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DCS World Steam Edition News

DCS 2.9.14.8222 Update

Introducing Mission State Save feature that will allow you to save mission states between mission play sessions. It is working with custom unprotected missions that you can make in mission editor to make any story for yourself and play it over several sessions and save meaningful mission parameters and events like destroyed units, date/time and current location of all aircraft and their waypoints etc. Mission state save generates a new .miz file which you can edit in the mission editor before continuing your story if needed. Dedicated server has a new .sav file type to support automatic mission state save and be less demanding on server administrator. This feature is WIP and initially aimed at the average user with no advanced mission scripting knowledge. We want to form its future updates based on your feedback and also add some support if possible that will be requested by community advanced content creators.
For more details about this feature, please see the Mission State Save guide and quick guide video from SUNTSAG: DCS Mission State Save - Initial Release Version:
https://youtu.be/O-Hd8K-x8AA

[h2]New campaigns:[/h2]
DCS: F/A-18C The Rampagers Campaign by Baltic Dragon
https://store.steampowered.com/app/3559790/DCS_FA18C_The_Rampagers_Campaign_by_Baltic_Dragon/

DCS: Mosquito FBMkVI Freeman's Folly Campaign by SUNTS
https://store.steampowered.com/app/3549300/DCS_Mosquito_FB_VI_Freemans_Folly_Campaign_by_SUNTS_Simulations/


