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DCS World Steam Edition News

DCS Update 2.9.12.5336

[h2]DCS Core[/h2]
  • Aircraft AI. B-52. Incorrect connection during refueling - fixed
  • Aircraft AI. Helicopters cannot retrieve cargo from moving ship - fixed
  • Aircraft AI. Ka-50. Rotor tip lights do not match blade tips - fixed
  • Aircraft AI. AI BF-109 still benefiting from MW50 even if the MW50 tank is set to empty- fixed
  • Aircraft AI. AI aircraft do not consider obstacles after landing and ram other planes on taxiways - fixed
  • Aircraft AI. S-3B refueling lights adjustment
  • Aircraft AI. WW2 Vic formation No.4 can't keep up - fixed
  • Aircraft AI. KC-135MPRS Losing altitude when called up as tanker - fixed (https://forum.dcs.world/topic/366604-kc-135mprs-losing-altitude/)
  • Ship AI. Fixed 054A CIWS
  • Ship AI. Fixed 071 livery
  • Ship AI. LS Ropucha damaged LOD missing - fixed (https://forum.dcs.world/topic/360244-ls-ropucha-damaged-lod-missing/)
  • Countries. Mi-8MTV2 added to Iraq
  • Dedicated Server. Server completely breaks down when the mission stops in Web GUI - fixed
  • Dedicated Server. Missions list shuffle function do not work - fixed
  • Graphics. Fix artifacts on clouds
  • Graphics. Fix for artifacts at intersection with fog when camera is placed directly on top layer of the fog
  • Ground AI. JTAC is capable off to continue use lase and use IR pointer after his destruction - fixed
  • Ground AI. JTAC. IR pointer is not shifted to other target - fixed
  • Ground AI. KS-19 sounder fixed
  • Ground AI. New sounds for Flak 38
  • Ground AI. New sounds for Flak M42 37mm and Twin Bofors 40mm, autocannon settings sound update
  • Ground AI. New sounds for Oerlikon 20mm Gun
  • Ground AI. New sounds for S-60 57mm gun + minor fixes
  • Ground AI. New sounds for twin and quad 20mm Flak gun
  • Ground AI. S75 ZIL truck model issue with windshield fixed
  • Ground AI. Added desert camo and updated other liveries for T-72B3
  • Ground AI. Sound Update for cannons
  • Ground AI. Added civilian Ural trucks models and updated liveries
  • GUI. Radio messages clipped by F10 map bar - fixed
  • GUI. Message history window won't close after exiting track - fixed
  • GUI. Most logbook A-10 patches are not usable - fixed
  • Scripting API. onPlayerTryChangeSlot() not called for dynamic spawns - fixed
  • MP. Events of user draw visibility control doesn't applied to client connected after trigger was fired - fixed
  • MP. FARP warehouses not synchronized on player join - fixed
  • Weapons. Active Maverick camera starts to shake at certain camera angles - fixed
  • Weapons. AGM-114L. In the case where not the entire target is visible in the AH-64 sighting system, the missile will hit the designated target, and not the neighboring ones.
  • Weapons. BLG-66 animation corrected
  • Weapons. Buk SA-11. 9M38 missile guidance method changed to proportional navigation
  • Weapons. FFAR Mk 5 engine fire is detached far from exhaust nozzle - fixed
  • Weapons. IR missiles began to ignore flares more often - fixed. Flare efficiency has been returned to previous values.
  • Weapons. Kh-29T. Eliminate erratic maneuvers to the loft trajectory transition
  • Weapons. SA-2, V-755 missile. Liquid engine smoke of second stage tuned. Added inversion contrail at low temperature.
  • Weapons. Оnce LS-6-500 bomb it is released from the pylon, it transforms into an LS-6-250 bomb - fixed
  • Weapons. Rail launcher disappear after helicopter fires last missile against air targets - fixed
  • NS430 memory leak - fixed


[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
  • Fixed Crash when click OVRD on MFD.
  • Fixed: Radar elevation control freeze after fail to track in VSR.
  • Fixed: RWS DTT attempting to drop single track drops both and resets radar back to search.
  • Fixed: While in STT the radar footprint freezes in HSD in the last azimuth setting and does not follow the target.
  • Fixed: HMCS Boresight locking - No rad but locking anyway.
  • Fixed: A-A radar false targets appear with radar not emitting.
  • Fixed: AGM-154A fired off angle but in-zone has a chance of not guiding.
  • Fixed: FCR TWS Can reset/drop track even if radar maintains trackfile/trackfile is not dropped.


[h3]DCS: F/A-18C by Eagle Dynamics[/h3]
  • Fixed: EXP radar scanning speed and aperture seems tied to aircraft's speed.
  • Fixed: If Auto CPL is used with TOT it does not account for the waypoints in the sequence.
  • Fixed: DL13 display no longer shows the video feed from the AGM-62 Walleye before launch.


[h3]DCS: AH-64D by Eagle Dynamics[/h3]
  • Added default value of the VRS audio notification in the Special Options to disabled/un-checked.
  • Fixed crash when George AI try detect targets.
  • Fixed crash when trying to display all targets (left long) in the George target list. (Crash in DLC Mission).
  • Fixed: George AI detects unactivated units and fires at them.
  • Fixed: George AI does not see the targets when fog is in Auto mod.
  • Fixed: When the aircraft is at a sufficient bank angle (estimating >20 degrees perhaps) and slew inputs are applied to the TADS with LMC enabled, the LMC slew behavior becomes bizarre.
  • Fixed: FCR RF Handover does not work with the front seater.
  • Fixed: TSD Cursor show option should be independent between phases.
  • Fixed: Closing AI Interface while player is in CPG seat is disabling C-Scope in CPG crewstation.
  • Fixed: Wheel сhocks miss texture.


[h3]DCS: Supercarrier by Eagle Dynamics[/h3]
  • Fixed: Starting cold & dark the crew will not direct planes (multiplayer).
  • Forced option 'disable deck crew' don't work.
  • Fixed: Switching to Airboss view shows incomplete player aircraft.
  • Fixed: Wheel chocks are placed permanently in some cases.
  • Fixed: Stuck at Awaiting requested crew member.
  • Fixed: MT IFLOS lights are difficult to see.


[h3]DCS: F-5E by Eagle Dynamics[/h3]
  • Fixed errors in liveries:
  • Added tie-down hooks (under the fuselage and under the wings) to the Aggressors. Changed the side numbers.
  • Removed the extra antenna on the Swiss and Austrian aircraft, under the fuselage in the nose.
  • Made a version of the antenna set for the 70s on the MiG-28, as well as on the Vietnamese and Iranian liveries. Removed the RWR antennas and installed a Skyspot antenna. Partially painted over the steel plates on the engine nacelles.
  • Returned the formation lights to some liveries.
  • Added protective brushes to the gaps under the flap rod on the fuselage.
  • Removed and corrected several minor errors and inaccuracies in the liveries.
  • Added template.
  • Added livery:
  • Aggressor VFC-13 11
  • Aggressor VFC-13 21
  • Sundowners VFC-111 01
  • USAF "Southeast Asia"
  • IRIAF F-5E Standard
  • IRIAF - 43rd TFS
  • IRIAF - 41rd TFS
  • Fixed: Some activities take up to 5 times longer.
  • Fixed: Attitude Indicator rotation is backwards.
  • Fixed: Flight Manual - Errors and typos in Hydraulic Systems diagram.
  • Fixed: The antenna crashes into the hatch.
  • Fixed: Fix the profile shape of the front of the suspension tank.
  • Fixed: The texture of the cross under the screwdriver has shifted from the screw cap and dirt.
  • Fixed: The RWR antenna is missing, on the rear, on the right.


[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
  • Fixed: “Launcher arm” usage leads to rockets being fired in some cases


[h3]DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics[/h3]
  • Fixed: Helicopter weight is different from the one that was set in ME in certain cases


[h3]DCS: Flaming Cliffs 2024 by Eagle Dynamics[/h3]
  • А-10A. Added new IA missions for Marianas and Caucasus
  • Su-25. Added new IA missions for Caucasus
  • MiG-29. Added new IA missions for Afghanistan
  • F-15C. Added new IA combat missions for Marianas


[h3]DCS Mirage F1 by Aerges[/h3]
  • Input and clickability:
  • Clickability of F1BE rear canopy left handle (“Canopy open/close”) is now operative.
  • F1BE ejection handles clickspots tooltips were updated (the word “Alternative” was removed).
  • Fixed some 'Wrong connector name' messages in dcs.log.
  • Removed 'Fuel transfer sequence selector switch' from F1BE input as being not applicable to that version.
  • Both TRAP 136 (“Green”) and TRAP 137B (“Red”) radio panels frequency, channel and function selectors can now be controlled by both left/right mouse buttons and by mouse wheel.
  • IFF Mode 1 and Mode 3A code selectors now work with both left/right mouse buttons, as well as with mouse wheel.
  • F1EE IDN "Additional vector bearing/distance adjustment switch" values of acceleration with time were reviewed to make fine adjustments possible.
  • Systems and general:
  • Pylon loadout configuration standardized with modern DCS standards: Now the default setup is empty pylons but pylons can be removed to have a 'clean' aircraft.
  • Fixed engine fire lights that stayed lit after all electrics were turned off.
  • The F1BE rear seat safety pin doesn't block the front seat ejection anymore.
  • F1BE rear seat VOR/ILS control panel is now properly initialized to 'ON' state at hot start.
  • Fixed pre-programmed radio frequencies of F1BE and F1EE Iraq quickstart missions.
  • F1BE rear seat cockpit lighting is off, and rear seat safety pin is installed now when the 'Solo Flight' option is enabled.


