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DCS World Steam Edition News

F-5E Remastered | DCS Update Highlights | Virtual International Air Festival

[h2]F-5E Remastered[/h2]
[h3]Now available[/h3]



We have finally released the DCS: F-5E Remastered! For those of you who already own the original F-5E, you may upgrade for only $9.99 for a 3 month limited timeframe, bringing this module up to our latest standards. Thereafter, the upgrade price will be $14.99 with the full module priced at $59.99. Please note that there is no obligation to upgrade, and your existing F-5E module will not be affected.

New features of the upgrade include:
  • All new and highly detailed external model and new cockpit rebuilt from scratch
  • Three different helmets with 4 separate liveries
  • New and highly detailed pilot model, great for virtual reality
  • Detailed gun bays with removable panel
  • New ramp covers for parked aircraft
New liveries along with a new and more detailed texture template:
  • Standard neutral grey
  • Swiss Air Force, 2 tone grey
  • Austrian Air Force 2, Staffel
  • Norwegian Air Force 338 sqn 215
  • “MiG-28” Topgun black
  • Aggressor Navy blue camouflage VFC-13
  • Aggressor desert camouflage VFC-13
New liveries coming soon:
  • Vietnam 1970s
  • Islamic Republic of Iran Air Force
  • Imperial Iranian Air Force
  • Swiss Air Force demo team
  • Aggressor forest camouflage

The original DCS: F-5E product is now no longer available for purchase and the new Remastered version is available at full price of $59.99. Please note that existing DCS: F-5E and DCS: F-5E Remastered owners will receive many improvements and fixes in the latest DCS update.

Eagle Dynamics Eshop Upgrade Option for Existing DCS: F-5E Owners
If you already own the DCS: F-5E module, this upgrade is a remaster of your current aircraft:
  • Installing the remaster replaces your existing module without creating a new aircraft entry in DCS. All your F-5E mission content will be carried over.
  • Simply purchase the DCS: F-5E Remastered update to enjoy all the latest enhancements.
DCS Steam Edition Upgrade Option for Existing DCS: F-5E Owners
If you already own the original Steam Edition of DCS: F-5E module, this upgrade is a remaster of your current aircraft:
Purchase the DCS: F-5E Remastered DLC for just $9.99 to receive the latest version.

https://store.steampowered.com/app/3352080/DCS_F5E_Remastered/

Watch the trailer and rediscover the thrill of flying this iconic fighter!

https://www.youtube.com/watch?v=LGmNejAUvjM


[h2]DCS 2.9.10.3948[/h2]
[h3]Development Progress[/h3]



DCS Core game improvements include the addition of the new fog and dust technology, the Mission Editor multi-select tool, fixes to weapons guidance, both air and ground AI behavior improvements, and map tools, along with object draw distance and contrails improvements. Individual aircraft modules including the F-16C Viper, F/A-18C, and AH-64D have received substantial updates that address radar inconsistencies, weapon deployment errors, avionics errors, and more. The update also features new functionality and fixes for the F-5E, CH-47F, and other aircraft, along with refined training missions, enhanced synchronization in multiplayer, and improved performance.

Significant updates to our premium modules especially the Supercarrier’s new deck crew logic that includes compatibility with the F-14 Tomcat. The OH-58D Kiowa Warrior and JF-17 Thunder saw optimization in avionics and systems, while the F-4E Phantom II and MB-339A/PAN received fixes for multi crew synchronisation issues and improved flight instrument visibility. The update also includes new Afghan map instant-action missions for the Kiowa Warrior, bolstering its versatility and appeal.

For a complete list of updates, Please read the changelog.


[h2]VIAF 2024[/h2]
[h3]Virtual International Air Festival, 20th year[/h3]



From today till Sunday, hang out and win prizes including Thrustmaster hardware and Eagle Dynamics modules. You’ll also learn more about the upcoming DCS: F-100D in an interview with Grinelli Designs, and be able to ask questions to a real-life fighter and aerobatic team pilot. Don’t forget to vote for your favorite teams and give them a chance to win a trophy! Do all of this and even more while celebrating our community’s 20th anniversary.

Come and see us in Payerne, Switzerland, this weekend to have a go on our new flight-sim rig provided by Next Level Racing, Thrustmaster, and Pimax! This is a great opportunity to experience DCS as never before in the fantastic Clin D’Ailes museum, which holds a unique legacy.

The VIAF starts tonight at 18:30 GMT and continues through the weekend. The entire airshow will be streamed live on the VIAF’s Twitch channel. Please take a look at the schedule here. We look forward to seeing you there!

Yours sincerely,

Eagle Dynamics

DCS 2.9.10.3948 Update

New fog technology with both automatic and manual generation. Read about this advanced technology in our Volumetric Weather White Paper, check this DCS Mission Editor Improvements video and enjoy a cinematic demonstration in the DCS Ascending video. This update also adds DCS: F-5E Remastered optional update.

[h2]New campaigns:[/h2]
DCS: F-16C Arctic Thunder Campaign by Reflected Simulations
https://store.steampowered.com/app/3315930/DCS_F16C_Arctic_Thunder_Campaign_by_Reflected_Simulations/

DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon
https://store.steampowered.com/app/3315940/DCS_FA18C_Arctic_Thunder_Campaign_by_Baltic_Dragon/

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Simulations
https://store.steampowered.com/app/3315950/DCS_F16C_Last_Out_Weasels_over_Syria_II_Campaign_by_Ground_Pounder_Simulations/

[h2]DCS - Core Game[/h2]
  • Graphics. Added new fog and dust effects compatible with volumetric clouds. Currently fog affects AI ground vehicles and AI aircraft detection logic - they won't detect targets if fog thickness doesn't allow that. Weapon seekers, sensors and helicopters George AI and Petrovich AI detection fog support are in progress and will come in next updates.
  • Graphics. Improve Ambient Occlusion effect.
  • Graphics. Increased rendering distance of contrails
  • Graphics. New “Volumetric Lights” setting added
  • ME. Added multi-selection tool that allows to group together units, objects, trigger zones, and drawings into a larger group that can be controlled as a whole using ‘click and drag’.
  • ME. GUI Error when trying to open a Naval group window for a country that does not have a ship available for a certain year - Fixed.
  • Weapons. YJ-83 switched to Harpoon scheme (to fix terminal guidance) - Fixed.
  • Weapons. YJ-62 updated scheme for booster drop animation - Fixed.
  • Weapons. AIM-120 defeat with a barrel roll maneuver - mostly fixed. Tweak of glint filter.
  • Weapons. Corrected Harpoon launch from La Combattante corvette.
  • ATC not approving takeoff the first time - Fixed.
  • View. Draw distance of dead static helicopter objects too low - Fixed.
  • AI aircraft. A-10A refuses to use AIM-9 - Fixed.
  • AI aircraft. A-50 can't be refueled by Il-78 tanker - Fixed.
  • AI aircraft. AI formation settings do not adhere to when AI is part of “Player” group - Fixed.
  • AI aircraft. AI target detection tuning after reports of AI not seeing obvious targets - Fixed.
  • AI aircraft. AI being less aggressive in dogfights and hitting the ground in some cases (additional tuning for WW2 planes dogfight). Tuning for behavior was done, maneuver kill is still possible against AI though.
  • GUI. The "Airfield" filter does not take into account coalition ownership when listing available airfields - Fixed.
  • GUI. Some weapons in the resource list on the F10 map have exclamation marks instead of title - Fixed.
  • GUI. Connect by domain name or IPV6 in multiplayer results in slot menu bug - Fixed.
  • GUI. “trigger.action.markupToAll” graphical errors with polygons.
  • AI ground. Trees not blocking Line of Sight in some cases - Fixed.
  • AI ground. Player controlled vehicles can reach excessive speeds on slopes - Fixed.
  • AI ground. JTAC is not active after first designated target destruction - Fixed.
  • Missions. Replaced old F-14 AI with new ones in old missions and campaigns.
  • Warehouse updates. Send create and update messages one by one to overcome message size limits. Fix for warehouse updates desync.
  • Manual. DCS manual edits and additions:
  • Added more triggers information
  • Updated historical mode section
  • Use of the new Deck Personnel


Known fog issues:
- Fog disappear if camera placed accurately at the fog border level
- Blinking pixels at the edge of objects geometry that are intersecting with fog



[h2]DCS: F-16C Viper by Eagle Dynamics[/h2]
  • Fixed. EXP FOV command on HSD will cause a silent crash.
  • Fixed. Maverick Boresight using an aircraft causes drifts/offset.
  • Fixed. CCIP Time Delay Cue - premature release.
  • Fixed. HAD sometimes requires TMS up twice to designate emitters.
  • Fixed. TMS Right Long rotates through radar modes incorrectly.
  • Fixed. RWS targets can start flickering with a large amount of targets on display.
  • Fixed. RWS Attempting Dual-Target-Track while trying to target false track causes Auto RWS to not work and centers scan volume erroneously.
  • Fixed. RWS false target altitude indication can become stuck on screen when changing master mode while hovering over target.
  • Fixed. FLCS Pure roll inputs cause abnormal pitch up and G.
  • Fixed. HTS is unable to lock emitters when HAD and WPN POS pages are both open.
  • Fixed. High drag bombs released in CCIP Ripple have an incorrect interval.
  • Fixed. FCR mode saving still needs refining.
  • Fixed. RWS DTT has overlapping and differently rounded altitude indications for the currently bugged target.


[h2]DCS: F/A-18C by Eagle Dynamics[/h2]
  • Fixed. GS REQ breaks when TOT is set for the next day.
  • Fixed. AGR with radar off bug.
  • Fixed. Trackfile HAFUs not showing at the top border of the radar region when outside of current range scale.
  • Fixed. Track files generated in SCAN RAID are not designatable.
  • Fixed. Markpoint altitude is being saved in meters.
  • Fixed. Radar has trouble establishing STT from AACQ/TWS lock during high G turns.


[h2]DCS: AH-64D by Eagle Dynamics[/h2]
  • Fixed. SKR LIMIT message appearing when missile not in track mode.
  • Fixed. Acceleration Cue format logic regression.
  • Fixed. Alternate Sensor Bearing on Pilot's FLT page is not following CPG TADS.
  • Fixed. Performance page is not updating data after jettisoning.
  • Fixed. Some MPD pages lack a solid black text background with video underlay.
  • Fixed. Alternate Sensor Bearing symbol correction on FLT page.


[h2]DCS: Supercarrier by Eagle Dynamics[/h2]
  • Added New Deck Crew DCS: Supercarrier Deck Crew Update (COMING SOON)
  • Known issues that we will try to fix in the next update:
  • The new deck crew and dynamic slots are under development and may not work correctly in some cases.
  • Some deck crew functionality may work incorrectly in case of changing slot while crew operations are in progress.


[h2]DCS: F-5E by Eagle Dynamics[/h2]
  • Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options.
  • Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate.
  • Fixed. Sight cage does not align the radar antenna to ARL.
  • Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed.
  • Fixed. Gunsmoke does not follow the airframe/canopy.
  • Fixed. ADI adjustment./corrections.
  • Fixed. Gunsight Depression Axis.
  • Fixed. Mirrors display a distorted picture (fish eye).
  • Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset.
  • Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission.
  • Fixed. Rapid aft control input caution.
  • Fixed. Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon.
  • Fixed. Pitch/Roll gyro issues.


[h2]DCS: CH-47F by Eagle Dynamics[/h2]
  • Fixed. ETA to point calculated by half.
  • Fixed. Copilot’s animations on AI controlled helicopters.
  • Fixed. Incorrect behavior of “MARK”, “SP” and “-” buttons on CDU.
  • Fixed. Rotor artefact in certain blade pitch angles
  • Improved. Synchronisation of MFD screens and buttons.
  • Implemented loading, display and addition of Fix Points to the flight plan
  • Implemented display of FPP based on airfields/navaids with corresponding symbols


[h2]DCS: Mi-24P Hind by Eagle Dynamics[/h2]
  • Fixed. Rocket burst length incorrect behaviour when using 4 rocket pods
  • Fixed. Multicrew gun shooting delay
  • Improved. Petrovich AI algorithm to determine dangerous pilot maneuvers for the ATGM aim sight was improved. Algorithm parameters depth was improved and new conditions added (especially for the case when maneuvers are done while Petrovich AI guiding ATGM). Petrovich is still humanized though and won’t be ideal, so remember to give command “observe off” after you are done with ATGM attack and starting quick maneuvering.


[h2]DCS: Fw-190 D9 by Eagle Dynamics[/h2]
  • Fixed. Altimeter stops measuring above 10 km.


[h2]DCS: Mosquito FB VI by Eagle Dynamics[/h2]
  • Added. The radiomenu command “Bomb after me” forces the player's AI wingman to drop bombs right after the player.


[h2]DCS: Yak-52 by Eagle Dynamics[/h2]
  • Fixed. Plexiglass separation wall missing in external view.
  • Fixed. Missing nose wheel tyre texture.
  • DCS: Su-25T free module by Eagle Dynamics
  • Updated EN, RU manuals:
  • Added aircraft NAV database list for Caucasus’ and Marianas’ airfields with additional info about the RWYs equipped with PRMG type of ILS supported by this aircraft.
  • Improved and refined texting
  • Removed Easy Flight Mode section
  • Updated navigation lesson with new run-time pictures and highlights. Tweaked others.


[h2]DCS: JF-17 by Deka Ironwork Simulations[/h2]
  • Fixed. AA Radar page should show HPT’s aspect angle not bearing
  • Fixed. QNH can only be set by DTC. Knob used to tune QFE.
  • Fixed. HSD didn’t show jamming target even it’s burned through by allies and shared from datalink
  • Updated. HSD shows navigation information under all master modes (declutter to remove)
  • Updated. HSD rolls back to older version contact filter to match version of other MFCD pages (see below OSB R3)
  • Updated. HSD OSB functionalities.
  • R3: cycle between [A, A+G, A+S] for air, air+ground and air+sea contact filters
  • D5: declutter button


[h2]DCS: OH-58D Kiowa Warrior by Polychop Simulations[/h2]
  • Fixed: IDM not displaying wingmen as recipients
  • Fixed: Can no longer store positions from IDM messages when no positions selected to be stored
  • Fixed: CTD on receiving BDA with Air Mission EOM
  • Fixed: LMC trying to stabilise with 0 range
  • Fixed: Vox (used for SRS intercom volume in game) now starts at 75%
  • Fixed: Airbag circuit breaker now starts OUT
  • Fixed: Issues with DTC loading waypoints/control points/target points
  • Fixed: L2MUM page bug when using WPN/ASE switch
  • Fixed: SA symbology being visible in HSD-
  • Fixed: ODA display to Direct Point
  • Fixed: Display conditions for NVGs, Visor and Mask
  • Fixed: Collective clickables no longer accessible when collective is hidden
  • Fixed: CI state now syncs correctly on join
  • Fixed: Various issues for MMS, LMC, Laser and MFD states on join in progress
  • Fixed: Disabled MMS resolution changes until render issue can be resolved by ED
  • Fixed: Hellfire VSD page now displays manual laser codes correctly
  • Fixed: Radios correctly named in ME
  • Fixed: airbags not synced for the rest of clients
  • Fixed: CPG Sparse VSD L1 laser readout behaviour
  • Fixed: Armour doors in multicrew
  • Fixed: Input behaviour for radio frequencies
  • Fixed: Heading hold/force trim conflict
  • Fixed: CTD on drawing name malform
  • Fixed: Collective up / down behaviour
  • Fixed: Radio input frequency behaviour
  • Fixed: Flares popping twice in multicrew
  • Fixed: MMS slew speed
  • Fixed: Over 30 inputs
  • Optimised: L2MUM system
  • Optimised: HSD
  • Updated: RTE SEQ now default on for cold start
  • Updated: Implemented fixed MIL-2525 symbol (thanks ED!)
  • Updated: AI now has some hover instability
  • Updated: Added editor option for allowing PDU show/hide when installed (defaults to ON)
  • Updated: Adjusted hover attitude and fixed roll reference indicator offset
  • Updated: MMS diagonal slewing improvements for both axis and button inputs
  • Updated: Updates to Echo 19 sound overhaul
  • Updated: Training missions: fixes, voiceovers for all the missions, new missions (MMS in SEARCH mode)
  • Updated: "Once Again, Closer" missions: added battle graph for border patrol tasks
  • Added: Afghanistan instant action missions
  • Added: ECHO 19 sound overhaul


[h2]DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations[/h2]
  • Fixed: Stand-by ADI not caged when mission starts cold & dark
  • Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
  • Improved: Flight Director bars visibility


[h2]DCS: F-4E Phantom II by Heatblur Simulations[/h2]
  • Systems: Fixed some general multicrew syncing issues
  • Fixes radar and radar guided weapons to be broken since the previous update
  • Systems: Fixed multiple RWR multicrew desync issues
  • JESTER-AI: Fixed bugs with Jester on subsequent takeoffs (mostly Radar Context Action not working correctly)
  • JESTER-AI: Fixed Jester asking multiple times for "which alignment do you want?"
  • JESTER-AI: Fixed Jester Audio being partially cut off during startup when just receiving power
  • JESTER-AI: Fixed Jester Wheel showing Helipads as Airfields
  • JESTER-AI: Fixed Jester unstowing Pave Spike during cold-start taxi
  • Weapons: Fixed Shrikes broken tone and cockpit indications since previous update
  • Weapons: Updated GBU-8 HOBOS weapon definition
  • Fixes GBU-8 being broken since the previous update
  • Enables AI to use it
  • Weapons: Fixed Pave Spike and Jammer not having a rack anymore
  • Weapons: Fixed Walleye I not working for chinese users
  • Weapons: Fixed AIM-7E(2) to use the correct 3D model
  • Missions: Updated Training Missions
  • Lesson 01
  • Tweaked some text to avoid confusion and improve the experience
  • Improved some audio to avoid time delays when playing them
  • Added multiple on-screen hints, especially how to work with the Jester UI
  • Tweaked when Jester is enabled or deactivated to prevent issues with Jester UI popping up at the wrong moment
  • Added some “Roger” confirmations to certain actions
  • Tweaked some power settings during the climb for a better experience
  • Fixed issue with WSO not starting the alignment properly
  • Added hints and explanation during the alignment
  • Inputs: Added bind category "Essentials" to make it easier to find important binds


[h2]DCS: F-14 Tomcat by Heatblur Simulations[/h2]
  • NEW: Supercarrier update compatibility
  • New salute command
  • New commands for movement on the deck
  • Link 4C address is now configurable via kneeboard next to ground crew
  • Fixed bugs with broken laser codes, especially in old missions


[h2]DCS: AJS37 Viggen by Heatblur Simulations[/h2]
  • Updated the manual


[h2]Terrains[/h2]
  • Added terrain lightmap for improved clouds and new fog shading. It highlights clouds and new fog with city lights at night.
  • Fixed instant disappearance (culling) of small vegetation at screen border.


For the full list of changes, please read the full changelog.

F-16C INS / GPS White Paper | South Atlantic Report | Autumn Sale now on!

[h2]INS + GPS White Paper Update[/h2]
[h3]System Overview[/h3]



We have updated the INS + GPS White Paper with more details to further answer DCS: F-16C pilot questions.

Key highlights include:
  • INS Functionality: Understanding how the INS performs dead reckoning using accelerometers and gyros, and how errors such as Schuler Oscillation can affect navigation over time.
  • GPS Insights: Examines how GPS measures aircraft position, the challenges posed by ionospheric delay and multipath effects, and the advantages of military GPS signals.
  • Kalman Filtering: Understanding how the Kalman filter optimally blends INS and GPS data, enhancing navigation precision while maintaining autonomy against potential GPS discrepancies or spoofing.
  • Practical Applications: Learning about the INS FIX procedure to correct accumulated errors, especially when GPS is unavailable or after poor alignment, and the importance of using aircraft sensors for target acquisition to ensure maximum accuracy.


Read the INS + GPS White Paper.


[h2]South Atlantic Upcoming Update[/h2]
[h3]Development Progress[/h3]



The South Atlantic map team is working on a winter update to their map. In order to deliver this major upgrade, they have meticulously developed custom seasonal simulation method that deliver an exceptional level of realism to the Falkland Islands whilst also further enhancing the areas of Argentina and Chile.

Their new methods enhance terrain and environmental information such as Geo elevation data, snowfall accumulation, and melting. Because the available data does not contain enough detail, they have designed a process to interpolate and enhance this data, which results in impressive results.

Mainland Chile and Argentina will also benefit by receiving realistic winter textures for which they leverage the same technology, but at a slightly lower resolution. This brings both the Falklands and the mainland to an even higher level of detail, which results in a more immersive and fulfilling experience. Further enhancements will include an updated biome with new flora and fauna across the map, especially visible during low level operations.


