Development Brief #1 [September 2023]
What's Dev Brief?
Dev Brief is a new format of monthly updates where we will review new development updates.
[h2]Upcoming events and updated Project Roadmap[/h2]

Here you can familiarize yourself with a fresh Roadmap. Even though we planned an Open Demo on October 2023, we would like to delay it till early November so we can deliver more solid and stable gameplay.

Stationary Artillery represented as M777A2 Howitzer is a new gameplay feature committed to delivering real tactics and the feel of a huge battlefield.

In order to operate the Howitzer players (or AI) must group into an artillery crew of Cannoneers, Section Chief, Gunner, Gunner Assist, and Recorder each performing a specific task.
To AIM the gun with Azimuth and Elevation Angle, Gunner or Gunner Assist could use various options such as direct fire or indirect fire using information from other players via Text or Voice Chat, Reconnaissance Drone, or the Tactical Map.


The building system is dedicated to allowing players to dynamically build personal fortifications e.g. Fire Points, Covers, or utility items on any location of the map using the Shovel tool.

To highlight the most valuable aspects of gameplay on the big open map we decided to tweak the class system and reinforce it into the Roles System including 10 available roles each responsible for Its specific tasks on the battlefield.

The full list now includes Marksman, Automatic Rifleman, Rifleman, Medic, Assaulter, Light Anti-Tank, Sniper, FPV Operator, Artillery Man and Driver. Each role has It's unique tools, loadout and tasks on the battlefield.

FPV Drone is basically a remote explosive that could be used against enemy armor, infantry, or fortifications where tubes, RPGs, or hand grenades cannot be used. It's only available for FPV Operator role.


Mortar is a new type of weapon in GTTH dedicated to performing indirect fire support similar to Artillery but in a different working range with high mobility.
Mortars could be deployed from SUVs or Supply Trucks by Artillery Man and could be used by two or one operator.
At the moment mortars are still in development, so we will share some gameplay as soon It's done!

We did a complete overhaul of all the animation sets for AK guns. The overhaul includes brand new Holster\Unholster, Shooting, Jamming, Mag Load & Extraction animations, and the Drum magazine animation set.



For the Upcoming Demo, we preparing a full 1:1 scale map in size of 15 x 15 km of the city of Mariinka situated in the Donetsk region which became a stronghold of ruthless battles since 2014 between the Armed Forces of Ukraine, Russian Ground forces and pro-Russian LDNR proxy-formations.

To depict the Mariinka battlefield and further locations for Glory To The Heroes as close to real life as possible, our team visited the Donetsk region and nearby frontline cities in August 2023.
Here is a Dev Diary about our trip on our YouTube channel:
[previewyoutube][/previewyoutube]
We used real heightmap data from Google Maps to recreate the actual landscape and a vast amount of architecture Photoscans taken using photogrammetry during our Donbas trip.
Here are some of the scans:





The new optics look for scopes inspired by Squad 6.0 committed to adding more immersion and challenge to the Marksman and Sniper gameplay.

Each scope also has different multiplicity values according to the options of real-life prototypes.

Tactical Map is a real-time map tool inspired by Ukrainian "Kropyva" and "Delta" software used by the Ukrainian Armed Forces to coordinate battlefields. It's available for all Roles. Using the tactical map you can pin custom targets on the battlefield, navigate yourself, and your teammates, coordinate artillery, and explore current situations on the battlefield in real-time.
—
Thanks for checking out our first Dev Brief! See you in the next updates, soldier.
Make sure to join the GTTH Discord, and be sure to follow our Steam announcements to be up to date.
-Serhii V., Lead Developer
Dev Brief is a new format of monthly updates where we will review new development updates.
[h2]Upcoming events and updated Project Roadmap[/h2]

Here you can familiarize yourself with a fresh Roadmap. Even though we planned an Open Demo on October 2023, we would like to delay it till early November so we can deliver more solid and stable gameplay.
Artillery

Stationary Artillery represented as M777A2 Howitzer is a new gameplay feature committed to delivering real tactics and the feel of a huge battlefield.

In order to operate the Howitzer players (or AI) must group into an artillery crew of Cannoneers, Section Chief, Gunner, Gunner Assist, and Recorder each performing a specific task.
To AIM the gun with Azimuth and Elevation Angle, Gunner or Gunner Assist could use various options such as direct fire or indirect fire using information from other players via Text or Voice Chat, Reconnaissance Drone, or the Tactical Map.

Building and Digging System

The building system is dedicated to allowing players to dynamically build personal fortifications e.g. Fire Points, Covers, or utility items on any location of the map using the Shovel tool.


New Roles System
To highlight the most valuable aspects of gameplay on the big open map we decided to tweak the class system and reinforce it into the Roles System including 10 available roles each responsible for Its specific tasks on the battlefield.

The full list now includes Marksman, Automatic Rifleman, Rifleman, Medic, Assaulter, Light Anti-Tank, Sniper, FPV Operator, Artillery Man and Driver. Each role has It's unique tools, loadout and tasks on the battlefield.
FPV Drone Kamikadze

FPV Drone is basically a remote explosive that could be used against enemy armor, infantry, or fortifications where tubes, RPGs, or hand grenades cannot be used. It's only available for FPV Operator role.

Mortar

Mortar is a new type of weapon in GTTH dedicated to performing indirect fire support similar to Artillery but in a different working range with high mobility.
Mortars could be deployed from SUVs or Supply Trucks by Artillery Man and could be used by two or one operator.
At the moment mortars are still in development, so we will share some gameplay as soon It's done!
New AKs animations

We did a complete overhaul of all the animation sets for AK guns. The overhaul includes brand new Holster\Unholster, Shooting, Jamming, Mag Load & Extraction animations, and the Drum magazine animation set.

15x15km Mariinka Map


For the Upcoming Demo, we preparing a full 1:1 scale map in size of 15 x 15 km of the city of Mariinka situated in the Donetsk region which became a stronghold of ruthless battles since 2014 between the Armed Forces of Ukraine, Russian Ground forces and pro-Russian LDNR proxy-formations.

To depict the Mariinka battlefield and further locations for Glory To The Heroes as close to real life as possible, our team visited the Donetsk region and nearby frontline cities in August 2023.
Here is a Dev Diary about our trip on our YouTube channel:
[previewyoutube][/previewyoutube]
We used real heightmap data from Google Maps to recreate the actual landscape and a vast amount of architecture Photoscans taken using photogrammetry during our Donbas trip.
Here are some of the scans:




Optics Overhaul

The new optics look for scopes inspired by Squad 6.0 committed to adding more immersion and challenge to the Marksman and Sniper gameplay.

Each scope also has different multiplicity values according to the options of real-life prototypes.
Tactical Map

Tactical Map is a real-time map tool inspired by Ukrainian "Kropyva" and "Delta" software used by the Ukrainian Armed Forces to coordinate battlefields. It's available for all Roles. Using the tactical map you can pin custom targets on the battlefield, navigate yourself, and your teammates, coordinate artillery, and explore current situations on the battlefield in real-time.
—
Thanks for checking out our first Dev Brief! See you in the next updates, soldier.
Make sure to join the GTTH Discord, and be sure to follow our Steam announcements to be up to date.
-Serhii V., Lead Developer