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Into the Dead: Our Darkest Days News

Patch Notes: Hotfix v0.11.1

Patch Notes: Hotfix v0.11.1
[h2][/h2][h2]Adjustments
[/h2]
  • [p]Added a dead zone to the assignment wheel so that it can close without selecting an option.

    [/p]
[h2]Fixes
[/h2]
  • [p]Fixed the bug where players were unable to clear Stanton & Sons Meat. (This is a quick fix that involves removing a gate just to keep you all playing but there will be a further fix coming down the pipe.)[/p]
  • [p]Fixed the volume of the weapon break sounds, which were super loud. Sorry.[/p]
  • [p]Hopefully actually fixed the bug with survivors spinning around weirdly while aiming in cover.[/p]
  • [p]Fixed a bug that blocked players from opening the assignment wheel when a survivor was already assigned to a station.[/p]
  • [p]Fixed a bug where the "Confirm" button to reassign survivors didn't work.[/p]
  • [p]Fixed an issue with Galaxy Zone where players were being teleported out of the shelter when using the assignment wheel. [/p]
  • [p]Fixed an issue where you couldn't use the assignment wheel on ladders.[/p]
  • [p]Fixed the missing Map Station label in the assignment wheel.[/p]
  • [p]Fixed an error related to executions. [/p]
  • [p]Fixed a bug (again) where ledging down onto the window at the Wash And Dry laundromat level made your survivor walk sideways.[/p]
  • [p]Fixed a bug where the crowbar execution was missing blood effects.[/p]
  • [p]Fixed a bug with Sebastian's mission where if you killed all the zombies before you had the conversation with Brooks you couldn't complete the mission.[/p]
[p][/p][p]_____[/p][p][/p][p]See you in the Discord:  [/p][p]https://discord.gg/Xd8RPnRZjx[/p][p][/p][p][/p][p]Harriet &[/p][p]the Into the Dead team
[/p]