[h3]DCS Core[/h3]
  • 3D models. Fixed recoil effect on BTR 80/82.
  • 3D models. Fixed seasonal textures for SA-10 (S-300) site.
  • 3D models. Fixed visibility of some model elements through dust for most ground units.
  • 3D models. Fixed missing collision model for the Buk C2 SAM.
  • Added liveries for some Egyptian aviation
  • AI aircraft. Tuning of the AI helicopters attack patterns for better use of standoff capabilities
  • AI aircraft. AH-64s spin 360 degrees at the airfield in the presence of wind - fixed
  • AI aircraft. Deck operations. When start from six-pack with wingman crew can drive a player into a dead end - fixed
  • AI aircraft. F/A-18C will now not turn off its radar if it is locked onto by an enemy aircraft
  • AI aircraft. F-117 cannot reach service ceiling - fixed
  • AI aircraft. Fixed issues with helicopter landing on uneven surfaces
  • AI aircraft. Flight of four ship Tu-22M3 can't climb to assigned altitude - fixed
  • AI aircraft. IL-76MD weight corrected
  • AI aircraft. Incorrect wingman trajectory for Orbit task in line abreast formation - fixed
  • AI aircraft. MiG-25PD countermeasures dispensers are removed
  • AI aircraft. MiG-29 uses speedbrake and clips runway on landing - fixed
  • AI aircraft. The aerobatics task will be performed every time the aerobatics start point is passed.
  • AI aircraft. When assigned the Orbit task to helicopters, they fly to nowhere - fixed
  • AI aircraft. Wingman crosses the leader's trajectory twice on left turn in line abreast formation - fixed
  • AI aircraft. Wingmen do not follow the leader when performing a task Orbit - fixed
  • AI aircraft. TF-51D. Fixed bug on rudder on all liveries
  • AI aircraft. B-52 loadout and onboard sensor changes. Added TGP section in loadout with Litening option for TGP. Added more currently available in DCS world laser bombs in loadout. (B-52 loadout missing or not propper modeled. - Aircraft AI Bugs (Non-Combined Arms) - ED Forums)
  • AI aircraft. APK-9 datalink pod added for Su-24M for Kh-59 usage
  • AI aircraft. New option “Allow Formation Swap Side” - When enabled this allows tactical formation turns, and disabled the AI will follow regular turn behaviour. This option will be off by default in missions created before this update, and enabled by default in new missions. The mission maker can decide which option suits the scenario.
  • AI aircraft. Added new “Anchored” orbit for tankers. This allows custom leg length and width for orbit.
  • AI ground. HY-2 Silkworm anti ship missile. The calculation of the target visibility range to the horizon has been corrected. The missile will be launched at a greater range if it is located on a hill.
  • AI ground. Added "gray smoke" effect when unit HP reaches 50-25% (25-0% range has "black smoke").
  • AI ground. Target lock is not reset when quickly moving the crosshair IR SAM to another target - fixed.
  • AI ground. Shoot and Scoot - No Scoot if task pushed after another fire at point - fixed.
  • AI ground. The size of the MG cartridges on pickups has been reduced.
  • AI ground. Fixed firing effect for BMP-3.
  • AI ground. IR SAM target acquisition timer and sound delay - fixed.
  • AI ground. Improved DM of Gun 15cm SK C/28 Naval in Bunker (possible to destroy by hitting the gun.).
  • AI ground. Several vehicles' model aiming points were shifted up by 1.7m. Aim points used by AI do determine if they can attack a vehicle and hit it.
  • AI ground. Added RPN S-300 to ARM recognition list for symbology fix
  • AI sea. Fixed missing missile model on missile launcher at Oliver Perry.
  • AI sea. Missing of a 3D model of the Bazalt missile in the launch container and the early closing of the container lid of the cruiser Moskva - fixed.
  • AI sea. Harpoon explodes in launcher La Combattante 2 - fixed.
  • Briefing. Added QNH in hPa/mbar
  • Core. Loading process adjusted which will help in sporadic situations when user may have experience longer mission load times and longer MP slot occupation response
  • Core. Observer-side jettisoned bombs being left indefinitely alive in some cases - fixed.
  • Core. Set AI Life trigger action used with sea platform causes DCS crash - fixed.
  • Debriefing. No bullet/shell counts in debriefing when A/C shooting - fixed.
  • Encyclopedia. Added SA-5 (S-200) site.
  • Encyclopedia. Added field artillery leFH 18/40.
  • Encyclopedia. Added/updated info about Sidewinder AIM-9 missiles family in encyclopedia
  • Graphics. HUD Symbology affected by engines heat blur effect - fixed
  • Graphics. Manual fog settings cause a black screen in some case - fixed (DCS Graphic Bug with Heatblur and Landing light in the F14A Zone 5 campaign Event 5 - General Bugs - ED Forums)
  • Graphics. Helper gates size change feature fix for MT