[h2]Autumn Sale 2024[/h2]
[h3]Up to 50% discount[/h3]



Our DCS Autumn Sale 2024 is in full swing with unbeatable deals across most of our most popular aircraft, helicopters, terrains, campaigns and other important add-ons! Notably the F/A-18C and the F-16C Viper are both on sale with a huge 40% discount. Visit the Shop now!

https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

For those of you who fly on the DCS Steam Edition, we are delighted to offer you the exact same amazing bargains until the 4th of December 18:00 GMT.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Autumn Sale | F-16C Last Out Weasels Over Syria | Shadow Trophy 2024

[h2]F-5E[/h2]
[h3]Remastered[/h3]



Existing owners of the DCS: F-5E will be able to purchase this beautiful remaster of a classic light-weight tactical fighter for only USD $9.99. With in excess of 7’000 man hours invested, we are confident you won’t miss this great value for money. All owners of DCS: F-5E not wishing to upgrade can enjoy their aircraft as is. It will continue to be supported for the foreseeable future as this is an optional update, however on release of DCS: F-5E Remaster, the existing version of the will no longer be available for purchase.

Key Features of the Remastered DCS: F-5E:
  • Remastered external model based on the latest graphics technologies to create a highly accurate and realistic model. New external animations have also been added.
  • Remastered cockpit with greatly improved resolution, glass surfaces, and attention to detail.
  • Addition of a 1st person view pilot in the cockpit view.
  • New afterburner effects. (coming soon)
  • New vortices effect based on the aircraft’s angle of attack. (coming soon)
  • Numerous bug fixes and tunings such as damage modelling, sensors, and avionics.
Existing functionality:
  • Professional Flight Model that accurately mimics the performance and flight characteristics of this legendary fighter.
  • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
  • Interact with cockpit controls with your mouse.
  • Fully modelled weapons and sensor systems.
  • Detailed modelling of the F-5E instruments, engine, radios, fuel, electrical, and hydraulic systems.
  • 16 Missions and 10 Interactive Training Missions.
  • Full and Quick Start manuals.

Both the DCS: F-5E Remaster and the existing DCS: F-5E will receive many improvements and fixes including certain corrections to radar operation, weapon adjustments including new laser-guided bomb loading options, avionics improvements, mirrors, wing bend and flex animations, high angle attack audio buffet, gun smoke behaviour, and more.

[h2]F-16C Last Out: Weasels over Syria II[/h2]
[h3]Campaign by Ground Pounder Sims[/h3]



Get ready for 13 thrilling and immersive missions in a variety of roles, including SEAD, DEAD, strike, and escort that are set during the climactic events of the Operation Cerberus North storyline. You will take on a detailed and dynamic Syrian integrated air defence network with enhanced realism provided by the updated Weasel System that features realistic SAMs and exploitables.

You will operate from RAF Akrotiri, complete with a custom air traffic control system and optional cockpit conversations. For a more relaxed experience, the Immortal Mode will offer “Story Mode”.

The campaign includes over 3,500 voiced lines and extensive documentation.

[h2]Shadow Trophy 2024[/h2]
[h3]Virpil Tournament[/h3]



Qualification for the traditional Shadow’s Trophy 2024 Tournament is now open until the 8th of December! This year, as well as helicopter lovers, fighter pilots will compete for a huge prize fund worth over $8’000 USD.

Each champion will also receive one DCS module of their choice from Eagle Dynamics! Additionally coupon codes for the official VIRPIL Controls webstores await those of you who score 2nd and 3rd in the rankings!

Get your times recorded by flying the racecourse on the tournament servers and mark your calendars for the finals, which take place on the 15th of December 2024!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

F-104 Report | Fog Progress | Supercarrier Deck Crew | F-16C Arctic Thunder

[h2]New Fog Effects[/h2]
[h3]Enhancements[/h3]



The next update will feature substantial enhancements to DCS weather in particular a new state-of-the art fog and dust rendering system. This highly immersive solution, which took more than 8’500 man hours to develop, allows both automatic and manual fog generation and accounts for sensor and AI line-of-sight blocking. It is calculated with our future spherical Earth in mind and can be highly variable based on density and altitude. It supports self-shadowing, blends with clouds, and is fully animated with moving cloud banks.

