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Ancient Kingdoms News

Hotfix 0.6.14.2 🛠️

* Fixed bug with some druid and ranger skills that could cause crashes in multiplayer
* Slightly increased Krom Razz population
* Fixed bug with "Glimmer in the Frost" quest

Update Patch Notes 0.6.14.1

* Continued weapons art rework
* Reverted last change regarding AC and damage mitigation
* Decreased mana/rage potions cooldown to 30 seconds
* Added new relics
* Added new effect to Staff of Flowers
* Fixed bug where Staff of Flowers was not affecting all allies
* Improved all stats for Mercs
* Fixed graphical glitch with Hellfire Skeletons

🐉 Update Patch Notes 0.6.14.0 🐉

* Fixed several localization bugs
* Translation Update: Character Sheet is now fully localized
* Elites are now immune to enthrall and root effects
* Added new skill "Zarothak's Wrathful Strike" to Zarothak
* Fixed a bug where moving furniture cost gold
* Ranger Balance: Slightly increased cast range of Forest Guardian's Aid
* Reduced damage bonus from "Enrage" effect on monsters
* Added initial implementation of key rebinding
* Adjusted Meditation Veteran Skill
* Mana and Rage Potions: Cooldown increased to 60 seconds
* Druid Balance: Increased mana cost of Companion Spirit
* Druid Balance: Fixed incorrect stats for bear companion
* Ranger Balance: Fixed incorrect stats for wolf companion
* Updated potion tooltips to show correct cooldown times
* Aggro Skills now scales with maximum HP
* Fixed Mystic Protection tooltip to display the correct bonus
* Adjusted AC physical damage mitigation: 25 AC now equals 1% damage reduction
* Added outlines to player and mercenary panels to indicate aggro levels (green: low, yellow: medium, red: high)
* Began art rework for all weapons to match standard game resolution
* Fixed a bug with items tradable for Primal Essence
* Increased the amount of health points healed by the Cleric Mercenary

🏰 Update Patch Notes 0.6.13.0 🏰

* Decreased cooldown for cleric mercenary heal
* Fixed bug where bosses could get wrong respawn times when changing between multiplayer and singleplayer
* Fixed bug where items could get wrong cooldowns when changing between multiplayer and singleplayer
* Adjusted charisma effects on purchasing/selling items to NPCs
* Started game localization
* Rogue Balance: Increased cost for "Fury" skill and decreased % damage from 150% to 100%
* Improved mercs' movement so they don't overlap
* Fixed problems with some walls in Krom Razz
* Added new daggers and bows
* Fixed bug with Ranger quiver not being shown when swapping weapons

Update Patch Notes 0.6.12.2

* Hopefully fixed cleric mercenary healing mechanics
* Added a double-check to prevent using potions while dead
* Upon reaching level 20, players now receive a tutorial message about mercenaries
* Runed Scroll of Restoration and Battlefield Restoration now heal all mercenaries
* Increased cooldown for "Battlefield Restoration" to 60s
* Decreased cooldown for "Runed Scroll of Restoration" to 20s