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DCS World Steam Edition News

F-14 has arrived

[h2]F-14A (late)[/h2]
[h3]Release[/h3]

“The F-14A was the first 4th generation fighter aircraft and needs little to no introduction. It was introduced to a widespread audience early on and has been admired ever since. It’s remarkable capabilities both in. A/A and A/G made sure it remained in service longer than its successors and it is still in active service with the IRIAF today. It’s fame is unparalleled and presents sheer excitement and tough challenges to its pilots.

As we continue on our journey of building the most well known and certainly the most iconic variant of the Tomcat around, we continually re-evaluate what our goals are with the -A and what we want to achieve. Based on this process, we’ve ended up by expanding our original scope, and will be shipping the following F-14A variants in the coming months:

F-14A-95-GR: Early F-14A for IRIAF. These jets will have certain limitations and modifications, such as the lack of TCS and fuel pylons.

F-14A-135-GR (Early): This will be an earlier representation of the F-14A, equipped with the ALR-45 RWR and will also come with a number of minor variations such as early gun vents, alternate de-fog systems, and other minor differences between late and early ALR-45 equipped F-14A’s.

F-14A-135-GR (Late): This version represents a later, ALR-67 equipped F-14A.November 18th saw the release of ALR-67 equipped F-14A-135-GR (Late). While this represents a closer analogue to the current F-14B, it also allowed us to roll out the F-14A in a controlled, stepwise process. The ALR-45 equipped F-14A will not be far behind, which will not only introduce more significant changes in cockpit avionics, but also implement the full overhaul of RWR and EM spectrum emissions upgrades planned for both the ALR-67 and ALR-45.

Wednesday’s patch also included the introduction of yaw strings and a complete sound overhaul among many other items. Check out this short sample video of the new sound here. For more info please see the full changelog.

We hope you thoroughly enjoy the challenge of flying and taming the iconic F-14A!”

Sincerely,
- The Heatblur Team

[h2]Heatblur Simulations[/h2]
[h3]Livery Challenge[/h3]

In association with the DCS: Livery Art Group. Winners in each category will have their submission included in the official release for the corresponding DCS module (conditions apply, see below).

Each submission should be presented with no less than 7 screenshots; front, back, left side, right side,
top and bottom of aircraft in full daylight and full view of the screenshot, preferably in 1080, 2k or 4k quality. These can be taken in ModelViewer or insim.

Competition Details here.

[h2]P-47D Thunderbolt[/h2]
[h3]Autumn Sale 2020[/h3]

We are pleased to announce our annual DCS World Autumn Sale. Our EShop sale has started and runs
until the 7th of December with most products seeing up to 50% discount.

Modules with a 30% discount
  • P-47D Thunderbolt
  • The Channel
  • F/A-18C Hornet
  • F-16C Viper
Exceptions
  • The F-14A/B Tomcat will have a 15% discount
  • The JF-17 Thunder will be only $64.99
Modules that do not participate in the Autumn Sale
  • A-10C II Tank Killer
  • Supercarrier
  • Syria
  • Mi-8MTV2 Crew Part 1 Campaign
  • F/A-18C Raven One Сampaign


DCS: P-47D Thunderbolt will soon be released to Stable, meaning this is your chance to take advantage of the Early Access discount and the Autumn Sale for a combined 30% off the Jug.

The dive recovery flaps used for faster pull outs during dive bombing and when in compressibility have
been added to the Flight Model. The water injection system has now been implemented to maximise the power output of the R-2800-59W engine.

Forced water injection causes the turbocharger pressure to increase and actuates a derichement valve
in the carburettor. When water is injected the fuel-air ratio decreases, this provides fuel economy without risk of detonation.

Our on-going work on the new Damage Model has led us to tune the durability of certain structural elements. This has improved G overload limits when the aircraft is damaged.

