1. DCS World Steam Edition
  2. News

DCS World Steam Edition News

Winter Sale | MiG-29 Fulcrum | Merry Christmas

[h2]Winter Sale[/h2]
[h3]Up to 50% discount[/h3]



Now is the time to expand your hangar and sharpen your combat skills with new aircraft, terrains, and campaigns! Until the 6th of January 15:00 GMT enjoy deep discounts on a wide range of our most popular modules! The DCS Steam Edition Winter Sale is also now on until the 2nd of January at 18:00 GMT. Enjoy!

[h2]MiG-29A Fulcrum[/h2]
[h3]Development Progress[/h3]



The primary MiG-29A development efforts are focused on the design of the external model and cockpit, avionics, and general aircraft systems.

The DCS: MiG-29A is our first cockpit based on photogrammetry. The cockpit reference aircraft is located in Aircraft Museum Kosice, and we greatly appreciate their generous assistance. The textures and geometry of the new cockpit have been reworked from scratch, using new technologies that include high-polygon models for baking-in normal maps. This new technique gives us many opportunities, whilst also presenting challenges.

We generated a huge number of photos and videos of the aircraft, and we completely reworked the external model as well. Based on reference photos, videos, and diagrams, we were able to include an exceptional level of detail for items like rivets, screws, and panel joints. The new normal map shows the structure of the aircraft skin materials, and the texture resolution was increased 400%.

A lot of work is being done on avionics, including the Optical Laser System (OLS), which is an important component of the MiG-29. Its main elements are the InfraRed Search and Track (IRST) system and a laser range finder. Most of the air-to-air targeting modes are nearly complete.

The gun sight of a 4th generation fighter is never a simple task, but during the development of the MiG-29 we have developed a complex simulation of both the tracked-target mode and the non-tracked, “funnel” mode. The gun sights have been significantly redesigned for a much more accurate simulation. A new mode has been added for engaging visually invisible aerial targets with the gun.
Weapon employment modes when engaging ground targets with rockets and guns at fixed and moving targets in the presence of wind are in active development. We still have to develop the basic bombing modes.

We have recreated the Fire Control Radar (FCR) architecture and the main modes.

After primary work on the OLS and FCR is complete, we will model the interaction between the OLS and the FCR.

The SPO-15LM radar warning receiver, also known as Product L006LM, has been completely rewritten for DCS: MiG-29A Fulcrum. The new SPO-15 uses the same physics-based approach as the SPO-10, but with greater attention being paid to its second iteration of directivity patterns for transmitting and receiving antennas. The latter being of particularly high importance to Soviet RWR designs due to the independent processing of an output from each azimuth sector antenna. Additionally, the database has been expanded, with each radar having a unique signature in terms of signal properties and with the properties themselves covering additional details.

Thanks to these improvements, the new SPO-15 can be modelled to closely emulate the algorithms used in the real system, and it simulates many of its real-life quirks and limitations. Pilots will find themselves having to pay attention to these limitations to utilize its full potential. These include, but are not limited to, non-linear range indications that will properly display the signal power, blinding by high power radars, and many cases of incorrect threat type determination due to limited resolution with which the signal parameters are measured. The depth and accuracy of the simulations will make it possible to say that the new implementation of SPO-15 in DCS will be the most realistic and detailed in the world of PC simulators.

A Mission Editor data programming panel is being developed for the navigation system. This will allow you to program the flight before the start of the mission and use this program in flight during the simulation. We are developing the MiG-29A INS and its interaction with the navigation system. Special attention is being made to the modes of ground INS alignment and its accuracy in flight. This will be affected by the mode of the alignment and the presence or absence of radio correction from the programmed beacon.

Work remains on the Identify Friend or Foe (IFF) system, but we'll release the core functionality of IFF at early access launch, and then continue to work on more advanced IFF features.
Aircraft systems are being added and refined to a deep level of functionality. This includes a new hydraulic system, procedures and physics of starting and shutting down engines, expansion and reconfiguration of automatic control systems, new modes are being introduced, and transients are being improved.

[h2]Merry Christmas[/h2]
[h3]Happy holidays![/h3]



In the spirit of the upcoming Christmas holiday, we wish you calm winds, clear horizons, and treasured moments with friends and loved ones. May your hangars be full, your aircraft finely tuned, and your upcoming sorties filled with excitement and discovery. Merry Christmas and happy holidays to you and your loved ones.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Iraq Launch | Afghanistan East Progress | Winter Sale has started

[h2]Iraq[/h2]
[h3]Out Now[/h3]



The early access launch of DCS: Iraq covers Central and Northern Iraq. This map uses our latest map technology with improved normal mapping, better vegetation, and many interesting Points of Interest (POI) to provide a highly-realistic and engaging feeling of flight. Work will continue in the early access period to include improved roads, the inclusion of H2, H3, Al-Kut and Mosul airfields, more POIs, and tuning of view distances and airfields. Further expansions will grant you access to the Iraq Southern region, Kuwait, Bahrain, Qatar, Saudi Arabia.

Just like other DCS maps, we offer the DCS: Iraq as a complete map that will be updated throughout the early access period. However, if you are only interested in a particular region or on a budget, you can decide to simply purchase the northern Iraq region in high-detail. The choice is yours.

Modular Options
DCS: North Iraq ($39.99): Perfect for those focused on the heart of Iraq’s northern conflicts like the Global War on Terror and ISIS.
https://store.steampowered.com/app/3248970/DCS_Iraq_North/

DCS: Iraq ($59.99 early access price with 20% off). This is the ultimate package, combining North and South Iraq plus a large neighbouring areas for a complete experience.
https://store.steampowered.com/app/3248960/DCS_Iraq/

DCS: South Iraq ($39.99): Immerse yourself in the oil fields, marshlands, and Gulf War theaters. This region is not currently available for purchase and will be coming in Q2 2025 or earlier.

[h2]DCS Update[/h2]
[h3]Development Progress[/h3]



Despite this week’s update being intermediate in nature, provided primarily for the launch of DCS: Iraq map, we and our 3rd party partners were able to include some valuable additional items into the build:

DCS - Core
Several core engine fixes to improve stability and gameplay. The resource managers now synchronize dynamically changed warehouse resources for new clients. In VR, controllers no longer disappear after selecting the VR settings tab.

DCS: CH-47F by Eagle Dynamics
A critical fix addresses engine shutdown issues when a second crew member joins a hot-started helicopter, ensuring smoother multi-crew operations. Work continues on new autopilot functions.

DCS: Supercarrier by Eagle Dynamics
Player attempts to land without clearance no longer trigger unwanted flare launches from the carrier, removing an immersion-breaking behavior. We strongly recommend contacting ATC first and following landing instructions to avoid deck crew instruction issues.

DCS Mirage F1 by Aerges
Multiple avionics and systems improvements enhance realism and reliability. Navigation, formation, and landing lights are now more accurate, along with radar rendering fixes and improved radio behavior. The Belouga BLG66 bomb and other payload options have been standardized. Various cockpit animations, indicator flags, and instrument behaviors have been corrected, leading to a more authentic flight experience.

DCS: C-101 Aviojet by AvioDev
The visual quality of several bomb models, including BLG66 and BR-series bombs, has been improved for better overall realism.

Campaigns
Campaign improvements include added subtitles to radio communications, updated AI to the latest standards, corrected mission behaviors, and refined briefing instructions. These changes enhance narrative clarity, mission flow, and the overall player experience in several Huey and F-16C campaigns.

For a detailed list of all the changes, please read the full changelog.

[h2]East Afghanistan [/h2]
[h3]Development Update Report[/h3]

We are committed to delivering the Afghanistan East project into Early Access in the nearest future, and to ensuring that it meets the expected quality standards.

Our primary focus is currently centered on creating essential airfields and ensuring they operate seamlessly. We are also carefully refining and enriching the areas surrounding these sites to minimize any need for later adjustments after the initial release.



Beyond the airfields, we are enhancing existing models and introducing new, unique ones to more closely reflect the local real-world environment. This includes the addition of various infrastructure elements such as fuel stations, administrative buildings, and cultural or religious landmarks.



Simultaneously, we are developing a detailed, non-destructive road network across Afghanistan. We are also significantly expanding the map’s overall data, incorporating an unprecedented number of settlements, agricultural areas, and industrial zones. This surpasses any previous DCS map in terms of scope and density.

