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DCS World Steam Edition News

Open Beta Update

DCS World

[h2]Open Beta Update[/h2]

This week we pushed DCS 2.5.6.52196 Open Beta

Added support of new DCS NS 430 Navigation System modules for C-101CC and C-101EB.

Introduced Historical mode filter in the ME.

The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small button with a clock in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.

Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed.
AI flight no longer maintains AAR formation while flight members are refueling - fixed.
AI aircraft AAR in turn receive fuel at a slower rate - fixed.
AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.
S3B AI eject before reaching runway after tanker mission - fixed.
Ground AI. Task 'Hold' ignored by HMMWV - fixed.
AI AV-8B: Spawning inside of other aircraft on deck - fixed.
AI AV-8B: landing outside of the deck - fixed.
Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed.
If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.
If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed.
AI E-2D goes outside deck boundaries during taxi to parking - fixed.
Protection from incoming NaN at game initialization added (crash on mission start fixed).
Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box.
ME. Added Copy and Paste of Trigger Zones.
AI F/A-18 turned external lights off during catapult launch - fixed.
FARP: ground units sinking into the FARP surface - fixed.
MP. Dedicated server late activation ships do not activate - fixed.
AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed.
ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval.
Ka-50. Reduced beacon rotary speed.
ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed.
AI aircraft. Sometimes occurs a midair collision during recovery to deck.
In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed.
Dedicated Server. Added Su-25T and TF-51D into server install.
F10 map. Optimised font rendering, increased frame rate a bit.
F10 map. Eliminated grey squares on map at low graphic preset.
EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed.
MP. Crash in MP after using the radio command Engage ground targets - fixed.
Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example.
VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed.
DCS affinity to zero CPU core fixed.
Fixed Transport.dll crash when bridge destroyed with vehicles on.

DCS F-14B by Heatblur
NEW - Added Jester Audio option via headphones.
Set RWR, walkman, radar altimeter tone and sidewinder tone to go via headphones.
Fixed CMS rearming not working.
Fixed broken shading on nacelle NACA intakes.
Initial implementation of PD ground clutter contacts.
Prioritize AWACS and carrier over other datalink hosts for Jester menu.
Changed nose strut keybinds to avoid flicking switch to off when key is released.
Tweaks to canopy glass cockpit and exterior.
Fixed LANTIRN panel lights appearing without LANTIRN stick visible.
Specify module shortName in entry.lua as F-14 (defaulted to F14 when unspecified).

DCS AJS37 by Heatblur
Added warning in DCS.log if Easy Avionics or Easy Flightmodel is activated.
Tweaked engine behavior at medium altitude.
Updated all Wrath of thunder missions, now initializes properly due to change in Mission Start trigger.
SnabbURKoppling Autopilot Quick Disconnect implemented.
Corrected typo in a keyboard mapping.
Fix for crash when pressing IFF IDENT.
Updated Mjolnir Response Mini-campaign.
Fixed Mission 2 ship AI Added mission-skip functionality (available via F10 option in comms menu).
Fixed mission 5 end crash.
Fix for crash when using Walkman.
Fix for possibility to launch Rb05 in incompatible J/A mode.
Fixed pull up warning in CCIP.
Corrected high-drag bomb accuracy and added compensation for spread.
Corrected rocket accuracy.
Reimplemented atmospheric model for avionics.
Fix to inaccurate ELINT-analysis.
Updated AI afterburner.
Reduced opacity of Viggen glass.

DCS MiG-21bis by Magnitude 3
Increased afterburner IR coefficient to 2.4.
Cockpit instruments calibration in accordance to cockpit 3d and texture improvements.
Deleted redundant input in keyboard inputs list.
Minor code optimizations.

DCS Mirage 2000c by RAZBAM
Corrected some cockpit sounds to properly go through headset source.

