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1.0.0530 Update

[h2]Hello dear leaders of Ratopia!![/h2]
Thank you sincerely for your patience while waiting for this update.
Originally, we hoped to deliver a wide range of quality-of-life improvements. However, within a limited timeframe, we spent a great deal of time discussing which features would provide the greatest satisfaction to players if updated first. On top of that, overlapping schedules made it more challenging than expected to clearly distinguish which features could realistically be implemented within the given period.

As a result, we were not able to develop as many additions as we had initially hoped. That said, each change included in this update was carefully selected after considerable thought, and we hope you will find some value in the overall quality of these improvements. If this update did not fully meet your expectations, we sincerely apologize, and we will strive to prepare the next update with even greater care and thoroughness.

Notice: Those with this icon(๐Ÿ’Œ) are inspired by the playersโ€™ opinions. Thank you so much again.

[h2]Patch List[/h2]

โ–ถ๐Ÿ’ŒโšกProduction structure: Aquafarm
    - A structure that produces resources obtained from water.


โ–ถ๐Ÿ’ŒโšกRoyal structure: Cosmetic Station
    - A structure that consumes Electricity to change a Ratizenโ€™s appearance.


โ–ถ๐Ÿ’Œ19 New Ratizen Characteristics
    - Porter
    - Combat Proficiency
    - Religious
    - Atheist
    - Immune
    - Meat Lover
    - Pooper
    - Grasshopper
    - Plant Lover
    - Hunting Lover
    - Mining Lover
    - Vicarious Satisfaction
    - Craftsmanship
    - Fat Storage
    - Fear of Water
    - Prefers the Poor
    - Prefers the Middle
    - Prefers the High
    - Fugitive


โ–ถ๐Ÿ’ŒMigrant Refresh has been added to the City Entrance and the Poorhouse.
    - The number of Migrant Refresh uses is set to 1 by default, regardless of difficulty.
    - A new option to configure the number of Migrant Refresh uses has been added to Custom Difficulty settings.


โ–ถ An effect related to Migrant Refresh has been added to the Path of Governance Milestones.
    - Migrant Refresh uses +3

โ–ถ๐Ÿ’ŒAn option to enable or disable Max Pick Up has been added to Settings โ†’ Gameplay.
    - When enabled, resources will be picked up in the maximum possible amount.
    - This option is enabled by default.

โ–ถ๐Ÿ’ŒThe per-transport cost of the Porter Station has been removed.
    - The transport cost reduction effect of the Path of Transport signpost has been removed.
    - The effect of the Path of Transport signpost related to the Porter Drone Station has been changed.
    ใ€€ใ€€- Capacity: +2 โ†’ +15

โ–ถ๐Ÿ’ŒThe Capacity of the Porter Drone Station has been increased, and its Electricity consumption has been reduced.
    - Capacity: 5 โ‡’ 15
    - Electricity Consumption: 8 โ‡’ 3

โ–ถ๐Ÿ’ŒA feature allowing players to select a Beard for male Leaders at the start of the game has been added.
    - Beards can also be selected in the Royal Wardrobe.

โ–ถ๐Ÿ’ŒThe Electricity output of certain power-generating structures has been adjusted.
    Thermal Generator
    ใ€€ใ€€- Charcoal-based: 200 โ†’ 240
    ใ€€ใ€€- Coal-based: 300 โ†’ 360
    ใ€€ใ€€- Flamone-based: 250 โ†’ 300

    Solar Panel
    ใ€€ใ€€- Per hour: 15 โ†’ 16

- ๐Ÿ’Œ Adjusted the Volcanic Biome so that Lava Tiles appear slightly more frequently.
- ๐Ÿ’Œ Added a Garden alert for cases where planted crops do not have enough space to grow.
- ๐Ÿ’Œ Added descriptions of the current action being performed when viewing Ratizen information.

[h2]Bug Fix[/h2]
- ๐Ÿ’Œ Fixed an issue where the AI would occasionally fail to find a usable path when constructing a Toilet structure.
- ๐Ÿ’Œ Fixed an issue where viewing certain Achievements would cause an error.
- ๐Ÿ’Œ Fixed an issue where the source information for Jewels was displayed incorrectly.
- ๐Ÿ’Œ Fixed a bug where save files could not be loaded if they became corrupted during saving.
ใ€€ใ€€- Corrupted files are now automatically removed when detected.


[h3]We Need Your Help.[/h3]
While preparing this update, we also took time to thoroughly review player suggestions, reviews, and feedback submitted over the past year. Among them, we found an especially large number of reports related to Ratizen AI, and we are currently focusing our efforts on identifying the root causes and researching improvements.