On the technical front, we are improving ground textures and employing new algorithms to create more detailed normal maps. These refinements will bring greater visual depth and realism to the terrain.



As we prepare to release the second part of the Afghanistan map, the entire project will benefit from an expanded main map area, albeit at a lower fidelity, to support aircraft carrier operations, catering to you, our most dedicated enthusiasts.



Optimization efforts are ongoing, and we appreciate your understanding during the Early Access phase. Many planned features for the Afghanistan theater remain in development and will be introduced in future updates during the polishing stage. Completing all planned elements of the Afghanistan project represents a significant undertaking, both in terms of workload and time.

[h2]Winter Sale[/h2]
[h3]Holiday Savings![/h3]



The holiday season is here, and it’s the perfect time to expand your hangar! The DCS Winter Sale 2024 has officially begun, bringing you incredible savings on your favourite modules, campaigns, and terrains. Winter Sale video and enjoy!

https://www.youtube.com/watch?v=U71afaEynkg

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.9.10.4160 Update

Introduced a new terrain module: DCS: Iraq map by Eagle Dynamics
https://store.steampowered.com/app/3248960/DCS_Iraq/
Introduced a new terrain module: DCS: Iraq North map by Eagle Dynamics


DCS - Core
JTAC. Error when copying remarks from JTAC (during fog) - fixed.
Resource manager. Warehouse resources dynamically changed by SetItem() don't synchronized for a new client - fixed.
VR. VR controllers disappear after selecting VR tab in settings - fixed.

DCS: CH-47F by Eagle Dynamics
Fixed. Engines cease operation when a second crew member takes a seat in the hot helicopter.

DCS: Supercarrier by Eagle Dynamics
Flares are launched when a player disrupts air traffic control and attempts to land without permission - Disabled.

DCS Mirage F1 by Aerges
Systems:
FON light now briefly turns on when starting the engine.
F1BE: fixed rear cockpit Standby Horizon indicator initialization with 'Solo Flight' option enabled.
F1EE: Fixed nonoperating lights of the Barax control panel.
F1BE rear seat 'fuselage tanks selected' light on the fuel quantity gauge was made operational.
F1BE. Fixed bug with some lights staying lit at the rear seat without electric power being available.
Fixed navigation and formation lights not working in multiplayer for flyable aircraft.
Adjusted power on/off dynamics of navigation/formation lights.
Adjusted visual look of the landing/taxi light cones.
Fixed search light (police light) cone direction - 45º for single seater and and 22º for two seater.
Fixed blank radar screen, when '(C+M or SW) R' mode is enabled, and radar modes other than 'HA', 'IC' or 'TEL'/'BZP' are selected. Now the radar will stay in 'IC' mode with '(C+M or SW) R' enabled.
F1BE: Fixed radar render in multimonitor configuration.
The radar now correctly sets the 'emission active' flag (it is used by AI for emission detection).
Radio and navigation:
Fixed not operating test function in TRAP-136 ('Green') radio.
Fixed a bug with inability to communicate with a radio station via TRAP-137B, when the attempted frequency is the same as of the preset channel 20.
Fixed IDN TACAN flag not showing when TACAN signal is lost.
Fixed IDN VOR flag not showing when signal is lost.
Fixed IDN TACAN distance showing a non-zero value under the flag when TACAN distance is not available.
IDN TACAN bearing now stays at the last known value, when the TACAN station is not received.
Input:
Fixed not working Monitoring Light 'push' (light test) and 'rotate' (light brightness) actions of the old IFF panel variant.
The lights brightness potentiometers of both IFF panels versions are initialized at maximum brightness now (previously was 0).
F1BE TRAP-137B ('Red') front seat radio can't be reached from the rear seat anymore.
Both radios preset channels animation is now in sync with the corresponding channel selectors animation.
Manual gravity drop thumbwheel animation was fixed.
Manual gravity drop thumbwheel animation is now accelerated with time when it is set by 'Decrease/Increase' input commands.
Fixed 'TACAN mode selector Clockwise/Counterclockwise' commands not reacting on input when the selector has reached OFF or A/A position.
F1EE Navigational Indicator 'Additional vector bearing/distance adjustment' switch results now in accelerated bearing/distance change when it is held pressed.
Textures and 3D models:
Fixed landing gear wheels animation of the single seater.
General:
Replaced custom Belouga BLG66 bombs by DCS standard ones.
Added Belouga BLG66 bomb to AUF-2 bomb rack.
F1 C-200 (AI) can now carry the BARAX pod.
AI now uses bottom strobe and orange tail navigation lights (white tail light will be never though visible as AI uses only steady nav lights pattern).
AI now sets formation light brightness according to the current day of time.
Improved taxi, takeoff and climb training mission: Forced realistic comms, added instruction to press U + V pushbutton, IFF mode 4 forced not installed and modified several trigger messages.
Updated Flight Manual - F1EE IDN description and table.
Minor visual fixes in the module Special Options menu.
Fixed F1BE Solo Flight checkbox position in ME UI.

