1.0.0400 Shaman Update
[h2]Hello dear leaders of Ratopia!![/h2]
Thank you for patiently waiting for the update over such a long time.
This time, we’ve added two new religions and their associated structures to the game.
With the addition of such extensive content, there may be bugs that we’ve overlooked.
If you encounter any issues, please report them via Steam or Discord, and we’ll address them promptly through hotfixes.
[h2]Patch List[/h2]
Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.
🔮28 types of Spell-related structures have been added.
  ▼Infrastructure
  ▼Raw material structures
  ▼Production structures
  ▼Service structures
  ▼Military structures
  ▼Royal structures
â–¶11 new resources have been added.
  ▼Raw Materials
â–¶Added a new branching path for a Religious Victory ending.
â–¶Added 6 new achievements.
â–¶3 new structures have been added.
â–¶Adjusted the price of Obsidian.
â–¶Adjusted the HP and Attack Power of Scorpions.
â–¶Adjusted the HP of Rabbits.
â–¶Adjusted the HP of Frogs.
â–¶Adjusted the efficiency of Rabbit production in Rabbit Pasture.
â–¶Adjusted the efficiency of Bat production in Batiary
â–¶Adjusted the efficiency of Silkworm production in Cocoonery
â–¶Adjusted the efficiency of Bee production in Apiary.
â–¶Adjusted the price and production efficiency of Bone resources, and added new production methods.
â–¶Adjusted the efficiency of Bone Powder production.
â–¶Adjusted the effects of Bat Potion.
â–¶Adjusted the production efficiency of Bat Juice.
â–¶Adjusted the number of treatments possible per unit of Medicine.
â–¶The placement effect of the Temple of War has been changed as follows.
â–¶The placement effect of the Hall of Guardians has been changed as follows.
â–¶The placement effect of the Combat Academy has been changed as follows.
-💌 Added seeds of plants destroyed by enemy spawn zones to reward chests.
-💌 Added an auto-deployment button for zone exploration to make exploration easier.
-💌 Added a hierarchy UI to the Ratizen Information window.
  - Hierarchies have been added to Ratizen statuses.
-💌 Added tooltip descriptions in the abilities UI of the Ratizen Information window.
-💌 Added a feature to set registration conditions for the Ratizen registry structure.
  - Added 4 new selectable colors for the Ratizen registry structure.
-💌 Added a feature to pre-select crops in the blueprint placement screen of the farm structure.
-💌 Added a feature to purchase/build trap structures from NPCs in the conquest map.
- Adjusted the maximum expansion count of Lizard Colonies from 10 to 12.
- Fixed an issue where leaders were affected by door direction restrictions.
- Removed the "Type" sorting option and added a "Food Recovery Amount" sorting option when selecting resources for exploration.
- Standardized the number of crafting nodes for blacksmith items.
- Replaced the battle BGM in the conquest map with a new BGM track.
- Added unique credit sequences for each victory condition achieved.
- Changed the game save method to a compressed format to reduce file size.
- Ended the beta for Brazilian Portuguese and Spanish localization.
  - Once again, we extend our gratitude to the users who contributed to this effort.
[h2]Bug Fix[/h2]
-💌 Fixed an issue where the Ratizen rank-up effect from the Path of Education milestone was not applied correctly.
-💌 Fixed an issue where the resource quantity limit setting was not copied when applying and copying settings for Storage structures.
-💌 Fixed an issue where reward chests from destroyed enemy bases could not be interacted with due to terrain destruction or flooding.
-💌 Fixed an issue where Ratizens were not using decorative structures like Benches.
-💌 Fixed an issue where Papyrus did not grow properly in winter when using the Rabbit Shrine Skill.
-💌 Fixed an issue where exploration success still resulted in zero displayed resources.
-💌 Fixed an issue where the sorting function in the statistics window did not work correctly for Ratrons.
- Fixed an issue where some sleeping Ratizens did not participate in rebellions.
- Fixed an issue where Ratizens assigned to certain service structures could not properly perform their tasks.
Thank you for patiently waiting for the update over such a long time.
This time, we’ve added two new religions and their associated structures to the game.
With the addition of such extensive content, there may be bugs that we’ve overlooked.
If you encounter any issues, please report them via Steam or Discord, and we’ll address them promptly through hotfixes.
[h2]Patch List[/h2]
Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.
🔮28 types of Spell-related structures have been added.
- Spell-related structures can be researched through the Spell Desk, a royal structure! These Spell structures can be unlocked as the number of Ratizens with faith increases in the city. Additionally, more related structures will be added in the future, so stay tuned!
 ※Jungle Block, Flea Removal Facility , Temple of War have been relocated to Shaman Structures
  ▼Infrastructure
- - Thorn Log Block
- Soul Bed
- Ritual Cavern
- Mystic Tree
- Idol of Sloth
- Idol of Gluttony
- Idol of Joy
- Idol of Cleanliness
- Idol of Extravagance
-💌 Field Bed
  A communal bed where Ratizens without assigned housing can rest.

  ▼Raw material structures
- - Grave Garden
  A structure for growing Purifying Lilies, a core resource of the Purgon Order.
  If Purifying Lilies are left unattended, Feather Beetles will appear and devour the flowers.

  ▼Production structures
- - Spirit Workshop
  A structure that produces the core resource of the Umbran Circle.
- Purification Workshop
  A structure that produces the core resource of the Purgon Order.
  ▼Service structures
- - Soul Theater
- Purification Center
- Chapel
  ▼Military structures
- - Temple of Shadow
  A structure where units of the Umbran Circle can be trained.
  - Necromancer
  - Soul Reaper
  - Witch

  ▼Royal structures
- - Spell Desk
- Sanctum
- Ziggurat
-💌 Soul Modifier
  Traits of Ratizens following the Umbran Circle can be modified.