  • GUI. ESC menu does not work due to hidden active chat window -fixed (Esc key not working - Controller & Assignment Bugs - General - ED Forums)
  • GUI. Dynamic spawn does not use normal default gun ammo type but uses first ammo type in the list instead - fixed
  • GUI. Dynamic Spawn. FARP Dynamic Slots report occupied after a "blocked" spawn attempt - fixed (FARP Dynamic Slots report occupied after a "blocked" spawn attempt - Multiplayer Bugs - ED Forums)
  • GUI. Score Window does not record kills in Multiplayer - fixed. (Score Window does not record in Multiplayer - Multiplayer Bugs - ED Forums)
  • GUI. Zoomed-out F10 map cannot be zoomed-in using mouse scroll wheel in ascertain cases - fixed. (F10 Map Stuck on zoom out/Multiplayer - General Bugs - ED Forums)
  • Historical mode. ZSU-57-2 added to 15 countries.
  • Historical mode. Added field artillery leFH 18/40.
  • ME. Better management of sound files. Saving the sound file when changing the trigger type to one that also uses the sound file.
  • ME. Difference of helicopter and payload elements camouflage - fixed
  • ME. Ships 'All' category cannot be selected - fixed (Change Ship Category in ME - Mission Editor Bugs - ED Forums)
  • ME. Unit selection in Unit List is bugged when group is HIDDEN ON MAP - fixed ("Set Invisible" command does not work in multiplayer - Multiplayer Bugs - ED Forums)
  • ME. More icons added to the Draw Tool
  • ME. Copying helicopter with hardpoints disabled, then changing it to another helicopter type results in being unable to rearm - fixed.
  • MP. AI Task Push does not work for multiplayer client - fixed ("Set Invisible" command does not work in multiplayer - Multiplayer Bugs - ED Forums)
  • MP. Scenery Destruction Zone is not synced for clients on dedicated server - fixed (Object Destruction Zone (works on host, but does not work on dedicated server) - Multiplayer Bugs - ED Forums)
  • Scripting API. net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - fixed (net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - General Bugs - ED Forums)
  • Scripting API. Smoke markers generate a ghost icon of ZIL-135 P1 neutral unit - fixed (Smoke markers generate a ghost ZIL-135 P1 neutral unit - Ground AI Bugs (Non-Combined Arms) - ED Forums)
  • Scripting API. Static PAD Single gives wrong external category (Ship) - fixed (Static PAD Single gives wrong external category (Ship) - Object Bugs - ED Forums)
  • Scripting API. net.lua2json : array[0] - index 0 incompatibility - fixed (net.lua2json : another bug detected (array[0] - index 0 incompatibility) - General Bugs - ED Forums)
  • Su-25T. IR Jammer. IR jammer suppresses missiles from all directions. Fixed. Jammer will suppress missiles only in the tail sector.
  • Weapons. AGM-45A Shrike fins instantly snap to actuated position - added actuator model
  • Weapons. AIM-120. Added late arming of the missile fuse at 150 meters before the target. This will avoid detonation on the flight path when flying close to another aircraft or missile. This only works when the range to the target is known.
  • Weapons. AIM-120. Implemented 30 degree conical side directional pattern of proximity fuse sensor - “Wagon Wheel”
  • Weapons. BetAB-500ShP. Animations corrected
  • Weapons. BGM-109 start sequence settings updated. Booster trail updated
  • Weapons. Corrected flight dynamics and motor of SAM Hawk MIM-23 missile
  • Weapons. Corrected some missile engine smoke effects. Missile turbojet engine smoke effect updated.
  • Weapons. Eliminated glossy finishing of Kh-25 missile skin
  • Weapons. Illuminating bombs now can be locked as target by IR missiles
  • Weapons. Improved synchronization of the time of missile detonation for clients in MP
  • Weapons. Kh-25MPU missile retargeting to other target that placed quite far from primary one - fixed
  • Weapons. Kh-58 missile aiming error for moving target. Missiles always arrive at the stern of the ship. Fixed.
  • Weapons. Fixed an issue with shell disappearing when firing at long range.
  • Weapons. MIM-72G Chaparral. Renew the model of the motor block. Added variable smoke opacity. Added more gain in the guidance loop.
  • Weapons. R-24 missile overhaul. Updated aerodynamics, motor, warhead, guidance
  • Weapons. RGM-84 booster trail updated
  • Weapons. S-5 rocket rotation animation is missing under some circumstances - fixed
  • Weapons. SA-13 and SA-9 missiles. Reduced arming time from 5 sec to 2 sec after launch
  • Weapons. Kh-22 antiship missile. Corrected aerodynamics data, increased drag
  • CTD. Dedicated server crash when changing missions with webgui - fixed
  • Known Issue: We are aware about bug with oversized explosion craters appearing in some cases, it is very sporadic bug and we are working on debugging it


