183 "Number 1" Livery
Added: MAN 2 default release program (chaff only)
Fixed: Early Refuel numbers to display correctly
Fixed: 391st Name in TMOTA livery description.
Fixed: Incorrect texture name using in Livery for 48th FW Anniversary and TMOTA
Fixed: Incorrect spelling error "USAF 48th FW 70th Anniversary AF92-364 Heritage"
Updated: Increased and improved nozzle sound gain logic
Updated: Improved gear configuration for better crosswind landing control
Updated: MAN 1 & MAN 2 can now be modified by editing the ALE45_PRG.lua file

DCS 2.8.7.42583 Open Beta

Introduced a new campaign: UH-1H The Huey Last Show Campaign by SorelRo
https://store.steampowered.com/app/2431910/DCS_UH1H_The_Huey_Last_Show_Campaign_by_SorelRo/

[h2]DCS World[/h2]
MP. New feature. Slot types filtering feature added to client
AI ground units will now attack enemy trains
MP. Server restart leads to client being timed out or client DCS hang - fixed
Exploded bridge has an ugly explosion crater - fixed
AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed
AI ground. The cause of collision and intersection of ground unit shapes has been eliminated
Authorization. Failed auth resets users options for the module - fixed
AI aircraft. Overloaded OH-58D cannot take off - fixed
Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed
Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide.
Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second.
Cameras. Corrected default camera position for the F4 view
AI aircraft. B-52H will not use all flares on the one incoming hostile missile
AI aircraft. Some planes suspension nose / tail gear animation corrected
ME. GUI Error when try to create new payload - fixed
ME. GUI Error when try to open fuse adjustment panel in some case - fixed
AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, L-39. Corrupt damage models - fixed
Corrected inaccurate terrain shadows appearing in some cases
Aircraft AI. After task Embarking, the helicopter remains on ground - fixed
Weapons. Some weapons pass through terrain and objects without exploding - fixed
ME. GUI Error when try to Copy settings in some case - fixed
Screen flickers black in some case - fixed
MP. Key combo does not work in the role selection window in MP - fixed

DCS: F/A-18C by Eagle Dynamics
Improved target hold mechanism in STT.
Fixed: TDC Cursor not shown after switching from A/A to ACM
Fixed: Trains on ground radars
Fixed: Radar Range in VS on AZ/EL Page
Fixed: ARC-210 modulation set in ME is not respected
Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range
Fixed: VS detects and locks aircraft set to Late Activation before they activate
Fixed: Targeting pods loses point track on weapon change
Fixed: Auto bomb mode sometimes ignores countdown.
Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP
Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly
Update "Mission Qual" and "Weapons Qual" to standard ED graphics

DCS: F-16C Viper by Eagle Dynamics
Improved target hold mechanism in STT.
Added Thrustmaster Viper TQS Default Profile
Fixed:MAN AUTO waypoint sequencing control.
Fixed:New Ground Emitter sound played when missile inbound
Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.

DCS: AH-64D by Eagle Dynamics
Altitude Hold logic corrections
Added mixed AGM-114 loadout
Fixed: George enter VRS too often
Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed
Fixed: George refuses to fire gun after first engagement
Fixed: Extra symbols on EUFD
Fixed: George AI as pilot loses height for no reason
Fixed: IAT inertial track behavior for primary tracked target
Fixed: VR Collective issues - Collective raises with no user input.
Fixed: INU alignment resets when APU is turned on from External Power
Fixed: Ground power GPS alignment can be broken with APU start
Fixed: PLT and CP/G TADS Desync issue - Slaved TADS
Fixed: MPD Brightness knobs not working cold and dark with input pushes
Fixed: Flat tires are not fixed with repair.
Fixed: CPG joins after APU start - no sync of engine start or rotors
Fixed: Multicrew Hold mode indications not Syncing
Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog

DCS: Mi-24P Hind by Eagle Dynamics
Added: subtitle for Petrovich AI for target miss
Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat)
Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun
Improved: bomb struts are removed from pylons for weapons which don't need them
Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter
Improved: Weapon release button cover opens automatically when weapon release is pressed
Fixed: More than one R-60M goes off rail sometimes if RS button cover is open
Fixed: DISS-15 system works without power
Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"

DCS: F-86F Sabre by Eagle Dynamics
Fixed: Radar ranging for gunsight reticle.

DCS: F-5E Tiger II by Eagle Dynamics
Fixed: TACAN morse code can be heard although TACAN volume is OFF
Fixed: Radar gunsight solution incorrect
Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes

DCS: A-10C II Tank killer by Eagle Dynamics
Fixed. Two AIM-9 have launched from one point if manually selected
Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver
Fixed. ARC-210 modulation set in ME is not respected
Fixed. CDU reruns BIT test when hitting "PREV" key after first startup
Added. Wheel chocks
Added. AN/ALQ-184 Long Pod
Added. Copy Feature for UFC and CDU

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics
Unsupported ‘Signal Starter Crew’ command removed
Added wheel chocks

DCS: FW 190A-8 Anton by Eagle Dynamics
Added wheel chocks

DCS: FW 190D-9 Dora by Eagle Dynamics
Added wheel chocks
Official template now available to download here

For the full list of changes, please read the full changelog.

Free to Play | Multiplayer Development Progress | Calling on Content Creators!