DCS AV-8B by RAZBAM
Added engine igniter sound.
CAUTION, CAUTION auditory tone sounded sometimes even after cautions had been acknowledged.
Added air start logic.
Added engine windmilling.
USS Tarawa: Modified Parking and taxi zones (Work in Progress).
Corrected speedbrake switch control logic and behavior for OUT, NORM, IN controls to allow partial extension/retraction.
Corrected LIDS and Speedbrake should be out already in cold start.
Added loss of electrical or hydraulic power to speedbrake to cause air loads due to airspeed to close speedbrake.
Fixed speed brake advisory to not show when landing gear up and speedbrake retracted OR landing gear down and speedbrake correctly at 25 degrees.
Fixed fuel shutoff handle moving when it was supposed to be locked.
Fixed momentary switch behavior for APU switch.
Fixed momentary switch behavior for Compass/Lights Test switch.
USS Tarawa: Modified Parking and taxi zones (Work in Progress).
USS Tarawa: Fixed Deck invisible collision issues.

DCS MiG-19P by RAZBAM
Weathered cockpit liveries are default now for English and Chinese cockpits.
Factory Fresh cockpit livery removed for now.
The resolution of several cockpit UV maps was increased to allow for more detailed textures.
New cockpit mesh and textures for several objects, including the cockpit gun-camera, the canopy locking mechanism cover and pipes.
Added the channel selector for the SRO-2 Khrom IFF.
Small tweaks to cockpit night lighting.
ASP-5 control axis not working fixed.
Brightness knob not working fixed.
Corrected animation of gun arm buttons.
Added and improved gear lever and gear lever lock keybindings.
Added helmet visor command and animation (you need to assign a key).
Added pilot wave animation when wheel chocks removed.
Increase nose up pitch moment effect with flaps.
Increase trim down required for level flight as airspeed increases above Mach 0.9.
Improved behavior of transonic effect on vertical speed indicator.

DCS JF-17 by Deka Ironwork Simulations
Fixed DGFT radar scan pattern (vertical scan).
Fixed datalink receiving message from F-16 issue.
Adjusted datalink message broadcast rate.
Improved C701 and WMD7 camera track stability.
Updated checklist page.
Adjusted FM (Cm0, fuel flow etc).
Corrected ISA max rate limit.
Enriched transonic pitching moment.
Notice: the path for DPLAYER and Customized Warning sound sdef/audio files has been changed.
DPLAYER: \Sounds\sdef\Cockpit\DPlayer\
CE: \Sounds\sdef\Cockpit\Warning\CE\
Don’t forget to change the audio file path in sdef files
Adjusted the layout of special options.
Updated RU locales.
Added click operation for g-suit tube connection
Added click operation for seat height adjust

ChinaAssetPack by Deka Ironwork Simulations
Added 250kg bombs (Mk82, GBU-12, Type-200) to inner station.
Fixed J-11A strobe light effect.
Fixed JF-17 eject canopy texture issue.
Added 071 Transport Dock:
allows two helicopters to take-off (AI, players) at the same time
includes 6 liveries
Fixed navy units model bugs
Renamed navy units: Type_052B, Type_052C, Type_054A, Type_071, Type_093 (Livery folders are also updated to match new unit names).

DCS SA-342 Gazelle by Polychop Simulations
Fixed cockpit lighting intensity.
Fixed navigation lights color.
Fixed beacon light color.
Animated and adjusted landing light.

DCS C-101 Aviojet by AvioDev
New cockpit textures.
NS-430 is now available for both C-101 EB and C-101 CC.
Changed USAF Aggressor pilot name.
Deleted obsolete files.
Added default key combination for Range Selector for C-101CC.
Added new training missions (EN and ES):
C-101EB Basic Visual Flight
C-101CC Ground Attack with Guns and Rockets
C-101CC Ground Attack with Bombs
C-101CC Air Combat with Cannon and Missiles
Reduced C-101CC FD vertical bar sensitivity in NAV Capture mode

DCS L-39 Albatros by ED
L-39ZA cockpit. Stick dont move, animations pilot right hand, artefact on gunsight - fixed.
L-39C cockpit. Fixed lightning of some panels being available without electric power.

DCS UH-1H Huey by ED
Door gunners not engaging armed towers - fixed.
Door-gunners shoot through the buildings - fixed.
UN-PILOT Campaign, Mission 14 - fixed.
UN-PILOT Campaign, minor changes in briefing Mission 09.