[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • Fixed: TGP tracking target has jitter.
  • Fixed: Player IR missiles can see through player aircraft prior to launch.
  • Fixed: CCIP bombs consistently fall short from target.


[h3]DCS: F/A-18C by Eagle Dynamics[/h3]
  • Fixed: FCS compensation for speedbrake deployment is tied to the Airbrake EXTEND button, instead of the speedbrake position itself.
  • Fixed: Antenna elevation carat and B-sweep "swapped" in 1LOOK RAID.
  • Fixed: BRU-41 with 6 BDU-33 appears to create excessive drag.


[h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • Improved FСR synchronization.
  • Known synchronization bugs that we are working on:
  • FCR animation for all users (currently only displayed for helicopter host).
  • RMAP background (missing) on ​​first client login if HOST scanned and stopped. With subsequent scan packets, everything is displayed for everyone.
  • Fixed: Position Hold oscillation:
  • When initially engaged, Position Hold can cause some large oscillations in attitude and lateral velocity. At times, the Position Hold can generate a ground speed in the opposite direction well beyond the initial position and velocity when initially engaged.
  • When disengaged, Position Hold seems to generate an erroneous input through the SCAS. For example, if the helicopter was in a stable and trimmed hover and the Force Trim/Hold Mode switch is pressed to the aft position to disengage Position Hold, the green SCAS indicator may jump aft, incurring a nose up attitude when such a movement was neither commanded nor necessary.
  • Fixed: RWR displays AI AH-64D FCR as "U" Unknown Fixed-Wing, even when AI AH-64D does not have FCR installed.
  • AH-64D FCR removed from AH-64D RWR classification library.
  • Fixed: HAI - The left wheel sinks into the ground upon landing.
  • Fixed: No fire zone NFZ desync in multicrew.
  • Fixed: RFHO target data erased when FCR selected as sight on FCR-equipped AH-64D.
  • Fixed: Firing RF missile using TADS is advancing FCR Next-To-Shoot (NTS) target.
  • Fixed: NTS is not sequencing when firing RF missile while FCR is selected sight.
  • Fixed: Cued LOS Reticle displaced downward in CPG HDU when FCR slaved to FXD.
  • Fixed: Displaying COM page on right MPD causes C/S> error on left MPD.
  • Fixed: De-selecting G/S on VIS page is enabling VSEL (T6) if a CPG underlay is selected.
  • Fixed: George CPG unit IFF label errors. Labels updated in the following manner:
  • Inappropriate characters removed.
  • Prevent overflow of characters outside of Target List.
  • Revised confusing nomenclature of some unit types.
  • Fixed: George CPG ranging behavior when employing gun.
  • When tracking a target with the gun actioned, George will continuously lase to ensure accurate ballistics calculations prior to firing.
  • George will only engage target within 2500 meters when in ROE FREE FIRE. May be overridden to engage out to full range of gun using Consent To Fire command.
  • Fixed: George CPG gun burst interval when firing gun in ROE FREE FIRE.
  • George will pause between bursts to wait for rounds to impact target before firing another burst. May be ordered to fire another burst early using Consent To Fire command.


[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
  • Added: SYNC mode functionality for ASP-17 sight
  • Added: functionality for R-60 missiles to react to flares before launch
  • Fixed: Gear not lowered after repair


[h3]DCS: F-5E by Eagle Dynamics[/h3]
  • Improved the appearance of the afterburner.
  • Improved shaking effect of cockpit element under G load.


[h3]DCS: F-86F by Eagle Dynamics[/h3]
  • Fixed: VOIP controls cannot be assigned to joystick.


[h3]DCS: Yak-52 by Eagle Dynamics[/h3]
  • Fixed. Wheel brakes can not be disengaged after a hot start.
  • Improved. Pneumatic starter parameters


[h3]DCS: Mirage F1 by Aerges[/h3]
  • Default load out setup is now empty pylons and pylons can be removed to have a 'clean' aircraft.
  • Fixed the inability to click the right canopy handle when the canopy is open.
  • Ejection handles click spots positions are updated now correctly.
  • Fixed all weapons released at once with 'Single' release mode selected.
  • Weapon release sequence is interrupted now when 'Bombs, rockets, missiles..' button is released in 'Salvo' mode.
  • IDN 'Additional target selector switch' now stops when it is in 'Dist' mode, and min/max distance limit was reached.
  • Mach/Airspeed indicator reference airspeed bug (and the corresponding knob) animation was made unlimited.
  • The F1BE rear seat ‘IDN TACAN distance failure bar’ is functional now.
  • Fixed F1BE rear seat 'IDN VOR failure' flag - it was mixed up with the 'TACAN distance failure' bar.
  • Fixed F1BE rear seat 'IDN general failure' flag - it was mixed up with the 'IDN VOR failure' flag.
  • Standby horizon indicator A/C symbol movement was adjusted with the cage knob pulled.
  • Fixed broken standby horizon indicators cage function in F1BE.
  • Fixed standby horizon jitter when it is caged.


[h3]DCS: C-101 Aviojet by AvioDev[/h3]
  • Standby horizon cage operation was fixed. Previously the displayed pitch/roll were changing even with the gyro being caged.
  • Standby horizon cage knob operation was adjusted. Now the gyro is caged when the knob is pulled at more than 90% of its total movement. The knob now stays pulled in the caged position.
  • The standby horizon failure flag is visible now when the gyro is caged.
  • Fixed standby horizon jitter when it is caged.