[h3]DCS: C-101 Aviojet by AvioDev[/h3]
  • CLB-200, BIN-200, BR-250 and BR-500 models improved.
  • Jettisoned canopy is restored now at aircraft repair.
  • Batteries’ temperature and capacity are now restored to initial values at aircraft repair.
  • Rear seat cockpit lighting is off, and rear seat safety pin is installed now when 'Solo Flight' option is enabled.


[h3]DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations[/h3]
  • Fixed: ADI does not move when mission starts in cold & dark


[h3]DCS: MiG-21bis by Magnitude 3[/h3]
  • Increased radar return signature brightness
  • Added missing pointers for VR controls


[h3]DCS: Christen Eagle II by Magnitude 3[/h3]
  • Fixed floating radio and fuel gauge displays
  • Fixed propeller blur effect

2025 Beyond Trailer | Tire Strut Suspension Modelling | Mi-24P Livery Winners

[h2]2025 and Beyond[/h2]
[h3]A Look Ahead[/h3]

[previewyoutube][/previewyoutube]
2025 promises to be a busy and exciting year for Eagle Dynamics, with the continued improvement of DCS Core, the enhancement of existing modules, and the launch of new and valuable products. Along with our 3rd party affiliates, we aim to elevate DCS to new heights and we hope that this video offers a good glimpse into some of the exciting things we are up to. While several of the products featured will be released in 2025, the video also focuses on our development priorities and objectives, many of which such as Dynamic Campaign, have been in the works for far longer than planned, draining more resources than expected, and sometimes creating frustration for many. This seems to be a constant with technology and engineering projects the world over and ‘par for the course’. But as we push the envelope and seek to achieve ever higher levels of realism and authenticity, we promise to do our very best to meet your expectations. Thank you for standing with us and for helping us improve and grow DCS, and thank you for your understanding and support as we move onwards and upwards.

[h2]Landing Gear Modelling[/h2]
[h3]Development Progress[/h3]



Previously relying on a simplified single-component system, our team has transitioned to a two-component model (strut and tire), solving complex second-order nonlinear differential equations to replicate real-world suspension behavior.

The new model supports various suspension types, such as oleo-pneumatic, rubber stack, and spring-oleo systems, allowing high-precision tuning using drop-test data. A specialized tool was developed to simulate drop tests, ensuring accuracy in energy absorption, displacement, and force metrics.

Tests based on real-world Mi-38 helicopters and WWII-era Bf-109E warbird undercarriage performance demonstrate the model's versatility when compared to similar aircraft in DCS (the Mi-8 and Bf-109K-4), even when dealing with conflicting reference data. These advancements allow for realistic suspension behavior across multiple aircraft types, enhancing the overall flight model fidelity. Please read about the extensive development process behind the new suspension model in the Tire Strut Suspension Modelling white paper.


[h2]Mi-24P Hind[/h2]
[h3]Livery competition[/h3]



Please join us in congratulating the winners of the Mi-24P Hind Livery Competition! While our original plan was to select just three winners, the outstanding quality of so many submissions has led us to include more. Check out the winners below:

Top Three Winners

Runner-Ups (Each Awarded 15,000 ED Miles)
A huge thank you to everyone who participated, your continued passion and support drives the development of your DCS. We look forward to bringing you all these new liveries for the Mi-24P Hind in an upcoming update!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Here's to 2025 | F-100D Development | SATAC Sign-ups

[h2]DCS in 2024[/h2]
[h3]A Look Back[/h3]



We combined Open Beta and Stable into a single release version only at the start of the year. This meant more time to prepare new releases, test updates, and check fixes and new additions. We remained firmly committed to enhancing both core features and module specific improvements throughout 2024 with well over 500 core fixes and updates, nearly 130 of which addressed AI behaviors alone. We also rolled out substantial changes, enhancements and bug fixes for all of our products, for example: F-16C (200+ items), F/A-18C (150+ items), and AH-64D (nearly 200 items).

Q1 and Early Q2 Milestones
In late February, we boosted terrain scenery performance through optimized instancing and improved streaming. The AH-64D received its long-awaited Fire Control Radar (FCR), while the F/A-18C received a new pilot model and helmets. We also improved cockpit and external textures across most Flaming Cliffs 3 aircraft, released a number of fixes for Combined Arms, and launched the “F-15C Aggressors” campaign. April saw more realistic G-effects, improved INS+GPS logic, and the new “Mi-24P Outpost” campaign. In early May, we unveiled the eagerly awaited DCS: Kola Map by Orbx.

Mid-Year Releases
Late-May brought the release of the mighty DCS: F-4E Phantom II by Heatblur Simulations, the “F/A-18C Operation Green Line” campaign, and the free Massun Asset Pack. We also introduced bomb fuse options, pilot model and animation updates for the F-16, and added new FCR modes to the AH-64D. In early June, the very capable DCS: OH-58D Kiowa Warrior by Polychop Simulations arrived alongside the “F/A-18C Operation Mountain Breeze” campaign.

Summer Highlights
July featured the launch of the DCS: Afghanistan map and Flaming Cliffs 2024, complete with three new aircraft and campaigns. We also introduced a new launcher, a Select Role interface, and Dynamic Respawn, alongside AI performance refinements. Notably, the F-16C and F/A-18C radar systems were updated to address false targets, while the Supercarrier gained an Airboss (PriFly deck) feature. In August, we released the DCS: CH-47F, improved the cargo system, introduced a route tool for Select Role, and added the RMAP FCR Mode to the AH-64D.

Fall Advancements
Late September saw significant technology improvements, including the removal of the single-threaded version, the introduction of new Spotting Dots, and major performance optimizations. We enhanced terrain VRAM usage and implemented radar shadows for ground radar in the F-16C, F/A-18C, and AH-64D. Additionally, we rolled out crucial CH-47F features and fixes and substantial updates to the Syria map. October brought our first-ever campaign-only patch and then two new campaigns later in the month, along with F/A-18C loadout enhancements, an AH-64D FCR Air Targeting Mode, and more CH-47F improvements.

Year-End Updates
December opened with the DCS: F-5E Remastered update, new fog/dust and volumetric lighting, a revised selection tool for the Mission Editor, three campaigns, and new features to the Supercarrier deck crew. Shortly thereafter, we launched the DCS: Iraq map. Finally, on Christmas Eve, we delivered high-resolution Heavy Metal Assets for free, a major update to Spotting Dots, critical HUD and FM improvements for the F-16C, and pivotal FM and VRS and flight model enhancements for the AH-64D.

2025 and Beyond
We would like to extend our sincere thanks for your continued support and dedication throughout 2024. We remain committed to enriching DCS. Please stay tuned for the 2025 and Beyond video coming very soon!


[h2]F-100D Super Sabre[/h2]
[h3]Development Report[/h3]



The F-100Ds’ development team, Grinnelli Designs, recently traveled again to Texas to work with the Collings Foundation’s F-100 Super Sabre. This unique opportunity allowed them to capture authentic cockpit audio during flight, preserving the raw and immersive sounds of this iconic aircraft. Please watch the F-100D Dev Log: The Road to Realism - Part 2.

Beyond their work in Texas, they have been focusing on refining the cockpit model. By enhancing the geometry and textures they have ensured that even the most intricate details are represented with precision.

Grinnelli Designs has made substantial improvements to testing and verifying the flight model through the implementation of in-house physics simulation tools. This allows them to quickly verify the accuracy of any changes to the flight model. Work has taken place in other areas such as the “Hun’s” unique Radar Warning Receiver (AN/APR-25 RHAW), Weapons Systems, Electrical Systems, Damage Model, Low Altitude Bombing System, and much more.

“These efforts define our commitment to creating a highly realistic and immersive experience that reflects the legacy of the F-100 Super Sabre. Thank you for your continued support.”

- Grinnelli Designs


[h2]SATAC 2025[/h2]
[h3]Tournament [/h3]



The 51st PVO Regiment proudly announces SATAC 2025. SATAC, short for Squadron Air to Air Championship, is an annual event set to provide a prestigious platform for competitive Air-to-Air sportsmanship, welcoming all squadrons and airframes to participate! The inception of SATAC dates back to 2011, and the tradition continues as we invite all competitive Air-to-Air squads to compete against the finest that DCS has to offer in a highly immersive and realistic combat environment. Our format is designed to promote the utilisation of various aspects of the simulation, including different weapon types (ARH/SARH/IR) air-to-air missiles, dissimilar air combat training (DACT), and the full range of modern DCS aircraft, each playing its unique role in SATAC 2025. Please sign up now!

Once again, all our very best wishes of health, love and happiness to you and your families for the year ahead. Thank you for all you do to support our work, we really appreciate it. Here’s to a great 2025!

Yours sincerely,

Eagle Dynamics

Heavy Metal Pack | DCS Update Summary | Happy New Year

[h2]DCS Assets[/h2]
[h3]Development Report[/h3]



Earlier, we released new units as part of the Heavy Metal Core pack. It’s with great pleasure that we provide you with higher detail versions as part of this week's Christmas update!

Added free pack of high fidelity 3D models.
  • B-1B
  • B-52H
  • S-3B (and tanker)
  • SA-10 (S-300 SAM)
  • M1A2
  • M1A2C SEP v3
  • MRAP MaxxPro
  • Centurion C-RAM

We hope you will enjoy these beautiful AI units, and to see them deployed in your missions and campaigns. We look forward to bringing you many more in the future.


[h2]DCS Update[/h2]
[h3]Development Progress[/h3]



In the most recent update to DCS Core, the “improved spotting dots” option has been replaced by a new Spotting Dots setting. This feature can be toggled Off or set to Auto, 1 Pixel, or 2 Pixels, and it can also be enforced through the Mission Editor. When peripheral VR quad views are active, the spotting dot size will default to 1 pixel.
Mission Editor functionality has been expanded. New triggers allow for toggling individual drawings on or off. Unloading multiple cargo items at once is now supported, and an error causing the display of non-cargo objects in the radio menu has been corrected. Issues related to multi-selection tools, rotating units, and loading templates have also been resolved. For the full list of changes, please read the full changelog.



The DCS: F-16C Viper has received noteworthy improvements to its heads-up display (HUD), flight model, and radar behavior. The HUD’s Limited Refresh Rate now updates airspeed, altitude, and acceleration at fixed intervals, making fast-changing parameters correctly skip values. Based on user feedback, corrections to excessive energy loss at higher angles of attack and slower speeds have been introduced, with further work planned for high-speed regimes. Deep stall issues have been addressed, along with yaw behavior during roll inputs in landing configurations. Various radar bugs have been fixed, including trackfile behavior in STT, TWS altitude rounding discrepancies, and lock range in ACM Bore mode. External fuel transfer now functions even if AIR SOURCE is set to RAM, and a flicker in the CCIP aiming marks has been eliminated. The developers have also released a revised Early Access Guide with new chapters on navigation and tactical employment, plus updates to the radio communications and datalink sections.



The DCS: F/A-18C benefits from fixes to weapons avionics crashes, the addition of gray-scale (will still appear green despite name) ground radar maps, and resolution of several texture and INS configuration errors.



The DCS: AH-64D has undergone a range of flight model improvements to make yaw control less sensitive, adjust rotor thrust at low speeds, and refine the vortex-ring state (VRS) condition that is accompanied by new visual and audio warnings. Minor rotor cone animation issues have been addressed, SCAS drift during hover has been corrected, and the interface for George AI has been enhanced to assist color-blind players. Multiple small bugs, including incorrect TADS camera clipping and error messages for en-route distances, have also been fixed.



The DCS: CH-47F has seen a range of additions: new trimmer options, windshield wipers, corrected LCT schedule, and improved Cyclic Stick position for air start. The crew animation speed has been raised when switching seats, and numerous fixes address engine repairs, IR strobe patterns, and ramp visualization.



The DCS: Supercarrier update addresses several issues with AI taxiing, deck crew animations, and spawn logic. Directors should no longer repeat “stop” gestures excessively, and wheel chocks function correctly after teleporting to the hangar. Catapult launching logic has also been improved. Despite these updates, a known issue persists regarding the “disable deck crew” option not functioning properly unless it is set beforehand in the general settings.



The newly remastered DCS: F-5E includes cockpit shake and vibration animations, wingtip oscillation at high AOA, and updated LERX vapor effects. RWR dimmer controls, service hatch panels, parking lot static aircraft placements, and theme loading pictures have all been adjusted.

[h2]Happy New Year![/h2]
[h3]Warm wishes[/h3]



We wish you soaring spirits and skies full of cheer this holiday season. From everyone at Eagle Dynamics, may your days be filled with joy, love, and good health. Stay safe, enjoy the festivities, and here’s to reaching new heights together in the year ahead. Happy New Year!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.9.11.4686

Added free pack of high fidelity 3D models. Assets free of charge: B-1B, B-52H, S-3B (and tanker), SA-10 (S-300 SAM), M1A2, M1A2C SEP v3, MRAP MaxxPro, Centurion C-RAM.

