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Ancient Kingdoms News

Ancient Kingdoms Hotfix v0.6.25.1

* Fixed a bug related with prison guards of Krom Razz
* Removed save file protection because it's giving problems to some players

Ancient Kingdoms v0.6.25.0 - The Skins Update

Greetings, Adventurers! We're excited to launch THE SKINS UPDATE (v0.6.25), bringing new customization options, balance adjustments, and quality-of-life enhancements to Ancient Kingdoms. Dive in, style your hero, and conquer the battlefield! Here's what's new:

[h3]⭐ New Features[/h3]
  • Introducing the Ember Weaver, a new NPC in Milldenn offering exclusive skins!
  • High-end bosses now drop Soul Embers!
  • Use Wardrobes in your house to equip or remove skins effortlessly.
  • Adjust screen resolution in settings, ideal for windowed mode.
  • New Elixir of Restoration potion heals mercenaries for 1,250 HP (15s cooldown).
  • New Veteran Skills: Gouge (Rogue) and Battlehoned Accuracy (General).
  • Winterforge Update: Progress now at 80%!

[h3]⚖️ Balance Changes[/h3]
  • Druid:
    • Flourishment: Improved mana regeneration.
    • Verdant Renewal (Merc): Reduced healing regeneration.
  • Ranger:
    • Nature's Call: Increased mana cost.
  • Wizard Mercenary:
    • Flame Blast: Decreased mana cost.
  • Warrior & Rogue Mercenaries:
    • Now use a rage system similar to players.
  • General:
    • Spirit of Wolf: Duration increased to 15 minutes.
    • Vowkeeper's Staff: Reduced spell power (was higher than intended).
    • Increased healing bonus cap.
    • Adjusted Arcane Resolution and Master of Arms bonuses by level.
  • Mercenary Healing:
    • Scroll of Restoration: Heals 20,000 HP (120s cooldown).
    • Battlefield Restoration: Heals all mercenaries for 5,000 HP and restores 3,250 Resource Points (60s cooldown).
    • Elixir of Restoration: Heals 1,250 HP (15s cooldown).

[h3]⚔️ Pet & NPC Behavior[/h3]
  • Pets now run away from area effects but won't move toward the player.
  • Nyxarion & Formidrax: Increased follow distance to reduce accidental fight resets.
  • Nyxarion: Slightly improved stats.
  • Aggro Area no longer affects NPCs to prevent unwanted interactions.

[h3]📝 Quality of Life & Bug Fixes[/h3]
  • Materials like Ethereal Hide, Essence of Pure Fire, Ancient Cyclops Bones, Black Dragon Scales, and Savage Blood are now unique and non-tradable.
  • Reduced Adventurer Level required for Augments (Tier 1) and Radiant Emblems.
  • Chest of Lost Adventurers now requires 5% Adventurer Level.
  • Added protection to prevent launching multiple game instances from the same folder, safeguarding save data.
  • Wardrobe price increased to 12,000 gp.
  • Blazewalker Boots typo fixed, with adjusted stats.
Show off your new skins and conquer the realm! Share your feedback in the Steam Discussions. Thank you for your support, and happy adventuring!

Ancient Kingdoms Hotfix 0.6.24.1

* Fixed a bug affecting to bags

Ancient Kingdoms 0.6.24.0 - Guild's Adventurers and Balance Update

Welcome to the latest update for Ancient Kingdoms! The Guild's Adventurers and Balance update (v0.6.24.0) brings exciting improvements, balance tweaks, and bug fixes to enrich your journey. Check out the full details below!

[h2]⭐ General Improvements[/h2]
  • Improved windowed mode: The game no longer forces fullscreen.
  • Fixed a bug where bags didn’t save their last position correctly.
  • Enhanced Skills window UI with new tabs for Veteran Skills and Professions.
  • Fixed a bug affecting dungeon resets.

[h2]⚔️ Mercenary System[/h2]
  • Warrior mercenaries no longer attempt to escape area effects unless in Defensive Stance.
  • Mercenary prices are now more linear and cheaper for most levels.
  • You can now hire one mercenary at level 10.
  • All mercenaries gain increased AC/MR/PR per Veteran level.
  • Warrior Mercenary: Increased AC/MR/PR scaling by level.

[h2]🏰 Adventurer’s Guild[/h2]
  • Reduced cost of Adventurer’s Guild chests and emblems.
  • Radiant Emblem can now cleanse your target (cooldown reduced to 10 seconds).
  • Decreased materials needed for gathering or mining in Guild quests.
  • You can now complete all Adventurer’s Guild quests daily as desired.
  • New Tier 2 augments are now available from Adventurer’s Guild Chests.
  • Skins are now obtainable from Faction Vendors.

[h2]🧙 Class Balance[/h2]
  • Druid:
    • Improved scaling of "Thornspikes" with WIS.
    • "Flourishment" is now a base skill; "Purify" is a new ultimate skill (requires skill reset).
    • New Veteran Skill: "Poison Spray" added for Druids.
    • Increased buff duration to "Swiftness".
  • Cleric:
    • "Pacify" damage reduction lowered from 25% to 20%.
    • "Cleanse" cooldown reduced to 5 seconds.
  • Decreased scaling of AC buffs with WIS.
  • Improved scaling of Damage-over-Time (DoT) effects with INT.

[h2]📜 Quests[/h2]
  • Path of Scales: Now removes items upon completion.

[h2]📝 Notes[/h2]
  • Some changes, such as the Druid skill updates, require a skill reset. Plan accordingly!

Thank you for your continued support!

Ancient Kingdoms v0.6.23.2

* Fixed bug causing some mercenaries and players to generate excessive aggro
* Mercenaries now attempt to avoid area-of-effect attacks
* Fixed issue where loot was blocked if a pet or mercenary reached maximum aggro and died before the enemy
* Ranger Balance: Extended duration of "Eagle's Eye" buff and increased its mana cost
* Ranger Balance: Boosted "Strength of Nature" damage percentage and increased its mana cost
* Rogue Balance: Reduced "Fury" damage percentage and increased its rage cost
* Warrior Mercenary: Lowered rage cost for skills
* Warrior Balance: Increased aggro generated by "Threat" skill