[h3]DCS: Flaming Cliffs 2024[/h3]
  • Su-25T. Added Afghanistan instant action missions
  • Su-27/33. Added an overwing vapor effects


[h3]DCS: L-39 Albatros by Eagle Dynamics[/h3]
  • Added Instant Action missions for Afghanistan map


[h3]DCS: Black Shark 3 by Eagle Dynamics[/h3]
  • ABRIS. Map does not show Airport points label - fixed
  • ABRIS. Pre-recorded refpoint label is suffixed "REFPOINT" (Prepare Mission) - fixed
  • Missing mirrors reflection in the rain - fixed
  • The Shkval always lock on the lower part of the object - fixed
  • Windshield wipers can swipe raindrops now


[h3]DCS: Mosquito FB VI by Eagle Dynamics[/h3]
  • Added RU localization for lessons. (It’s been done earlier, but not mentioned)


[h2]Campaigns[/h2]
[h3]DCS: AV-8B Hormuz Freedom Campaign by SorelRo[/h3]
  • AV8_C1_M1 mission. Weather updated to remove the old sand storm and add the fog. Voices updated for the main character. Triggers revised and additional dialogue added.


[h3]DCS: F/A-18C Inherent Resolve Campaign by Looking Glass[/h3]
  • Mission 6 - VBIEDS. FIXED bugs causing mission failure. Made various changes to gameplay for improvements, timings, friendly troops.


[h3]DCS: Outpost AH-64D Campaign by Stone Sky[/h3]
  • Mission 2. Fixed problem with landing on Arleigh Burke.


[h3]DCS: MAD AH-64D Campaign by Stone Sky[/h3]
  • M02. Restored corrected mission.


[h3]A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions[/h3]
  • Mission A-10C - BFT05 - Basic Maneuvers. Updated triggers to match practice mission.
  • Mission A-10C II - BFT05 - Basic Maneuvers. Updated triggers to match practice mission.


[h3]DCS: P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations[/h3]
  • All missions: AI lead restricted from using WEP during climb


[h3]DCS: Spitfire IX The Big Show Campaign by Reflected Simulations[/h3]
  • All missions: AI lead restricted from using WEP during climb


[h3]DCS: P-51D Debden Eagles Campaign by Reflected Simulations[/h3]
  • All missions: AI lead restricted from using WEP during climb


[h3]DCS: P-47D Wolfpack Campaign by Reflected Simulations[/h3]
All missions: AI lead restricted from using WEP during climb

[h3]DCS: Spitfire IX Beware! Beware! Campaign by Reflected Simulations[/h3]
  • All missions: AI lead restricted from using WEP during climb


[h3]DCS: F-16C Arctic Thunder Campaign by Reflected Simulations[/h3]
  • Mission 7 kneeboard typo fix


[h3]DCS: F/A-18C Operation Green Line by Badger633[/h3]
  • Missions 4: Carrier parking at end of mission fixed


[h3]DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations[/h3]
  • Mission 6: Fixed Syrian ships killing each other

Germany Cold War Announcement | Steam Spring Sale 2025

[h2]Germany Cold War[/h2]
[h3]Announcement[/h3]



The DCS: Cold War Germany map, long requested by our customers, recreates central Europe at the height of the Cold War in the 1980s. This map of West Germany, East Germany, parts of Poland, Czechoslovakia, and the Low Countries centres on the strategically important Fulda Gap and also includes areas of the Baltic Sea for naval operations. The map measures 980x800 km and accurately reproduces the cities of Berlin, Frankfurt am Main, Hamburg, Magdeburg, Leipzig, Hannover, Lübeck and others.



The map features over 100 highly detailed military airfields and heliports such as Ramstein, Spangdahlem, Hahn, Bitburg, Sembach and large civil airfields like Tegel, Schönefeld, Tempelhof, Frankfurt, Hamburg, and Hannover. Numerous army bases, listening posts, naval bases, training grounds, weapon storage facilities, and the militarized frontier between East and West Germany.



Ugra-Media has invested in detail, providing users a rich environment for endless complex missions and campaigns with accurate reproduction of the road and rail network, along with the power plants and electricity grid, industrial sites, mines, tunnels, stadiums, rail yards and stations, as well as cultural landmarks.



The initial release of the map will focus on the central portion of East and West Germany with summer textures that will allow the creation of unlimited "what if" scenarios in Europe. Later updates will add additional detail, airfields, and other features to the north and south, as well as west to include parts of the Netherlands, Belgium, and Denmark with Spring, Autumn, and Winter textures. Check out the development screenshots and stay tuned for more information!

