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DCS World Steam Edition News

East Afghanistan Launch

[h2]East Afghanistan[/h2]
[h3]Out Now![/h3]



The next region of DCS: Afghanistan is now available: East Afghanistan! This new area leverages our latest map technology and lessons learned from previous terrains, including the Southwest region. The eastern region is characterised by its rugged, mountainous terrain, interspersed with agricultural areas around Bagram and along waterways. Kabul, the capital and largest city in Afghanistan, includes several points of interest such as hospitals, historical sites, monuments, and unique neighborhoods. The Eastern region also includes the urban areas of Bagram, Gardez, Jalalabad, and Khost and 10 highly-detailed airfields:

• Bagram

• Kabul

• Jalalabad

• Gardez

• Khost

• Sharana

• Bamyan

• Urgoon Heliport

• Ghazni Heliport

• Khost Heliport

Along with the release of the Eastern region, the entire map offers improved surface textures, ground clutter, noise, and normal maps. We have also upgraded the transition between ground texture types and increased the visual quality of surfaces throughout. In the months ahead, we will continue to enhance the map’s performance and visual fidelity, as well as improving AI pathfinding.

For carrier ops, the current update now expands to include the Arabian Gulf, albeit at a lower resolution. In parallel to continued improvement on the Southwest and Eastern regions, we now move our focus to North Afghanistan. New missions for DCS: Black Shark 3 and DCS: Flaming Cliffs 2024 have also been added for DCS: Afghanistan, enjoy!

Flexible purchase options provide customers the choice of purchasing one or more of three regions of Afghanistan: Southwest, East and North. You can purchase DCS: Southwest Afghanistan and DCS: East Afghanistan for $29.99 each. Alternatively, you may purchase the entire DCS: Afghanistan map for the early access discounted price of $55.99. This will include all current and future regions and updates.



[h2]DCS Update [/h2]
[h3]Development Progress[/h3]



DCS Core
This week’s update saw numerous changes and improvements including AI aircraft being unable to react to radar-launched missiles outside of visual range if not equipped with an onboard radar warning receiver. The initial implementation of tactical turns when flying in a two-ship with an AI wingman has also been added, and AI aircraft now use enhanced lead pursuit for more timely rejoins. Various additional improvements have been made to the S-3B. The Mi-28 can now land on small helipads, and the MiG-31 damage model has been upgraded. Ground and naval AI also saw improvements with Chinese Assets pack ships. The HQ-7B short range SAM has received accuracy refinements, and artillery now fire at secondary targets again.

Graphical and performance improvements to the DCS Core include the addition of both High and Low SSAO effect options and a number of shader compilation errors have been fixed. This update also saw important bug resolutions to the Mission Editor. The dedicated server saw certain options improved in addition to bug fixes. Numerous weapon improvements for both SAMs and Tomahawk were implemented, and magnetic north has been updated to better reflect current real world deviation.


Eagle Dynamics Modules
The DCS: F-16C Viper saw the following improvements: addition of a mouse click function on the throttle to move between OFF and IDLE; the Ground Moving Target game crash is now fixed; Dogfight Mode stuck with NO RAD indication is fixed; new parking brake and anti-skid control bindings added; pilot survivability improved.

The DCS: F/A-18C continues to see enhancements such as adjustments to the AIM-9X tracking near gimbal limits; similar pilot damage modelling as the Viper, and several fixes including a PDLT crash in EXP mode; interface between the data link pod and the AGM-84 fixed; and AUTO bombing mode based on an OAP now fixed.

Both of these aircraft and the DCS: F-5E also include air-to-air infrared-guided missile seekers being actively distracted by flares prior to missile launch. This makes pre-emptive flares effective when flying against these aircraft. AI aircraft saw a large number of behaviour and functional improvements.



DCS: F-5E Remastered improvements include more correct radar display when powered off and refined gun dispersion. The DCS: L-39 Albatros saw fixes for certain clickable cockpit elements, while the Yak-52 control binding animation and auto start issues were fixed. WWII Warbirds such as the DCS: P-47D Thunderbolt and DCS: P-51D Mustang benefit from corrections to their engine performance and lighting systems, respectively.



Third-Party Modules
Magnitude 3, developers of the DCS: MiG-21bis, have fixed SPO-10 lights, while IndiaFoxtEcho has upgraded collision models, cockpit functionality, and gunsight operation for the DCS: MB-339A/PAN. Deka Ironwork Simulations brought loadout panel improvements to the DCS: JF-17F Thunder, solving mission editor freezes and refining data link text overlay. For a more detailed list of all the changes in this week’s DCS Update, please read the complete changelog.