Thank you again for your passion and support,


Kind regards,

Eagle Dynamics Team

Open Beta 2.5.6

DCS World

Added the bomb speed indication into the object panel of the F10 map.
Triggered action 'Load Mission' only functions will work not only for missions from Saved Games/DCS/Missions folder.
Syria Map. Rearming and refueling on Syria map doesn't work in MP - fixed.
R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second.
R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second.
MP. Dedicated server crash in lua.dll when some client connected - probably fixed.
Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track.
Mig-29 AI will not use air break when the centre fuel tank is fitted.
AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed.
AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed.
ME. Added Logbook option into Customize menu.
Infantry ground collision with aircraft can do massive aircraft damage - fixed.
AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed.
AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke.
AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed.
Sound. Support mono sound devices.
Fixed crash on terrain preload.
Reduced memory consumption during clipmap textures loading.
Tuned terrain lights visibility.
The new Damage Model

The new Damage Model is turned on by default for all WWII aircraft.
Calculations based on internal structure added to WWII bombers.
Not registered damage to landing gear is fixed.
DCS C-101 Aviojet by AvioDev

Updated handling of fuel system and masses of C-101EB as described below:
Updated maximum fuel mass in lua to be exactly the same as the one in the Flight Model. This mass is also used by AI.
Updated Empty aircraft mass. Subtracted unusable fuel, and added the mass of two pilots (160 kg). This mass is also used by AI.
Updated maximum aircraft mass according to the mentioned fixes in empty aircraft and fuel masses. This mass is also used by AI.
Fixed center of gravity change when one of the pilots ejects.
Refueling and defueling update now fuel masses correctly.
Unlimited fuel flag is correctly accounted now in the fuel system.
Fixed center of gravity computation at aircraft rebirth in the same mission.
Smoke system weight is correctly accounted now in the center of gravity computation.
Improved smoke system. White color is properly disabled now when colorant is turned on. This means no more low FPS when using colored smoke in multiplayer.
Improvements in fuel system. Now fuel transfer switches are off at mission start, if the corresponding fuel tank has no fuel. They should be set manually after in-game refueling.
Synchronized parking brake handle in multicrew.
Fixed animation of clock needles.
DCS AV-8B NA by RAZBAM

Removed all GBU-16 x 2 loads.
GAU-12 gunpod engine based firing restrictions enabled.
Fixed: cage/uncage behavior for rockets and AG gun. Now it toggles gunsight mode between CCIP (default) and DSL (manual).
Fixed: DSL (1) release mode.
Fixed: Missing switches sounds in the cockpit.
Fixed: EHSD DESG behavior when using AUTO release mode.
Fixed: AA Gunsight’s BFP. Now it accurately shows the bullet stream from the selected gunsight distance, 1200ft (365m) or 2400ft (731m), to 4800ft (1463m).
Improvement: HUD updated to SVG. Note: FLIR video output is disabled for the MPCD HUD repeater.
Added: Ottoman Courier Campaign by Baltic Dragon.
DCS JF-17 by Deka Ironwork Simulations

Fixed: support unlimited ammo.
Fixed: hand tremble during defog.
Fixed: removed deadzone for HOTAS T6 slide axis.
Fixed: too long defog time.
Fixed: BRM1 “INRNG” notification.
Adjusted: all MFCD/HUD TDC share same axis deadzone (set in special option).
Added more key bindings.
Added one training: anti-ship missile.
Updated CN locales.
ChinaAssetPack by Deka Ironwork Simulations

Adjusted: ship collision parts life.
Adjusted: brm1 max range value for DLZ calc.
DCS A-10C II Tank Killer by ED

HMCS TDC makes jumps after movement - fixed.
A-10C II. HMCD overlaps HUD. Fixed dynamic symbols positions near edges of the display.
TGP starts to drift after slaving to HMCS - fixed.
Updated voice messages index - made A-10C II VMU messages audible.
Corrected the Free flight mission on Caucasus to avoid message DTSAS OFF MAP.
Added flashlight commands to joysticks profiles. Basic options like on/off and colors are working, but no control for brightness.
Central payload drag position fixed.
Default Laser Latch to ON.
3D model. Added name change and texture remapping for the pilot.
3D model. Removed unnecessary arguments on the second LOD.
3D model. Helmet system hangs after pilot ejection - fixed.
3D model. Corrected pilot textures.
DCS F-18C Hornet by ED