DCS: C-101 Aviojet by AvioDev
Improved textures of the following bombs:
BLG66
BR-250
BR-500
BIN-200

Campaigns
DCS: UH-1H The Huey Last Show Campaign by SorelRo
Subtitles added to all radio communications and crew chat
F-4E updated to the latest F-4E AI
Time compression stop during the voice communication
Other AI updates

DCS: F-16C The Gamblers Campaign by Baltic Dragon
Mission 01: fixed issue with flight lead diverting and not landing at H4.
Mission 03: added a note to prevent players from using GBU in certain scenarios which could lead to mission stalling.
Mission 06: updated the skin for Jordanian F-16s

F-5E Remastered | DCS Update Highlights | Virtual International Air Festival

[h2]F-5E Remastered[/h2]
[h3]Now available[/h3]



We have finally released the DCS: F-5E Remastered! For those of you who already own the original F-5E, you may upgrade for only $9.99 for a 3 month limited timeframe, bringing this module up to our latest standards. Thereafter, the upgrade price will be $14.99 with the full module priced at $59.99. Please note that there is no obligation to upgrade, and your existing F-5E module will not be affected.

New features of the upgrade include:
  • All new and highly detailed external model and new cockpit rebuilt from scratch
  • Three different helmets with 4 separate liveries
  • New and highly detailed pilot model, great for virtual reality
  • Detailed gun bays with removable panel
  • New ramp covers for parked aircraft
New liveries along with a new and more detailed texture template:
  • Standard neutral grey
  • Swiss Air Force, 2 tone grey
  • Austrian Air Force 2, Staffel
  • Norwegian Air Force 338 sqn 215
  • “MiG-28” Topgun black
  • Aggressor Navy blue camouflage VFC-13
  • Aggressor desert camouflage VFC-13
New liveries coming soon:
  • Vietnam 1970s
  • Islamic Republic of Iran Air Force
  • Imperial Iranian Air Force
  • Swiss Air Force demo team
  • Aggressor forest camouflage

The original DCS: F-5E product is now no longer available for purchase and the new Remastered version is available at full price of $59.99. Please note that existing DCS: F-5E and DCS: F-5E Remastered owners will receive many improvements and fixes in the latest DCS update.

Eagle Dynamics Eshop Upgrade Option for Existing DCS: F-5E Owners
If you already own the DCS: F-5E module, this upgrade is a remaster of your current aircraft:
  • Installing the remaster replaces your existing module without creating a new aircraft entry in DCS. All your F-5E mission content will be carried over.
  • Simply purchase the DCS: F-5E Remastered update to enjoy all the latest enhancements.
DCS Steam Edition Upgrade Option for Existing DCS: F-5E Owners
If you already own the original Steam Edition of DCS: F-5E module, this upgrade is a remaster of your current aircraft:
Purchase the DCS: F-5E Remastered DLC for just $9.99 to receive the latest version.

https://store.steampowered.com/app/3352080/DCS_F5E_Remastered/

Watch the trailer and rediscover the thrill of flying this iconic fighter!

https://www.youtube.com/watch?v=LGmNejAUvjM


[h2]DCS 2.9.10.3948[/h2]
[h3]Development Progress[/h3]



DCS Core game improvements include the addition of the new fog and dust technology, the Mission Editor multi-select tool, fixes to weapons guidance, both air and ground AI behavior improvements, and map tools, along with object draw distance and contrails improvements. Individual aircraft modules including the F-16C Viper, F/A-18C, and AH-64D have received substantial updates that address radar inconsistencies, weapon deployment errors, avionics errors, and more. The update also features new functionality and fixes for the F-5E, CH-47F, and other aircraft, along with refined training missions, enhanced synchronization in multiplayer, and improved performance.

