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Heavy Metal Pack | DCS Update Summary | Happy New Year

[h2]DCS Assets[/h2]
[h3]Development Report[/h3]



Earlier, we released new units as part of the Heavy Metal Core pack. It’s with great pleasure that we provide you with higher detail versions as part of this week's Christmas update!

Added free pack of high fidelity 3D models.
  • B-1B
  • B-52H
  • S-3B (and tanker)
  • SA-10 (S-300 SAM)
  • M1A2
  • M1A2C SEP v3
  • MRAP MaxxPro
  • Centurion C-RAM

We hope you will enjoy these beautiful AI units, and to see them deployed in your missions and campaigns. We look forward to bringing you many more in the future.


[h2]DCS Update[/h2]
[h3]Development Progress[/h3]



In the most recent update to DCS Core, the “improved spotting dots” option has been replaced by a new Spotting Dots setting. This feature can be toggled Off or set to Auto, 1 Pixel, or 2 Pixels, and it can also be enforced through the Mission Editor. When peripheral VR quad views are active, the spotting dot size will default to 1 pixel.
Mission Editor functionality has been expanded. New triggers allow for toggling individual drawings on or off. Unloading multiple cargo items at once is now supported, and an error causing the display of non-cargo objects in the radio menu has been corrected. Issues related to multi-selection tools, rotating units, and loading templates have also been resolved. For the full list of changes, please read the full changelog.



The DCS: F-16C Viper has received noteworthy improvements to its heads-up display (HUD), flight model, and radar behavior. The HUD’s Limited Refresh Rate now updates airspeed, altitude, and acceleration at fixed intervals, making fast-changing parameters correctly skip values. Based on user feedback, corrections to excessive energy loss at higher angles of attack and slower speeds have been introduced, with further work planned for high-speed regimes. Deep stall issues have been addressed, along with yaw behavior during roll inputs in landing configurations. Various radar bugs have been fixed, including trackfile behavior in STT, TWS altitude rounding discrepancies, and lock range in ACM Bore mode. External fuel transfer now functions even if AIR SOURCE is set to RAM, and a flicker in the CCIP aiming marks has been eliminated. The developers have also released a revised Early Access Guide with new chapters on navigation and tactical employment, plus updates to the radio communications and datalink sections.



The DCS: F/A-18C benefits from fixes to weapons avionics crashes, the addition of gray-scale (will still appear green despite name) ground radar maps, and resolution of several texture and INS configuration errors.



The DCS: AH-64D has undergone a range of flight model improvements to make yaw control less sensitive, adjust rotor thrust at low speeds, and refine the vortex-ring state (VRS) condition that is accompanied by new visual and audio warnings. Minor rotor cone animation issues have been addressed, SCAS drift during hover has been corrected, and the interface for George AI has been enhanced to assist color-blind players. Multiple small bugs, including incorrect TADS camera clipping and error messages for en-route distances, have also been fixed.



The DCS: CH-47F has seen a range of additions: new trimmer options, windshield wipers, corrected LCT schedule, and improved Cyclic Stick position for air start. The crew animation speed has been raised when switching seats, and numerous fixes address engine repairs, IR strobe patterns, and ramp visualization.



The DCS: Supercarrier update addresses several issues with AI taxiing, deck crew animations, and spawn logic. Directors should no longer repeat “stop” gestures excessively, and wheel chocks function correctly after teleporting to the hangar. Catapult launching logic has also been improved. Despite these updates, a known issue persists regarding the “disable deck crew” option not functioning properly unless it is set beforehand in the general settings.



The newly remastered DCS: F-5E includes cockpit shake and vibration animations, wingtip oscillation at high AOA, and updated LERX vapor effects. RWR dimmer controls, service hatch panels, parking lot static aircraft placements, and theme loading pictures have all been adjusted.

[h2]Happy New Year![/h2]
[h3]Warm wishes[/h3]



We wish you soaring spirits and skies full of cheer this holiday season. From everyone at Eagle Dynamics, may your days be filled with joy, love, and good health. Stay safe, enjoy the festivities, and here’s to reaching new heights together in the year ahead. Happy New Year!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.9.11.4686

Added free pack of high fidelity 3D models. Assets free of charge: B-1B, B-52H, S-3B (and tanker), SA-10 (S-300 SAM), M1A2, M1A2C SEP v3, MRAP MaxxPro, Centurion C-RAM.

DCS-core
Added a new Spotting Dots option which is replacing the “improved spotting dots” option. Improved spotting dots functionality which makes spotting dots independent from zoom FOV will be active all the time now. With new “Spotting Dot” setting you will be able to set:
OFF - to switch spotting dots off completely
AUTO - automatic spotting dot size calculation based on monitor or VR hardware parameters (how it worked before)
1 pixel size spotting dots
2 pixel size spotting dots
Also this setting is added to the mission editor and can be enforced through mission.
Spotting dots. Quad views peripheral render target spotting dot size forced to size 1 if dots are on
Sound. New mortar and cannon sounds and shells sonic boom sound added
AI Aircraft. if an AI AV-8B is set to takeoff from ground or takes off from a FARP, they will vertically climb to ~1000ft and then stop, immediately nose over, and crash - fixed
AI Aircraft. AI incorrect half loop maneuver calculation for the attack ending in ground collision - fixed
AI Aircraft. MQ-1A/RQ-1A Predator. Corrupt damage model - fixed
AI Aircraft. Aircraft AI can spot ground and air units through dense fog - fixed
AI Aircraft. Adjusted KC135 to maintain 25 degrees angle of bank for every turn
AI Aircraft. Helicopter AI calculate evasive maneuvers above water using sea floor and not water level altitude which ends up in crashes into water sometime - fixed
AI Aircraft. When AI helicopter has "Ground Escort" task set, it stops using flares for IR missile defense - fixed
AI Aircraft. Caucasus. Adler airfield. The AI wingman stands in line behind the parked lead aircraft and stops - fixed
AI Aircraft. AI pilots look left when taking off from Supercarrier - fixed.
AI Ships. Submarine water trail visible when submerged - fixed. (https://forum.dcs.world/topic/357886-298538-submarine-u-boat-issues/)
AI Ground. Sounds from some vehicles fade over time - fixed
Weapons. SA-2. V-750 missile. Decreased G-limit from 17 to 6.
Weapons. SA-3, 5V27 missile. Decreased G-limit from 16 to 6. Decreased counter-countermeasures level. Change liquid motor smoke tail to solid fuel. Decreased size of motor smoke plume.
Weapons. SA-5, 5V28 missile. Slightly decreased G-limit from 12 to 10. Slightly decreased counter-countermeasures level. Decreased second stage smoke transparency.
Weapons. Kh-25 and Kh-29 missile family. Total autopilot and seeker upgrade.
Weapons. AGM-88. Adjusted motor smoke. Added param of transparency of motor smoke depends on temperature (altitude).
Weapons. AIM-9 family. Smoke transparency tuning.
Weapons. Sea Dart SAM. Fuze parameters adjusted.
Weapons. AIs interceptors will be able to intercept cruise missiles.
Weapons. SM SAM. First SM missile goes to zenit without guidance to target - fixed.
Weapons. Improved BLG-66 Belouga bomblets release sequence
Weapons. Added new loadout definitions for AUF2 double point pylons with different bombs (Mirage F1 usage)
Weapons. Now Air-to-Air IR missiles take into account the transparency and density of fog when calculating the visibility range of a target.
Weapons. AIM-120. Changed coefficient of guidance system to increase agility to counter of the high-G roll maneuver.
Graphics. IR marker beam visible in daytime TV display - fixed.
ME. Added trigger "Smoke Marker Stop" and "Smoke Marker on Unit Stop” for the coloured target marking smoke.
ME. Added trigger functionality to allow individual drawings to be shown or hidden
ME. Improved advanced waypoint action for unload more than one cargo ability
ME. Cargo without the flag OBJECT CANNOT BE CARGO is still in the ALL CARGO radio menu - Fixed. (https://forum.dcs.world/topic/361923-cargo-without-the-flag-object-cannot-be-cargo-is-still-in-the-all-cargo-radio-menu-mi-8mtv2/)
ME. Multi-select tool. impossible to rotate any units when loading into a mission with units already placed, or loading in templates - fixed
Scripting API. Experimental fix for server crash after world.removeJunk being used (hosters please test, we are looking for feedback)