Added AG Mode for JHMCS.
Completed HUD TD designation logic.
Added GBU-32 and GBU-31V2 /V4.
HUD TD Diamond not ground stabilized - Fixed.
ASL blank in AUTO Mode - Fixed.
REL indication missing in HUD designate - Fixed.
Adjusted AIM-9 family missiles drag.
Laser guided bombs crossed out in HUD but not DDI if laser code not set - Fixed.
DL-13 Remains after rearm - Fixed.
AGM-65F Sometimes wanders off target when MAV is made SOI - Fixed.
Gear lights seem to have to much bloom on last LOD - Fixed.
There is no reticle on HUD for Walleye.
Updated Flight Manual in Chinese.
DCS F-16C Viper by ED

Added pylons mass accounting to FM.
Adjust payloads drag AIM-9.
3 Syria mission have snap views included creating problems for users - Fixed.
Added CN localization for QS and Single missions.
UFC Training mission static aircraft placement issue - Fixed
DCS F-5E Tiger II by ED

Fixed Z fighting in main landing gears.
Adjusted drag of AIM-9 payloads.
DCS L-39 Albatros by ED

Fixed the animation of the pilot's hand in the rear cockpit.
DCS UH-1H Huey by ED

Fix altimeter.
DCS P-47D Thunderbolt by ED

Dive recovery flaps added to FM.
Damage of structural elements from G-overload is tuned.
DCS F-14A/B by Heatblur Simulations

NEW Added F-14A Model Tomcat (F-14A-135GR, Late USN, ALR-67 Equipped Variant). New Systems and Changes include:
TF30 engine model, including:
Mid Compression Bypass Circuit
Mach Lever
Expanded compressor stall model
Hydromechanical fuel control
New thrust model
New engine spool dynamics
New afterburner model
Updated nozzle logic
New audio
Reshaped engine nacelles and added new nozzles
New - A specific liveries:
VF-21 Freelancers 200
VF-111 Sundowners (200)
VF-154 Black Knights 101
VF-211 Fighting Checkmates 105
NEW: Complete external sound overhaul (TF30 & F110). We’ve entirely overhauled the F-14’s exterior soundset, including the following changes:
New rear aspect exhaust sounds
New intake sounds
New afterburner sounds
New fly-by sounds
New engine fan blade rattle sound (slow windmilling speeds)
AB Zone lighting thump (internal)
Fixed stall warning tone + new audio sample (internal)
New compressor stall sounds
Tuned engine start and idle sounds
Adjusted all sdef files to improve directional sound and audible distance
Complete overhaul of audio driver logic on code side
Various other common sound fixes:
Sounds now load quicker
Tomcat is no longer unbearably loud at idle and at distance
Reduced total number of sound samples being played in external view
NEW Added simulated yaw string (A and B models) with corresponding wind simulation.
NEW Fire Suppression System + keybinds.
NEW Mid Compression Bypass Circuit Breaker keybind (F-14A only).
NEW Afterburner Gate option + keybind.
NEW Jester Features:
JOKER callout
BINGO fuel callout
Fixed fuel shutoff handles not shutting down engines.
Fixed engine stall/over temperature warning light logic.
Added F-14A versions of Caucasus, PG and Syria Quickstart missions.
Adjusted F-14B fuselage nacelle area for more roundness and visual fidelity.
Adjusted afterburners to not show black streaks.
Engine windmill speed now affected by relative wind direction.
Adjusted F110 AB thrust below mach 0.7.
Fixed crashes caused by visual effects during compressor stalls.
Adjusted engine fire and compressor stall visual effects.
Engine fire and compressor stall effects now synced over the network.
Adjusted pitch damping and pitch with power effects per SME comments.
Adjusted inlet aerodynamic performance per SME comments.
Adjusted subsonic airframe drag per SME comments.
Fixed TF-30 oil overheating.
Misc potential crash fixes in engine code.
Updated F-14B Syria Take-Off Instant Action mission.
Painted air brake pistons white.
Allow AIM-7MH to loft, except when fired in ACM or boresight modes.
Added CVN-75 to the data link capable carriers.
Flood antenna identifies as missile lock instead of STT to targets now, for consistency with other DCS modules.
Enable sparrow flood antenna if STT is lost while sparrow is in flight.
Update RWR threat library version.
Fix RWR symbols for HQ-7.
Fix ARC-159 (pilot radio) keybinds for OFF/MAIN/BOTH/ADF.
Fixed VF-11 Red Rippers (1997)/description.lua to remove problematic Spec Map.
Adjust AIM-54 chaff resistance after latest ED/DCS changes
Add bindable input for pilot hydraulic hand pump.
Use the DCS global gameplay option for hiding control stick.
Fix typo in options dialog (butons-> buttons).
Converted Bone Strike, Colorado River Time Trial, Debridging the River Ingur, Heatblurring the Lines, Kish Kat Attack, Protect the Viksburg, Rioni River Run, Seine River Endurance Run to F-14A compatible versions.
Adjusted AIM-54 countermeasure resistance to revert to old ED System.
Fixed TID STT strobe angle error when not flying level.
Potentially fixed a case where TWS AIM-54 could erroneously track a target not receiving recent radar returns.
Prevent RIO from using Pilot Controls from backseat.
Fixed steering tee not displayed in weapon off mode.
Fixed detached wing not disappearing in LoD1+.
Fixed Pilots not disappearing in static aircraft in LoD1+.
Fixed Pilots not disappearing after ejection in LoD1+.
Shifted pilot stick neutral position slightly aft.
Adjusted flap jamming logic - flap jamming is now more likely to occur.
Added anhedral tilt to horizontal tailplanes.
Fixed left horizontal tailplane being displaced along Z Axis.
Fixed Fire Extinguisher Handles & made accessible to pilot only.
Fixed TWS velocity vector sometimes getting stuck.
Ensure missile loses tracking when switching between PD-STT and TWS post launch.
Fixed AIM-54 RWR indications.
Updated manual to include F-14A late specific sections.
Campaigns

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

Mission 03 & 03A. Fixed Smoke not engaging ground targets.
Mission 05. Fixed instances where Prince would not end the exercise despite calling Joker.
Improved Prince's behaviour - he should not fall into the sea anymore :)
Mission 06. Updated taxi instructions. Updated mission man (#3 will now leave the formation rather than #4).
Mission 10. Updated location of player's waypoint over target. Updated position of the guard helo.
The Enemy Within 3.0 Campaign by Baltic Dragon

General. Fixed wrong wingman spawn locations in missions: 2, 3, 5, 6, 7, 8, 10, 16, 21. Minor spelling mistakes fixes.
Mission 19. Updated Player's loadout.

DCS: Mosquito FB Mk.VI Progress

[h2]MiG-29 CFD Study[/h2]
[h3]How it’s Done[/h3]



We finished some highly detailed research to further examine the MiG-29 behaviour in various stages of flight. We use this research to improve the accuracy of our flight model. Our goal today is to share the depth and capabilities of this approach.

The research tasks were the following:
  1. Evaluate the computational fluid dynamics (CFD) results by comparing obtained coefficients with available data from documents.
  2. Find the stability margin in different landing configurations and the amount of deflection required to trim the airplane at landing AoA out of ground effect (OGE).
  3. Find the stability margin during flaring in ground effect (0.5 m from the main wheels to the surface) and trimmed stabilator deflection at landing AoA.
  4. Investigate “Stabilator deflection ON LANDING” in “Practical aerodynamics of MiG-29”.


Read the MiG-29 CFD Study.

[h2]DCS: Mosquito FB Mk.VI[/h2]
[h3]Development Progress[/h3]



The de Havilland DH.98 Mosquito was a lightweight, fast, maneuverable and highly versatile aircraft. It’s long life first began over Oslo, Norway raiding the Gestapo headquarters with pinpoint accuracy, this opened new avenues for precision weapons development.

The Mosquitos’ sleek design and high powered engines gave it the ability to fight in many roles such as fighter-bomber, night-fighter, tactical bomber, high-altitude night bomber, pathfinder, intruder, maritime striker, and photo-reconnaissance aircraft. It went on to be used in a wide range of different operations, mainly targeting industrial sites in occupied Netherlands, Norway, France and Germany. The Mosquito ended the war with the lowest losses of any of the aircraft types in RAF Bomber Command service.

DCS: Mosquito FB Mk.VI will be the first flyable twin-engined piston aircraft in DCS World.
We are currently working on the fuel systems by carefully creating and linking nine fuel tanks that contribute to the exceptional range and endurance of this aircraft. We are also working on the electrical system, which comprises a 24 volt DC generator on the starboard side and an alternator on the port engine that also supplies AC power to the radios. The electrical generator also powers the fire extinguisher.

In parallel with these systems, we are currently working on the cockpit instruments and controls and invite you to check out the In Development Screenshots.

Thank you again for your passion and support,


Kind regards,


Eagle Dynamics Team

Open Beta Patch

[h3]DCS World[/h3]
  • Crash during loading or immediately after loading a track - fixed.
  • Crash in the webrtc_plugin.dll - fixed.
  • Night time unit visibility, flickering white dots - fixed.
  • Major RU localization update.
  • MP. Su-25, Su-25T net phantom is not syncronized with pilot when server started paused - fixed.
  • Damage - fixed crash when crewman state change is not created as neglectable.
  • MP. Fixed multiplayer crash due to overflow of ammunition table.


[h3]DCS Supercarrier by ED[/h3]
  • Crew only in one eye in VR in F2 view - fixed.


[h3]DCS Flaming Cliffs by ED[/h3]
  • Adjusted Su-27 and Su-33 cockpit mirrors. Parts of the airframe are visible.


[h3]DCS F/A-18C Hornet by ED[/h3]
  • Bloom around hornet nav lights appears too large/bright at distance - Fixed
  • Navigation lights very bright in day time - Fixed


[h3]DCS F-16C Viper by ED[/h3]
  • Added AGM-88 HARM section with HAS mode procedures.
  • UFC Training mission static aircraft placement issue - Fixed
  • Added Viper AIM-9LM Training mission
  • Fixed typos and mission (Lesson 11) picture error
  • Added Viper AIM-120C training lesson.
  • Added Viper Lesson 13 - Air-Air TWS and LINK-16 Use
  • Added Viper training lesson 14 - Air-to-Air ACM and HMCS use


[h3]DCS Campaigns[/h3]
Memory of a Hero campaign by Stone Sky:
  • In mission 13, the behavior of the AI ​​escort helicopter has been improved.
  • In mission 16, the error of choosing the ending was fixed.



Mi-8MTV2 The Crew Part 1 campaign by Stone Sky:
  • In mission 7, the problem with landing on the first site has been fixed.



P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulation:
  • AI startup bug workaround
  • Mission 13 progression fix
  • improved D-day landings


Spitfire IX The Big Show campaign by Reflected Simulation:
  • AI startup bug workaround
  • fine tuned AI speeds and trigger conditions


Kind regards,

Eagle Dynamics Team

New Damage Model

[h2]DCS World[/h2]
[h3]Open Beta 2.5.6[/h3]



Major updates have been made to DCS: F/A-18C Hornet, watch the F/A-18C Hornet | November 2020 Update. Additionally, each item will be instructed in greater detail in an upcoming edition of the Hornet manual and new training missions. Several sound improvements such as ambience sound in the cockpit; startup sounds; new thrust noise and distant sounds have also been made.

DCS: A-10C II Tank Killer also features new interior and exterior GAU-8/A sound effects, as well as updated HOTAS command profiles. The DCS: A-10C II Tank Killer | November 2020 Update video demonstrates some of the most important changes. A complete list of changes can be found in the full changelog.

[h2]Damage Model[/h2]
[h3]Development Report[/h3]



We are happy to announce the start of open beta tests of our new Damage Model for WWII aircraft on Eagle Dynamics multiplayer servers. We will start today with fighters and then make the new bomber damage model available on November 18th. To participate in these multiplayer tests, please join any of the servers mentioned in the list here: https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-world-2-5/7128320-new-wwii-damage-model-test-servers-are-active

The new damage model is based on accurate damage and destruction modelling of aircraft components in relation to the location of internal elements in each aircraft - oil, air, hydraulic and cooling systems, engine and propellor installation, throttle and CSU controls, flight controls including trim connectors, and airframe main strength longerons, spars, and stringers. The new damage model system precisely calculates hits to these internal aircraft systems as the projectile passes through the aircraft. This allows us to accurately simulate the actual damage to the aircraft and the flight model. For example: damage to the wing skin leads to a decrease in lift; damage to the spar leads to strength reduction, and potentially wing snap at specific loads.

New visual effects have also been added to help interpret aircraft damage. A white, reddish vapour trail indicates that the hydraulic system is damaged, and the size of the trail indicates the size of the leak. A fine, brownish haze indicates that the oil system is damaged, and that the engine will probably soon suffer oil starvation, engine overheating, and potentially fail. A bright white trail of steam indicates that the radiator, or part of the cooling system, is damaged. The instantaneous evaporation of water during the explosion of a water jacket will envelop the plane in a large cloud of steam for several seconds. A fine white vapour trail is the typical sign of a fuel leak.

Combustion can also help to identify the damage source. A burning fuel leak gives off dense white/grey smoke, and depending on the size and type of leak, it can eventually result in a fire. When the engine/airframe is engulfed in flame, the smoke often turns black as it mixes with oil that burns with a much deeper and darker hue. Structures made of aluminum, wood or fabric-covered surfaces can also combust based on the corresponding type of projectile. Such smaller fires are not immediately visible, but you can identify the smoldering of elements by the thin streams of dense smoke trailing behind the aircraft.

Additional information can be gained from visual damage. Despite the fact that current computers can’t dynamically bend construction and tear fuselage and wings, our Visualization System is a good indicator of the level of aircraft damage. The system works as follows:

- We have 4 levels of ‘damage textures’ for each aircraft: from 0 - no damage to 3 - max damage.
- First bullet hits result in the 1st level with small damage visible. This allows players to see some damage from the first hits.
- With further damage, the 2nd and 3rd level textures will appear.

Experienced pilots can check all the damage levels within the Model Viewer for a better understanding of what to expect from the holes in the airframe.

Please note that the damage system doesn't register any damage for the first 30 seconds from mission start.

[h2]New Assets[/h2]
[h3]WWII Assets Pack[/h3]



In order to broaden the appeal of the included missions for our WWII aircraft, we have included several WWII air and ground units as a free part of DCS World. The list of free WWII Assets Pack units include:

Aircraft
  • A-20G
AAA
  • Flak 18
  • Bofors 40mm
Tanks
  • Panzer IV
  • Sherman
APC
  • Sd.Kfz.251
  • M2A1
Truck
  • Blitz 3.6-6700A
  • Bedford MWD


In addition to the free WWII Assets, we continue to add more units to the WWII Assets Pack at no extra cost:

  • M1 37mm AAA
  • M45 quad-mount AAA
  • QF 3.7-inch AAA
  • Daimler Armoured Car
  • M4 High-Speed Tractor
  • Light Tank Mk VII Tetrarch
  • FuMG 401 Freya radar


Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team