DCS-core
Added a new Spotting Dots option which is replacing the “improved spotting dots” option. Improved spotting dots functionality which makes spotting dots independent from zoom FOV will be active all the time now. With new “Spotting Dot” setting you will be able to set:
OFF - to switch spotting dots off completely
AUTO - automatic spotting dot size calculation based on monitor or VR hardware parameters (how it worked before)
1 pixel size spotting dots
2 pixel size spotting dots
Also this setting is added to the mission editor and can be enforced through mission.
Spotting dots. Quad views peripheral render target spotting dot size forced to size 1 if dots are on
Sound. New mortar and cannon sounds and shells sonic boom sound added
AI Aircraft. if an AI AV-8B is set to takeoff from ground or takes off from a FARP, they will vertically climb to ~1000ft and then stop, immediately nose over, and crash - fixed
AI Aircraft. AI incorrect half loop maneuver calculation for the attack ending in ground collision - fixed
AI Aircraft. MQ-1A/RQ-1A Predator. Corrupt damage model - fixed
AI Aircraft. Aircraft AI can spot ground and air units through dense fog - fixed
AI Aircraft. Adjusted KC135 to maintain 25 degrees angle of bank for every turn
AI Aircraft. Helicopter AI calculate evasive maneuvers above water using sea floor and not water level altitude which ends up in crashes into water sometime - fixed
AI Aircraft. When AI helicopter has "Ground Escort" task set, it stops using flares for IR missile defense - fixed
AI Aircraft. Caucasus. Adler airfield. The AI wingman stands in line behind the parked lead aircraft and stops - fixed
AI Aircraft. AI pilots look left when taking off from Supercarrier - fixed.
AI Ships. Submarine water trail visible when submerged - fixed. (https://forum.dcs.world/topic/357886-298538-submarine-u-boat-issues/)
AI Ground. Sounds from some vehicles fade over time - fixed
Weapons. SA-2. V-750 missile. Decreased G-limit from 17 to 6.
Weapons. SA-3, 5V27 missile. Decreased G-limit from 16 to 6. Decreased counter-countermeasures level. Change liquid motor smoke tail to solid fuel. Decreased size of motor smoke plume.
Weapons. SA-5, 5V28 missile. Slightly decreased G-limit from 12 to 10. Slightly decreased counter-countermeasures level. Decreased second stage smoke transparency.
Weapons. Kh-25 and Kh-29 missile family. Total autopilot and seeker upgrade.
Weapons. AGM-88. Adjusted motor smoke. Added param of transparency of motor smoke depends on temperature (altitude).
Weapons. AIM-9 family. Smoke transparency tuning.
Weapons. Sea Dart SAM. Fuze parameters adjusted.
Weapons. AIs interceptors will be able to intercept cruise missiles.
Weapons. SM SAM. First SM missile goes to zenit without guidance to target - fixed.
Weapons. Improved BLG-66 Belouga bomblets release sequence
Weapons. Added new loadout definitions for AUF2 double point pylons with different bombs (Mirage F1 usage)
Weapons. Now Air-to-Air IR missiles take into account the transparency and density of fog when calculating the visibility range of a target.
Weapons. AIM-120. Changed coefficient of guidance system to increase agility to counter of the high-G roll maneuver.
Graphics. IR marker beam visible in daytime TV display - fixed.
ME. Added trigger "Smoke Marker Stop" and "Smoke Marker on Unit Stop” for the coloured target marking smoke.
ME. Added trigger functionality to allow individual drawings to be shown or hidden
ME. Improved advanced waypoint action for unload more than one cargo ability
ME. Cargo without the flag OBJECT CANNOT BE CARGO is still in the ALL CARGO radio menu - Fixed. (https://forum.dcs.world/topic/361923-cargo-without-the-flag-object-cannot-be-cargo-is-still-in-the-all-cargo-radio-menu-mi-8mtv2/)
ME. Multi-select tool. impossible to rotate any units when loading into a mission with units already placed, or loading in templates - fixed
Scripting API. Experimental fix for server crash after world.removeJunk being used (hosters please test, we are looking for feedback)

DCS: F-16C Viper by Eagle Dynamics
Improved HUD Limited Refresh Rate (made airspeed, altitude and acceleration update rates fixed at a set refresh rate. As such, faster rates of change will result in skipped values. The acceleration updates are slightly faster than velocity and acceleration).
Improvement - Specific excess power. Based on user feedback, the difference in energy loss in the FM and E-M diagrams of instantaneous turn rates was noted. On the left edge (high angles of attack AoA >15 and low speeds below M0.7 and angles of attack AoAFixed: Impossible to enter a deep stall.
Fixed: Excessive YAW With Roll Inputs in Landing Config.
Fixed: FCR entering STT deletes all trackfiles.
Fixed: RWS STT returns to search after TMS aft instead of SAM.
Fixed: ACM Bore does not lock targets beyond 10nm even with longer range selected.
Fixed: FCR TWS target altitude differently rounded between bugged and system targets.
Fixed: FCR trackfile information (aspect/speed/etc) are shown as all zeroes when first designating a track file.
Fixed: FCR Has a chance to drop track completely when commanding STT on TWS Bugged target.
Fixed: Aiming marks recalculate position way too fast. Results in CCIP mark flicker.
Fixed: External fuel transfer when AIR SOURCE in RAM.
Fixed: A-G Radar image goes sideways when the scanning zone limit is reached.
Fixed: AGM-65 VIS next maverick after firing no longer space stabilized/slaved to SPI.
Fixed: When radar antenna comes to maximum angle of deflection ground surface render starts its movement within MFD screen.
Fixed: FCR does not remember submode after emergency jettison or master mode change
Revised/Updated F-16C Early Access Guide
New Navigation chapter
New Tactical Employment chapter
Revised Radio Communications chapter
Revised Datalink chapter (work-in-progess)
Revised Appendix A - Added more checklists, added checklist index, and added hyperlinks on all checklist pages to return back to main index.
Other updates/revisions:
Hands-On Controls functions/commands
DED pages
Autopilot
RWR and CMDS Modes

DCS: F/A-18C by Eagle Dynamics
Fixed crash on weapons avionics.
Added Gray Scale on MAP Ground Radar.
Fixed: Texture FPU_8A_VMFA251 not found.
Fixed: When user creates waypoint names in the editor blank waypoint will use another waypoints name.
Fixed: Hot start aircraft sets INS to NAV instead of IFA.

DCS: AH-64D by Eagle Dynamics
Improvement of the flight model and SCAS.
Improvement. The characteristic of the increase in the thrust of the main rotor has been refined in the speed range of 0-10 m/s (the helicopter's behavior at the moment of nose tilt to accelerate and when hovering after deceleration will become more realistic).
Improvement. There was overly sensitive yaw control.
The sensitivity of the control in the heading channel has been significantly reduced. Now the increase in angular velocity with a 1-inch pedal movement has been reduced by about 25%, which is beneficial for improving the comfort of control.
Improvement. There was overly sensitive pitch control.
The main rotor rotation characteristics in roll and pitch have been adjusted, which has slightly reduced the control sensitivity in the roll and pitch channels.
The VRS (vortex-ring state) phenomenon of the Main rotor.
Additional game notification about the VRS phenomenon. The player has been given the option to turn on sound and visual notifications about the onset of the phenomenon and its progress. Enabling/disabling is carried out in the SPECIAL tab in the module settings.
The conditions for the occurrence of the VRS phenomenon on the Main rotor have been reworked. Now the Main rotor "entry" into the VRS phenomenon takes a little longer than before. In addition, the critical vertical descent speed that leads to the appearance of VRS is no longer a "strict" value, which increases the realism of “entering” in VRS mode.
During an autorotation landing with the engines running, the helicopter could previously have been in the VRS phenomenon. Fixed
Animation of the Main rotor cone tilt disappeared.
There was no reaction of the rotor cone to the deflection of the helicopter cyclic stick - Fixed
Helicopter SCAS.
When hovering with Position Hold enabled, a slight drift would sometimes occur - Fixed
Independent deactivation of roll and pitch channel in ATT-hold mode. For ATT-Hold mode, separate disabling has been added in the roll and pitch channels if the disabling conditions have occurred only in one of the channels (previously, both channels were disabled if the disabling conditions occurred only for roll, for example). Displayed on the controls indicator.
The efficiency of the SCAS response has been increased when controlling the pilot and in the ATT-Hold (Position, Velocity, Attitude) mode family:
1) when controlling the pilot
the SCAS "blurs" the increase in angular velocity from the cyclic stick and pedals, thereby giving the pilot a little more time for piloting accuracy, which increases piloting comfort;
2) in the ATT-Hold mode family the SCAS reacts more sensitively to changes, trying to compensate for the deviation from the specified mode/parameter in the "bud".
Helicopter SCAS - known issues
When turning ON or OFF the Position-Hold mode, several damped oscillations in roll and/or pitch may occur
Added AI George interface enhancements for color-blind players. May be selected in the SPECIAL tab in the module settings.
Modify the George-as-CPG interface.
Fixed: Graphic glitch with cockpit displays when George finds targets during new Area search.
Fixed: Enroute "Distance to Point" value calculated very wrong.
Fixed: FIRE MSLS and LASE # TRGT message errors.
Fixed: TADS camera clips through model.
Fixed; George AI sees the target through the fog.

DCS: Mi-24P Hind by Eagle Dynamics
Petrovich AI. Added support for the new fog system so Petrovich AI wouldn’t see through it.
Rockets can be fired when the fire control switch is off - Fixed. (https://forum.dcs.world/topic/365237-rockets-can-be-fired-when-fire-control-switch-is-off/)
ASP-17 Pilot sight brightness adjustment done (Sight reticle brightness - Bugs and Problems - ED Forums)

DCS: UH-1H Huey by Eagle Dynamics
Created and implemented distant engine and main and tail rotors sounds. Adjusted sound radius.

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Added information about radio channels and frequencies to the kneeboard

DCS: CH-47F by Eagle Dynamics
Added. Trimmer options
Added. Trimming with HAT on stick
Added. Windshield wipers
Fixed. Wipers knob park position isn’t spring loaded
Fixed. Cyclic position for air start
Fixed. LCT indicator scale
Fixed. Ground crew fail to repair engines
Fixed. LCT schedule corrected
Fixed. IR strobe pattern for MP
Fixed. Ramp visualisation
Improved. DASH tweaks
Improved. Crew animation become faster when switching seats
Improved. Further work on CDU pages

DCS: P-47D Thunderbolt by Eagle Dynamics
Fixed. Engine degraded with WEP usage

DCS: FW-190A-8 by Eagle Dynamics
Fixed. Cockpit glass

DCS: Supercarrier by Eagle Dynamics
Fixed: Dynamic Spawn - Spawn on other players.
Fixed: Animation sticking after client exits.
Fixed: "Waiting for ATC Status" Message displayed in campaigns.
Fixed: IFLOS Lights showing backwards.
Fixed: Client doesn't get taxiing permission ("Awaiting requested crew member").
Fixed: No directors - Cat crew only launch 1st aircraft.
Fixed: AI carrier taxiing decreased dt, smooth break and pilot view correction.
Fixed: Taxi crew stuck in multiplayer with Awaiting crew 1 idle message.
Fixed: Wheel chock wont be placed when teleport to hangar (F/A-18C, F-14A/B).
Fixed: Velocity limit option works if turned OFF.
Fixed: Deck Crew Problems AI F-14s.
Fixed: AI on sixpack can't taxi.
Fixed: Yellow shirt director repeats 'stop' gesture.
Fixed: The director teleports after assigning a player to the next one, apparently teleporting to his initial point.
Fixed: Frequent change of commands by the director (Stop - Come forward) when taxi on the deck.

Known issues: Forced option 'disable deck crew' don't work - in order to create a mission with the deck crew disabled, you need to disable it in the general options..

DCS: F-5E3 Remastered
Added animation of shaking elements in the cockpit.
Added wingtip shake at high AOA.
Added LERX vapor trails.
Fixed: RWR Button Dimmer doesn't work as expected.
Fixed: Cannot open and close the service hatch panels.
Fixed: Incorrect theme loading picture if another theme is applied.
Fixed: Static aircraft parking lot.

DCS: OH-58D Kiowa Warrior by Polychop Simulations
Fixed CTD when using VOIP PTT
Fixed: Inputs for:
Joystick inputs for Autostart / Autoshutdown
Radio hats and animations
Floodlight, position lights and blower switches
WPN/ASE, LMC, ACK/REC switches
Fixed: Multicrew flares
Fixed: Multicrew target points

DCS: SA-342 Gazelle by Polychop Simulations
Fixed: Minigun axis limits
Fixed: Duplicate HOT and Mistral missile definitions removed

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
Missing missing update of the previous DCS patch:
Fixed: Stand-by ADI not caged when mission starts cold & dark
Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
Improved: Flight Director bars visibility

DCS: JF-17 by Deka Ironwork Simulations
Fixed: some tiny bugs of radar/datalink contact fusion

DCS Mirage F1 by Aerges
Systems:
Automatic firing of radar guided missiles is fixed.
Fixed 'Nose wheel steering high sensitivity button' not popping out after nose wheel gear lift off, when autostart was performed before.
Changed F1CE/BE IDN logic in TE mode - the wide needle will stay at the last valid position instead of going to 0, when a TACAN station is not received.
Corrected bug in which, with additional vector selected and no TACAN signal, the wide needle always pointed to the West.
Radio:
Fixed an issue with radios that were not tuning to Easy Comms frequency, if attempted to do this while being in AR (OFF) mode (but with electric bus power being available).
A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric bus power.
F1BE: Only TRAP-136 can be used now for Easy Comms frequency autotune from the rear seat.
F1BE: With Easy Comms option enabled, TRAP-136 priority is automatically switched to the seat from which the radio dialog was activated.
F1BE: Now the other seat radio panel is not affected by Easy Comms autotune. I.e., when TRAP-136 communication is activated from the rear seat, the forward seat panel frequency/mode is not changed, and vice versa.
General:
Added several Single and Quick Start Afghanistan map missions (Mirage F1 CE, EE and BE).
Added Iraq Quick Start and Single missions.
Fixed texture of Mirage F1EE weapons panel integral light.
Fixed the issue with several weapons appearing rotated 90º on their pylons.

DCS: C-101 Aviojet by AvioDev
A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric power.
Now, in Easy Comms, always a radio of the current seat is used for frequency autotune. Accordingly, the radio priority is automatically switched to that seat.
Custom (defined in the module) Belouga BLG66 bombs were replaced by DCS standard ones.
Improved textures of CBL200, as well as of AN-M3 and DEFA-553 gun pods.
Fixed the issue with several weapons appearing rotated 90º on their pylons.

DCS: South Atlantic by RAZBAM Simulations
New:
Introduction of Winter Textures with emphasis on providing Ultra-High detail around the Falklands Island
High-detail custom normal maps for the entire Falkland Islands
New Normal maps across Argentina / Chile
Improved:
Further enhancements to ground vegetation, delivering a more realistic look and feel across the entire map
NOTE: June is the summer hemispheres winter and as the default date for the South Atlantic map is June the default will be winter

DCS: Kola map by Orbx
New:
Added Bardufoss Airfield
Added Kattila Airfield
Improved:
Added TACAN at Andoya airfield
Added towns next to new airfields
Enhancement to the terrain visual quality from lowish level
First pass optimization for some blocks