DCS: F-4E Phantom II by Heatblur, saw numerous bug fixes and mission improvements.

DCS: Mirage F1 by Aerges also saw a large number of improvements to systems and input bindings.

We hope you enjoy exploring the new East Afghanistan region and take advantage of the many improvements included in this update. As always, stay tuned for more news.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.9.13.6818

Introduced a new terrain module: DCS: East Afghanistan Map by Eagle Dynamics

[h2]DCS Core[/h2]
  • Added method for IR missiles seekers to react on flares before missile launch (from cockpit). Each module needs to add usage of this functionality separately.
  • AI Aircraft. Aircraft without RWR will be able to detect incoming missiles only visually at close distance, not BVR.
  • AI Aircraft. AI rejoin lead pursuit rules and timings were adjusted for better experience.
  • AI Aircraft. AIs anti-ship aircraft with Kh-35 missiles do not attack - fixed.
  • AI Aircraft. AIs can't launch AGM-84E in some cases - fixed.
  • AI Aircraft. B-52H has random landing gear failure on runway 21L NTTR for both air start and ground start aircraft - fixed.
  • AI Aircraft. Mi-28 explodes during start from a small little helipad - fixed.
  • AI Aircraft. MiG-31 cannot be destroyed if shot from directly behind - fixed.
  • AI Aircraft. Parked AIs switch from normal position to upside down (dedicated server only) - fixed.
  • AI Aircraft. S-3B refuelling pod lights texture correction was done.
  • AI Aircraft. S-3B tanker has issues refuelling some AI aircraft in certain conditions - fixed.
  • AI Aircraft. Sometimes AI aircraft park into space of not fitting size after landing - fixed.
  • AI Aircraft - Added Tactical Turns. When flying as a 2 ship, with human lead AI is now able to perform on command tactical turn, Use radio menu to command.
  • AI Ground. Artillery doesn't shoot at the second target - fixed.
  • AI Ground. China Asset Pack: HQ-7B radar and launcher units revised (Thanks to currenthill).
  • AI Ground. CIWS shoots above the target- fixed.
  • AI Ground. Scout HL with DShK gun traversal angles adjusted.
  • AI Navy. "Moscow" cruiser can't fire all 16 P-500 missiles - fixed.
  • AI Navy. China Asset Pack: 052B, 052C, and 054A revised (Thanks to currenthill).
  • AI Navy. Fixed the lack of smoke on the Kuznetsov 2017 aircraft carrier.
  • Graphics. Added two options for SSAO effect - "Low" and "High".
  • Graphics. Adjusted IR appearance of clouds; reduced cloud temperature for FLIR devices.
  • Graphics. Raindrops functionality changes when different aircraft cockpits entered in MP - fixed.
  • Graphics. Several shaders compilation errors - fixed.
  • ME. A fog/haze can appear in a new unsaved mission - fixed. Fog setting will not be inherited from a previously launched mission.
  • ME. Anti air ground units can’t be set to attack specific air units - fixed.
  • ME. Briefing pictures change issues - fixed.
  • ME. GUI Error when deleting a waypoint with a task - fixed.
  • ME. Sometimes unit heading value can become "-1" - fixed.
  • ME. Static units could not be rotated via widget buttons - fixed.
  • MP. Dedicated server can start from random mission in shuffle mode now.
  • MP. Dedicated server keeps fog setting from previous mission - fixed.
  • MP. On dedicated server AI helicopters sling load rope glitching and extending - fixed.
  • MP. Random camera rotation at spawn on client - fixed.
  • MP. Server crash when cargo destroy() whilst hooked - fixed.
  • Radio transmission leaves constant static noise - fixed.
  • Scripting API. Added possibility to pass args and return values from mission scripting a_do_script() and a_do_file() APIs.
  • Triggers. 'Missile In Zone' Trigger doesn't work for Kh-41 missile - fixed.
  • Weapon. AIM-9P3, AIM-9P5, AIM-9JULI. The low-smoke motors of these missiles will produce denser smoke as altitude increases and temperatures decrease. AIM-9M and AIM-9X already do so.
  • Weapon. BGM-109 Tomahawk will no longer perform cruise fly at high altitude, only at low altitude.
  • Weapon. China Asset Pack: HQ-7B, HQ-16, and HHQ-9 missiles revised (Thanks to currenthill).
  • Weapon. China Asset Pack: YJ-12 missile switch to ED’s edition.
  • Weapon. SA-3 5V27 missile will not guide during booster stage.
  • Weapon. SA-5, 5М28 missile. Engine smoke of second stage tuned. Added inversion contrail at low temperatures.
  • Weapon. SAM SA-2/3. Added realistic missile trajectory fluctuations due to older generation radar angular inaccuracy.
  • Weapon. Several negative drag errors in logs - fixed.
  • World. AI Helicopter cannot land if in the range to 400 m placed Comm Tower due to oversize of bounding box - corrected.
  • World. US National Geospatial-Intelligence Agency released the WMM update, 2025-2030 data. Its data has been integrated into the DCS magnetic variation interface.
  • 3D models. Fixed season textures for HEMTT tanker trucks.
  • 3D models. Fixed the disappearance of TLC fragments in some camera positions.