â–¶11 new resources have been added.
  ▼Raw Materials
- - Purifying Lily
- Feather Beetle
- - Scroll
- Grimoire
- Feather
- Purifying Stone
- - Holy Supper
- - Needle
- Bone Dagger
- Dream Catcher
- Relic
- To view religion statistics, you must construct a Spell Desk.
â–¶Added a new branching path for a Religious Victory ending.
â–¶Added 6 new achievements.
- Achievement rewards include the following:
  - Shaman cloth
  - 2 new flag emblems
â–¶3 new structures have been added.
- - Bone Block
- Bone Ladder
- ⚡Substation
  These are new structures that allow you to trade electricity with other nations.
â–¶Adjusted the price of Obsidian.
- While all resources involving Obsidian were balanced around an Obsidian price of 80, we discovered that the actual price was set at 30. This has been corrected.
- Price 30 → 80
â–¶Adjusted the HP and Attack Power of Scorpions.
- Despite having the powerful Poison trait, Scorpions had relatively high base stats. These have been adjusted to ease hunting difficulty.
- HP 42 → 32
- Attack Power 6 → 3
â–¶Adjusted the HP of Rabbits.
- The hunting difficulty for Rabbits was excessively low compared to their utility. Their maximum health has been slightly increased.
- HP 35 → 40
â–¶Adjusted the HP of Frogs.
- Similar to Rabbits, the hunting difficulty for Frogs was too low relative to their utility. Their maximum health has also been slightly increased.
- HP 32 → 36
â–¶Adjusted the efficiency of Rabbit production in Rabbit Pasture.
- - Grass 16 → 8
â–¶Adjusted the efficiency of Bat production in Batiary
- - Berry 2 → 4
- Workload 1800 → 2000
â–¶Adjusted the efficiency of Silkworm production in Cocoonery
- - Workload 1800 → 1600
â–¶Adjusted the efficiency of Bee production in Apiary.
- - Workload 1600 → 1400
â–¶Adjusted the price and production efficiency of Bone resources, and added new production methods.
- - Price 20 → 24
Method 1
  - Workload 500 → 600
Method 2 (Added)
  - Resource: 1 Bat
  - Workload: 400
  - Output: 3
â–¶Adjusted the efficiency of Bone Powder production.
- - Workload 650 → 550
â–¶Adjusted the effects of Bat Potion.
- Bat Potion had better effects compared to other consumables of the same grade. Its effects have been slightly reduced, while its production efficiency has been improved.
  - Workload 600 → 500
  - Stamina Decline Rate 20% → 10%
â–¶Adjusted the production efficiency of Bat Juice.
- - Workload 450 → 400
â–¶Adjusted the number of treatments possible per unit of Medicine.
- - Uses 3 → 4
â–¶The placement effect of the Temple of War has been changed as follows.
- - Daily Wage 250 → 350
- Druid
  Added Additional Damage per Intelligence +1
- Warrior
  Removed Damage +6
  Added Additional Damage per Strength +1
- Skirmisher
  Added Additional Damage per Dexterity +1
- Priestess
  Added Additional Damage per Intelligence +2
â–¶The placement effect of the Hall of Guardians has been changed as follows.
- - Guardian
  HP +130 → +180
â–¶The placement effect of the Combat Academy has been changed as follows.
- - Hammerrat
  Removed Damage +12
  Added Additional Damage per Strength +2
-💌 Added seeds of plants destroyed by enemy spawn zones to reward chests.
-💌 Added an auto-deployment button for zone exploration to make exploration easier.
-💌 Added a hierarchy UI to the Ratizen Information window.
  - Hierarchies have been added to Ratizen statuses.
-💌 Added tooltip descriptions in the abilities UI of the Ratizen Information window.
-💌 Added a feature to set registration conditions for the Ratizen registry structure.
  - Added 4 new selectable colors for the Ratizen registry structure.
-💌 Added a feature to pre-select crops in the blueprint placement screen of the farm structure.
-💌 Added a feature to purchase/build trap structures from NPCs in the conquest map.
- Adjusted the maximum expansion count of Lizard Colonies from 10 to 12.
- Fixed an issue where leaders were affected by door direction restrictions.
- Removed the "Type" sorting option and added a "Food Recovery Amount" sorting option when selecting resources for exploration.
- Standardized the number of crafting nodes for blacksmith items.
- Replaced the battle BGM in the conquest map with a new BGM track.
- Added unique credit sequences for each victory condition achieved.
- Changed the game save method to a compressed format to reduce file size.
- Ended the beta for Brazilian Portuguese and Spanish localization.
  - Once again, we extend our gratitude to the users who contributed to this effort.
[h2]Bug Fix[/h2]
-💌 Fixed an issue where the Ratizen rank-up effect from the Path of Education milestone was not applied correctly.
-💌 Fixed an issue where the resource quantity limit setting was not copied when applying and copying settings for Storage structures.
-💌 Fixed an issue where reward chests from destroyed enemy bases could not be interacted with due to terrain destruction or flooding.
-💌 Fixed an issue where Ratizens were not using decorative structures like Benches.
-💌 Fixed an issue where Papyrus did not grow properly in winter when using the Rabbit Shrine Skill.
-💌 Fixed an issue where exploration success still resulted in zero displayed resources.
-💌 Fixed an issue where the sorting function in the statistics window did not work correctly for Ratrons.
- Fixed an issue where some sleeping Ratizens did not participate in rebellions.
- Fixed an issue where Ratizens assigned to certain service structures could not properly perform their tasks.