Update Notes: Early Access Update #8 - Weapon Swapping & Improvements

WEAPON SWAPPING, SHELTER IMPROVEMENTS + JAPANESE 
[p][/p]
Early Access Update #8 - v0.11 Notes
[p][/p][p]Hey folks! We've got a smaller update for you today that focuses on some highly requested quality of life improvements. We've worked on a number of these changes in response to ongoing player feedback and we're hoping these adjustments will make for a better playing experience long term. [/p][p][/p][previewyoutube][/previewyoutube][h3][/h3][h3]Weapon Swapping[/h3][p][/p][p]The first major change is weapon swapping, which allows you to quickly equip a weapon from your inventory without having to open your backpack and navigate through all the items to make a selection. [/p][p][/p][h3]The Wheel[/h3][p][/p][p]There’s also a new shelter management wheel that you can use to assign your survivors to shelter stations so you don't have to run them round each time… although you're still welcome to, if you prefer it that way.[/p][p][/p][h3]New Content Settings[/h3][p][/p][p]We've added a new Gameplay section to the Options menu, which gives players options to turn off blood effects or suicide themes in the game.[/p][p][/p][h3]Japanese Language[/h3][p][/p][p]We're also excited to announce that Into the Dead: Our Darkest Days is now available to play in Japanese! We can't wait to open up the world of Walton City to more players, and we want to extend a big thank you to our Japanese language and localization contributors. Welcome to the community! Now try your best to escape…[/p][p][/p][p][/p][p][/p][p]On to more fixes and improvements...[/p][p][/p][h2]Adjustments[/h2]
  • [p]Increased the chance of the shelter event that reveals Keyline Storage appearing while survivors are staying in a shelter in Seneca. [/p]
  • [p]Increased the movement speed of armoured and large zombies.[/p]
  • [p]Added a portrait for Smokey's dialogue.[/p]
  • [p]Adjusted the Queasy State so it can be cured with Medicine.[/p]
  • [p]Adjusted the enemy layout for Best Electronics so that, for the first 30 phases of a game, the building is inhabited by humans , and after that it is taken over by zombies only. This location will also have no humans if the player is past the "Wait for Bowman" objective in Heart of Darkness. [/p]
  • [p]Players can now click on an item to remove it from the crafting queue.[/p]
  • [p]Removed the timer from the Deep Wound Recovering State, as it is supposed to be unknown.[/p]
  • [p]Adjusted the initial shelter barricade levels for some shelters, so that there is now a range between 1-3 bars across shelters.[/p]
  • [p]Adjusted it to be harder to accidentally kill Roach after the punk fight sequence. [/p]
  • [p]Increased the amount of food in the Chiefways Administrative Complex, Chiefways Operations Center and Chiefways Transport Depot.[/p]
  • [p]Added an indicator on the map station to show how many survivors that players have set to scavenge and how many survivors that players are allowed to send scavenging.[/p]
  • [p]Reduced the chance of healing kits appearing in loot around the map.[/p]
  • [p]Reduced the chance of medical items (splits, bandages, medicine) appearing in loot around the map.[/p]
  • [p]Improvements to high ledges across locations to prevent survivors from accidentally running off them.[/p]
  • [p]Updated States and Traits so that the wording around gaining and losing effects is clearer and more consistent.[/p]
  • [p]Adjusted some wording on the survivor infection turn event involving the revolver.[/p]
  • [p]Adjusted the Maddening Thirst curveball event to only happen when survivors have enough water.[/p]
  • [p]Changed how Kirk's Unfazed Trait works, so it is now: Hopeless (Fatal) is less effective, allowing the survivor to stay alive longer.[/p]
  • [p]Changed some of the signage in RM&K Communications to suit American terminology.[/p]
  • [p]Tidied up some areas where players could see out of bounds (e.g. underground areas of some Chiefways locations).[/p]
  • [p]Changed where survivors stand when observing another survivor at the water collector, so that they aren't overlapping.[/p]
  • [p]Added a dodge-related loading tip.[/p]
  • [p]Added some new injured NPCs to Route 86 and some new variations to general human NPC animations.[/p]
  • [p]Various visual improvements and fixes to Heart of Darkness locations.[/p]
  • [p]General lighting and UI adjustments.[/p]
  • [p]General audio ambience and reverb fixes.[/p]
  • [p]General memory usage optimization.
    [/p]
[h2]Fixes[/h2]
  • [p]Fixed a bug where the Heart of Darkness plan could fail if a survivor died when returning to shelter after killing Bowman at Pickett Stadium. [/p]
  • [p]Fixed a bug in the Heart of Darkness plan where a survivor could leave Pickett Stadium with a sample without being confronted by Bowman. This is now no longer possible and survivors have to talk to Bowman in order to leave. [/p]
  • [p]Fixed a bug near the end of the Heart of Darkness plan where, if a survivor triggered the fireworks and left the stage without getting on the helicopter, the fireworks and helicopter would still be there if they returned later. This no longer happens.[/p]
  • [p]Fixed a bug where Extraction Fluid sometimes couldn't be looted from a dead survivor.[/p]
  • [p]Fixed an issue where Pogo's on 9th was locked during Penny's 'Left Behind' curveball event. Now this stash always unlocks when the curveball appears.[/p]
  • [p]Fixed a bug where a survivor leaving a shelter would give all remaining survivors the Broken Heart state, rather than just whoever that departing survivor was in a relationship with.[/p]
  • [p]Fixed Bowman's gun not being hidden by line-of-sight effects.[/p]
  • [p]Fixed a missing bark from Bowman in non-English languages at the end of Heart of Darkness.[/p]
  • [p]Fixed a mistranslation for Bowman's traits in Simplified Chinese.[/p]
  • [p]Fixed a line of dialogue that was in the wrong place when survivors spoke to Stanfield near the end of Heart of Darkness.[/p]
  • [p]Fixed a bug where romance items could be used on survivors that were already in a relationship.[/p]
  • [p]Fixed a bug where zombie attacks would often miss survivors if they were walking away from them.[/p]
  • [p]Fixed a bug at Elkins Family Clinic where Vince could appear twice in the same room as both his human and zombie versions.[/p]
  • [p]Fixed a bug where Otto was saying Darrel's eviction dialogue.[/p]
  • [p]Fixed a bug where players couldn't interact with the container hatch as Kayla in Bowen St Construction Site.[/p]
  • [p]Fixed a bug where Eva would sometimes die offscreen during her chase scene. [/p]
  • [p]Fixed a bug where Hardwick was constantly playing his retaliate animation instead of attacking survivors properly.[/p]
  • [p]Fixed a bug where survivors can sometimes die from the Hopeless (Fatal) State in the Communal Area even though they would have increased their morale enough not to.[/p]
  • [p]Fixed a bug where a survivor would sometimes do a spin when they were aiming.[/p]
  • [p]Fixed a bug where players could not scroll the Day Log if they were hovering over a relationship event summary.[/p]
  • [p]Fixed various zombie behaviour bugs in Wash and Dry Laundromat, the Indigo Rose and Route 86. [/p]
  • [p]Fixed various survivor traversal bugs in Harshaw Presbyterian, Pioneer Motors, Wash and Dry Laundromat, Texway Gas Green St and Route 86.[/p]
  • [p]Fixed a bug where Ashby Hoarder's House incorrectly said there were two shelter beds inside, instead of one.[/p]
  • [p]Fixed minor visual NPC and camera movement bugs in Route 86.[/p]
  • [p]Fixed lighting issues in Container Yard #3 at night and Pickett Stadium.[/p]
  • [p]Possibly fixed the issue of stretched zombie models. Let us know if you're still finding stretchy guys. Sorry in advance.[/p]
[p][/p][h2][/h2][h2]Coming for Update #9 in March[/h2][p][/p][p]The second batch of Survivor Missions.[/p][p][/p][p]And yes, we're working on traders for a future update. More on that soon.[/p][p][/p][p]_____[/p][p][/p][p]See you in the Discord:[/p][p][/p][p]https://discord.gg/Xd8RPnRZjx[/p][p][/p][p]Harriet[/p][p]& the Into the Dead team[/p][p][/p][p]
[/p]

News: Update #8 coming 11th February!

[h2]Weapon Swapping & Shelter Improvements[/h2][p][/p][p]Alright, time for a little finessing.[/p][p][/p][p]Early Access Update #8 introduces two smaller but much requested improvements: weapon swapping while scavenging, to reduce time spent in the inventory, and a task wheel for improved shelter management, to speed up assigning survivors to stations. [/p][p][/p][p]This update will release in Wellington, New Zealand on Wednesday 11 February at around 1:00pm, or: [/p][p][/p][p]Tuesday 10 Feb @ 4:00pm PST [/p][p]Tuesday 10 Feb @ 7:00pm EST[/p][p]Wednesday 11 Feb @ 1:00am CET[/p][p]Wednesday 11 Feb @ 8:00am CST[/p][p]Wednesday 11 Feb @ 11:00am AEDT[/p][p][/p][p][/p][p][/p][p]For the Kirk fans, you can get a clean version of the update art here: https://drive.google.com/drive/folders/124BcHHHAMBT_XQoUIT0MinO1gmvik4F- [/p][p][/p][p]And don't forget to pop into the Discord to chat: https://discord.gg/Xd8RPnRZjx[/p][p][/p][p]See you soon![/p][p][/p][p]Harriet
& the Into the Dead team [/p]

Patch Notes: Hotfix v0.10.3

[p]A hotfix to address some issues with Heart of Darkness and survivor behaviour.[/p][p][/p][p] _____ [/p]
Patch Notes
[p]
[/p][h2]Fixes[/h2]
  • [p]Fixed an issue where survivors could get stuck if they performed a jump off a ledge but a zombie blocks it. This commonly happens by the trench in the Bowen St Construction Site, for example.[/p]
  • [p]Fixed an issue where players who load a previous save from the original Heart of Darkness release can automatically fail the plan, if that save was from after Bowman leaves the shelter.[/p]
[p] _____ [/p][p][/p][p]See you on our Discord:  [/p][p]https://discord.gg/Xd8RPnRZjx[/p][p][/p][p][/p][p]RZ &[/p][p]the Into the Dead team[/p]

Patch Notes: Hotfix v0.10.2

Patch Notes: Hotfix v0.10.2
[p][/p][p]Hi folks,[/p][p]We've discovered that some players have experienced an issue with the Heart of Darkness Escape Plan where they were able to accidentally bypass coming across Sgt. Bowman at Pickett Stadium when they had the sample. They would instead be given instructions to give the sample to Dr. Stanfield which they weren't able to do and if they returned to the stadium, Sgt. Bowman was gone. This soft-locked the plan and prevented players from progressing it.[/p][p][/p][p]This hotfix introduces the following change to prevent players from getting into this situation:[/p]
  • [p]Blocked a door in Pickett Stadium to prevent players from bypassing talking to Sgt. Bowman .[/p]
[p][/p][p]However, it won't retroactively fix the issue for players who have already encountered it in their playthrough. Instead, after this hotfix the Plan will show as failed. [/p][p][/p][p]We are currently working on a second fix to resolve the issue for players who have already experienced it. [/p][p][/p][p]If you have this issue in your run, you can:[/p]
  • [p]Start a new playthrough of Heart of Darkness from the beginning, which will avoid the issue entirely.[/p]
  • [p]Hold tight and wait for the next hotfix to roll out to resolve your save and allow you to progress to the end of the Plan.[/p]
[p][/p][p]Appreciate your patience on this one, and thanks to the players who took the time to report it.[/p][p][/p][p][/p][p][/p][p]We've also used the opportunity to push through a few other fixes.[/p][p][/p][p]_____[/p][p][/p][p][/p][h2]Fixes[/h2]
  • [p]Fixed an issue where survivors could go through a wall in the sewer of Walton Taxi Depot.[/p]
  • [p]Fixed an issue where objectives for activating the Fire Station No.8 alarm or ringing the Harshaw Presbyterian bell still hung around after they were completed. If players have already used those interactables, they should no longer be able to talk to the NPCs who will reveal that information to them.[/p]
  • [p]Potentially fixed an issue where survivors were getting stuck when interacting with Frank in Fire Station No.8.[/p]
  • [p]Fixed an issue where the hatch interactable of the Chiefways Boiler Unit did not work, preventing players from progressing the Spill Zone plan.[/p]
  • [p]Fixed an issue where survivors could go through some of the walls in the Chiefways Operations Center.[/p]
  • [p]Fixed an issue where if Sgt. Bowman died of low needs, his death shelter event only appeared in the next phase. [/p]
  • [p]Fixed an issue where Sgt. Bowman could "leave" even after he died. Heart of Darkness should now fail if he dies prior to him leaving the shelter. [/p]
[p]_____[/p][p][/p][p]As always, don't forget to join us in the Discord:  [/p][p]https://discord.gg/Xd8RPnRZjx[/p][p][/p][p][/p][p]Harriet &[/p][p]the Into the Dead team[/p][p][/p]