Update Notes: Early Access Update #8 - Weapon Swapping & Improvements
WEAPON SWAPPING, SHELTER IMPROVEMENTS + JAPANESE
[p][/p]Early Access Update #8 - v0.11 Notes
[p][/p][p]Hey folks! We've got a smaller update for you today that focuses on some highly requested quality of life improvements. We've worked on a number of these changes in response to ongoing player feedback and we're hoping these adjustments will make for a better playing experience long term. [/p][p][/p][previewyoutube][/previewyoutube][h3][/h3][h3]Weapon Swapping[/h3][p][/p][p]The first major change is weapon swapping, which allows you to quickly equip a weapon from your inventory without having to open your backpack and navigate through all the items to make a selection. [/p][p][/p][h3]The Wheel[/h3][p][/p][p]There’s also a new shelter management wheel that you can use to assign your survivors to shelter stations so you don't have to run them round each time… although you're still welcome to, if you prefer it that way.[/p][p][/p][h3]New Content Settings[/h3][p][/p][p]We've added a new Gameplay section to the Options menu, which gives players options to turn off blood effects or suicide themes in the game.[/p][p][/p][h3]Japanese Language[/h3][p][/p][p]We're also excited to announce that Into the Dead: Our Darkest Days is now available to play in Japanese! We can't wait to open up the world of Walton City to more players, and we want to extend a big thank you to our Japanese language and localization contributors. Welcome to the community! Now try your best to escape…[/p][p][/p][p][/p][p]- [p]Increased the chance of the shelter event that reveals Keyline Storage appearing while survivors are staying in a shelter in Seneca. [/p]
- [p]Increased the movement speed of armoured and large zombies.[/p]
- [p]Added a portrait for Smokey's dialogue.[/p]
- [p]Adjusted the Queasy State so it can be cured with Medicine.[/p]
- [p]Adjusted the enemy layout for Best Electronics so that, for the first 30 phases of a game, the building is inhabited by humans , and after that it is taken over by zombies only. This location will also have no humans if the player is past the "Wait for Bowman" objective in Heart of Darkness. [/p]
- [p]Players can now click on an item to remove it from the crafting queue.[/p]
- [p]Removed the timer from the Deep Wound Recovering State, as it is supposed to be unknown.[/p]
- [p]Adjusted the initial shelter barricade levels for some shelters, so that there is now a range between 1-3 bars across shelters.[/p]
- [p]Adjusted it to be harder to accidentally kill Roach after the punk fight sequence. [/p]
- [p]Increased the amount of food in the Chiefways Administrative Complex, Chiefways Operations Center and Chiefways Transport Depot.[/p]
- [p]Added an indicator on the map station to show how many survivors that players have set to scavenge and how many survivors that players are allowed to send scavenging.[/p]
- [p]Reduced the chance of healing kits appearing in loot around the map.[/p]
- [p]Reduced the chance of medical items (splits, bandages, medicine) appearing in loot around the map.[/p]
- [p]Improvements to high ledges across locations to prevent survivors from accidentally running off them.[/p]
- [p]Updated States and Traits so that the wording around gaining and losing effects is clearer and more consistent.[/p]
- [p]Adjusted some wording on the survivor infection turn event involving the revolver.[/p]
- [p]Adjusted the Maddening Thirst curveball event to only happen when survivors have enough water.[/p]
- [p]Changed how Kirk's Unfazed Trait works, so it is now: Hopeless (Fatal) is less effective, allowing the survivor to stay alive longer.[/p]
- [p]Changed some of the signage in RM&K Communications to suit American terminology.[/p]
- [p]Tidied up some areas where players could see out of bounds (e.g. underground areas of some Chiefways locations).[/p]
- [p]Changed where survivors stand when observing another survivor at the water collector, so that they aren't overlapping.[/p]
- [p]Added a dodge-related loading tip.[/p]
- [p]Added some new injured NPCs to Route 86 and some new variations to general human NPC animations.[/p]
- [p]Various visual improvements and fixes to Heart of Darkness locations.[/p]
- [p]General lighting and UI adjustments.[/p]
- [p]General audio ambience and reverb fixes.[/p]
- [p]General memory usage optimization.
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- [p]Fixed a bug where the Heart of Darkness plan could fail if a survivor died when returning to shelter after killing Bowman at Pickett Stadium. [/p]
- [p]Fixed a bug in the Heart of Darkness plan where a survivor could leave Pickett Stadium with a sample without being confronted by Bowman. This is now no longer possible and survivors have to talk to Bowman in order to leave. [/p]
- [p]Fixed a bug near the end of the Heart of Darkness plan where, if a survivor triggered the fireworks and left the stage without getting on the helicopter, the fireworks and helicopter would still be there if they returned later. This no longer happens.[/p]
- [p]Fixed a bug where Extraction Fluid sometimes couldn't be looted from a dead survivor.[/p]
- [p]Fixed an issue where Pogo's on 9th was locked during Penny's 'Left Behind' curveball event. Now this stash always unlocks when the curveball appears.[/p]
- [p]Fixed a bug where a survivor leaving a shelter would give all remaining survivors the Broken Heart state, rather than just whoever that departing survivor was in a relationship with.[/p]
- [p]Fixed Bowman's gun not being hidden by line-of-sight effects.[/p]
- [p]Fixed a missing bark from Bowman in non-English languages at the end of Heart of Darkness.[/p]
- [p]Fixed a mistranslation for Bowman's traits in Simplified Chinese.[/p]
- [p]Fixed a line of dialogue that was in the wrong place when survivors spoke to Stanfield near the end of Heart of Darkness.[/p]
- [p]Fixed a bug where romance items could be used on survivors that were already in a relationship.[/p]
- [p]Fixed a bug where zombie attacks would often miss survivors if they were walking away from them.[/p]
- [p]Fixed a bug at Elkins Family Clinic where Vince could appear twice in the same room as both his human and zombie versions.[/p]
- [p]Fixed a bug where Otto was saying Darrel's eviction dialogue.[/p]
- [p]Fixed a bug where players couldn't interact with the container hatch as Kayla in Bowen St Construction Site.[/p]
- [p]Fixed a bug where Eva would sometimes die offscreen during her chase scene. [/p]
- [p]Fixed a bug where Hardwick was constantly playing his retaliate animation instead of attacking survivors properly.[/p]
- [p]Fixed a bug where survivors can sometimes die from the Hopeless (Fatal) State in the Communal Area even though they would have increased their morale enough not to.[/p]
- [p]Fixed a bug where a survivor would sometimes do a spin when they were aiming.[/p]
- [p]Fixed a bug where players could not scroll the Day Log if they were hovering over a relationship event summary.[/p]
- [p]Fixed various zombie behaviour bugs in Wash and Dry Laundromat, the Indigo Rose and Route 86. [/p]
- [p]Fixed various survivor traversal bugs in Harshaw Presbyterian, Pioneer Motors, Wash and Dry Laundromat, Texway Gas Green St and Route 86.[/p]
- [p]Fixed a bug where Ashby Hoarder's House incorrectly said there were two shelter beds inside, instead of one.[/p]
- [p]Fixed minor visual NPC and camera movement bugs in Route 86.[/p]
- [p]Fixed lighting issues in Container Yard #3 at night and Pickett Stadium.[/p]
- [p]Possibly fixed the issue of stretched zombie models. Let us know if you're still finding stretchy guys. Sorry in advance.[/p]
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