DCS: F-16C Viper by Eagle Dynamics
Improved HUD Limited Refresh Rate (made airspeed, altitude and acceleration update rates fixed at a set refresh rate. As such, faster rates of change will result in skipped values. The acceleration updates are slightly faster than velocity and acceleration).
Improvement - Specific excess power. Based on user feedback, the difference in energy loss in the FM and E-M diagrams of instantaneous turn rates was noted. On the left edge (high angles of attack AoA >15 and low speeds below M0.7 and angles of attack AoAFixed: Impossible to enter a deep stall.
Fixed: Excessive YAW With Roll Inputs in Landing Config.
Fixed: FCR entering STT deletes all trackfiles.
Fixed: RWS STT returns to search after TMS aft instead of SAM.
Fixed: ACM Bore does not lock targets beyond 10nm even with longer range selected.
Fixed: FCR TWS target altitude differently rounded between bugged and system targets.
Fixed: FCR trackfile information (aspect/speed/etc) are shown as all zeroes when first designating a track file.
Fixed: FCR Has a chance to drop track completely when commanding STT on TWS Bugged target.
Fixed: Aiming marks recalculate position way too fast. Results in CCIP mark flicker.
Fixed: External fuel transfer when AIR SOURCE in RAM.
Fixed: A-G Radar image goes sideways when the scanning zone limit is reached.
Fixed: AGM-65 VIS next maverick after firing no longer space stabilized/slaved to SPI.
Fixed: When radar antenna comes to maximum angle of deflection ground surface render starts its movement within MFD screen.
Fixed: FCR does not remember submode after emergency jettison or master mode change
Revised/Updated F-16C Early Access Guide
New Navigation chapter
New Tactical Employment chapter
Revised Radio Communications chapter
Revised Datalink chapter (work-in-progess)
Revised Appendix A - Added more checklists, added checklist index, and added hyperlinks on all checklist pages to return back to main index.
Other updates/revisions:
Hands-On Controls functions/commands
DED pages
Autopilot
RWR and CMDS Modes

DCS: F/A-18C by Eagle Dynamics
Fixed crash on weapons avionics.
Added Gray Scale on MAP Ground Radar.
Fixed: Texture FPU_8A_VMFA251 not found.
Fixed: When user creates waypoint names in the editor blank waypoint will use another waypoints name.
Fixed: Hot start aircraft sets INS to NAV instead of IFA.

DCS: AH-64D by Eagle Dynamics
Improvement of the flight model and SCAS.
Improvement. The characteristic of the increase in the thrust of the main rotor has been refined in the speed range of 0-10 m/s (the helicopter's behavior at the moment of nose tilt to accelerate and when hovering after deceleration will become more realistic).
Improvement. There was overly sensitive yaw control.
The sensitivity of the control in the heading channel has been significantly reduced. Now the increase in angular velocity with a 1-inch pedal movement has been reduced by about 25%, which is beneficial for improving the comfort of control.
Improvement. There was overly sensitive pitch control.
The main rotor rotation characteristics in roll and pitch have been adjusted, which has slightly reduced the control sensitivity in the roll and pitch channels.
The VRS (vortex-ring state) phenomenon of the Main rotor.
Additional game notification about the VRS phenomenon. The player has been given the option to turn on sound and visual notifications about the onset of the phenomenon and its progress. Enabling/disabling is carried out in the SPECIAL tab in the module settings.
The conditions for the occurrence of the VRS phenomenon on the Main rotor have been reworked. Now the Main rotor "entry" into the VRS phenomenon takes a little longer than before. In addition, the critical vertical descent speed that leads to the appearance of VRS is no longer a "strict" value, which increases the realism of “entering” in VRS mode.
During an autorotation landing with the engines running, the helicopter could previously have been in the VRS phenomenon. Fixed
Animation of the Main rotor cone tilt disappeared.
There was no reaction of the rotor cone to the deflection of the helicopter cyclic stick - Fixed
Helicopter SCAS.
When hovering with Position Hold enabled, a slight drift would sometimes occur - Fixed
Independent deactivation of roll and pitch channel in ATT-hold mode. For ATT-Hold mode, separate disabling has been added in the roll and pitch channels if the disabling conditions have occurred only in one of the channels (previously, both channels were disabled if the disabling conditions occurred only for roll, for example). Displayed on the controls indicator.
The efficiency of the SCAS response has been increased when controlling the pilot and in the ATT-Hold (Position, Velocity, Attitude) mode family:
1) when controlling the pilot
the SCAS "blurs" the increase in angular velocity from the cyclic stick and pedals, thereby giving the pilot a little more time for piloting accuracy, which increases piloting comfort;
2) in the ATT-Hold mode family the SCAS reacts more sensitively to changes, trying to compensate for the deviation from the specified mode/parameter in the "bud".
Helicopter SCAS - known issues
When turning ON or OFF the Position-Hold mode, several damped oscillations in roll and/or pitch may occur
Added AI George interface enhancements for color-blind players. May be selected in the SPECIAL tab in the module settings.
Modify the George-as-CPG interface.
Fixed: Graphic glitch with cockpit displays when George finds targets during new Area search.
Fixed: Enroute "Distance to Point" value calculated very wrong.
Fixed: FIRE MSLS and LASE # TRGT message errors.
Fixed: TADS camera clips through model.
Fixed; George AI sees the target through the fog.