We were able to reproduce and confirm several issues that occur under specific conditionsโ€”such as [Ratizens getting stuck], [slow and frustrating building behavior], and [failing to find paths]. However, we have had difficulty pinpointing the cause of a different problem: in the late gameโ€”when the city grows large (50+ Ratizens)โ€”excessive processing and lag can cause Ratizens to behave abnormally. Due to limited time, it has been challenging to fully identify the exact cause.

If you have observed this issue in the late game, we would greatly appreciate it if you could send us the save file from that moment (or shortly before), along with a brief description of the situation, to [email protected]. We will analyze it carefully and use it to guide future improvements.

Save File Location:

Windows :
Steam/steamapps/common/Ratopia/SaveFile

Mac :
~/Library/Application Support/Steam/steamapps/common/Ratopia/Ratopia.app/Contents/SaveFile

1.0.0520 Update

[h2]Hello dear leaders of Ratopia!![/h2]
The hot summer has already passed, and the cool autumn is approaching.
This time, we have prepared the minor update announced in our previous notice.
Although we were unable to add many features due to time constraints, we hope these small yet satisfying changes will bring you joy!

In addition, we are currently holding a broad survey on <Discord> to hear what kind of updates you would like to see in the future. We would greatly appreciate your participation if you have the time.



Notice: Those with this icon(๐Ÿ’Œ) are inspired by the playersโ€™ opinions. Thank you so much again.

[h2]Patch List[/h2]

โ–ถ๐Ÿ’Œ New Language Support
    Italian
    ใ€€- Thanks to the help of PolyZen from our Discord channel, Italian is now supported. Once again, thank you very much!

โ–ถAdded 2 New Structures and 8 New Decorations
    Purgon Order Structure: Purging Stele
    ใ€€- The Purging Stele is a defensive structure that summons an Earthling and disappears when destroyed by enemies.
    ใ€€- The summoned Earthling lasts for 6 in-game hours.


    ๐Ÿ’Œ Royal Structures: Phonograph

    ใ€€- Allows you to change the in-game day and night BGM to the music of your choice.
    ๐Ÿ’Œ 8 New Decorations

    ใ€€3 Types of Pillar Decorations
    ใ€€ใ€€- Wooden, stone, and marble pillars that are placed in front of characters.

    ใ€€3 Types of Curtain Decorations
    ใ€€ใ€€- Three color variations of curtains that can be attached to the ceiling.

    ใ€€Wall-mounted Decoration
    ใ€€ใ€€- A set of three designs that can be placed as if hung on the wall.

    ใ€€Bookshelf Decoration
    ใ€€ใ€€- A bookshelf with three selectable design variations.


โ–ถ๐Ÿ’Œ Added New Leader Characters
    Gracious Diplomat

    ใ€€- Revealed Areas +10
    ใ€€- Discovered Country Relations +10

    Calm Strategist

    ใ€€- Leader Points +1
    ใ€€- Refresh milestones count +1

โ–ถ๐Ÿ’Œ Added Pick up order
    - When a Pick up order is given, resources in the designated area will be prioritized over other tiles.
    - The control layout for orders, Admin, and related functions has been changed from 6 directions to 8 directions.
    - The term previously used to refer to picking up existing items has been unified as โ€œPick upโ€.


โ–ถAdjusted the stats of Wood Spirits and Earth Spirits summoned from the Guardian Spirit Sanctuary
    Wood Spirit

    ใ€€- Attack Power: 40 โ†’ 60
    ใ€€- Slight increase in Moving speed

    Earth Spirit

    ใ€€- Attack Power: 30 โ†’ 40
    ใ€€- Slight increase in Moving speed

    Earthling

    ใ€€- Attack Power: 15 โ†’ 20
    ใ€€- Slight decrease in Moving speed

โ–ถAdded placement effect to Logging Camp
    Assigned Ratizens gain +1 Capacity
[h2]Bug Fix[/h2]
- ๐Ÿ’Œ Fixed an issue where certain texts were displayed in Korean regardless of the language setting.
- ๐Ÿ’Œ Fixed an issue where the camera could zoom out farther than the maximum limit during command phase.
- ๐Ÿ’Œ Fixed a bug where exported electricity was incorrectly added or subtracted from the consumption of the Electric Grid.
- ๐Ÿ’Œ Fixed a bug where the achievement โ€œEncyclopedia Expertโ€ could not be achieved even when conditions were met.
- Fixed an issue where saving & loading while an Earthling was present would replace it with an Earth Spirit.
- Fixed an issue where repairing the Guardian Spirit Sanctuary would spawn a new guardian spirit.
- Fixed an issue where Weasenom projectiles did not hit Earthlings.
- Fixed an issue where a sound effect did not play when changing the Squad Headquarter for military orders.