DCS F/A-18C Hornet by ED
Refuel never confirms and rearm cannot continue - fixed.
AG radar MAP mode - issue with incorrect designation target position - fixed.
Walleye switching stations will prevent WPDSG being used - fixed.
Only Available Fuze Options Should be Displayed - fixed.
AGM-65F Ground stabilise before reaching designated point when uncaged - fixed.
GBU - laser code can't be assigned for several stations per time - fixed.
Rudder deflection angle indication arrow too close to figures - fixed.
CAGE Switch when FLIR selected changes HUD cage when not in any master mode - fixed.
AGM-65E Auto uncage works for first maverick, subsequent ones require manual caging and un-caging - fixed.
Inside 3000m Gun sight occluded but remain occluded when selecting missile - fixed.
Hornet Changing laser Code - GBU QTY becomes negative - fixed.
Repair causes issues (Radar Altimeter warning, SAI frozen, ADI frozen) - fixed
AutoStart Fails in Cold Weather Conditions - fixed.
AIM-9 Shoot cue missing - fixed.
EXPAND does show TUC info in bottom right corner - fixed.
EXPAND should cancel DCNTR - fixed.
Timer in DDI does not go past 5959 - fixed.
After the launch of the AGM-84E rocket, you must enable the display of information from AWW13 (button 6 DDI disable SLAM) - fixed.
EXPAND doesn't zoom map - fixed.
Only Available Fuze Options Should be Displayed - fixed.
MFD image in some sun light exposure positions is corrupted - fixed.
Cockpit 3D model DDI and RWR materials were adjusted - improved.
Brightness level of displays not working correctly - fixed:
Left/Right MDI and AMPCD day/night mode is initialized now according to Sun angle at the mission start
Adjusted MDI brightness control levels
Implemented repetitive AMPCD GAIN/CONT/SYM rockers function (CONT has no function yet)
Added AUTO X brightness/contrast display for AMPCD when values are changed. It is disabled for contrast until it is implemented
Implemented automatic brightness adjustment for AMPCD for all display formats in night mode, and in day mode when the digital map is displayed
Launch bar switch flickers when controlled by VR gloves - fixed.
Turn rate indicator of Standby AI should be able to move to the edge of the window - fixed.
Unable to select fuzing option on stores page for cluster weapons - fixed.
Updated afterburner effect.

DCS F-16C Viper by ED
F-16 Chaff Flare audio not working from cold start - fixed.
Crash when using higher numbered steerpoints for manual waypoint - fixed.
HUD To bright at night - Auto / night switch has no effect - fixed.
PNEU label is not displayed - fixed.
Corrected LAU-129 drag with adapter.
Corrected drag index for AIM-120 on wing pylons.
Corrupted Kneeboard fonts - fixed.

DCS P-47D by ED
Added more oxygen containers.
Parking brake handle update.
Forced end switches on rad flaps on initialization.
Switch on position lights by default.
Matched descriptor to model.
Added spin tweak.
Guns pos corrected.
Cooling: radiator's thermostat.
FM adjusted for stall and spin with proper MOIs. Prop is tuned to increased power.
Engine tweak.
Prop AD data tuned for 2000/30".
Canopy gap fix, attitude indicator wings illuminated fix.

DCS P-51D Mustang by ED
Added wheel brakes failures.

DCS Fw 190 A8 by ED
Fixed missing flaps damage, increased severity of the effect.

DCS Black Shark by ED
Cockpit lamp illumination changed to an additive method.
IT-23 and ABRIS doesn't update information on F2 view when DCS launched in 2-monitor configuration - fixed.
Kh-25ML missile not tracking laser - fixed.

DCS Mi-8MTV2 by ED
Corrupted Kneeboard fonts - fixed.

DCS A-10C Warthog by ED
Decreased MFD brightness at night. Except for 'HUD only' mode.

DCS Flaming Cliffs by ED
Broken shadows in the cockpit - fixed.
In cockpit mirrors. Optimized rendering, increase framerate.

DCS Supercarrier by ED
Deck crew ignores player after helicopter takeoff in some cases - fixed.
Uncontrolled aircraft on six pack are ignored by landing aircraft - fixed. Note: collision fixed, but mission designers must ensure Six pack and routes for taxi are clear.
Helicopters block aircraft landing in some case (Helicopters land earlier and remain standing on the deck,after that the planes cannot land.) - fixed.
Foul deck if moved back to spectator after blocking deck - fixed.
AI AV-8B Spawn on same spots as other AI on SC - fixed.
E2D goes beyond the deck of an aircraft carrier when turning - fixed.
Assertion when server changes mission with Supercarrier to another mission - fixed.
Radio dialogue case 3 available in MP (branch 2.5.6) without SC module - fixed.
Improved textures of aircraft carriers.
Corrected island position.
DCS WWII Asset Pack by ED
Added model 15cm shell.
Added model 75mm shell.
Fixed bofors 40mm erratic behaviour.
DCS Combined Arms by ED
Fixed infantry stick together from 14 to 2 If set task “Embarking”.
Added MLRS 9А52 “Smerch” with HE missile.
Added 9N235 submunitions for 9M55K missile (Smerch MLRS).
Added M77 DPICM submunitions for M26 (missile M270 MLRS).
Disconnecting client kicks host from CA unit - fixed.

Campaigns
A-10C The Enemy Within 3 by Baltic Dragon
Mission 2: removed the safeguard as mission now works as intended (AI movement is fixed).
Mission 5: fixed issue with damaged Mi-8 taking off and departing the AO.
Mission 8: fixed typos in the briefing.
Mission 10: fixed issue with Falcons not hitting targets with GBUs.
Mission 12: fixed issue with Georgian APCs at the end moving too early.
Mission 13: moved enemy AAA from the roof of the factory complex to prevent them from falling inside the building.
Mission 19: fixed issue with CLA trucks not moving out from the compound.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
Mission 6: Enemy Ka-50 set to weapons hold
Mission 8: Sinking ship issue fixed, Russian Frigate changed to AI unit, Time of day adjusted

Known Issues
USS Tarawa: Deck invisible collision issues

Open Beta Preparation

Open Beta

[h2]Preparation[/h2]



Our bug-fixing process enables us to better prepare for the next DCS World 2.5.6 Open Beta release. This week we have been working on small graphic glitches whilst continuing to improve the overall load time and frame rate when running high graphic settings. We are also working on multiplayer server glitches seen in large missions, these issues were reported by our closed Beta-Testing Teams.

We have started the final test and debug iteration to ensure we deliver a reliable OB. We would like to thank all our internal and beta tester friends for the efforts needed to find, engage and destroy the bugs.

DCS: Syria

[h2]A DCS World Terrain[/h2]



DCS: Syria is a unique theater of war that includes missions and campaigns of military confrontation in the Middle East from the 60s to the present day. This project allows users to apply nearly the entire arsenal of DCS World aircraft, helicopters and ground equipment. It also includes the possibility to re-enact some of the largest military conflicts of our time.

- The Six-Day War of 1967
- The Arab-Israeli conflict of 1973
- The Lebanese War of 1982
- The War on International Terrorism in the 21st Century

The reasons for these conflicts were ideological and economic contradictions not only of the countries of the Middle East, but also of the USA and USSR superpowers. DCS: Syria is a symbol of real modern war. The Syria theatre will contain military confrontation sites such as Homs Province and Aleppo Citadel, Golan Heights and the Bekaa Valley. Ground-based anti-aircraft missile systems, unmanned aerial vehicles and air-to-air missiles were used here for the first time on a large scale. About 900 airplanes and helicopters were destroyed during these conflicts. Read more on our forum.

In the next publication, we will talk about Beirut International Airport, the Israeli military airfield Ramat David and the largest US Air Force base in the Middle East – Incirlik.



Flaming Cliffs 3

[h2]Summer 2020[/h2]



Welcoming new users into DCS World who have little or no experience flying modern aircraft is very important to us. We hope that the current sale can help bring you closer to your friends and loved ones by sharing the experience of Flaming Cliffs 3. It provides an easy learning curve for new players and focuses on a broad range of fighters rather than a single detailed aircraft. Get the F-15C, A-10A, Su-27, Su-33, MiG-29A, MiG-29S and Su-25 all in one single download.



We thank you again for your passion and support,

Kind regards,

The Eagle Dynamics Team

F/A-18C Hornet hotfixes

Kiowa Warrior

[h2]Polychop Simulations[/h2]



“With the help of the pilots we are currently evaluating details, which also includes the refinement and corrections of the avionics system of the aircraft. During the coming weeks, we hope to integrate the moving map feature to the avionics and also finetune the weapons and the flight model of the Hellfire missiles and will integrate another rocket type, that we have not shown or talked about yet, that will make it possible to properly engage infantry and light armoured vehicle units in DCS World.

During the past months we have also worked on certain aspects of the flight model that either needed corrections or refinements. For example, the torque values of forward flight at all possible altitudes, speeds and temperatures. Currently, we are working on the hover torque requirements to accurately mimic real aircraft as closely as possible. We are also looking at the flight characteristics below ETL, effective translational lift.

Performance pages have recently been added to the DCS Kiowa Warrior MFD, which will enable you to ask the system to calculate your power for certain flight envelopes in level and hover flight. Night vision has also been added, which we plan to update prior to release with a new feature never before seen in DCS World Helicopters, but we do not want to reveal anything yet, because we can not yet foresee obstacles we may come across that might delay such a special night vision feature. We are confident that on release, we will have realised the most accurate Kiowa Warrior representation in the game market.

At the moment we have 19 US Army liveries of various Kiowa Warrior troops, these include older aircraft markings. 16 Croatian army liveries were added as well, which is the complete fleet of the Kiowa Warriors they operate, including the tail number 327 that crashed on the 27th of January 2020 and resulted in the unfortunate loss of the aircraft and crew. Our condolences go out to the family and friends of the crew.

Since everyone was affected by the COVID-19 pandemic, our production has slowed down a bit during the past weeks, because we as a team were also affected. Nevertheless we are back to normal again and our team is back to normal status because we have the desire to keep our promise for a release in 2020, which also includes the time required for the quality verification process by Bell Helicopters. That said, we are also currently working on 3 stand-alone campaigns for the DCS Kiowa Warrior.

Finally we hope everyone stays safe and is excited for the release of DCS: Kiowa Warrior.”

Your Polychop Simulation Team

Check out new work in progress screenshots


Voice Chat

[h2]Development Report[/h2]



We continue to work on improving the functionality of Voice Chat in DCS World.

At the moment, testing is underway to add player rooms and the ability to invite friends for private communication. In addition, the automatic creations of rooms between the crew of one aircraft (intercom) and the ability to create special missions rooms for coalition forces. This is done through the scripting trigger system function when creating missions. It is useful when specific communication channels are needed with air traffic control, sub-channels within squadrons and with ground crew. These features are planned for release in the upcoming updates.

Following the update, the Voice Chat Development Team will be focussing on the integration of radio device voice communication in the game. We understand that this function is highly demanded and greatly appreciate your patience whilst we work on it.


Summer Sale

[h2]F/A-18C Hornet[/h2]



We have been working with our internal and external beta testing teams in order to locate and squash bugs. Recent fixes include:

During a cold start, refuelling now confirms, so that the rearm process can continue.
Fixed right engine RPM failure when using AutoStart in cold weather conditions.
Auto Laser timer and TTI will display only when the bomb is dropped.
The Radar Altimeter warning, SAI and ADI no longer freeze after repair.
Launching from the catapult no longer turns external lights off.

These bug fixes are part of a larger update to the DCS: F/A-18C Hornet and we look forward to sharing the progress with you soon. With the Summer Sale 2020 in full swing, make sure to take advantage of the 50% discount on our EShop.

Thank you again for your passion and support,

Kind regards,

The Eagle Dynamics Team

DCS World Bug Fixing

Bug Spray

[h2]Beta Testing[/h2]




After the last two Open Beta (OB) releases, we received motivating feedback from our community pertaining to issues in need of immediate attention. We have logged and are actively tracking over 2,500 bugs. In the last week, we have squashed close to 283 bugs and will continue this pace for the next two weeks.

We have decided to change the release schedule of DCS World Open Beta in order to allow for more detailed Quality Assurance and testing periods, but most importantly for our team to fix bugs and enhance performance.

DCS World Open Beta 2.5.6.50979 changelog


WWII Radars

[h2]Freya and Würzburg-Riese[/h2]



The Freya radar was an early warning system developed by the Germans and technically more advanced than the British Chain Home, but less efficient. Because of it’s smaller size it was semi-mobile. However due to its complexity, only 1,000 units were produced.

The low-band 53cm wavelength Würzburg radar was the primary ground based radar for the Wehrmacht’s Luftwaffe. During the war, the Freya and Würzburg pair made for excellent ‘spot and track’ systems capable of determining enemy aircraft range and altitude.

The Würzburg-Riese known as the Giant Würzburg was developed based on the same circuitry and featured a much larger 7.4m antenna and more powerful transmitter able to provide up to 70 kilometers of range. The Würzburg-Riese was used to direct pilots towards incoming aircraft. Over 50,000 bombers were traced and shot down using these radars. They are significant corner stones and mark the beginning or electronic warfare.

We are excited to share our progress and look forward to your battle reenactments using these models and the countermeasure tactics needed to cope with German radar coverage.

Check out Development Screenshots


Steam Edition

[h2]Summer Sale 2020[/h2]



We are pleased to announce the Summer Sale 2020 has begun and will end on the 9th of July at 10:00 PST.

We believe in inspiring the next generation of aviators. Bearing this in mind, the DCS: L-39 Albatros includes both the L-39C trainer and the L-39ZA weaponised version, making it an ideal entry point. Take advantage of the 50% discount and download the L-39 Albatros for only $29.99.

We hope this will be a fantastic opportunity for you to land some great deals.

Thank you again for you passion and support,

Kind regards,

The Eagle Dynamics Team

Summer Sale Started

Heatblur

[h2]Free trial event[/h2]



Both their aircraft are available with free trial access from the 19th of June 00:00 UTC until the 25th of June 10:00 PST.

The Grumman F-14 Tomcat is a two-crew, variable wing-geometry, naval air superiority fighter. It has a highly-detailed cockpit and external model that has been built using laser scanning and photogrammetry taken from real, museum F-14 Tomcats.

The AJS-37 Viggen was the backbone of the Swedish Airforce during the Cold War. It includes an advanced RM-8A jet engine modelling with thrust reverser, compressor surges and stalls. Sophisticated high-resolution air-to-ground radar technology modelling of the PS-37/A radar that uses multiple radar amplifications and filter settings, obstacle detection mode, memory mode and Air-to-Air mode. It is an excellent module with superb low-level performance and maritime strike capabilities.

For feedback and discussion please visit this thread.



Open Beta

[h2]Hotfixes[/h2]



We are working on upgrading the schedule of DCS World Open Beta releases and the approach we use for release preparation and delivery and look forward to sharing more information with you soon.

This week we primarily pushed DCS: F-14B by Heatblur Simulations hotfixes in preparation for the free trial event.

Last week we ran into some difficulties with busy multiplayer servers in DCS World. We are aware of all these issues and are working to provide a more bug-free and reliable environment. We have also been working on virtual reality performance issues.


Sunny Side Up

[h2]DCS World Summer Sale 2020[/h2]



As the weather heats up in the northern hemisphere, we are pleased to announce the DCS World Summer Sale 2020. For our Pilots who fly in the DCS World Steam Edition, the Summer Sale will start on the 25th of June 10:00 PST and finish on the 9th of July 10:00 PST.

The F-14 Tomcat by Healtblur Simulations will have a 17% discount. The JF-17 Thunder by Deka Ironworks will have: $15.00 USD discount on our E-shop and will receive a 20% discount on Steam.

All Campaigns by Reflected Simulations will have a 25% discount:
Spitfire LF Mk.IX The Big Show Campaign
Bf 109 K-4 Jagdflieger Campaign
P-51D: The Blue Nosed Bastards of Bodney Campaign
F-86F Hunters over the Yalu Campaign

Some exceptions from the Summer Sale include our most recent releases and Early Access Modules, which will continue to benefit from the 20% EA discount:
DCS: P-47D Thunderbolt: 20% off
DCS: The Channel: 20% off
DCS: Supercarrier: 20% off

We hope that this will be a valuable opportunity for you to add some serious stuff to your hangar and expand your knowledge of DCS World.

Check Modules

Thank you again for all your passion and support.

Kind regards,

The Eagle Dynamics Team