DCS: Mi-24P Hind by Eagle Dynamics
Petrovich AI. Added support for the new fog system so Petrovich AI wouldn’t see through it.
Rockets can be fired when the fire control switch is off - Fixed. (https://forum.dcs.world/topic/365237-rockets-can-be-fired-when-fire-control-switch-is-off/)
ASP-17 Pilot sight brightness adjustment done (Sight reticle brightness - Bugs and Problems - ED Forums)

DCS: UH-1H Huey by Eagle Dynamics
Created and implemented distant engine and main and tail rotors sounds. Adjusted sound radius.

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Added information about radio channels and frequencies to the kneeboard

DCS: CH-47F by Eagle Dynamics
Added. Trimmer options
Added. Trimming with HAT on stick
Added. Windshield wipers
Fixed. Wipers knob park position isn’t spring loaded
Fixed. Cyclic position for air start
Fixed. LCT indicator scale
Fixed. Ground crew fail to repair engines
Fixed. LCT schedule corrected
Fixed. IR strobe pattern for MP
Fixed. Ramp visualisation
Improved. DASH tweaks
Improved. Crew animation become faster when switching seats
Improved. Further work on CDU pages

DCS: P-47D Thunderbolt by Eagle Dynamics
Fixed. Engine degraded with WEP usage

DCS: FW-190A-8 by Eagle Dynamics
Fixed. Cockpit glass

DCS: Supercarrier by Eagle Dynamics
Fixed: Dynamic Spawn - Spawn on other players.
Fixed: Animation sticking after client exits.
Fixed: "Waiting for ATC Status" Message displayed in campaigns.
Fixed: IFLOS Lights showing backwards.
Fixed: Client doesn't get taxiing permission ("Awaiting requested crew member").
Fixed: No directors - Cat crew only launch 1st aircraft.
Fixed: AI carrier taxiing decreased dt, smooth break and pilot view correction.
Fixed: Taxi crew stuck in multiplayer with Awaiting crew 1 idle message.
Fixed: Wheel chock wont be placed when teleport to hangar (F/A-18C, F-14A/B).
Fixed: Velocity limit option works if turned OFF.
Fixed: Deck Crew Problems AI F-14s.
Fixed: AI on sixpack can't taxi.
Fixed: Yellow shirt director repeats 'stop' gesture.
Fixed: The director teleports after assigning a player to the next one, apparently teleporting to his initial point.
Fixed: Frequent change of commands by the director (Stop - Come forward) when taxi on the deck.

Known issues: Forced option 'disable deck crew' don't work - in order to create a mission with the deck crew disabled, you need to disable it in the general options..

DCS: F-5E3 Remastered
Added animation of shaking elements in the cockpit.
Added wingtip shake at high AOA.
Added LERX vapor trails.
Fixed: RWR Button Dimmer doesn't work as expected.
Fixed: Cannot open and close the service hatch panels.
Fixed: Incorrect theme loading picture if another theme is applied.
Fixed: Static aircraft parking lot.

