Patch Notes: Hotfix v0.9.1
[p]Squishing a few bugs.[/p][p][/p][p]_____[/p][p][/p]
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Patch Notes: Hotfix v0.9.1
[p][/p][h2]Fixes[/h2]- [p]Fixed an issue where survivors could die from Morale loss even if they were assigned to the Communal Area and gained enough positive Morale to stop them from dying.[/p]
- [p]Fixed an issue where the audio sting played twice in the opening sequence.[/p]
- [p]Fixed an issue where players could get different positive/negative relationship events when reloading a save.[/p]
- [p]Fixed an issue where some zombies were using human NPC animations instead of zombie versions.[/p]
- [p]Fixed an issue where Romance states could display incorrectly in the Day Log.[/p]
- [p]Fixed an issue where, if Vince got a Deep Wound, he also got the "A survivor is potentially infected" Morale influence.[/p]
- [p]Fixed an issue where Morale-enabled or disabled Traits were being displayed before the States or Morale influences that caused them to happen in the first place.[/p]
- [p]Hope is now a Morale influence instead of a State.[/p]
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