Significant updates to our premium modules especially the Supercarrier’s new deck crew logic that includes compatibility with the F-14 Tomcat. The OH-58D Kiowa Warrior and JF-17 Thunder saw optimization in avionics and systems, while the F-4E Phantom II and MB-339A/PAN received fixes for multi crew synchronisation issues and improved flight instrument visibility. The update also includes new Afghan map instant-action missions for the Kiowa Warrior, bolstering its versatility and appeal.

For a complete list of updates, Please read the changelog.


[h2]VIAF 2024[/h2]
[h3]Virtual International Air Festival, 20th year[/h3]



From today till Sunday, hang out and win prizes including Thrustmaster hardware and Eagle Dynamics modules. You’ll also learn more about the upcoming DCS: F-100D in an interview with Grinelli Designs, and be able to ask questions to a real-life fighter and aerobatic team pilot. Don’t forget to vote for your favorite teams and give them a chance to win a trophy! Do all of this and even more while celebrating our community’s 20th anniversary.

Come and see us in Payerne, Switzerland, this weekend to have a go on our new flight-sim rig provided by Next Level Racing, Thrustmaster, and Pimax! This is a great opportunity to experience DCS as never before in the fantastic Clin D’Ailes museum, which holds a unique legacy.

The VIAF starts tonight at 18:30 GMT and continues through the weekend. The entire airshow will be streamed live on the VIAF’s Twitch channel. Please take a look at the schedule here. We look forward to seeing you there!

Yours sincerely,

Eagle Dynamics

DCS 2.9.10.3948 Update

New fog technology with both automatic and manual generation. Read about this advanced technology in our Volumetric Weather White Paper, check this DCS Mission Editor Improvements video and enjoy a cinematic demonstration in the DCS Ascending video. This update also adds DCS: F-5E Remastered optional update.

[h2]New campaigns:[/h2]
DCS: F-16C Arctic Thunder Campaign by Reflected Simulations
https://store.steampowered.com/app/3315930/DCS_F16C_Arctic_Thunder_Campaign_by_Reflected_Simulations/

DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon
https://store.steampowered.com/app/3315940/DCS_FA18C_Arctic_Thunder_Campaign_by_Baltic_Dragon/

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Simulations
https://store.steampowered.com/app/3315950/DCS_F16C_Last_Out_Weasels_over_Syria_II_Campaign_by_Ground_Pounder_Simulations/

[h2]DCS - Core Game[/h2]
  • Graphics. Added new fog and dust effects compatible with volumetric clouds. Currently fog affects AI ground vehicles and AI aircraft detection logic - they won't detect targets if fog thickness doesn't allow that. Weapon seekers, sensors and helicopters George AI and Petrovich AI detection fog support are in progress and will come in next updates.
  • Graphics. Improve Ambient Occlusion effect.
  • Graphics. Increased rendering distance of contrails
  • Graphics. New “Volumetric Lights” setting added
  • ME. Added multi-selection tool that allows to group together units, objects, trigger zones, and drawings into a larger group that can be controlled as a whole using ‘click and drag’.
  • ME. GUI Error when trying to open a Naval group window for a country that does not have a ship available for a certain year - Fixed.
  • Weapons. YJ-83 switched to Harpoon scheme (to fix terminal guidance) - Fixed.
  • Weapons. YJ-62 updated scheme for booster drop animation - Fixed.
  • Weapons. AIM-120 defeat with a barrel roll maneuver - mostly fixed. Tweak of glint filter.
  • Weapons. Corrected Harpoon launch from La Combattante corvette.
  • ATC not approving takeoff the first time - Fixed.
  • View. Draw distance of dead static helicopter objects too low - Fixed.
  • AI aircraft. A-10A refuses to use AIM-9 - Fixed.
  • AI aircraft. A-50 can't be refueled by Il-78 tanker - Fixed.
  • AI aircraft. AI formation settings do not adhere to when AI is part of “Player” group - Fixed.
  • AI aircraft. AI target detection tuning after reports of AI not seeing obvious targets - Fixed.
  • AI aircraft. AI being less aggressive in dogfights and hitting the ground in some cases (additional tuning for WW2 planes dogfight). Tuning for behavior was done, maneuver kill is still possible against AI though.
  • GUI. The "Airfield" filter does not take into account coalition ownership when listing available airfields - Fixed.
  • GUI. Some weapons in the resource list on the F10 map have exclamation marks instead of title - Fixed.
  • GUI. Connect by domain name or IPV6 in multiplayer results in slot menu bug - Fixed.
  • GUI. “trigger.action.markupToAll” graphical errors with polygons.
  • AI ground. Trees not blocking Line of Sight in some cases - Fixed.
  • AI ground. Player controlled vehicles can reach excessive speeds on slopes - Fixed.
  • AI ground. JTAC is not active after first designated target destruction - Fixed.
  • Missions. Replaced old F-14 AI with new ones in old missions and campaigns.
  • Warehouse updates. Send create and update messages one by one to overcome message size limits. Fix for warehouse updates desync.
  • Manual. DCS manual edits and additions:
  • Added more triggers information
  • Updated historical mode section
  • Use of the new Deck Personnel


Known fog issues:
- Fog disappear if camera placed accurately at the fog border level
- Blinking pixels at the edge of objects geometry that are intersecting with fog



[h2]DCS: F-16C Viper by Eagle Dynamics[/h2]
  • Fixed. EXP FOV command on HSD will cause a silent crash.
  • Fixed. Maverick Boresight using an aircraft causes drifts/offset.
  • Fixed. CCIP Time Delay Cue - premature release.
  • Fixed. HAD sometimes requires TMS up twice to designate emitters.
  • Fixed. TMS Right Long rotates through radar modes incorrectly.
  • Fixed. RWS targets can start flickering with a large amount of targets on display.
  • Fixed. RWS Attempting Dual-Target-Track while trying to target false track causes Auto RWS to not work and centers scan volume erroneously.
  • Fixed. RWS false target altitude indication can become stuck on screen when changing master mode while hovering over target.
  • Fixed. FLCS Pure roll inputs cause abnormal pitch up and G.
  • Fixed. HTS is unable to lock emitters when HAD and WPN POS pages are both open.
  • Fixed. High drag bombs released in CCIP Ripple have an incorrect interval.
  • Fixed. FCR mode saving still needs refining.
  • Fixed. RWS DTT has overlapping and differently rounded altitude indications for the currently bugged target.


[h2]DCS: F/A-18C by Eagle Dynamics[/h2]
  • Fixed. GS REQ breaks when TOT is set for the next day.
  • Fixed. AGR with radar off bug.
  • Fixed. Trackfile HAFUs not showing at the top border of the radar region when outside of current range scale.
  • Fixed. Track files generated in SCAN RAID are not designatable.
  • Fixed. Markpoint altitude is being saved in meters.
  • Fixed. Radar has trouble establishing STT from AACQ/TWS lock during high G turns.


[h2]DCS: AH-64D by Eagle Dynamics[/h2]
  • Fixed. SKR LIMIT message appearing when missile not in track mode.
  • Fixed. Acceleration Cue format logic regression.
  • Fixed. Alternate Sensor Bearing on Pilot's FLT page is not following CPG TADS.
  • Fixed. Performance page is not updating data after jettisoning.
  • Fixed. Some MPD pages lack a solid black text background with video underlay.
  • Fixed. Alternate Sensor Bearing symbol correction on FLT page.


[h2]DCS: Supercarrier by Eagle Dynamics[/h2]
  • Added New Deck Crew DCS: Supercarrier Deck Crew Update (COMING SOON)
  • Known issues that we will try to fix in the next update:
  • The new deck crew and dynamic slots are under development and may not work correctly in some cases.
  • Some deck crew functionality may work incorrectly in case of changing slot while crew operations are in progress.


[h2]DCS: F-5E by Eagle Dynamics[/h2]
  • Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options.
  • Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate.
  • Fixed. Sight cage does not align the radar antenna to ARL.
  • Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed.
  • Fixed. Gunsmoke does not follow the airframe/canopy.
  • Fixed. ADI adjustment./corrections.
  • Fixed. Gunsight Depression Axis.
  • Fixed. Mirrors display a distorted picture (fish eye).
  • Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset.
  • Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission.
  • Fixed. Rapid aft control input caution.
  • Fixed. Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon.
  • Fixed. Pitch/Roll gyro issues.


[h2]DCS: CH-47F by Eagle Dynamics[/h2]
  • Fixed. ETA to point calculated by half.
  • Fixed. Copilot’s animations on AI controlled helicopters.
  • Fixed. Incorrect behavior of “MARK”, “SP” and “-” buttons on CDU.
  • Fixed. Rotor artefact in certain blade pitch angles
  • Improved. Synchronisation of MFD screens and buttons.
  • Implemented loading, display and addition of Fix Points to the flight plan
  • Implemented display of FPP based on airfields/navaids with corresponding symbols


[h2]DCS: Mi-24P Hind by Eagle Dynamics[/h2]
  • Fixed. Rocket burst length incorrect behaviour when using 4 rocket pods
  • Fixed. Multicrew gun shooting delay
  • Improved. Petrovich AI algorithm to determine dangerous pilot maneuvers for the ATGM aim sight was improved. Algorithm parameters depth was improved and new conditions added (especially for the case when maneuvers are done while Petrovich AI guiding ATGM). Petrovich is still humanized though and won’t be ideal, so remember to give command “observe off” after you are done with ATGM attack and starting quick maneuvering.


[h2]DCS: Fw-190 D9 by Eagle Dynamics[/h2]
  • Fixed. Altimeter stops measuring above 10 km.


[h2]DCS: Mosquito FB VI by Eagle Dynamics[/h2]
  • Added. The radiomenu command “Bomb after me” forces the player's AI wingman to drop bombs right after the player.


[h2]DCS: Yak-52 by Eagle Dynamics[/h2]
  • Fixed. Plexiglass separation wall missing in external view.
  • Fixed. Missing nose wheel tyre texture.
  • DCS: Su-25T free module by Eagle Dynamics
  • Updated EN, RU manuals:
  • Added aircraft NAV database list for Caucasus’ and Marianas’ airfields with additional info about the RWYs equipped with PRMG type of ILS supported by this aircraft.
  • Improved and refined texting
  • Removed Easy Flight Mode section
  • Updated navigation lesson with new run-time pictures and highlights. Tweaked others.


[h2]DCS: JF-17 by Deka Ironwork Simulations[/h2]
  • Fixed. AA Radar page should show HPT’s aspect angle not bearing
  • Fixed. QNH can only be set by DTC. Knob used to tune QFE.
  • Fixed. HSD didn’t show jamming target even it’s burned through by allies and shared from datalink
  • Updated. HSD shows navigation information under all master modes (declutter to remove)
  • Updated. HSD rolls back to older version contact filter to match version of other MFCD pages (see below OSB R3)
  • Updated. HSD OSB functionalities.
  • R3: cycle between [A, A+G, A+S] for air, air+ground and air+sea contact filters
  • D5: declutter button


[h2]DCS: OH-58D Kiowa Warrior by Polychop Simulations[/h2]
  • Fixed: IDM not displaying wingmen as recipients
  • Fixed: Can no longer store positions from IDM messages when no positions selected to be stored
  • Fixed: CTD on receiving BDA with Air Mission EOM
  • Fixed: LMC trying to stabilise with 0 range
  • Fixed: Vox (used for SRS intercom volume in game) now starts at 75%
  • Fixed: Airbag circuit breaker now starts OUT
  • Fixed: Issues with DTC loading waypoints/control points/target points
  • Fixed: L2MUM page bug when using WPN/ASE switch
  • Fixed: SA symbology being visible in HSD-
  • Fixed: ODA display to Direct Point
  • Fixed: Display conditions for NVGs, Visor and Mask
  • Fixed: Collective clickables no longer accessible when collective is hidden
  • Fixed: CI state now syncs correctly on join
  • Fixed: Various issues for MMS, LMC, Laser and MFD states on join in progress
  • Fixed: Disabled MMS resolution changes until render issue can be resolved by ED
  • Fixed: Hellfire VSD page now displays manual laser codes correctly
  • Fixed: Radios correctly named in ME
  • Fixed: airbags not synced for the rest of clients
  • Fixed: CPG Sparse VSD L1 laser readout behaviour
  • Fixed: Armour doors in multicrew
  • Fixed: Input behaviour for radio frequencies
  • Fixed: Heading hold/force trim conflict
  • Fixed: CTD on drawing name malform
  • Fixed: Collective up / down behaviour
  • Fixed: Radio input frequency behaviour
  • Fixed: Flares popping twice in multicrew
  • Fixed: MMS slew speed
  • Fixed: Over 30 inputs
  • Optimised: L2MUM system
  • Optimised: HSD
  • Updated: RTE SEQ now default on for cold start
  • Updated: Implemented fixed MIL-2525 symbol (thanks ED!)
  • Updated: AI now has some hover instability
  • Updated: Added editor option for allowing PDU show/hide when installed (defaults to ON)
  • Updated: Adjusted hover attitude and fixed roll reference indicator offset
  • Updated: MMS diagonal slewing improvements for both axis and button inputs
  • Updated: Updates to Echo 19 sound overhaul
  • Updated: Training missions: fixes, voiceovers for all the missions, new missions (MMS in SEARCH mode)
  • Updated: "Once Again, Closer" missions: added battle graph for border patrol tasks
  • Added: Afghanistan instant action missions
  • Added: ECHO 19 sound overhaul


[h2]DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations[/h2]
  • Fixed: Stand-by ADI not caged when mission starts cold & dark
  • Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
  • Improved: Flight Director bars visibility


[h2]DCS: F-4E Phantom II by Heatblur Simulations[/h2]
  • Systems: Fixed some general multicrew syncing issues
  • Fixes radar and radar guided weapons to be broken since the previous update
  • Systems: Fixed multiple RWR multicrew desync issues
  • JESTER-AI: Fixed bugs with Jester on subsequent takeoffs (mostly Radar Context Action not working correctly)
  • JESTER-AI: Fixed Jester asking multiple times for "which alignment do you want?"
  • JESTER-AI: Fixed Jester Audio being partially cut off during startup when just receiving power
  • JESTER-AI: Fixed Jester Wheel showing Helipads as Airfields
  • JESTER-AI: Fixed Jester unstowing Pave Spike during cold-start taxi
  • Weapons: Fixed Shrikes broken tone and cockpit indications since previous update
  • Weapons: Updated GBU-8 HOBOS weapon definition
  • Fixes GBU-8 being broken since the previous update
  • Enables AI to use it
  • Weapons: Fixed Pave Spike and Jammer not having a rack anymore
  • Weapons: Fixed Walleye I not working for chinese users
  • Weapons: Fixed AIM-7E(2) to use the correct 3D model
  • Missions: Updated Training Missions
  • Lesson 01
  • Tweaked some text to avoid confusion and improve the experience
  • Improved some audio to avoid time delays when playing them
  • Added multiple on-screen hints, especially how to work with the Jester UI
  • Tweaked when Jester is enabled or deactivated to prevent issues with Jester UI popping up at the wrong moment
  • Added some “Roger” confirmations to certain actions
  • Tweaked some power settings during the climb for a better experience
  • Fixed issue with WSO not starting the alignment properly
  • Added hints and explanation during the alignment
  • Inputs: Added bind category "Essentials" to make it easier to find important binds


[h2]DCS: F-14 Tomcat by Heatblur Simulations[/h2]
  • NEW: Supercarrier update compatibility
  • New salute command
  • New commands for movement on the deck
  • Link 4C address is now configurable via kneeboard next to ground crew
  • Fixed bugs with broken laser codes, especially in old missions


[h2]DCS: AJS37 Viggen by Heatblur Simulations[/h2]
  • Updated the manual


[h2]Terrains[/h2]
  • Added terrain lightmap for improved clouds and new fog shading. It highlights clouds and new fog with city lights at night.
  • Fixed instant disappearance (culling) of small vegetation at screen border.


For the full list of changes, please read the full changelog.