Update Notes: Early Access Update #6 - Relationships & Morale
RELATIONSHIPS & MORALE
Early Access Update #6 - 0.9 Notes
[p][/p][h2]Survivor Relationships[/h2][p][/p][p]From today, relationships will now begin to form between survivors in your shelter. [/p][p]When survivors make certain decisions while out scavenging, complete certain tasks within the shelter, or spend time together in the communal area, this can now change how they feel about one another. [/p][p][/p][p]- [p]Revamped the Day Log to better present information, especially in regards to Morale and Relationship information. It also now displays items that have been generated by survivors through their traits (e.g. Mei's Engineering Student trait), and displays all information chronologically in one column. [/p]
- [p]The Survivor tab in the menu has been reorganised to include Morale information.[/p]
- [p]Players can now change survivors while the Shelter menu is open by clicking on the survivors’ portraits.[/p]
- [p]Players can now cycle through the loading tips on the loading screen using the left/right controls. [/p]
- [p]Updated the State and Trait icons with colours to better indicate if they are positive, negative, neutral or recovering.[/p]
- [p]Added a small visual for when the player’s mouse hovers over the HUD buttons.[/p]
- [p]Updated the balancing for the chance of recruiting a survivor with a Deep Wound. [/p]
- [p]Extended Hao's unarmed melee combo window so it's easier to activate his spinning kick.[/p]
- [p]Minor improvement to the camera positioning for conversations in Hao's survivor mission.[/p]
- [p]Vince, Mei, Kayla and Leo can no longer "use" alcoholic beverages (e.g. beer) as they are under 21.[/p]
- [p]Removed the saloon doors from the Thirty Ought Six shelter so survivors stop getting stuck there.[/p]
- [p]Changed Splint to be craftable from the Level 1 Medical Bench instead of Level 2.[/p]
- [p]Adjusted Medicine crafting so it costs the same on the Level 2 Medical Bench as it does on the Level 3 Medical Bench.[/p]
- [p]Minor improvements to the "crawl under" interactable. Zombies also won't see survivors on the other side of obstacles they've crawled through or see survivors while they're crawling under if they aren't aggro'd already.[/p]
- [p]Added an image to Kayla's shelter event "Another Argument".[/p]
- [p]Increased loot amounts in locations around the Aunty Mae's Truck Stop Diner shelter to make that location start a bit easier.[/p]
- [p]Adjusted loot amounts in the following shelter locations: Value Records, Galaxy Zone Arcade, Kinski Foundation Gallery, Aunty Mae's Truck Stop Diner, Thirty Ought Six Bar, Texway Gas Hart St, Ashby Hoarder's House, 319 Schrader St, Texas Sport Supply, Stanton & Son Meats, Best Electronics, Fitzgerald House and Chiefways Operations Center.[/p]
- [p]Reduced the number of zombies that appear in RM&K Communications and Mitchum Powell Plaza.[/p]
- [p]Added additional music for Hao's survivor mission.[/p]
- [p]Polished some of the PA and phone sounds in the Spill Zone plan.[/p]
- [p]Added additional sound effects to the Bowen Street Construction Site for Kayla's survivor mission, Hao's survivor mission, and Seb's survivor mission. [/p]
- [p]Polished the sound for doors in the Abandoned Kosyaire Factory and Pogo's Greenhaven. [/p]
- [p]Minor improvements to the sound of bullet impacts on some surfaces.[/p]
- [p]Minor optimisations to players interacting with different components in a level.[/p]
- [p]Minor optimisations to how enemy behaviour works.[/p]
- [p]Minor art tweaks to Victory Meat Processing.[/p]
- [p]Implemented AMD FSR 2 Dynamic Resolution setting.[/p]
- [p]Added the Boltray Games logo to the opening sequence.[/p]
- [p]Added a Survey button to the Main Menu.[/p]
- [p]Survivors can now shoot down the chandelier in Old Ballard. It will kill anything that it falls on. Have a go.[/p]
- [p]Fixed an issue where a non-infected Deep Wound wouldn't resolve.[/p]
- [p]Fixed an audio issue where survivors were constantly panting. Sorry.[/p]
- [p]Fixed the doubled up loot point in 9th Precinct Station.[/p]