Future Update Notice

[h3]Hello dear leaders of Ratopia!![/h3][p]We would like to express our sincere gratitude to everyone who continues to love Ratopia, even in the sweltering summer heat.
Recently, we have seen questions in the community such as, โ€œWill there be no more updates?โ€
Before anything else, we sincerely apologize for not being able to ease such concerns in advance.

Through this notice, we would like to share the current development status to relieve your worries,
and also inform you about our upcoming update plans while receiving your feedback more openly.
First of all, the nearest update is scheduled for the end of September.
[/p][p][/p][h3]September Update Preview[/h3][p]The update we have been preparing over the past two months will include the following elements:
[/p]
  • [p]- New Purgon defensive structure
    ใ€€ใ€€- Purging Stele

    - New Royal structures
    ใ€€ใ€€- Phonograph

    - New Decorations such as pillars

    - New starting Leader Characters
    ใ€€ใ€€- Calm Strategist, Gracious Diplomat

    - Additional Language: Italian[/p]
[p] For more details, please refer to the notice that will be uploaded along with the update!

[/p][h3]Update Roadmap[/h3][p]We are planning two small-scale updates and one content update in the future.
As the game volume expands, new content and systems require significant development costs and testing time, making it difficult to implement dramatic changes or revisions.
However, we aim to make the most efficient use of our time so that, in the end, you will be able to enjoy a game that has been improved as much as possible.

[/p]
  • [p]- Minor Updates (September 2025, December 2025 โ†’ January 2026)
    These updates will focus mainly on minor additions and convenience features. While the changes may not feel dramatic, our aim is to show that the game is being steadily polished over time.

    - Content Update (February 2026 โ†’ Summer 2026)
    We plan to introduce new content and systems to bring you even greater enjoyment. While there are still many areas that require research and cannot yet be confirmed, the general ideas we are considering include:

    ใ€€ใ€€- New dungeon content
    ใ€€ใ€€- New invasion system
    ใ€€ใ€€- New diplomacy content
    ใ€€ใ€€- New structures
    ใ€€ใ€€- New Leader Perks and Milestones
    ใ€€ใ€€- Quality of life improvements[/p]
[p][/p][p][/p][h3]We need your feedback![/h3][p][/p][p]Since release, many players have shared diverse suggestions, and we have been actively referring to them.
At the same time, to gather opinions from a broader perspective, we would like to hold a vote.
This vote will help determine the priority of system improvements and content additions planned for the February update.

You can participate in the vote through our <Discord> channel.
If you have any additional feedback, we would greatly appreciate it if you could leave a comment.

ใ€€ใ€€- Management elements
ใ€€ใ€€- Quality of life elements
ใ€€ใ€€- Economic elements
ใ€€ใ€€- Adventure elements
ใ€€ใ€€- Survival elements
ใ€€ใ€€- Combat elements
ใ€€ใ€€- Decoration elements
ใ€€ใ€€- Story elements
ใ€€ใ€€- Guide elements
[/p][p][/p][p][/p][p][/p][p]We will continue to show you how Ratopia evolves step by step through both small and large updates.
Thank you sincerely for supporting Ratopia.[/p]



โ€ปUpdate on December 08, 2025.

Hello,
We have updated the previously announced patch schedule, as recent internal adjustments have made it difficult to meet the original date.
We apologize for the inconvenience and will do our best to deliver a stable patch as soon as possible.

1.0.0510 Update

[h2]Hello dear leaders of Ratopia!![/h2]
ใ€€In this patch, we've added the long-requested male Leader appearance and improved the functionality of the Porter Station. In fact, we also tried developing several additional features, such as a function to pre-warn the locations of enemy invasion tunnels, enhanced modding convenience for character appearance changes, and even a system allowing the Leader to ride animalsโ€ฆ Though we went through numerous trials and errors, unfortunately, due to feature conflicts and technical limitations, these features could not be included.
ใ€€Although we can't implement every idea, we carefully review all of your feedback and use it as a valuable guide to steer Ratopia in a better direction. Thank you for your continued support and love for our humble game.
ใ€€If you have more great ideas that havenโ€™t been implemented yet, please feel free to share them through the Steam Community or Discord! Weโ€™ll continue to consider them moving forward.


Notice: Those with this icon(๐Ÿ’Œ) are inspired by the playersโ€™ opinions. Thank you so much again.

[h2]Patch List[/h2]

โ–ถThe function of the Porter Station has been changed.
    - It is now operated by Shrews instead of Ratizens.
    ใ€€ใ€€- Shrews carry 3 resources per transport and receive a small amount of Pia.
    - The Set Transport Conditions feature has been added to both the Porter Station and the Porter Drone Station.
    - Due to the changes in functionality, the settings of already built Porter Stations will be reset.