Scenes from the early morning and evening hours are particularly convincing and offer a surprisingly realistic atmosphere.

Please do read our detailed white paper here: Volumetric Weather White Paper: https://www.digitalcombatsimulator.com/upload/medialibrary/1ea/e33jygccex3q2li6n324hn98y5het01y/Volumetric_Weather_White_Paper.pdf


[h2]New Supercarrier Plane Directors[/h2]
[h3]Development Report[/h3]



When DCS: Supercarrier was originally released, it included a rich set of deck crew and animations that mimicked the process of taxiing on to the catapult and launching. In the next update, we are delighted to announce the added feature of plane ‘directors’ (yellow shirts) who precisely marshall aircraft from their parking space to the catapult. This usually involves multiple plane directors passing control from one key position to the next ensuring precise hazard free taxiing of the aircraft to their designated catapult. After landing, the same new director system will marshall players and AI aircraft back to their designated parking location.

https://store.steampowered.com/app/1120305/DCS_Supercarrier/

While the process of creating this for single player was a challenging task given the myriads of ways the process can be interrupted, the multiplayer aspect was far more complex than ever contemplated given the numerous ways multiple human players on the carrier deck could “break” the system. This led to more than four times the development initially budgeted for this feature and we apologise for the delay and hope you will enjoy the experience.

Regarding the CVN-74 John C. Stennis, it is available as both a free aircraft carrier and as part of the Supercarrier module. This allows the Stennis to be used by pilots that own and do not own the Supercarrier module. For now and to maintain this compatibility, deck crew will not be supported for this particular aircraft carrier. We are working on a solution to resolve this in the future.


[h2]F-104 Starfighter[/h2]
[h3]Development Report[/h3]



Aerges is pleased to update you on improvements to their Mirage F1 and C-101 and progress of their F-104.

  • Mirage F1M MFD and HUD symbology, as well as their respective avionics logic, are in an advanced state of development.
  • Much work is being done to polish the F1 systems in addition to fixing bugs reported by our community. Attention has also been made to the C-101 in order to keep it up to date and bug free.
  • There has been an overhaul of the code structure to allow more effective coding and feature-sharing between the F1 and the upcoming F-104.
  • Research continues on radar picture rendering and physics improvements. The resulting technology is also expected to be used for the F-104.
  • Coding of the F-104 flight model and general aircraft systems is complete, as well as initial flight model validation. This includes engine, hydraulics, electrics, fuel, controls, armament, and miscellaneous systems. Avionic systems and integration with the cockpit animations and inputs is currently in-progress.
  • The F-104 external model and cockpit textures are the result of a thorough research that included laser scanning. The next step will be the creation of the set of liveries. Please check out the F1 and F-104 development progress video:

https://youtu.be/d5e_X7dswac


[h2]F-16 Arctic Thunder[/h2]
[h3]Campaign by Reflected Simulations[/h3]



February, 2024. Finland is on the verge of joining NATO when the unthinkable happens: Russian armed forces cross the frontier into Finland accompanied with massive air strikes. Its NATO allies immediately join the conflict to push the bear back across the border.

Reflected Simulations’ F-16C campaign over the Kola map is based on real life events and tactics. Strap into a US Air Force F-16C Viper against a formidable threat. Take part in study level, highly realistic missions such as CAP, CAS, SEAD and precision strikes. Follow real life procedures in unprecedented detail.

Launching simultaneously, a companion F/A-18C campaign by Baltic Dragon will be available that is woven into the same storyline. Now is an excellent time to purchase the Kola map! Experience what it would be like to fly as a fighter pilot in a large-scale air war today.

Key Features:
  • 10 immersive missions with a variety of different tasks: CAS, X-CAS, CAP, escort, pre-planned strikes, and more.
  • An interactive intro mission that guides the player through the most important aspects of the campaign.
  • Operations from road bases in Finland.
  • Over 2,200 lines of dialogue with voice-overs.
  • Custom ATC interaction for all the missions.
  • Optional use of air-to-air refuelling or the choice to skip it.
  • Detailed documentation, flight plans, maps, and target information available in both PDF format and from within each mission as part of the kneeboard.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics