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Ratopia News

1.0.0510 Update

[h2]Hello dear leaders of Ratopia!![/h2]
 In this patch, we've added the long-requested male Leader appearance and improved the functionality of the Porter Station. In fact, we also tried developing several additional features, such as a function to pre-warn the locations of enemy invasion tunnels, enhanced modding convenience for character appearance changes, and even a system allowing the Leader to ride animals… Though we went through numerous trials and errors, unfortunately, due to feature conflicts and technical limitations, these features could not be included.
 Although we can't implement every idea, we carefully review all of your feedback and use it as a valuable guide to steer Ratopia in a better direction. Thank you for your continued support and love for our humble game.
 If you have more great ideas that haven’t been implemented yet, please feel free to share them through the Steam Community or Discord! We’ll continue to consider them moving forward.


Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.

[h2]Patch List[/h2]

The function of the Porter Station has been changed.
    - It is now operated by Shrews instead of Ratizens.
      - Shrews carry 3 resources per transport and receive a small amount of Pia.
    - The Set Transport Conditions feature has been added to both the Porter Station and the Porter Drone Station.
    - Due to the changes in functionality, the settings of already built Porter Stations will be reset.



Path of Transport Milestone Effect Changed.
    - Previous:
      - Porter Station job effect: Movement Speed +30%
      - Leader Capacity +2
      - Ratizen Capacity +2
    - Changed:
      - Porter Station Capacity +2
      - Porter Station cost -40%
      - Porter Drone Station Capacity +2
      - Ratizen Capacity +2

You can now choose a male Leader when starting a new game.
    - Gender cannot be changed after the game starts.
    - Male Leaders can use exclusive outfits and male Ratizen job outfits.
      - Outfits can be changed at the Royal Wardrobe.
    - Some cutscene voices will be changed.



Adjusted the Purgon Order's religious bonus values and related Necessity effects.
    - In the previous religion patch, the Umbran Circle received rewards fitting its difficulty in proselytizing, but the Purgon Order did not. The long-standing penalty of reduced Experience bonus has been removed, and some effects have been improved.

    - Changed the bonus effects of the Purgon Doctrine:
      - Purgon Doctrine Lv2: Experience bonus -5% → Dexterity +1
      - Purgon Doctrine Lv4: Experience bonus -5% → Dexterity +1
      - Purgon Doctrine Lv6: Experience bonus -5% → Dexterity +1
    - Changed the effect of the Dream Catcher:
      - Rebellion threshold -2 → Strength +2
    - Buffed the effect of the Relic:
      - Maximum health +40 → +50

- 💌 Locusts can now be designated as huntable animals in the Hunter's Hut.



- 💌 Buildings can now be relocated to positions overlapping the current building during repositioning.



- Hairstyle and face names have been changed from unique names to a numbering format.
- The items in Loot boxes obtained from destroying enemy bases will now be pre-selected.
- The title intro video has been adjusted to play more smoothly.
- A warning message has been added to the save notification at the beginning of the game.

[h2]Bug Fix[/h2]
- 💌 Fixed an issue where, after receiving a diplomatic letter, saving and reloading before the bird flies off would allow the event to repeat.
- 💌 Fixed an issue where auto-assignment settings would reset in certain situations after assigning workplaces via the Ratizen Register.
- 💌 Fixed an issue where producing Ratrons after activating the Engineer Leader Perk did not trigger the "The Singularity Comes" achievement.
- 💌 Fixed text clipping on the dungeon reward UI screen in certain languages.
- 💌 Fixed an issue where items consumed from the Quantum Storage were not recorded in statistics.
- 💌 Fixed an issue where animals would fall underground and die when it snowed.
- 💌 Fixed an issue where the Knock back effect of Leader Equipment was not functioning properly.
- 💌 Fixed an issue where Leader outfits that include gloves were not displaying correctly.
- 💌 Fixed an issue where Bookmark settings for Leader Equipment were being reset.

Ratopia Reaches 200,000 Players!



[h3]Hello dear leaders of !![/h3]
Today, we’re here to share the exciting news that over 200,000 players have joined us in , along with a preview of the upcoming updates. We sincerely thank you for your generous feedback and warm support throughout your journey of building a magnificent city. Now, let us briefly introduce what we have planned for future development.
  • Porter Station feature overhaul
  • Male Leader
  • Quality of life improvements
  • New Structures
  • Additional dungeons
  • Invasion system improvements
  • Balance adjustments
  • Bug fixes

Since launch, we’ve improved electricity production, adjusted the difficulty of religion, added the Relocate feature, and fixed various bugs. While the patch direction after release was initially broad in scope, we’re gradually refining it with more specific plans. There is still a good possibility that elements not on the list above will be added as well, and we plan to continue applying players' requests in ways that align with the game's direction.

We had hoped to share this a bit earlier, but now we deliver it with heartfelt thanks. Achieving the high milestone of 200,000 copies sold was by no means an easy feat. All of this was made possible thanks to your interest and support. Once again, we sincerely thank you.

We will continue working to improve the game and provide an even better gameplay experience. Next week, we’ll be back with updates including the Porter Station overhaul and the addition of a male Leader.
We wish you a wonderful week ahead!

1.0.0502 Hot Fix

※This patch note includes the changes made over the past two weeks.※

[h2]Patch List[/h2]
Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.

- 💌 The Moving speed bonus from the Dexterity stat has been adjusted.
  - Moving speed per 1 Dexterity: +2% → +3%
- 💌 The "Air pocket" effect has been added as a job effect for the Water Tank.
- 💌 The Research UI now allows searching for Structures even if they are not yet unlocked.
- 💌 Fixed an issue where Snails would not produce slime when overlapping with Structures.


[h2]Bug Fix[/h2]
- 💌 Fixed an issue where the Milestone "Path of Burial" and the Leader Perk "Pickpocket" could be used together.
- 💌 Fixed an issue where resource and service subsidy policies granted additional subsidies daily.
- 💌 Fixed an issue where guide text appeared as “…” in some languages.
- 💌 Fixed missing Moving speed bonus information for The Middle Class and The High Class in the Ratizen info window.
- 💌 Fixed a display error in the Ratizen info window related to maintaining Necessities.
- 💌 When resetting perks, a confirmation window now appears to show the cost regardless of the current amount in Savings.
- 💌 Fixed an issue where the same Ratizen would appear multiple times in events requiring different individuals.

- 💌 Fixed an issue where lost Ratizens at the edges of the map could not find their target destination.
- 💌 Fixed an issue where hunters sometimes failed to carry back resources after hunting an Armadillo.
- 💌 Fixed an issue where drones were not properly executing repair commands.
- 💌 Fixed an issue where some animals would fall and die while moving near the edge of the map.
- 💌 Fixed a bug where decorative achievements were triggered when a weasel spawn zone appeared.
- 💌 Corrected localization text for some achievements.

- 💌 Fixed an issue where Snail slime prevented usage of the Railroad when overlapping with it.
- 💌 Fixed an issue where wiring would not function properly after demolishing an Electric Lift Station.
- 💌 Fixed an issue where the total price was incorrectly displayed when selling items under 10 coins at the Trading Post.
- 💌 Fixed abnormal sound effects when changing trade units at the Trading Post.
- 💌 Fixed an issue where materials were refunded when relocating Field Bed, Grave Garden, or Soul Mirror.
- 💌 Fixed an issue where changing the direction of one door would also affect other doors.
- 💌 Fixed an issue where Hell Forge would not appear in some seed values.

- 💌 When using a controller, the trade unit change key at the Trading Post has been changed to [RS]/[R3].
- 💌 Fixed an error code that occurred when navigating the convenience feature category for Structures on Steam Deck.
- 💌 Fixed a bug where the hat would not change when randomly selecting the Leader’s appearance in the game start screen.
- 💌 Fixed a bug where the encyclopedia entries for plant growth stages were shown in the wrong order.
- 💌 Fixed a bug where the total income/outcome in the Savings section of the statistics window was incorrect.
- 💌 Fixed an issue where two separate entries for water appeared in the resource section of the statistics window.
- 💌 Added entries for total trade volume and total trade value during the trade period.
- 💌 Fixed an issue where the ending BGM did not play.

1.0.0501 Hot Fix

※This patch note includes the changes made over the past week.※

[h2]Patch List[/h2]
Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.

-💌 The product amount of electricity-related structures in the Science theme has been generally increased.
    - Ratpower Generator: 15 → 18
    - Wind Turbine: 8 → 10
    - Hydroelectric Generator: 1 → 1.5
    - Solar Pannel: 12 → 15
    - Thermal generator
      - Required Workload has been increased from 600 → 800 for all types.
      - Charcoal
        - Required Resource: 3 → 2
        - Product amount: 120 → 200
      - Coal
        - Product amount: 180 → 300
      - Flamone
        - Product amount: 150 → 250

-💌 Effects related to Faith Duration in the Shaman theme have been generally increased.
    - Idol of Sloth: 3 → 4
    - Idol of Gluttony: 3 → 4
    - Idol of Joy: 3 → 4
    - Idol of Cleanliness: 3 → 4
    - Chapel: 8 → 9
    - Dream Catcher: 30 → 36
    - Relic: 30 → 36

- The probability of disease progressing to the next stage on Easy difficulty or lower has been adjusted.
    - Mid-stage Disease → Late-stage Disease: 50% → 20%
    - Late-stage Disease → Death: 50% → 20%

- Infection probability from Disease Secretions has been adjusted.
    - Secretion infection chance: 15% → 10%

- 💌 A Relocate feature has been added to the convenience functions of Structures, excluding a few exceptions.
    - Using this function consumes Savings.
    - The Blueprint can be moved and placed again all at once while preserving the original Structure's settings.

- 💌 Exiting during the Blueprint placement phase now correctly brings up the construction UI for Structure selection.
- 💌 A new function button has been added to the Structure info window to view the assigned Ratizen.
- 💌 V-Sync has been added as a new feature.
- 💌 Water tiles now evaporate when in contact with lava.
- 💌 The middle and The high now gain +5% and +10% movement speed respectively.
- 💌 Some translations have been revised.


[h2]Bug Fix[/h2]
- 💌 Fixed an issue where door access conditions set by Ratizen groups were not being saved.
- 💌 Fixed an issue where a Ratizen would temporarily disappear if the Leader used a skill while carrying them.
- 💌 Fixed a mismatch between some achievement images and the Frame of Proof.
- 💌 Fixed an issue where the image in the Frame of Proof changed after saving and loading.
- 💌 You can now modify units via mouse click at the Trading Post.
- 💌 Fixed an issue where the Shrew remained even after resetting the Tamer's perk.
- 💌 Adjusted the layout of the income statistics window in the Savings and Ratizen Info panels.
- 💌 Fixed some tutorial highlights being misaligned.
- 💌 Corrected a translation error related to Prosperity in the statistics window.
- 💌 Fixed an issue where the frame rate spiked excessively on the first launch of the game.
- 💌 Fixed an issue where Ratizens’ hands turned mechanical when the Leader wore a Ratron skin.
- 💌 Improved the smoothness of UI scroll behavior.

Ratopia is a city builder take on Terraria with, well, rats, and it just launched into 1.0 today


I really quite like how simple a title Ratopia has. It's a 2D strategic survival city builder, where you have to build a nice place for rats to live. Ratopia! It gets straight to the heart of it, and it just received its 1.0 release today after an early access period of 18 months. The game has had a lengthy development time too, starting way back in 2020, and in a Steam post discussing the 1.0 release, developers Cassel Games left a nice and lengthy list covering everything that's been added across its early access release.


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