โ–ถPath of Transport Milestone Effect Changed.
    - Previous:
    ใ€€ใ€€- Porter Station job effect: Movement Speed +30%
    ใ€€ใ€€- Leader Capacity +2
    ใ€€ใ€€- Ratizen Capacity +2
    - Changed:
    ใ€€ใ€€- Porter Station Capacity +2
    ใ€€ใ€€- Porter Station cost -40%
    ใ€€ใ€€- Porter Drone Station Capacity +2
    ใ€€ใ€€- Ratizen Capacity +2

โ–ถYou can now choose a male Leader when starting a new game.
    - Gender cannot be changed after the game starts.
    - Male Leaders can use exclusive outfits and male Ratizen job outfits.
    ใ€€ใ€€- Outfits can be changed at the Royal Wardrobe.
    - Some cutscene voices will be changed.



โ–ถAdjusted the Purgon Order's religious bonus values and related Necessity effects.
    - In the previous religion patch, the Umbran Circle received rewards fitting its difficulty in proselytizing, but the Purgon Order did not. The long-standing penalty of reduced Experience bonus has been removed, and some effects have been improved.

    - Changed the bonus effects of the Purgon Doctrine:
    ใ€€ใ€€- Purgon Doctrine Lv2: Experience bonus -5% โ†’ Dexterity +1
    ใ€€ใ€€- Purgon Doctrine Lv4: Experience bonus -5% โ†’ Dexterity +1
    ใ€€ใ€€- Purgon Doctrine Lv6: Experience bonus -5% โ†’ Dexterity +1
    - Changed the effect of the Dream Catcher:
    ใ€€ใ€€- Rebellion threshold -2 โ†’ Strength +2
    - Buffed the effect of the Relic:
    ใ€€ใ€€- Maximum health +40 โ†’ +50

- ๐Ÿ’Œ Locusts can now be designated as huntable animals in the Hunter's Hut.



- ๐Ÿ’Œ Buildings can now be relocated to positions overlapping the current building during repositioning.



- Hairstyle and face names have been changed from unique names to a numbering format.
- The items in Loot boxes obtained from destroying enemy bases will now be pre-selected.
- The title intro video has been adjusted to play more smoothly.
- A warning message has been added to the save notification at the beginning of the game.

[h2]Bug Fix[/h2]
- ๐Ÿ’Œ Fixed an issue where, after receiving a diplomatic letter, saving and reloading before the bird flies off would allow the event to repeat.
- ๐Ÿ’Œ Fixed an issue where auto-assignment settings would reset in certain situations after assigning workplaces via the Ratizen Register.
- ๐Ÿ’Œ Fixed an issue where producing Ratrons after activating the Engineer Leader Perk did not trigger the "The Singularity Comes" achievement.
- ๐Ÿ’Œ Fixed text clipping on the dungeon reward UI screen in certain languages.
- ๐Ÿ’Œ Fixed an issue where items consumed from the Quantum Storage were not recorded in statistics.
- ๐Ÿ’Œ Fixed an issue where animals would fall underground and die when it snowed.
- ๐Ÿ’Œ Fixed an issue where the Knock back effect of Leader Equipment was not functioning properly.
- ๐Ÿ’Œ Fixed an issue where Leader outfits that include gloves were not displaying correctly.
- ๐Ÿ’Œ Fixed an issue where Bookmark settings for Leader Equipment were being reset.

Ratopia Reaches 200,000 Players!



[h3]Hello dear leaders of !![/h3]
Today, weโ€™re here to share the exciting news that over 200,000 players have joined us in , along with a preview of the upcoming updates. We sincerely thank you for your generous feedback and warm support throughout your journey of building a magnificent city. Now, let us briefly introduce what we have planned for future development.
  • Porter Station feature overhaul
  • Male Leader
  • Quality of life improvements
  • New Structures
  • Additional dungeons
  • Invasion system improvements
  • Balance adjustments
  • Bug fixes

Since launch, weโ€™ve improved electricity production, adjusted the difficulty of religion, added the Relocate feature, and fixed various bugs. While the patch direction after release was initially broad in scope, weโ€™re gradually refining it with more specific plans. There is still a good possibility that elements not on the list above will be added as well, and we plan to continue applying players' requests in ways that align with the game's direction.

We had hoped to share this a bit earlier, but now we deliver it with heartfelt thanks. Achieving the high milestone of 200,000 copies sold was by no means an easy feat. All of this was made possible thanks to your interest and support. Once again, we sincerely thank you.

We will continue working to improve the game and provide an even better gameplay experience. Next week, weโ€™ll be back with updates including the Porter Station overhaul and the addition of a male Leader.
We wish you a wonderful week ahead!