[h2]Free to Play[/h2]
[h3]Development Progress[/h3]



In the Free to Play Program, you can test any participating module of your choice for a period of two weeks. Enjoy seamlessly transitioning to the next one or even try out multiple modules simultaneously. If you wish to reactivate the trial license after the initial period, you'll have the opportunity to do so after six months.

To participate in the trial, simply follow the link and click on the "Try" button next to the module. Once you've made your selection, proceed to install the chosen module through our user-friendly module manager.

For more details, please refer to these instructions on installing modules.

[h2]Multiplayer[/h2]
[h3]Development Progress[/h3]



The new filters will allow you to much more efficiently navigate the select role screen, which often contains dozens of aircraft slots on sophisticated multiplayer missions. The filters can be added one by one to narrow the list of available slots you may be interested in. They include airfields or starting points for the slot, aircraft type and specific seat/role in the cockpit.



In addition, a special group of filters will be available to filter slots to only those modules you have installed. Another filter for which airfield coalition is currently the same as the slot, in case of the airfield being captured by another coalition. Moreover, hot start, cold start and air start slots filters. A free search field will allow search for any specific string; you can search for a username to see which slot is occupied by this user. As a second step, we plan to improve the interface after joining the server with additional interaction right on the map. Please follow the news for more details coming soon.

[h2]Stand up & Be Counted[/h2]
[h3]Calling on you![/h3]



If you are a content creator, mission maker or server owner we want to hear from you! Get in touch now to get featured in our weekly newsletter! This is your chance to invite new friends, find co-pilots, build squadrons and share stories. Please do not hesitate to get in touch on our discord or on the forum now!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

South Atlantic Development Report | Grim Reapers

[h2]South Atlantic[/h2]
[h3]Development Report[/h3]



This update will bring various improvements, including a major technology change for city blocks throughout the entire map. New points of interest (POIs) for cities, starting with Punta Arenas and Port Stanley have been added. Razbam are now using new city block models that are in line with the region's aesthetic. Additionally, they have made significant adjustments to tree distribution that aims to eliminate repetitive patterns across the map.



The roads in all cities have undergone a major revamp, with new textures, models, and layouts. Rural areas have also received attention with the addition of new villages across the map. Furthermore, we have introduced a deep water port for Rio Grande, and completely reworked Port Stanley and Goose Green from the ground up.

[h2]Grim Reapers[/h2]
[h3]Multiplayer Server[/h3]



With a community of over 12,000 members, the Grim Reapers run a number of multiplayer servers covering basic flight for newer players to a more advanced server. They also run a WWII server and a couple of helicopter servers. Stay tuned on Sunday nights at 18:00 GMT for the Sunday Funday public event where anyone can come along and take part in a mass mission. Make sure to join their discord for details!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Summer Sale | Syria Development Report | Flying Legends

[h2]Summer Sale[/h2]
[h3]Up to 50% OFF[/h3]



Summertime is in full swing, and so are our thrilling discounts! We are excited to offer you the perfect opportunity to expand your collection at jaw-dropping prices. Whether you're a veteran or new to our world, this is an event you won't want to miss!

From now until the 16th of July, 2023 on our Shop, take advantage of our unbeatable offers on a wide range of breathtaking DCS modules, campaigns, terrains and important add-ons.

[h2]Syria[/h2]
[h3]Development Progress[/h3]



The Syria map has been enhanced to maximise performance, while still striving to uphold an even greater level of detail. Notably, night time illumination has been enhanced throughout the map, rendering night flights even more captivating. Furthermore, we have diligently upgraded a significant portion of our cars fleet, implemented right-hand traffic on the island of Cyprus, updated the map's legend, and augmented damaged vehicle models.



A lot of work has been done to optimise the map, which provides an increase in FPS from 10-20%. Moreover, this update encompasses numerous minor refinements to heighten the realism and immersion. It is with great enthusiasm that we present this update in the next Open Beta update and kindly await your feedback.

Please remember that during the on-going DCS Summer Sale, you can benefit from a huge 30% discount on this map. With the imminent update, DCS: Syria at $41.99 USD is a steal.
https://store.steampowered.com/app/1120300/DCS_Syria/


[h2]Flying Legends[/h2]
[h3]The return[/h3]



Hosted by The Fighter Collection at the truly historic ex RAF base, Church Fenton UK, this is your chance to get up close and personal with a superb line-up of important and iconic piston-engine aircraft. Click here to buy tickets.



An un-matched gathering of wartime aircraft will perform acrobatic aerial displays and this year will see some unique choreographed flying from aircraft once based at RAF Church Fenton. Visit the website to browse the line-up of aircraft attending this year.

In addition to the flightline walk amongst many Flying Legends and Fighter Collection favourites, Vintage themed entertainment, re-enactor groups, trade stands and numerous food & bar concessions will deliver an unforgettable day out for the whole family.



Over three hours of legendary flying will culminate in the world famous Flying Legends Balbo, a massed warbird formation finale.

The Fighter Collection and DCS have a special historic relationship. The Fighter Collection provides DCS unprecedented access to many WWII aircraft to assist in the understanding and development of these warbirds. The Fighter Collection was additionally a publisher of DCS and continues to be a close collaborator in the physical and digital preservation of these legendary flying machines.

So take your inspiration from history and jump into the cockpit of your favourite warbirds in preparation for the incredible Flying Legends Airshow. To learn more and buy tickets, click here.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics