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DCS World Steam Edition News

Open Beta Update

[h2]DCS World 2.5.6.57264[/h2]
The new Damage Model code with all last fixes is uploaded to build to start Open Public tests on the Eagle Dynamics servers shortly. The information about how to connect to test servers will be placed on the forum soon.

DCS World
  • Terrain: improved background preload for less stutters
  • Terrain surface textures: improved details at altitude for HIGH terrain texture option
  • Terrain: improved loading resources and memory management
  • Terrain: fixed excessively curved paths
  • Terrain: fixed leak after destroying scene object
  • Terrain: fixed civil traffic disappearing
  • Terrain: fixed grass disappearing
  • Trees: improved far LOD rendering
  • Trees: fixed mirroring far LOD (may break user MOD https://forums.eagle.ru/forum/english/dcs-world-topics/mods-and-apps/dcs-mods/284938-better-trees-for-caucasus)
  • DCS crash when Land Rover 101 died - fixed
  • Big formation task aircraft placement doesn't work as intended - fixed
  • Behaviour of the AI gunners on bombers improved
  • AI Pilot Bailout Procedures were improved
  • Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight.
  • WWII bomber formation keeps mission set altitude during threat of AAA
  • AI Emergency Procedures - ditching on water is added
  • WWII torpedoes have better destruction force against ships now
  • Mission Editor: Added ability to Show/Hide all units of coalition (found in map options)
  • Corrected Historical Mode database.
  • AI F-14s don't use TWS with AIM-54 missiles - fixed.
  • MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed.
  • AI MLRS do not rearm and continue to fire - fixed.
  • AI Tornado GR.4 unable to mid-air refuel - fixed.
  • ME. Fix displayname tasks: 'WW2 big formation' -> 'Big formation' 'WW2 Carpet bombing' -> 'Carpet bombing'.
  • ME. Name of mission file will be taken from mission description.
  • MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions.
  • Sound. Support mono USB headsets.
  • Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others.
  • Sound. Added global origin-sphere around spatial sources.
  • Localization. Updated German localization.
  • JDAM. Fixed satellite seeker error.
  • JDAM. CEP for JDAM is equals 5 meters now.
  • JDAM. Possible fix for MP sync of satellite guided weapons.
  • JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs).
  • JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment.
  • JDAM. Fixed g-load "freeze" bug
  • JDAM. GBU-38/54 supersonic lift correction.
  • JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree.
  • JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected.
  • Added new AGM-65L model.
  • JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more.
  • AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km.
  • AGM-84H terminal stage parameters update.
  • CBU-87/97/103/105. Reduced the influence of the wind.
  • SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns.
  • AI unable to drop multiple JDAMs on a single attack run - fixed.
  • AIs optic sensors will take into account the blindness by sun.
  • AI. Reduced the probability of AI planes falling into the water during air combat.
  • AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot.
  • AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission.
  • AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed.
  • AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed.
  • AI aircraft stuck on some runways before takeoff - fixed.
  • AI. Corrected the helicopter group landing.
  • AI. Mi-8 jitters during taxi to takeoff - fixed.
  • AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed.
  • AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation.
  • Aerobatics task. Added Horizontal Eight.
  • AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed.
  • AI will not go to takeoff with significant damages.
  • AI with damage after landing will not remain on the runway.
  • AI. Aircraft wreckage destroyed on the ground will be removed in 3 minutes.
  • Radio. WWII. Restored radiocommand “Cover Me”.
  • AI behaves incorrectly during a follow task in some cases - fixed.
  • Update of Russian Localization (GUI mission list).
  • AI aircraft goes to collision during taxiing to the runway in some cases - fixed.
  • AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed.
  • MP. Dedicated Server. Neutral units appear as RED on client - fixed.
  • ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl.
  • ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed.
  • ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed.
  • Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission.
  • MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed.
  • ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range.
  • ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed.
  • SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed.
  • MP. Select Role window. Added filters and search box for slots.
  • ME. Added hide/show unit filters per coalitions in the Map options panel.
  • AI. Crash on wcPlane::Select_Flight_Task - fixed.
  • AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed.
  • AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitude - fixed.
  • Updated DE, CN, RU, FR localization.


[h3]DCS AV-8B NA by RAZBAM[/h3]
  • GBU-54 are now loaded on DITERs.
  • Removed all TERs with 3 bombs from Stations 3 and 5
  • Improved JDAM Relative targeting procedure. Now it is possible to do multiple JDAM relative releases.
  • Improved: High Drag bombs can now be released as Low Drag
  • Improved: Ghost Velocity Vector on HUD will now flash when at limits of HUD display area.
  • Improved: Long Winc does not disable JDAM Relative Targeting (TOO mode). To disable you must undesignate.
  • Added flight control system joystick switch abstraction keybinds
  • Fixed: FPM erratic behavior in NAV or AG mode when total velocity close to zero
  • Fixed: TPOD/JDAM CTD when releasing the bombs.
  • Fixed: TPOD erratic behavior when using JDAMs.
  • Fixed GBU-32 not tracking.
  • Fixed Waypoint Icon not visible if designated and NWS is pressed.
  • Fixed Com channel selector keybind incorrect behavior.
  • Fixed LAR rings not showing on EHSD for GBU-54.
  • Fixed EHSD ground track digits still use TRUE when EHSI is set to MAGNETIC.
  • Fixed: No markpoint menu option in AG mode.
  • Fixed: DMT roll stabilization when in A/A mode.
  • Fixed: AGM-65F internal handling inconsistency.
  • Fixed: HUD Velocity Vectors going invisible at some limits of HUD display area.
  • Fixed: Release tone to sound after each release.
  • Fixed: NSW not changing IRMAV FOV when missile is uncaged.
  • Fixed: AAR zone circle out of position when EHSD is decentered.
  • Fixed: Various issues with the caged velocity vector.
  • Updated: AUTO release mode. New procedure is in the Forums: https://forums.eagle.ru/forum/english/licensed-third-party-projects/razbam/7121409-razbam-2020-q4-update
  • Updated: TPOD Functionality for G4 integration with aircraft systems:
  • TDC button (PB14) has been deleted. TDC modes are now only two: AC TDC and HTS.
  • HTS TDC now updates System Designation.
  • Super Wide FOV (SWFV) mode has been enabled (PB10).
  • LSS/LST Mode has been improved. To enable LSS/LST you must long press PB19 (INR).
  • Zoom factor has been incremented from 10x to 16x. Zoom factor increases/decreases by 0.3X.
  • Zoom factor now changes when long pressing PB3 or PB4
  • New laser modes have been added.
  • Tracking has been modified: AR (Area Track) only locks a ground position. PT (Point Track) can lock a moving target. MT (Moving Target) works the same as PT.
  • When the TPOD is the SOI, NWS slaves the sensor to the aircraft system designation.


[h3]DCS M-2000C by RAZBAM[/h3]
  • Fixed: Missing wheels
  • Fixed: left/right wheel brake combined axis command not working.
  • Fixed: throttle deadzone at high throttle.
  • Fixed: Various issues with the caged velocity vector.


[h3]DCS C-101 Aviojet by AvioDev[/h3]
  • Fixed and improved startup training missions (EN, ES and CN)
  • Fixed basic visual flight training mission (EN and ES)
  • Fixed radios and navaids lesson 1 (EN, ES and CN)
  • Fixed IFR Flight training mission (EN, ES and CN)
  • Fixed Guns and Rockets training mission
  • Changed direction of engine y moment (pitch moment)
  • Fixed Bombs training missions, EN and ES
  • Fixed Sea Eagle training missions, EN and ES
  • Fixed Air Combat training mission, both EN and ES. Fixed typo in EN version of that mission name too
  • C-101 mach number indicator scale reaches now 1.0
  • Cockpit lighting knobs do not deploy the gear anymore when flying multicrew
  • Updated fuel selector switches sync in multicrew, now the cockpit switch is moved, instead of directly setting the variable for Flight Model
  • Now Flight Model takes into account rear cockpit fuel transfer switches positions (manual or forward cockpit priority)
  • Added lighting to OFF labels in forward cockpit fuel panel
  • Fixed sound error message at engine shutdown
  • Improved aircraft stabilization at mission air start, since stabilizer position initialization was slightly off after latest flight model changes (WIP)
  • Added Georgia fictional liveries
  • Fixed trim system in multicrew (it doesn’t desynchronize now over time)
  • Removed trim tone when acting on the trim if the aircraft is controlled from another seat in multicrew
  • Electric load of batteries is now balanced according to their current capacities.
  • 'Sight Sun Filter' and 'Smoke On Ground' properties set in Mission Editor show now correctly to clients in multiplayer
  • Improved synchronization of flight controls position in multicrew (when the client doesn’t have control, won’t be able to move the stick)


[h3]DCS SA-342 Gazelle by Polychop Simulations[/h3]
  • Fixed RWR symbology
  • Fixed TV targeting symbology.
  • Fixed laser rangefinder symbology


[h3]DCS JF-17 by Deka Ironwork Simulations[/h3]
  • Added external fog and MFCD screen animations for player and AI
  • Added 2 training missions
  • Added more keyboard/device bindings
  • Should fix slew axis reverse on C701 when zoomed in
  • ​​​​​​​Fixed TOT desired speed
  • Fixed T5 differences between axis and buttons
  • Fixed inlet total pressure recovery coefficient at lower speeds
  • Fixed gain/level value display in WMD7 page
  • Fixed HUD brt/cont adjustment
  • Fixed CM802AKG keeps tracking target even outside FOV, now will return to MITL mode, seeker returns to search mode
  • Fixed wheel brake axis first half no effect issue (general rudder axis should give -1 ~ 1 input)
  • Removed blank angle for AG radar (because no SAR feature)
  • Adjusted actuator rate
  • Adjusted WMD7 IR WH/BH effect (still WIP)
  • Adjusted deadzone for antenna axis
  • Revised landing gear drag & damage model
  • If born on ground, force WOW to true during the first few seconds to avoid gear up due to improper external device switch position.
  • If hpt/spt is notching, hpt/spt position will be predicted and target box on HUD blinking



[h3]ChinaAssetPack by Deka Ironwork Simulations[/h3]
  • Fixed zbd-04, hq-7 collision models
  • Fixed C-802AK crashed into sea issue
  • Fixed static warning board missing in game issue
  • Adjusted BRM-1 engine for reasonable range
  • DCS F-18C Hornet by ED
  • Added Azimuth / Elevation Radar Sublevel (FLIR Sublevel/AUTO IFF/MIDS - W.I.P).
  • Added PRECISE and GRID Coordinate Entry.
  • Added Datalink Symbols on HMD.
  • Added HMD control page from SUPT.
  • Added IN LAR indication.
  • Added FTT mode for moving targets.
  • JDAM:
  • Added input of terminal parameters. (DLZ for terminal data - W.I.P)
  • DCS Hang / crash with jettison procedure - Fixed.
  • AACQ mode - Correction of the logic of work (W.I.P).
  • Datalink in the Hornet only works in the day, not at night - Fixed.
  • HMD A/A indicators don't match HUD A/A Indicators (Added IN LAR/SHOOT indication, DT2 symbol) - Fixed.
  • Missing Course Line Option for TGT (HSI and SA Page) - Fixed.
  • Automatic IFF disabled in LTWS.
  • COMM window illuminates whenever transmissions are received on COMM 1 and COMM 2,respectively - Fixed.
  • Radio digits corrupt during cold start - Fixed.
  • AGM-65F resets after shooting all AGM-65E's - Fixed.
  • Laser mavs will not fire after IR mavs used - Fixed.
  • Added Angle of Attack (AoA) steady tone for certain conditions:
  • AoA above 35 and below 7 degrees
  • FLAP FULL AoA above 32 degrees
  • FLAP HALF AoA above 35 degrees
  • With stores AoA above 25 degrees
  • AGM-84E - PP mode unable to set target elevation - Fixed.
  • PRF should not be pilot selectable in ACM modes - Fixed.
  • TDC over Azimuth hides the setting - Fixed.
  • STEP cursor fixed when using EXPAND.
  • RDDI will display the AGR page in A2G mode when the lightning is changed from NIGHT to DAY - Fixed.
  • Corrected guns and rockets HUD / STORES symbology.
  • EW symbols on SA always show upright - Fixed.
  • SURV still contributes to ROE ID criteria when SURV is deselected in SA SENSR subpage - Fixed.
  • Removed LOFT for HARM in TOO and SP modes (same way as F-16C).
  • IN RANGE notification in HUD with no target data - Fixed.
  • Mark points become corrupted when using WPDSG - Fixed.
  • Fixed indication of JDAM and cannon on HUD.
  • AGM-65E Will not fire on a building if the MAV is SOI - Fixed.
  • Weapon volume for AIM-9X adjustment - Fixed.
  • FPAS descent distance - Fixed.
  • Paddle switch and Pinkie button animation switched - Fixed.
  • TAC Menu does not show the weapon option unless the stores page has been selected - Fixed.
  • Fixed indication of AGM-65E.
  • COMM control does not work while the radios are not powered - Fixed.
  • UFC Scratchpad Error input - Fixed.
  • ACM and SIL mode crossing - Fixed.
  • Reversed ground effect at high speed is fixed.
  • T UP is using heading and not track in HSI Aircraft symbol is aligned with the heading in HSI and SA - Fixed.
  • Mark point cannot be displayed in feet - Fixed.
  • If waypoints are cycled after using WPDSG, laser Maverick seeker will wander - Fixed
  • A-G/A-A radar page shows true heading - Fixed.
  • TWS still functions on ground -Fixed.
  • Radar scans even on the ground (on carrier as well) - Fixed.
  • AG radar. Functions on the ground at zero speed and WoW - Fixed.
  • STT acquisition always uses the current PRF in INTL - Fixed.
  • DDI#7 function during TDC designation - Fixed.
  • Harpoon HUD intersection indication - Fixed.
  • Loud "fluttering" sound inside the cockpit when speed > 200 KIAS - Fixed.
  • AACQ with TDC over different track than L&S - Fixed.
  • AACQ/FACQ command is always SCS right instead of SCS towards the radar page - Fixed.
  • Player's ladder at cold start moves - Fixed.
  • HUD TD Diamond not ground stabilized - Fixed.


[h3]DCS F-16C Viper by ED[/h3]
  • Added HARM loading option on stations 4 and 6.
  • Added HQ-7 and Roland to HARM sensor database.
  • Waypoints are disappears after switching to A-G and back to NAV - Fixed
  • Adjusted landing behavior in crosswind (adjusted side friction factor for crosswind landing and takeoff/nose gear absorber updated).
  • Nosewheel steering gains - sensitivity adjusted.
  • AGM-65 D, G, and H, K Maverick non-consistent lock on - Fixed.
  • AGM-65G/D/H/K adding missing options:
  • Boresight (BSGT) option.
  • Uncage (allow Maverick gyro to complete 30 seconds earlier).
  • It is possible to lock on with two missiles prior to launching the first missile.
  • Generator stops and FCR alignment turns off after being idle for too long - Fixed.
  • NOT SOI for HSD - Fixed.
  • AGM-65 WPN Page symbology errors - Fixed.
  • Check Exterior lights COVERT modes - Fixed.
  • HARM HAS - redesigned logic - Fixed.
  • Switching Master Modes PWR OFF HARM's - Fixed.
  • Mavericks should already be powered on and warmed up on air start - Fixed.
  • Livery names are incorrectly formatted - Fixed.
  • EO submodes not remembered - Fixed.
  • Aerodynamic forces on gear posts inverted -Fixed.
  • Selected station number must be highlighted, not boxed - Fixed.
  • Fix for fuel flow indicator, hydraulic pressure indicators, oil pressure indicator, nozzle position indicator.
  • Updated DE Viper manual.


[h3]DCS Supercarrier by ED[/h3]
  • Static crew men have collision - Fixed
  • "See you at 10" stays after used - Fixed
  • AI F-14 In user mission gets stuck in middle of deck then vanishes - Fixed
  • Added more Variance in AI Carrier Approach Speed
  • SU-33 and Kuznetzov abort take off - Fixed
  • Lights are turned on on bridge and opened spaces below flight deck day time - Fixed
  • All aircraft spawn from runway - Fixed
  • Deck crew disappears on game PAUSE - Fixed


[h3]DCS A-10C II Tank Killer by ED[/h3]
  • Available for all countries in the Mission Editor.
  • Animation of opening of aircraft canopy has been improved.
  • Loadouts with triple SUU-25x8 aren't visible in simulation - Fixed.
  • "Hide stick" feature is added.
  • Aircraft skins are restored in all training missions.
  • Flashing for navigation lights - fixed.
  • Setting Chaff or flare above 255 and releasing crashes DCS - Fixed.
  • Flare count updated. Flares count increased up to 480.
  • Adjust Coolie Hat HOTAS functions: Coolie Hat Up: HUD as SOI; Coolie Hat Down: HMD SOI.
  • China Hat HOTAS changes. Regardless of what is Sensor of Interest (SOI), China Hat Aft Long always slaves the Targeting Pod to the current Steerpoint and not the Sensor Point of Interest (SPI). China Hat Forward Long slaves all sensors and weapons to SPI instead.
  • Sounds for the GAU8 gun are updated.
  • Updates to Thrustmaster Warthog HOTAS Profile (Profiles edited).
  • HUD frame size and HUD projection - fixed (Original A-10C only, fix for A-10C II coming)
  • Animation of opening of aircraft canopy has been improved.
  • A-10C2 Canopy damage now visible in the external view and cockpit both.
  • UFC Panel Labels updated
  • Radio Call placard matches ACFT Tail number now
  • Nose gear strut compression improved
  • NS 430 navigation system isn’t available for A-10C II further
  • HMCS. Implemented blue line connecting mini-SPI and PPLI symbols: solid for flight members, and dashed for other flights.
  • Fixed Fuel Selector Knob position at start - it was not “lined up” correctly.
  • HUD CCRP mode was disabled for APKWS rockets.
  • HMCS brightness control was updated: both DAY and NIGHT modes have the range of 100% with 5% increments. Current brightness value is displayed for 3 seconds after last change.
  • HMCS SADL assigned target shape was changed to the red solid triangle.
  • Fixed sporadic crash in HMCS related to symbology occlusion by maximum range (the one set in the HMCS profile).
  • Fixed slight roll of the entire HMCS symbology when VR headset is used - it directly affected horizon line, as well as spatial symbols positions.
  • Added ‘Default Gun Mode' and ‘HMD render eye’ options for A-10C II.
  • Improved HMCS Line-of-Sight computation when DTSAS is not available. Now radar altitude is taken into account, when available.
  • TGP boresight option was added to TGP OSB5, with the ability to set boresight elevation via scratchpad.
  • Tweaks to Russian HOTAS input translations for A-10C.
  • A-10C Shturmovik campaign. Mission 5. There is no task to return to targets if enemy fighters are not destroyed - fixed.
  • Joystick VKB Gunfighter. Renamed correctly in customized profiles.
  • Fixed CTD on Transport.dll


[h3]DCS P-47D Thunderbolt by ED[/h3]
  • Water injection system is added
  • Engine improvements based on water injection system
  • Air cooling model improved
  • Fixed a bug with displaying some elements after destruction of wings.
  • Rudder plate at max deflection angles intersects with other elements - fixed
  • Cowl flaps control rod model improved


[h3]DCS FW 190 A-8 by ED[/h3]
  • Smoke screen button assignment - fixed
  • Oil temperature - fixed


[h3]DCS FW 190 D-9 by ED[/h3]
  • Corrections to the cooling model


[h3]DCS Spitfire LF Mk IX by ED[/h3]
  • When leaving aircraft to AI it’s tail sinks into the ground - fixed
  • Added the burned model
  • Some visual gaps between cockpit and the external model are closed


[h3]DCS Flaming Cliffs by ED[/h3]
  • MiG-29G. Cockpit indication doesn't work - fixed.
  • MiG-29. Large bounce after a heavy landing, no nose gear damage - fixed.
  • Su-25. Added single mission to Syria map.
  • SU-25T. SPPU-22-1 gunpad not doing any damage to light armor - added some armor piercing shells into the round rack.
  • Updated / added Instant Action missions


[h3]DCS Ka-50 Black Shark by ED[/h3]
  • The elevation of the Vikhr ATGM does not correlate with the sight - fixed.


[h3]DCS WWII Assets pack by ED[/h3]
  • New units are added to the pack
  • M1 37mm AAA
  • M45 quadmount AAA
  • QF 3.7-inch AAA
  • Daimler Armoured Car
  • M4 High-Speed Tractor
  • Light Tank Mk VII Tetrarch
  • FuMG 401 Freya LZ radar
  • MG shoots higher on sd234\2 Puma. Sight reticle has been changed
  • A-20G behavior is changed to attack aircraft/bomber
  • The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed
  • AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced
  • Evasion maneuvers for WWII bombers improved
  • The following units have been made available free for all users:
  • A-20G bomber
  • Flak 18
  • Bofors 40mm
  • Panzer IV
  • Sherman
  • Sd.Kfz.251
  • M2A1
  • Blitz 3.6-6700A
  • Bedford MWD


[h3]DCS Combined Arms by ED[/h3]
  • MLRS do not rearm and continue to fire - fixed.
  • Descent doesn't move after landing - fixed.
  • Improved AI movement along the route.
  • Fixed infantry stuck.
  • Units "on road" are directed to the next WP - fixed.



[h3]DCS The Channel Map by ED[/h3]
  • Optimized surface details
  • Fixed: unable to set temperature
  • Improved TAD textures
  • Made birds' ambient sounds less annoying
  • DCS Syria Map by Ugra Media
  • Optimized surface details
  • Eliminated AIs traffic jam on some airport runways during takeoff.
  • Campaigns
  • The Border Campaign by Armen Murazyan:
  • The work of the nondirectional radio beacon, which was lost after updates in the mission editor, has been restored.


[h3]FW-190A-8 Horrido! campaign by Reflected Simulations:[/h3]
  • Temperatures adjusted.
  • New assets added.


[h3]Spitfire IX The Big Show campaign and P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulations:[/h3]
  • Various bug fixes and improvements.
  • New assets added.


[h3]UH-1H Argo Campaign by by 373vFS Greg:[/h3]
  • Mission 6: Fixed trigger zone bug that was not allowing the mission to continue after the first minutes


[h3]F/A-18C Raven One campaign by Baltic Dragon:[/h3]
  • Mission 3. Fixed foul deck conditions in M03A and 03B.
  • Mission 4. Updated kneeboard page and fixed wrong codeword for Sirri island.
  • Mission 7. Fixed again problems with Psycho dropping the smoke mark. Fixed typo in recovery coordinates in the briefing.
  • Mission 9. Fixed the triggers and problems with Raven 11 flight taking off too early and then things happening too quick (it was linked to two overlapping space bar calls). Added safeguards making it much more difficult for Tor to shoot down all the Mavericks. Changed the loadout, removing one tank for the player and adding one GBU-12 (double ugly config). Added safeguards, so whenever enemy sniper or his support are wounded / damaged, it would count as a kill. Maintained attack option for Dutch even if player chooses he will attack.
  • Mission 11. Updated triggers for Spades attack on Silkworms. Other minor corrections.
  • Mission 14. Removed debugging messages.


[h3]A-10C The Enemy Within campaign by Baltic Dragon:[/h3]
  • Added campaign of A-10C II.


[h3]L-39 Albatros: Kursant Campaign by ED[/h3]
  • Mission 08: The logic of the final message in the unsuccess has been improved.


Kind regards,

Eagle Dynamics Team

F/A-18C Hornet New Features

[h2]F/A-18C Hornet[/h2]
[h3]New Features[/h3]



The new GRID function will allow you to edit and create waypoints using coordinates, this is particularly useful when working with a JTAC. The new Azimuth / Elevation (AZ/EL) air-to-air radar page will display contacts and their relative elevation. Later, we will add the automatic-IFF and FLIR elements to this page.

We are also working on the ground effect for the Hornet and have corrected lofting for the HARM. A bug when using IR-maverick for the first time has also been resolved as well as many more improvements.

[h2]Guam[/h2]
[h3]Development Progress[/h3]



Real geographic data is used to create the initial topography layer and road networks. The placement of civilian housing assets and vegetation is now also complete. We encourage you to check out the In Development Screenshots.

Antonio B. Won Pat airport in Guam is now in its final stages. We are also working on the Andersen Air Force base. We look forward to sharing more information in the new year.

[h2]A-10C II[/h2]
[h3]Tank Killer Upgrade[/h3]



After recent improvements to the exterior sound effects, the cockpit has also been tuned. The updates will become available as part of our next Open Beta Update on the 4th of November.
Check out the new updates in the DCS: A-10C II Tank Killer November Update.
https://www.youtube.com/watch?v=mvM8X0AL1PU

[h2]F/A-18C [/h2]
[h3]Hornet[/h3]



In addition to the improvements on the A-10C flight model, our team has also been working on DCS: F/A-18C Hornet and DCS: F-16C Viper.

[h2]F-16C[/h2]
[h3]Viper[/h3]



Both of these modules have a massive 30% Halloween Sale 2020 discount. We hope this will give you a chance to kick start your learning of these complex weapon systems.

Thank you again for your passion and support.

Kind regards,

Eagle Dynamics Team

GBU-38s & AGM-65s

[h2]Halloween[/h2]
[h3]2020 Sale[/h3]



We are pleased to announce our spooky Halloween Sale. Our EShop sale starts today at 08:00 PST and will run until the 8th of November with most of our products seeing up to 50% discount.

On Steam, the Halloween Sale will start on the 29th of October at 10:00 PST and end on the 2nd of November.

Modules with a 30% discount
  • P-47D Thunderbolt
  • The Channel
  • F/A-18C Hornet
  • F-16C Viper


Exceptions
  • The F-14A/B Tomcat will have a 15% discount
  • The JF-17 Thunder will be only $64.99


Modules that do not participate in the Halloween Sale
  • A-10C II Tank Killer
  • Supercarrier
  • Syria
  • Mi-8MTV2 Crew Part 1 Campaign
  • F/A-18C Raven One Сampaign


We hope this will give you an opportunity to grab some hot deals and add some serious fighters to your hangar.

[h2]GBU-38[/h2]
[h3]Development Report[/h3]



The key feature for this updated JDAM is the new autopilot. This weapon now incorporates enhanced trajectory laws and provides the capability of programming for an impact with a specific terminal heading and vertical angle. These options are designed to improve weapon effectiveness depending on the type of target. The graph below demonstrates this effect.

Effect of desired terminal vertical angle on GBU-38 bomb path

Due to aerodynamic restrictions precise impact points are not always possible, in this case, JDAM uses an algorithm to check the impact heading and vertical angle. If the check indicates a noticeable miss, the algorithm will seek for conditions that will allow for an on target hit. In addition, to reduce the probability of a near miss and to improve ballistics penetration, the autopilot will command a zero angle of attack during the last seconds of flight.

[h2]Viper AGM-65[/h2]
[h3]Updates[/h3]



We encountered a target lock issue with objects in close proximity to the desired enemy. Symbology errors on the WPN page will be fixed in the next update. The seeker depression angle markers are currently being adjusted as well as the Sensor of Interest (SOI).

In the next Open Beta update, the addition of the BSGT option and uncage ability will be added. The LOS handoff indication on HUD can also be expected. The possibility to engage target lock with two missiles prior to launching the first will also become available. It will be possible to ripple fire two locked-on missiles with RP 2 option. We are also working on the TMS-right re-command handoff.


Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team

A-10C Improved

[h2]A-7E Corsair II[/h2]
[h3]Progress[/h3]



With the core of the fuel system in place, the team’s next focus will be on integrating cockpit switch functionalities, gauges and displays. Work has also begun on the electrical system, which powers avionics and sensors. This is highly detailed work and one of the developers top priorities.

Read the full Flying Iron Sims Development Report.

[h2]A-10C[/h2]
[h3]Flight Model[/h3]



The instantaneous turn rate was tested and improved. It was noticed during this test that maintaining near-stall AoA was a bit tricky due to buffeting.

We have tuned our buffeting model to match the reference charts and then, the tests were conducted again in the same conditions. Load factor fluctuations are now gone, resulting in the ability to maintain near-stall AoA.

Report on A-10C Flight Improvements.

[h2]A-10C GAU-8/A[/h2]
[h3]Sound FX[/h3]

https://www.youtube.com/watch?v=D_GIeJAr2Lk

The GAU-8/A “Avenger” 30mm hydraulically driven autocannon has received an improved set of sound effects to take advantage of better doppler shifting, sound delay between round impacts, round flight and cannon fire effects. The seven barrel gatling-style gun is capable of delivering 4,200 rounds per minute, striking fear into any surrounding enemies.

Brrrrrtttt on!

Check out the new sound A-10 GAU-8/A Updated Gun Sounds.

[h2]Flaming Cliffs 2[/h2]
[h3]Soundtrack[/h3]



We would like to share the Flaming Cliffs 2 soundtrack, which was produced in-house by Darth Dmitry Baikov, our lead developer specialising in network, content distribution and the sound engine. This track is now available, check it out. https://band.link/LockOnFC2

Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team

Damage Model

[h2]Air Combat[/h2]
[h3]New Features[/h3]



Our improved AI will encompass variable decision making protocols dependent on a continuously calculated environment in order to enhance fight/disengage/run behaviour. The AI will make emergency landing decisions on land or water (ditch), it can also react in case of sudden attacks even if the attacker is not visible. If there is light damage, it will attempt to evade the ‘unseen attack’ and search for the attacker. When damage is more serious, it will evade and RTB where and when possible. Potentially the damage can be too high and the only solution is bailing out.

[h2]Damage Model[/h2]
[h3]Development Progress[/h3]



Closed beta testing is now in final stages as we plan to release for public testing at the end of this month. The new damage model will also be integrated into WWII AI bombers.

Each aircraft has unique hydraulics, pneumatic and electrical systems and materials. As a result, the predicted damage depends on the type of munition, munition velocity dependent on distance and location of impact. The internal effects such as engine/radiator damage, coolant or oil temperature variation, loss of pressure, loss of control or other effects will generate the corresponding internal and/or external visual effects.

We have deployed this technology to all our World War II fighters, and we trust that the long wait will be worth it and we hope that it will be to your demanding expectations.

Check our latest In Development screenshots.



[h2]Raven One[/h2]
[h3]By Baltic Dragon[/h3]

https://www.youtube.com/watch?v=p8QZdhIIMdU

This campaign has been developed by our third party partner Baltic Dragon in close cooperation with two experienced former Hornet pilots: Vincent Aiello, host of the Fighter Pilot Podcast, and Kevin Miller, author of the Raven One trilogy. Throughout 15 missions and 2200 custom voiceovers; get into the boots of James ‘Flip’ Wilson of the VFA-64 Ravens squadron and fly memorable sorties that closely resemble real life procedures and operations.

Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team