- [p]Removed the "Spare me!" dialogue from a downed Garrett, as he wouldn't say that. [/p]
- [p]Fixed a bug where Garrett would remain at the Abandoned Kosyaire Factory despite Hao being dead. He should now disappear if that happens. [/p]
- [p]Fixed a bug where players could get the shelter event in Kayla's survivor mission where she and Hector fight, despite Hector being dead . [/p]
- [p]Fixed a bug where Mei was unable to hit anything when firing the G911 pistol.[/p]
- [p]Fixed a bug where players could get both of Sebastian's survivor mission endings in the same run by saving and then killing Brooks. [/p]
- [p]Fixed a bug where there were no sound effects when survivors jumped on and off a car in RM&K Communications.[/p]
- [p]Fixed a bug on the map where it was showing that loot was available at the Bowen Street Construction Site when it wasn't, because it was locked behind Kayla's survivor mission.[/p]
- [p]Fixed a bug where a Plan would pin on players’ UI when they found the last lead, instead of when they get the "Plan Unlocked" shelter event.[/p]
- [p]Fixed Garrett sometimes ignoring Hao when he first enters the safe room. [/p]
- [p]Fixed an issue where Hao could bring grenades into the final fight with Garrett. [/p]
- [p]Fixing audio on sliding doors in the Abandoned Kosyaire Factory and Victory Meat Processing.[/p]
- [p]Fixed a bug where dormant zombies would briefly pop up and then pop down again as the player loaded into a location.[/p]
- [p]Fixed a bug where doing June's objectives in the Spill Zone plan in a certain order would not not tick off her objective i.e. if players killed her in one scavenge and looted her Hazmat Suit in a later scavenge. [/p]
- [p]Fixed a bug where the zombie by Vince's cage in Elkins Family Clinic would walk into a door instead of attacking the player.[/p]
- [p]Fixed an issue where zombie shadows were visible through the line of sight filter.[/p]
- [p]Fixed a bug in Fitzgerald House where survivors couldn't get hit when they stood by a certain window.[/p]
- [p]Fixed a bug in Fitzgerald House where survivors could get stuck in a falling animation on the roof.[/p]
- [p]Fixed a bug in Fitzgerald House where survivors couldn't climb down from the roof.[/p]
- [p]Fixed a bug in Fire Station No. 13 where patrolling zombies would get stuck walking into a locked door.[/p]
- [p]Fixed a bug where survivors could warp through the back of the truck at the back of Aunty Mae's Diner[/p]
- [p]Fixed a bug where survivors could warp outside through a wall in the attic at Bottle Hill Ruin if they tried to climb up a ledge there.[/p]
- [p]Fixed a bug where zombies were falling through the ground outside Pogo's on 9th.[/p]
- [p]Fixed a bug in Old Ballard where zombies could get stuck on the edge of the floor collapse.[/p]
- [p]Fixed the positioning of some cover points in RM&K Communications.[/p]
- [p]Fixed some missing cover point indicators in Jensen Elementary.[/p]
- [p]Fixed the Cramped and Overcrowded shelter events, as well as the Shy trait, so that they activate and deactivate immediately on getting a certain number of survivors in the shelter, rather than on the next phase. [/p]
- [p]Fixed an issue where survivors could stealth kill enemies through doors.[/p]
- [p]Fixed an issue where patrolling zombies would sometimes get stuck at closed doors.[/p]
- [p]Fixed an issue in Jay's Motel where zombies would run away from the survivor when the survivor approached a ledge.[/p]
- [p]Fixed an issue where background zombies would sometimes run to the wrong place after being woken by noise.[/p]
- [p]Fixed an issue where the "Barricade Attack Chance Per Phase" setting didn't change between difficulty presents.[/p]
- [p]Fixed a bug where Hao's ground execution animations were missing sound effects.[/p]
- [p]Fixed a bug where the visual effect behind firearm names was too long.[/p]
- [p]Fixed a bug where weapon stat titles looked too small or would line break weirdly in Thai and Portuguese.[/p]
Coming for Update #7 in January
[p][/p][p]An all new Escape Plan, Heart of Darkness. [/p][p][/p][p]the Into the Dead team[/p][p][/p][p][/p][p]
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