DCS: OH-58D Kiowa Warrior by Polychop Simulations
Fixed CTD when using VOIP PTT
Fixed: Inputs for:
Joystick inputs for Autostart / Autoshutdown
Radio hats and animations
Floodlight, position lights and blower switches
WPN/ASE, LMC, ACK/REC switches
Fixed: Multicrew flares
Fixed: Multicrew target points

DCS: SA-342 Gazelle by Polychop Simulations
Fixed: Minigun axis limits
Fixed: Duplicate HOT and Mistral missile definitions removed

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
Missing missing update of the previous DCS patch:
Fixed: Stand-by ADI not caged when mission starts cold & dark
Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
Improved: Flight Director bars visibility

DCS: JF-17 by Deka Ironwork Simulations
Fixed: some tiny bugs of radar/datalink contact fusion

DCS Mirage F1 by Aerges
Systems:
Automatic firing of radar guided missiles is fixed.
Fixed 'Nose wheel steering high sensitivity button' not popping out after nose wheel gear lift off, when autostart was performed before.
Changed F1CE/BE IDN logic in TE mode - the wide needle will stay at the last valid position instead of going to 0, when a TACAN station is not received.
Corrected bug in which, with additional vector selected and no TACAN signal, the wide needle always pointed to the West.
Radio:
Fixed an issue with radios that were not tuning to Easy Comms frequency, if attempted to do this while being in AR (OFF) mode (but with electric bus power being available).
A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric bus power.
F1BE: Only TRAP-136 can be used now for Easy Comms frequency autotune from the rear seat.
F1BE: With Easy Comms option enabled, TRAP-136 priority is automatically switched to the seat from which the radio dialog was activated.
F1BE: Now the other seat radio panel is not affected by Easy Comms autotune. I.e., when TRAP-136 communication is activated from the rear seat, the forward seat panel frequency/mode is not changed, and vice versa.
General:
Added several Single and Quick Start Afghanistan map missions (Mirage F1 CE, EE and BE).
Added Iraq Quick Start and Single missions.
Fixed texture of Mirage F1EE weapons panel integral light.
Fixed the issue with several weapons appearing rotated 90º on their pylons.

DCS: C-101 Aviojet by AvioDev
A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric power.
Now, in Easy Comms, always a radio of the current seat is used for frequency autotune. Accordingly, the radio priority is automatically switched to that seat.
Custom (defined in the module) Belouga BLG66 bombs were replaced by DCS standard ones.
Improved textures of CBL200, as well as of AN-M3 and DEFA-553 gun pods.
Fixed the issue with several weapons appearing rotated 90º on their pylons.

DCS: South Atlantic by RAZBAM Simulations
New:
Introduction of Winter Textures with emphasis on providing Ultra-High detail around the Falklands Island
High-detail custom normal maps for the entire Falkland Islands
New Normal maps across Argentina / Chile
Improved:
Further enhancements to ground vegetation, delivering a more realistic look and feel across the entire map
NOTE: June is the summer hemispheres winter and as the default date for the South Atlantic map is June the default will be winter

DCS: Kola map by Orbx
New:
Added Bardufoss Airfield
Added Kattila Airfield
Improved:
Added TACAN at Andoya airfield
Added towns next to new airfields
Enhancement to the terrain visual quality from lowish level
First pass optimization for some blocks

Winter Sale | MiG-29 Fulcrum | Merry Christmas

[h2]Winter Sale[/h2]
[h3]Up to 50% discount[/h3]



Now is the time to expand your hangar and sharpen your combat skills with new aircraft, terrains, and campaigns! Until the 6th of January 15:00 GMT enjoy deep discounts on a wide range of our most popular modules! The DCS Steam Edition Winter Sale is also now on until the 2nd of January at 18:00 GMT. Enjoy!

[h2]MiG-29A Fulcrum[/h2]
[h3]Development Progress[/h3]



The primary MiG-29A development efforts are focused on the design of the external model and cockpit, avionics, and general aircraft systems.

The DCS: MiG-29A is our first cockpit based on photogrammetry. The cockpit reference aircraft is located in Aircraft Museum Kosice, and we greatly appreciate their generous assistance. The textures and geometry of the new cockpit have been reworked from scratch, using new technologies that include high-polygon models for baking-in normal maps. This new technique gives us many opportunities, whilst also presenting challenges.

We generated a huge number of photos and videos of the aircraft, and we completely reworked the external model as well. Based on reference photos, videos, and diagrams, we were able to include an exceptional level of detail for items like rivets, screws, and panel joints. The new normal map shows the structure of the aircraft skin materials, and the texture resolution was increased 400%.

A lot of work is being done on avionics, including the Optical Laser System (OLS), which is an important component of the MiG-29. Its main elements are the InfraRed Search and Track (IRST) system and a laser range finder. Most of the air-to-air targeting modes are nearly complete.

The gun sight of a 4th generation fighter is never a simple task, but during the development of the MiG-29 we have developed a complex simulation of both the tracked-target mode and the non-tracked, “funnel” mode. The gun sights have been significantly redesigned for a much more accurate simulation. A new mode has been added for engaging visually invisible aerial targets with the gun.
Weapon employment modes when engaging ground targets with rockets and guns at fixed and moving targets in the presence of wind are in active development. We still have to develop the basic bombing modes.

We have recreated the Fire Control Radar (FCR) architecture and the main modes.

After primary work on the OLS and FCR is complete, we will model the interaction between the OLS and the FCR.

The SPO-15LM radar warning receiver, also known as Product L006LM, has been completely rewritten for DCS: MiG-29A Fulcrum. The new SPO-15 uses the same physics-based approach as the SPO-10, but with greater attention being paid to its second iteration of directivity patterns for transmitting and receiving antennas. The latter being of particularly high importance to Soviet RWR designs due to the independent processing of an output from each azimuth sector antenna. Additionally, the database has been expanded, with each radar having a unique signature in terms of signal properties and with the properties themselves covering additional details.

Thanks to these improvements, the new SPO-15 can be modelled to closely emulate the algorithms used in the real system, and it simulates many of its real-life quirks and limitations. Pilots will find themselves having to pay attention to these limitations to utilize its full potential. These include, but are not limited to, non-linear range indications that will properly display the signal power, blinding by high power radars, and many cases of incorrect threat type determination due to limited resolution with which the signal parameters are measured. The depth and accuracy of the simulations will make it possible to say that the new implementation of SPO-15 in DCS will be the most realistic and detailed in the world of PC simulators.

A Mission Editor data programming panel is being developed for the navigation system. This will allow you to program the flight before the start of the mission and use this program in flight during the simulation. We are developing the MiG-29A INS and its interaction with the navigation system. Special attention is being made to the modes of ground INS alignment and its accuracy in flight. This will be affected by the mode of the alignment and the presence or absence of radio correction from the programmed beacon.

Work remains on the Identify Friend or Foe (IFF) system, but we'll release the core functionality of IFF at early access launch, and then continue to work on more advanced IFF features.
Aircraft systems are being added and refined to a deep level of functionality. This includes a new hydraulic system, procedures and physics of starting and shutting down engines, expansion and reconfiguration of automatic control systems, new modes are being introduced, and transients are being improved.

[h2]Merry Christmas[/h2]
[h3]Happy holidays![/h3]



In the spirit of the upcoming Christmas holiday, we wish you calm winds, clear horizons, and treasured moments with friends and loved ones. May your hangars be full, your aircraft finely tuned, and your upcoming sorties filled with excitement and discovery. Merry Christmas and happy holidays to you and your loved ones.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Iraq Launch | Afghanistan East Progress | Winter Sale has started

[h2]Iraq[/h2]
[h3]Out Now[/h3]



The early access launch of DCS: Iraq covers Central and Northern Iraq. This map uses our latest map technology with improved normal mapping, better vegetation, and many interesting Points of Interest (POI) to provide a highly-realistic and engaging feeling of flight. Work will continue in the early access period to include improved roads, the inclusion of H2, H3, Al-Kut and Mosul airfields, more POIs, and tuning of view distances and airfields. Further expansions will grant you access to the Iraq Southern region, Kuwait, Bahrain, Qatar, Saudi Arabia.

Just like other DCS maps, we offer the DCS: Iraq as a complete map that will be updated throughout the early access period. However, if you are only interested in a particular region or on a budget, you can decide to simply purchase the northern Iraq region in high-detail. The choice is yours.

Modular Options
DCS: North Iraq ($39.99): Perfect for those focused on the heart of Iraq’s northern conflicts like the Global War on Terror and ISIS.
https://store.steampowered.com/app/3248970/DCS_Iraq_North/

DCS: Iraq ($59.99 early access price with 20% off). This is the ultimate package, combining North and South Iraq plus a large neighbouring areas for a complete experience.
https://store.steampowered.com/app/3248960/DCS_Iraq/

DCS: South Iraq ($39.99): Immerse yourself in the oil fields, marshlands, and Gulf War theaters. This region is not currently available for purchase and will be coming in Q2 2025 or earlier.

[h2]DCS Update[/h2]
[h3]Development Progress[/h3]



Despite this week’s update being intermediate in nature, provided primarily for the launch of DCS: Iraq map, we and our 3rd party partners were able to include some valuable additional items into the build:

DCS - Core
Several core engine fixes to improve stability and gameplay. The resource managers now synchronize dynamically changed warehouse resources for new clients. In VR, controllers no longer disappear after selecting the VR settings tab.

DCS: CH-47F by Eagle Dynamics
A critical fix addresses engine shutdown issues when a second crew member joins a hot-started helicopter, ensuring smoother multi-crew operations. Work continues on new autopilot functions.

DCS: Supercarrier by Eagle Dynamics
Player attempts to land without clearance no longer trigger unwanted flare launches from the carrier, removing an immersion-breaking behavior. We strongly recommend contacting ATC first and following landing instructions to avoid deck crew instruction issues.

DCS Mirage F1 by Aerges
Multiple avionics and systems improvements enhance realism and reliability. Navigation, formation, and landing lights are now more accurate, along with radar rendering fixes and improved radio behavior. The Belouga BLG66 bomb and other payload options have been standardized. Various cockpit animations, indicator flags, and instrument behaviors have been corrected, leading to a more authentic flight experience.

DCS: C-101 Aviojet by AvioDev
The visual quality of several bomb models, including BLG66 and BR-series bombs, has been improved for better overall realism.

Campaigns
Campaign improvements include added subtitles to radio communications, updated AI to the latest standards, corrected mission behaviors, and refined briefing instructions. These changes enhance narrative clarity, mission flow, and the overall player experience in several Huey and F-16C campaigns.

For a detailed list of all the changes, please read the full changelog.

[h2]East Afghanistan [/h2]
[h3]Development Update Report[/h3]

We are committed to delivering the Afghanistan East project into Early Access in the nearest future, and to ensuring that it meets the expected quality standards.

Our primary focus is currently centered on creating essential airfields and ensuring they operate seamlessly. We are also carefully refining and enriching the areas surrounding these sites to minimize any need for later adjustments after the initial release.



Beyond the airfields, we are enhancing existing models and introducing new, unique ones to more closely reflect the local real-world environment. This includes the addition of various infrastructure elements such as fuel stations, administrative buildings, and cultural or religious landmarks.



Simultaneously, we are developing a detailed, non-destructive road network across Afghanistan. We are also significantly expanding the map’s overall data, incorporating an unprecedented number of settlements, agricultural areas, and industrial zones. This surpasses any previous DCS map in terms of scope and density.

On the technical front, we are improving ground textures and employing new algorithms to create more detailed normal maps. These refinements will bring greater visual depth and realism to the terrain.



As we prepare to release the second part of the Afghanistan map, the entire project will benefit from an expanded main map area, albeit at a lower fidelity, to support aircraft carrier operations, catering to you, our most dedicated enthusiasts.



Optimization efforts are ongoing, and we appreciate your understanding during the Early Access phase. Many planned features for the Afghanistan theater remain in development and will be introduced in future updates during the polishing stage. Completing all planned elements of the Afghanistan project represents a significant undertaking, both in terms of workload and time.

[h2]Winter Sale[/h2]
[h3]Holiday Savings![/h3]



The holiday season is here, and it’s the perfect time to expand your hangar! The DCS Winter Sale 2024 has officially begun, bringing you incredible savings on your favourite modules, campaigns, and terrains. Winter Sale video and enjoy!

https://www.youtube.com/watch?v=U71afaEynkg

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.9.10.4160 Update

Introduced a new terrain module: DCS: Iraq map by Eagle Dynamics
https://store.steampowered.com/app/3248960/DCS_Iraq/
Introduced a new terrain module: DCS: Iraq North map by Eagle Dynamics


DCS - Core
JTAC. Error when copying remarks from JTAC (during fog) - fixed.
Resource manager. Warehouse resources dynamically changed by SetItem() don't synchronized for a new client - fixed.
VR. VR controllers disappear after selecting VR tab in settings - fixed.

DCS: CH-47F by Eagle Dynamics
Fixed. Engines cease operation when a second crew member takes a seat in the hot helicopter.

DCS: Supercarrier by Eagle Dynamics
Flares are launched when a player disrupts air traffic control and attempts to land without permission - Disabled.

DCS Mirage F1 by Aerges
Systems:
FON light now briefly turns on when starting the engine.
F1BE: fixed rear cockpit Standby Horizon indicator initialization with 'Solo Flight' option enabled.
F1EE: Fixed nonoperating lights of the Barax control panel.
F1BE rear seat 'fuselage tanks selected' light on the fuel quantity gauge was made operational.
F1BE. Fixed bug with some lights staying lit at the rear seat without electric power being available.
Fixed navigation and formation lights not working in multiplayer for flyable aircraft.
Adjusted power on/off dynamics of navigation/formation lights.
Adjusted visual look of the landing/taxi light cones.
Fixed search light (police light) cone direction - 45º for single seater and and 22º for two seater.
Fixed blank radar screen, when '(C+M or SW) R' mode is enabled, and radar modes other than 'HA', 'IC' or 'TEL'/'BZP' are selected. Now the radar will stay in 'IC' mode with '(C+M or SW) R' enabled.
F1BE: Fixed radar render in multimonitor configuration.
The radar now correctly sets the 'emission active' flag (it is used by AI for emission detection).
Radio and navigation:
Fixed not operating test function in TRAP-136 ('Green') radio.
Fixed a bug with inability to communicate with a radio station via TRAP-137B, when the attempted frequency is the same as of the preset channel 20.
Fixed IDN TACAN flag not showing when TACAN signal is lost.
Fixed IDN VOR flag not showing when signal is lost.
Fixed IDN TACAN distance showing a non-zero value under the flag when TACAN distance is not available.
IDN TACAN bearing now stays at the last known value, when the TACAN station is not received.
Input:
Fixed not working Monitoring Light 'push' (light test) and 'rotate' (light brightness) actions of the old IFF panel variant.
The lights brightness potentiometers of both IFF panels versions are initialized at maximum brightness now (previously was 0).
F1BE TRAP-137B ('Red') front seat radio can't be reached from the rear seat anymore.
Both radios preset channels animation is now in sync with the corresponding channel selectors animation.
Manual gravity drop thumbwheel animation was fixed.
Manual gravity drop thumbwheel animation is now accelerated with time when it is set by 'Decrease/Increase' input commands.
Fixed 'TACAN mode selector Clockwise/Counterclockwise' commands not reacting on input when the selector has reached OFF or A/A position.
F1EE Navigational Indicator 'Additional vector bearing/distance adjustment' switch results now in accelerated bearing/distance change when it is held pressed.
Textures and 3D models:
Fixed landing gear wheels animation of the single seater.
General:
Replaced custom Belouga BLG66 bombs by DCS standard ones.
Added Belouga BLG66 bomb to AUF-2 bomb rack.
F1 C-200 (AI) can now carry the BARAX pod.
AI now uses bottom strobe and orange tail navigation lights (white tail light will be never though visible as AI uses only steady nav lights pattern).
AI now sets formation light brightness according to the current day of time.
Improved taxi, takeoff and climb training mission: Forced realistic comms, added instruction to press U + V pushbutton, IFF mode 4 forced not installed and modified several trigger messages.
Updated Flight Manual - F1EE IDN description and table.
Minor visual fixes in the module Special Options menu.
Fixed F1BE Solo Flight checkbox position in ME UI.

DCS: C-101 Aviojet by AvioDev
Improved textures of the following bombs:
BLG66
BR-250
BR-500
BIN-200

Campaigns
DCS: UH-1H The Huey Last Show Campaign by SorelRo
Subtitles added to all radio communications and crew chat
F-4E updated to the latest F-4E AI
Time compression stop during the voice communication
Other AI updates

DCS: F-16C The Gamblers Campaign by Baltic Dragon
Mission 01: fixed issue with flight lead diverting and not landing at H4.
Mission 03: added a note to prevent players from using GBU in certain scenarios which could lead to mission stalling.
Mission 06: updated the skin for Jordanian F-16s