[h2]Steam Spring Sale[/h2]
[h3]Don’t miss some amazing deals[/h3]



We are pleased to inform you that the DCS Spring Saving are now available on Steam too! From today until the 20th of March, 2025 at 17:00 GMT you can enjoy all the same discounts across our aircraft, terrains, campaigns and important add-ons. Enjoy!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Spring Sale | Saved Games | Campaigns Update | Black Angels Air Race

[h2]Spring Sale[/h2]
[h3]Up to -50%[/h3]



Don’t miss this chance to expand your DCS collection at special springtime prices. Head to our E-Shop to explore all available offers and secure your must-have modules before the sale ends! See you in the skies.

The DCS Spring Sale 2025 has already begun on our E-Shop and will run until the 23rd of March, 2025 at 23:59 GMT. We are also pleased to announce our participation in the DCS Steam Edition Spring Sale 2025, which will commence on the 13th of March and end on the 20th of March 2025 at 17:00 GMT.

[h2]Mission State Save[/h2]
[h3]Development Progress[/h3]



We are pleased to share good progress on the Mission State Save Option. This feature is aimed at giving players an easier way to set up their own mission context and environment (story) with basic mission editor skills and be able to keep progress made by transferring achievements to subsequent sessions of the same mission automatically. It’s designed to enhance long-term gameplay, providing a seamless experience for those engaging in lengthy or complex missions. Additionally, we are making it compatible with multiplayer nuances. We hope you’ll enjoy it! The new Save feature will allow you to save mission states between missions. It will also allow you to make mission changes at the save point in the Mission Editor.

The feature is now integrated with the existing DCS architecture. The current efforts are focused on adding specific dedicated server controls for running persistent missions and saving them on demand. As always, community feedback will be vital to our development process. Once this feature will be available, we encourage all participants to provide as much detailed feedback as possible so we can plan future improvements.

The Mission State Save feature is aimed at giving players an easier way to create new missions based on the saved events state of the played mission. New Save does not save the state of everything in a mission but rather applies the theatre of operations events to a newly generated mission. This allows you to create linked missions with persistence between them.

You can save the mission state at any time during the mission or generate a new mission from the state you get at debriefing after you exit the mission. The new mission file will have its time and date set to match the day and time the previous mission was saved at, and groups that were destroyed will be deleted from the mission and groups that were activated will be added as active. If you save a mission state while controlling an aircraft in flight, the aircraft will spawn at the location it was flying when the mission ended. The same transfer of spawn position will also happen at airfields or FARPs when the aircraft is on the ground. Ground unit current positions, speeds and waypoints will also be saved between missions. We are also working on adding new types of triggers that will activate by absolute time passed in the mission, not just time passed since the start of the simulation process.

All warehouse states are also transferred. We are working on adding and refining the parameters that are transferred to new mission files. The Mission State generated file will be compatible with the Mission Editor, just like a regular mission file, so you can adjust it as needed to best support a storyline you want. Additionally, we worked on multiplayer functionality to give dedicated servers the option to generate these files automatically at the end of a mission or on demand by the admin panel button. Also, we have developed a new dedicated server mission format .sav to support seamless mission persistence, when a mission is converted to .sav, the server will automatically save the last state of that mission after mission end or restart, while saving on demand will give you a new .sav file at the location of your choice. The dedicated server interface also will allow conversion between .miz and .sav formats.

That way you can run missions lists which will iterate through different types of missions and keep persistent missions automatically updated after the server switches to another mission.

This feature won’t break protection of DCS paid single player campaigns and is aimed at user generated content only initially.

[h2]Campaigns[/h2]
[h3]Update[/h3]



In the DCS: AH-64D Outpost Campaign by Stone Sky, mission 2 now has a corrected landing procedure on the Arleigh Burke. For DCS: F/A-18C Operation Green Line by Badger633, the boat movement issue in mission 1 is fixed, and F/A-18C Rise of the Persian Lion 2 sees its mission 13 carrier parking conflict resolved. Ground Pounder Sims updated mission 10 in the F-16C Last Out Weasels Over Syria 2 Campaign to prevent the rotor from engaging MiGs prematurely, while F/A-18C Operation Cerberus North mission 5 received various minor tweaks. Finally, Baltic Dragon’s F/A-18C Raven One: Dominant Fury underwent an overhaul in missions 4, 8, and 9, addressing progression blockers, datalink fixes, and comms improvements. To experience these important campaign fixes, please update to the latest DCS version now!