[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • Added AIM-9 seekers tracking flares prior to the missile being launched.
  • Added Throttle OFF/IDLE Mouse Click on the throttle (key command/binding no longer required).
  • Fixed: PDLT cycle with EXP causes freeze/crash.
  • Fixed: Using GMT causes a game crash.
  • Fixed: Special key bind for parking brake / antiskid not working.
  • Fixed: Damage model - Pilot cannot survive any explosive hit.
  • Fixed: Dogfight mode gets stuck in NO RAD.

[h3]DCS: F/A-18C by Eagle Dynamics[/h3]
  • Added AIM-9 seekers tracking flares prior to the missile being launched.
  • Fixed: AIM-9X doesn't track at the edge of seeker gimbal.
  • Fixed: EXP modes slew range.
  • Fixed: Datalink AWW-13 got stuck after firing AGM-84.
  • Fixed: AUTO release cues don't obey OAP's.
  • Fixed: Wrong IFF Code rejection behaviour.
  • Fixed: Damage model - Pilot cannot survive any explosive hit.

[h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • Fixed: Freeze when player crashes.

[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
  • Fixed: After 3rd shot of S-24 missile, aiming sight moving mark raise on its own
  • Fixed: Cargo Door not opened when loading side gunners

[h3]DCS: Supercarrier by Eagle Dynamics[/h3]
  • Fixed: Collision when parking F/A-18C on Supercarrier Deck Population mission.
  • Fixed: Client is ignored by taxi director when trying to move from a parking slot.
  • Fixed: Carrier deck crew rejects helicopter payload change.
  • Fixed: AI aircraft's launch bar cannot catch catapult shooter correctly.
  • Fixed: "Waiting for ATC Status" Message displayed in campaigns.

[h3]DCS: F-5E by Eagle Dynamics[/h3]
  • Added AIM-9 seekers tracking flares prior to the missile being launched.
  • Adjusted: M-39 guns mounted on F-5E dispersion adjustment, other aircraft with the same gun can have different dispersion due to other factors like mounting points etc.
  • Fixed: Radar grid is displayed after complete power off - some fixes for radar scale brightness.
  • Fixed IRIAF skins for F-5E Remastered being not localized correctly.
  • Fixed: Damage model - Pilot cannot survive any explosive hit - Pilot hitbox FAR too large.

[h3]DCS: L-39 by Eagle Dynamics[/h3]
  • Fixed: Gunsight Target Distance buttons don't work.
  • Fixed: Some errors in the cockpit clickable.

[h3]DCS: Yak-52 by Eagle Dynamics[/h3]
  • Fixed. Engine Start Button Cover bindings don't work.
  • Fixed. Chronometer stopwatch minute hand show number of passed hours instead of minutes.
  • Fixed. Smoke apparatus toggle control fails to cycle.
  • Fixed. Cockpit visual recon not functioning.
  • Fixed. Trim Tabs in the Special Menu doesn't affect the plane.
  • Added. Moving throttle now updates the throttle position in the exterior model.
  • Improved. Automatic start-up procedures.

[h3]DCS: P-47D Thunderbolt by Eagle Dynamics[/h3]
  • Fixed. 'Engine Degraded' with WEP usage.

[h3]DCS: P-51 Mustang by Eagle Dynamics[/h3]
  • Fixed. Landing lamp is covered with non-transparent material.

[h3]DCS: WWII Assets pack by Eagle Dynamics[/h3]
  • Ju-88A-4 Fixed. Wrong damage visualisation on distanced LODs.

[h3]DCS:Black Shark 3 by Eagle Dynamics[/h3]
  • Fixed ATGM suspension in 2011 version
  • Added Afghanistan instant action missions

[h3]DCS: Flaming Cliffs 2024 by Eagle Dynamics[/h3]
  • Su-27. Added Afghanistan instant action missions
  • Su-33. Added Afghanistan instant action missions

[h3]DCS: Afghanistan by Eagle Dynamics[/h3]
  • Improved ground noise and vegetation distribution textures for the entire Afghanistan map
  • Improved mid- and far-range ground noise quality for the entire Afghanistan map
  • Improved Normal Map surface textures for the entire Afghanistan map
  • Improved surface textures of settlements and fields
  • Fixed visual errors on small vegetation with SSS shadows enabled
  • Fixed many bugs in incorrect build of geometry of roads, rivers and lakes
  • Improved road network - multiple gaps in major highways removed
  • Improved road network - roads in the terrain are more consistent with the roads on the map in ME
  • Ground vehicles no longer fall through bitumen slab bridges
  • Cars and small objects in static scenes are now aligned with the slopes of the ground
  • Improved unique scenes of the city of Herat
  • Optimized unique airfield scenes
  • Added FLIR textures for civilian traffic models
  • Tarinkot airfield: the size of ground mounds along the runway has been reduced
  • Tarinkot airfield: fixed a bug where the airfield heading and the airfield heading name did not match
  • Tarinkot airfield: fixed helicopter explosion when entering the runway
  • Camp Bastion airfield: the road network, settlements and fields in the vicinity of the airfield have been improved
  • Camp Bastion airfield: ground mounds along the runway no longer obscure the PAPI view
  • Camp Bastion airfield: added night lighting of the airfield
  • Camp Bastion heliport: added night lighting of the airfield
  • Kandahar airfield: added night lighting of the airfield
  • Kandahar airfield: fixed errors in taxiing
  • Kandahar heliport: added night lighting of the airfield
  • Qala i Naw airfield: sharp changes in runway altitude have been corrected

[h3]DCS Mirage F1 by Aerges[/h3]
General:
  • Fixed the low fps problem in intensive missions with triggers.

Systems:
  • AP disconnect/disengage in F1 BE now occurs if pilot's stick 'Autopilot disconnect trigger' or 'Autopilot disengage lever' are activated at any seat. Previously the same switches at different seats were conflicting with each other.
  • Restored INS drift in F1 EE.
  • Fixed small control stick oscillations in pitch with autopilot engaged.
  • Fixed autopilot unable to intercept radials and ILS localizers when in close proximity, but flying with low relative angles.
  • Fixed F1 BE standby horizon roll jitter at forward seat.
  • The F1 BE TO-FROM indicator is functional now at the rear seat.
  • Modified F1 EE IDN logic when no Tacan signal is received and RNAV modes are selected.

Input:
  • 'Request AWACS Declare' quick access radio command was added to input.
  • Restored missing trim hat sounds of rear seat pilot's stick in F1 BE.
  • Fixed mixed up animation of 'Autopilot disconnect trigger' and 'Autopilot disengage lever' switches of the pilot's stick.
  • F1 BE rear cockpit stick PTT button is animated now.
  • Fixed stick PTT button animation not releasing with comms menu in certain cases.
  • 'Stick Push-to-talk button' command now moves the stick Push-to-talk button. The command activates Voice Chat communication.
  • 'Alternative Push-to-talk button' clickable control doesn't affect the pilot's stick PTT button animation anymore.
  • Stick and alternative push-to-talk buttons input commands now include 'Voice Chat' in their names for clarity.
  • Pilot's stick 'Search light' (Police light) button is animated now.
  • 'Search light' (Police light) button can't be activated from the rear cockpit of F1 BE anymore.
  • 'Combat flap retract lever' ('Palette volets de combat') is now purely mechanical. I.e. it can be moved without electric power available.
  • Added 'Cycle combat flaps' input command.
  • 'Cannon 300-600m and missile lock/unlock button' input command (forward seat throttle button) can't be activated from F1 BE rear seat anymore.
  • 'Heading selection knob - Clockwise/Counterclockwise' input commands can't be activated from F1 BE rear seat anymore.
  • Heading selector and Omnibearing selector knobs now can be controlled by joystick axes.
  • Fixed Air Conditioning System 'Master valve control switch' keybindings being reverted.
  • All control stick buttons and levers are now under the same category ('Control stick') in DCS Controls Options.

Misc:
  • Modified refuelling instant action mission after latest AI changes. The tanker now enters directly into the racetrack pattern, without performing a re-entering maneuver.

[h3]DCS: C-101 Aviojet by AvioDev[/h3]
  • Minor changes in input commands naming: 'VOIP' -> 'Voice Chat'.

[h3]DCS: MiG-21bis by Magnitude 3[/h3]
  • Fixed SPO-10’s light operation

[h3]DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations[/h3]
  • Added: Generator 1 and 2 Reset (clickable and keybindings)
  • Fixed: ADI does not move when mission starts in cold & dark
  • Fixed: Gunsight 100mls wrong setting
  • Fixed: Gunsight brightness
  • Fixed: Background luminosity at night too high
  • Update: Collision model

[h3]DCS: JF-17 by Deka Ironwork Simulations[/h3]
  • Update. Now use ME loadout panel to edit GBU and BRM-1 laser code (not applied for LS-6-100)
  • Update. Control indicator
  • Fixed. ME freeze caused by changing laser code of dual GBU loadout on right wing
  • Fixed. Abnormal TACAN program behavior after quit APR TCN mode
  • Fixed. Datalink pod text overlay

[h3]DCS: F-4E Phantom II by Heatblur Simulations[/h3]
  • JESTER: Fixed Jester Wheel Radar Target Lock/Focus not using proper icons
  • JESTER: Tweaked Jester to allow locking targets that are not quite dead yet (life
  • Systems: Updated RWR database (Mirage F-1AX, F-1CX, Aegis search radar, Atlantic Conveyor ship)
  • Systems: Fixed internal wing tanks not feeding when selecting an inexistent external tank
  • Systems: Fixed Pave Spike continuing to rotate with a target after commanding STOW
  • Flight Model: Fixed a bug causing incorrect changes to the total moment of inertia from fuel
  • Inputs: Added self-accelerating INC/DEC binds for Bomb Interval Knob
  • Missions: Frog-7 campaign:
  • Fixed AI taxi crashes and some other AI issues
  • Missions: Training Lesson 1a Startup:
  • Added text to remind to not move the landing gear lever
  • Bugfix with cockpit highlights sometimes not disappearing
  • Missions: Training Lesson 1b Startup:
  • Updated instructions
  • Bugfix with cockpit highlights sometimes not disappearing
  • Re-recorded voiceover for improved quality
  • Missions: Training Lesson 2 Taxi:
  • Updated instructions
  • Bugfix with cockpit highlights sometimes not disappearing
  • Improved trigger conditions for roll checks
  • Missions: Training Lesson 3 Normal Takeoff:
  • Bugfix with cockpit highlights sometimes not disappearing
  • Bugfix to allow users to enable/disable cockpit highlights
  • Missions: Training Lesson 4 Visual Landing:
  • Updated instructions
  • Added Kobuleti landing clearance triggers
  • Ground crew now waits with shutdown request until previous task is done
  • Bugfix with cockpit highlights sometimes not disappearing
  • Missions: Fixed HOBOS missing in related Instant Action Missions
  • Missions: Several Fixes to Instant Action Missions
  • Updated Chinese localization

[h3]DCS: F-14 Tomcat by Heatblur Simulations[/h3]
  • Updated Chinese localization and encyclopaedia entries
  • Livery: VF-33 Starfighters AB201 updated - Thanks Yae Sakura!

[h3]DCS: AJS37 Viggen by Heatblur Simulations[/h3]
  • Fixed CTD on third spawn in certain missions
  • Fixed a bug with no shadows when mirrors were on
  • Updated the manual


[h2]Campaigns[/h2]
[h3]DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations[/h3]
  • M2. Possible loss of LOS on ground troops, causing trigger to not fire - FIXED
  • M6. Gunslinger landing spot too close to Ugly 5-1, preventing take off - FIXED

[h3]DCS: F/A-18C Rising Squall Campaign by INVERTED[/h3]
  • Custom Liveries - Due to the previous version's modification of the priority rules for liveries files, there should no longer be a situation where the ranking of campaign liveries files is superior to the default liveries files. If you find that this situation still exists, please manually remove the excess files in the 'liveries' folder. The correct liveries files will be named with the prefix [RS1].
  • M00 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues.
  • M04 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues.
  • M10 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues.
  • M11 - Fixed audio and BGM loss and confusion caused by string stream errors.

[h3]DCS: P-51D High Stakes Campaign by Dmitry Koshelev[/h3]
  • All missions received some additional static units for key air bases.
  • All missions have updated weather.

[h3]DCS: Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev[/h3]
  • Updated subbase and Maykop airfield objects.
  • Updated weather (added haze for more realistic visibility).
  • Added client CH-47F in to MP mission

[h3]DCS: Mi-8MTV2 Spring Tension[/h3]
  • Bug with Mi-28 AI in mission 12 - fixed.

[h3]DCS: F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions[/h3]
  • Added an F-5E FC version of the campaign to the package.

[h3]DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions[/h3]
  • Added an F-5E FC version of the campaign to the package.

[h3]DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations[/h3]
  • All missions with AAR – a safeguard added to prevent AI stuck with the tanker

[h3]DCS: F-16C Last Out Weasels Over Syria 2 Campaign by Ground Pounder Sims[/h3]
  • Mission 9 - Incorrect takeoff time in briefing - fixed.
  • Mission 10 - Rotor TACAN not working - fixed.
  • Mission 12 - Boomer TACAN not working - fixed. Adjusted altitude check trigger during departure phase.
  • Mission 13 - Adjusted altitude check trigger during departure phase.

[h3]DCS: F-16C First In Weasels Over Syria Campaign by Ground Pounder Sims[/h3]
  • Mission 1 - Adjusted altitude check trigger at H4 to allow more tolerance.
  • Mission 12 - Minor alteration to campaign complete text.

[h3]DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims[/h3]
  • Mission 4 - Various minor updates and fixes.

[h3]DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo[/h3]
  • Voices redone and more voices added
  • Triggers reworked
  • Navigation aids added, guidance from Overlord when going off-course on long legs.
  • Easier ways to finish a mission
  • Ability of players to select to be Immortal at any time during the missions
  • Ability to report Winchester and Bingo fuel state, this will trigger a win to live and fight another day.
  • Mig-21 and Mig-23 AI flights were tweaked to be more manageable. Pilots fatten up to 1000 kilos in some cases.
  • AI F-4 updated to use the Heatblur F-4E

User Files | La-7 Development Progress

[h2]User Files[/h2]
[h3]Free Content[/h3]



From within the Downloads drop-down on the DCS website is a wealth of community-created content within User Files. All this content is free and includes single-player and multiplayer missions, campaigns, liveries, documents, device profiles, sounds, and many other types of free content that can expand and improve your DCS experience. This is a powerful resource for DCS players that guarantees endless gameplay and customization.

Upon selecting User Files, you may filter content based on its Type, Localization, Map, Unit, Content Creator, and more.



In addition to the mission content included with aircraft modules like interactive training missions, instant action missions, and missions, a wealth of free mission content is also available within User Files. Each entry will often include comments, screenshots, and other details to allow you to best find content that interests you. This can range from simple engagements to large-scale campaigns that include hundreds of active units. Many very talented mission and campaign creators offer thousands of missions and campaigns for your enjoyment.

Although most aircraft modules include an offering of liveries spanning multiple squadrons and countries, we are limited to how much we can include to save hard disk space. User Files includes over 13,000 skins across every player aircraft in DCS. If there is a particular livery you are looking for, there is a good chance that it is included here.

These are the two most popular categories of User Files, but there are other valuable offerings:

  • Documents. There are over 1,100 documents that span aircraft tutorials, checklists, map and airfield diagrams, kneeboard templates, and much more.
  • Device Profiles. We are living in a golden age of flight simulation peripherals, and although we include default mappings for many popular DCS aircraft, we cannot include them all. User Files includes 670 controller profiles across a wide range of peripheral manufacturers and aircraft.
  • Sound. Like skins, DCS also allows you to replace default sounds with your own. User Files includes 364 sound offerings to cater to your audio needs.


None of this would be possible without the outstanding support and dedication of the User Files contributors. Thank you!



[h2]DCS: La-7[/h2]
[h3]Development Report[/h3]



Recent development efforts have focused on fine-tuning the aircraft’s distinctive flight model, capturing the potent climb and maneuverability that made the La-7 a fearsome adversary during World War II. Work on the cockpit has advanced significantly, with an emphasis on historically accurate instruments and systems that reflect the era’s engineering intricacies.

Octopus G has also continued to refine the La-7’s damage model for an authentic representation of its strengths and vulnerabilities in combat, while dedicating careful attention to external and internal artwork for a truly immersive experience. We appreciate your patience and enthusiasm as the team moves forward, and we look forward to delivering more detailed previews and updates in the coming months. Stay tuned for further announcements as the La-7 nears completion.


Many thanks for your passion and support,

Yours sincerely,

Eagle Dynamics

Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Finals

[h2]Pacific Theatre of Operations[/h2]
[h3]Announcement[/h3]

With the creation of the free modern-day Mariana Island map, we announced our intention to create a World War II scenario that covers the momentous Mariana Islands events of Summer 1944. In addition to an almost complete recreation of the map based on our latest map tools and years of historical research, we have also been creating AI air, land and sea units from the United States Navy and the Imperial Japanese armed forces for this period and location. This is in parallel with player-controlled aircraft such as the DCS: F6F Hellcat.

As part of Operation Forager, these scenarios will provide the most important mission types of the era including the air-to-air, air-to-ground, and anti-ship spread over the battles for Saipan, Guam, Tinian, and The Battle of the Philippine Sea.

[h3]Mariana Islands 1944 Map & WWII Pacific Pack[/h3]
Although we were able to use some of the elevation mesh from the modern-day version of the Marianas map, the vast majority was redone to account for the correct buildings, airfields, agriculture, roads and rails, ports and urban areas. We also retextured the entire map surface to improve quality and accuracy. Based on our experience with the modern-day version, we are carefully ensuring good performance too.



Detailing the vast number of units for this theatre has extended the development period and hence the release of the Hellcat too. In parallel, we’ve been creating a large PTO assets pack including the SBD-5 Dauntless dive bomber, A6M5 Zero, Nakajima B6N Jill torpedo bomber and D4Y Judy dive bomber for the Imperial Japanese Navy.





Naval operations will naturally form a critical aspect of Operation Forager and we’ve been developing many vessels spread over different types. For the USN we have the USS Enterprise aircraft carrier, Iowa-class battleship, Cleveland-class light cruiser, and Fletcher-class destroyer, and for the IJN we have the Shokaku aircraft carrier, Yugumo-class destroyer, Kongo battleship, and Mogami cruiser currently.





As the ground battles between the US Marine Corps and the Imperial Japanese Army raged furiously across Saipan, Guam, and Tinian, we’ll be including multiple tanks, amphibious vehicles, artillery, anti-aircraft, guns, and infantry.







We are planning more aircraft such as the SB2C Helldiver, TBF Avenger, and Catalina for the USN and the D3A Val and B5N Kate for the Japanese. All these and a substantial number of other assets and AI units will be available in the DCS: WWII Pacific Pack. Please be aware that owners of the existing WWII Assets Pack will benefit from a 30% discount.


[h2]CH-47F[/h2]
[h3]Development Progress[/h3]



We are refining both flight systems and overall immersion for the DCS: CH-47F. Below are some of the key developments currently in the works:

Low Speed Regime Modes for DAFCS
We are introducing refined low-speed control logic for the Digital Automatic Flight Control System (DAFCS), including Transitional Rate Command, and Position Hold. These features aim to enhance control authority and stability when operating in tight confines or during hover transitions.

More Accurate Damage Model
Ongoing improvements to the damage model will better reflect real-world vulnerabilities and structural limitations of the CH-47F, adding an extra layer of realism to combat and challenging operational scenarios.

CDU & MFD Enhancements
Continuous upgrades to the Cockpit Display Unit (CDU) and Multi-Function Displays (MFD) will provide more accurate data presentation and system interactions. A proper Standby Flight Display (SFD) is also slated for a future update.

Advanced Rope Physics
We’re working on a new rope physics model that offers improved behaviour, supporting multiple ropes simultaneously. This will significantly enhance sling loading operations and troop insertion/extraction scenarios.

New Skins
You may also expect a variety of new liveries in an upcoming DCS update.


[h2]Lunar Sale[/h2]
[h3]Final Hours[/h3]



Last chance to expand your DCS experience with something you have dreamt of getting for a great price. Pick up something fantastic now with up to 50% discount in the DCS Lunar Sale 2025. Head to our E-Shop or Steam to secure these limited-time offers before they expire. Hurry! The sale ends on the 10th of February, 2025 at 15:00 GMT.

Many thanks for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.9.12.5336.1

Campaigns
DCS: AH-64D Outpost Campaign by Stone Sky

Mission 8. The error of the object destruction zone, leading to a texture bug, has been fixed.
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

Mission 13 - Operation Kayla Mueller. Mission overhauled. Improved target sets and mission flow. Improved gameplay, order of targets. Fixed bugs preventing progress.
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

Missions 9, 10 and 12. AI gets stuck while refueling - fixed
DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

M2 – Missing voice line added
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

All missions – taxi sequence adjusted to prevent collisions if taxi director disabled
DCS: MAD AH-64D Campaign by Stone Sky

First mission - fixed coordinates error
A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions

TAC23, TAC24 and TAC25 missions for the A-10C II campaign. Corrected radio issue.
TAC23, TAC24 and TAC25 missions for both A-10C and A-10C II campaigns. Corrected crashing rescue helo.
DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

Mission 01. Adjusted ADF Almirante Lynch Frequency to 380Khz to Avoid overlap with Gecitkale overlap. Adjusted Kneeboard with new frequency. Adjusted Voice Overs with ADF Frequency. Rework of approaching ship VO, taken out the black smoke advice. Smoke is white now. Subtitle correction.
Mission 05. Further Hover Trigger adjustment. Switched off Nav Radio by Default in Hot Start Version to avoid annoying beep beep tone.
Mission 09. Checked Camp Marjayoun rearm function and resaved Mission due to some players seem to have problems with rearming at the camp. Cannot reproduce.
DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon

M01: added safeguard to encounter with Backfire; added clearer instructions for the player during intercept phase
M02: fixed a bug with mission stalling when Rovaniemi air defences take out enemy missiles; fixed several floating statics at Vuojarvi airstrip; fixed missing tower call.
M03: updated placement of some statics at Vuojarvi; fixed Bullseye waypoint number on the kneeboard.
M04: fixed placement of some statics at Vuojarvi; removed debug message; updated placement of objects at the hill (last part of mission)
DCS: A-10CII Iron Flag Campaign by Baltic Dragon

M 1-5: Updated most subtitles for better consistency; updated manual reference pages.
DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

All missions: fixed the S-3 skins broken with the last update.
M03-07: updated mission to new standard with I/R system removing the SPACE BAR presses, seamless frequency changes, datalink etc. Fixed issues with too much radio static.
M07: fixed issue with smoke not appearing on the water for target practice
DCS: F/A-18C Raven One Campaign by Baltic Dragon

M02: fixed problems with Smoke refusing to refuel during the mission
M03: fixed problems with wingman not refueling during the mission.
M06: fixed issue with script error during the flight
M10: updated push time to take into account longer launch process; fixed rare issue with first SAM hitting the player; fixed problem with flight lead flying on afterburner most of the way to the target.
DCS: F/A-18C Operation Green Line by Badger633

Missions 8, 9 ,11, 12: Mig Weapons adjusted ACE level.
DCS: F/A-18C Rise of the Persian Lion by Badger633

Missions 3 all variants: F4 incorrect attack fixed.
Mission 9 normal variant: 420 not followfixed
DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims

Mission 16 Part 3 - Fixed incorrect data link ID
Mission 2 - Various minor fixes and updates, minor alterations to briefing
Mission 3 - Various minor fixes and updates
DCS: F-16C Last Out Weasels Over Syria 2 by Ground Pounder Sims

Mission 1 - Ship not engaging - fixed
Mission 10 - Fixed rare chance of triggering the ‘engage Mig’ and ‘avoid Mig’ outcomes simultaneously
Mission - 13 - Improved failsafes on AI triggers during SA-11 phase
DCS: AV-8B Kerman Campaign by Ground Pounder Sims

Mission 5 - Minor adjustments to AI behaviour when bombing tanks.
Mission 6 - Moved Chieftain closer to reduce radio degradation
Mission 7 - Minor adjustments to AI behaviour when bombing tanks
DCS: P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations

Removed MW50 for 109s
Bf-109 skin updates
DCS: Spitfire LF Mk. IX The Big Show Campaign by Reflected Simulations

Bf 109 skin updates
Typo fixes
DCS: P-51D Debden Eagles Campaign by Reflected Simulations

Removed MW50 for Bf 109s
Bf 109 skin updates
DCS: FW 190 A-8 Horrido! Campaign by Reflected Simulations

Bf 109 skin updates
DCS: Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

Lead no longer has MW50 so that he doesn't use it during climbing
Bf 109 skin updates
DCS: P-47D Wolfpack Campaign by Reflected Simulations

109 skin updates
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

F-5 skin assignment fixes
DCS: F-14A Zone 5 Campaign by Reflected Simulations

F-5 skin assignment fixes
Some F-5s had all aspect Atolls - fixed
DCS: Spitfire LF Mk. IX Beware! Beware! Campaign by Reflected Simulations

Bf 109 skin updates
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

Bf 109 skin updates
DCS: F-16C Arctic Thunder Campaign by Reflected Simulations

Cross runway ATC message comes at the holdshort point now.
Mission 9 safeguard triggers added
Mission 9 kneeboard weather data fixed
Typo fixed in the startup sequence
Mission 4 typo fixed in briefing and target photos