[h2]Black Angels[/h2]
[h3]Air Race[/h3]



This weekend, make sure you tune in to an exciting new DCS Mustang Air Race Championship, hosted by our dedicated community members Black Angels. Inspired by Nick Grey’s recent feedback, they have improved their race result export system to update in near real-time, ensuring that pilots can see their lap times both on their Discord and on the event homepage. Join in for free practice sessions on the 7th and 8th of March, with the main competition taking place on the 9th of March featuring the iconic P-51 and free TF-51 Mustangs.

In their commitment to expanding air racing throughout the DCS community, the team will release their racing script for anyone interested in creating their own thrilling events. They also invite participants to #FlyTogether by offering a gift voucher for any Eagle Dynamics module as a prize. If you’d like to get involved please visit the event page, or simply cheer on the racers on the Champions page.

We truly hope you take advantage of the fantastic savings available in the DCS Spring Sale 2025 and that the development progress on the persistent save feature is to your satisfaction.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.9.13.6818.2

[h2]DCS Campaigns[/h2]

[h3]DCS: AH-64D Outpost Campaign by Stone Sky[/h3]
- Mission 2. Fixed problem with landing on Arleigh Burke.

[h3]DCS: F/A-18C Operation Green Line by Badger633[/h3]
- Mission 1: Boat movement fixed.

[h3]DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 [/h3]
- Missions 13: Carrier parking conflict on return resolved.

[h3]DCS: F-16C Last Out Weasels Over Syria 2 Campaign by Ground Pounder Sims[/h3]
- Mission 10 - Rotor engaging Migs when already clear of the fight - fixed.

[h3]DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims[/h3]
- Mission 5 - Various minor updates and fixes.

[h3]DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon[/h3]
- Mission 4: fixed issue with mission not progressing after overflying Power Chord.
- Mission 8: general overhaul of the mission, with new prompts, fixed datalink, updated comms and several smaller bug fixes. Note: known issue with overlapping comms during departure, will be fixed for next patch.
- Mission 9: fixed issue with Scuds shooting too early; fixed garbled comms from Cutlass towards end of the mission; added missing prompt for freq change to Strike; added unlimited fuel for flight lead.

[h3]The following campaigns have had issues with broken file names fixed, and now the campaigns are fully playable:[/h3]

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
https://store.steampowered.com/app/1961240/DCS_F14B_Operation_Sandworm_Campaign/

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
https://store.steampowered.com/app/2635860/DCS_F16C_First_in_Weasels_Over_Syria_Campaign_by_Ground_Pounder_Sims/

DCS: MAD AH-64D Campaign by Stone Sky
https://store.steampowered.com/app/2286850/DCS_MAD_AH64D_Campaign/

Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev
https://store.steampowered.com/app/728301/Mi8MTV2_Oilfield_Campaign/

DCS: F/A-18C Rising Squall Campaign by INVERTED
https://store.steampowered.com/app/1536952/DCS_FA18C_Rising_Squall_Campaign/

DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development
https://store.steampowered.com/app/2982420/DCS_UH1H_Worlds_Apart_Stormfront_Campaign_by_Low_Level_Heaven/

Weapons Development Report | Marianas WWII | Q&A Part 2

[h2]Weapons [/h2]
[h3]Development Progress[/h3]

Appearance of Missile Contrails at Low Temperatures
Modern missiles use reduced-smoke solid-fuel rocket motors, as well as liquid-fuel motors. However, these cease to be “low-smoke” at altitude due to the drop in air temperature. The exhaust of solid-fuel missiles, such as the AMRAAM’s HTPB/AP fuel, contains Hydrogen Chloride HCl, which at low temperatures forms crystal hydrates that generate a dense contrail. The exhaust of liquid-fuel missiles contains water vapor, which also generates a dense contrail in cold air.

In winter, a contrail can appear even at low altitudes. At Arctic temperatures, the contrail may appear even at ground level.



In the screenshot, an F-15C aircraft launches a missile at a target high above it. As illustrated in the image, the first part of the missile's flight has a “low-smoke” trail where the air temperature is above -25°C. As the missile climbs, a dense contrail appears as the air temperature falls below -25°C.

On the Kola map, you can set the air temperature down to -30°C, and this results in “low-smoke” missiles having trails at surface level. This is an important tactical point, as the smoke trail reveals not only the missile launch but also its trajectory.

Trajectory Fluctuations of Older Generation Surface-to-Air Missile (SAM) Systems
We recently added authentic guidance algorithms for the older Soviet SA-2 and SA-3 SAM systems. Due to the low angular accuracy of first generation radars, and the design features of the radio command control system, noticeable fluctuations are observed in the flight path of SAM missiles. These limitations lead to increased errors in the targeting, which was compensated for by large warheads.



We have implemented two guidance modes for these missiles. By default, the improved proportional navigation mode is used, but if the target uses a jammer, or has a velocity of less than 100 meters per second, pure pursuit is used.

Realistic Pattern of Proximity Fuze
We recently added new and more realistic SAM missile proximity blast patterns for fuzes. The proximity blast pattern is now a more realistic, “wagon wheel” shape rather than spherical.



This allows the SAM missile warhead to more effectively fuze when the target is in the lethal area of the expanding rod zone. This increases the SAM lethality. This new mechanism allows us to set unique shapes and sizes of patterns based on fuze and warhead types. It is an important step in the development of munitions for DCS. You can expect the first implementation of this feature for the AIM-120 air-to-air missile in the next update.



[h2]Marianas 1944[/h2]
[h3]Development Progress[/h3]



The free Marianas 1944 map currently in development will focus on the brutal battles between the United States and Japan for the islands of Saipan, Guam, and Tinian in the summer of 1944. This coincided with the Battle of the Philippine Sea that saw large-scale naval warfare between aircraft carrier task forces.

World War II History and Key Battles
The Mariana Islands became a flashpoint in 1944, and it shaped the outcome of the Pacific Theatre of Operations (PTO). Three major operations stand out:
  • Battle of Saipan (15 June – 9 July 1944)
  • Battle of Guam (21 July – 10 August 1944)
  • Battle of Tinian (24 July – 1 August 1944)




Each of these iconic battles, fought across rugged terrain in sweltering summer heat, showcased the evolving tactics of amphibious warfare combined with naval close air support. These battles changed the course of the war in the Pacific by establishing air bases within striking distance of Japan.

Modern vs. 1944 – Island by Island
While the modern Mariana Islands map features contemporary infrastructure, airfields, and urban centers, the DCS: Marianas 1944 map will present a significantly different depiction of these islands.

Guam
  • Today: It is one of the largest U.S. military bases in the Pacific, and it includes expansive naval and air force installations that cover much of the island.
  • WWII Era: Small towns, villages, and relatively little infrastructure.




Tinian
  • Today: Sparsely populated and far removed from its former prominence in global history.
  • WWII Era: An agricultural hub in the summer of 1944, it was later transformed into a crucial military staging area during the final stages of the war, including B-29 bombing missions over Japan.




Saipan
  • Today: A popular destination with golf courses, resort areas, and recreational facilities, it reflects a strong tourism industry.
  • WWII Era: Dominated by plantations and small-scale settlements.


Rota
  • WWII Era & Today: Rota remains one of the lesser-developed islands in the chain, with minimal changes over the decades. Rota offers a quieter pace of life in the Marianas.


Pagan
  • Today: Largely uninhabited since a volcanic eruption in the 1980s, it is mostly untouched by modern development.
  • WWII Era: Home to a local population and Japanese military presence.


The goal of DCS: Marianas 1944 is to faithfully recreate the conditions that defined the battles of 1944. You can look forward to authentic period-based airfields, buildings, vegetation and agriculture, roads and rail lines. The 1944 version poses the unique challenges of older navigation technology, limited logistical support, and high-stakes amphibious operations. This WWII-era environment will offer an immersive glimpse into the intensity of the Pacific War.

We look forward to sharing more details on DCS: Marianas 1944 as development continues. In the meantime, make sure you explore the free DCS: Marianas map, and stay tuned for future updates on this thrilling journey back in time.

https://store.steampowered.com/app/1677150/DCS_Marianas/


[h2]Q&A[/h2]
[h3]by Matt Wagner[/h3]



Your overwhelmingly positive response to Matt Wagner's January Q&A has not gone unnoticed! Many new and interesting questions came from the previous video, so this one will seek to provide some answers, such as the status of the dynamic campaign and future aircraft development. Watch the February 2025 Q&A video:

https://www.youtube.com/watch?v=Zc70MbLrenw

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics