1.0.0530 Update
[h2]Hello dear leaders of Ratopia!![/h2]
Thank you sincerely for your patience while waiting for this update.
Originally, we hoped to deliver a wide range of quality-of-life improvements. However, within a limited timeframe, we spent a great deal of time discussing which features would provide the greatest satisfaction to players if updated first. On top of that, overlapping schedules made it more challenging than expected to clearly distinguish which features could realistically be implemented within the given period.
As a result, we were not able to develop as many additions as we had initially hoped. That said, each change included in this update was carefully selected after considerable thought, and we hope you will find some value in the overall quality of these improvements. If this update did not fully meet your expectations, we sincerely apologize, and we will strive to prepare the next update with even greater care and thoroughness.
Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.
[h2]Patch List[/h2]
▶💌⚡Production structure: Aquafarm
▶💌⚡Royal structure: Cosmetic Station
▶💌19 New Ratizen Characteristics
▶💌Migrant Refresh has been added to the City Entrance and the Poorhouse.
â–¶ An effect related to Migrant Refresh has been added to the Path of Governance Milestones.
▶💌An option to enable or disable Max Pick Up has been added to Settings → Gameplay.
▶💌The per-transport cost of the Porter Station has been removed.
▶💌The Capacity of the Porter Drone Station has been increased, and its Electricity consumption has been reduced.
▶💌A feature allowing players to select a Beard for male Leaders at the start of the game has been added.
▶💌The Electricity output of certain power-generating structures has been adjusted.
- 💌 Adjusted the Volcanic Biome so that Lava Tiles appear slightly more frequently.
- 💌 Added a Garden alert for cases where planted crops do not have enough space to grow.
- 💌 Added descriptions of the current action being performed when viewing Ratizen information.
[h2]Bug Fix[/h2]
- 💌 Fixed an issue where the AI would occasionally fail to find a usable path when constructing a Toilet structure.
- 💌 Fixed an issue where viewing certain Achievements would cause an error.
- 💌 Fixed an issue where the source information for Jewels was displayed incorrectly.
- 💌 Fixed a bug where save files could not be loaded if they became corrupted during saving.
  - Corrupted files are now automatically removed when detected.
[h3]We Need Your Help.[/h3]
While preparing this update, we also took time to thoroughly review player suggestions, reviews, and feedback submitted over the past year. Among them, we found an especially large number of reports related to Ratizen AI, and we are currently focusing our efforts on identifying the root causes and researching improvements.
We were able to reproduce and confirm several issues that occur under specific conditions—such as [Ratizens getting stuck], [slow and frustrating building behavior], and [failing to find paths]. However, we have had difficulty pinpointing the cause of a different problem: in the late game—when the city grows large (50+ Ratizens)—excessive processing and lag can cause Ratizens to behave abnormally. Due to limited time, it has been challenging to fully identify the exact cause.
If you have observed this issue in the late game, we would greatly appreciate it if you could send us the save file from that moment (or shortly before), along with a brief description of the situation, to [email protected]. We will analyze it carefully and use it to guide future improvements.
Save File Location:
Windows :
Steam/steamapps/common/Ratopia/SaveFile
Mac :
~/Library/Application Support/Steam/steamapps/common/Ratopia/Ratopia.app/Contents/SaveFile
Thank you sincerely for your patience while waiting for this update.
Originally, we hoped to deliver a wide range of quality-of-life improvements. However, within a limited timeframe, we spent a great deal of time discussing which features would provide the greatest satisfaction to players if updated first. On top of that, overlapping schedules made it more challenging than expected to clearly distinguish which features could realistically be implemented within the given period.
As a result, we were not able to develop as many additions as we had initially hoped. That said, each change included in this update was carefully selected after considerable thought, and we hope you will find some value in the overall quality of these improvements. If this update did not fully meet your expectations, we sincerely apologize, and we will strive to prepare the next update with even greater care and thoroughness.
Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.
[h2]Patch List[/h2]
▶💌⚡Production structure: Aquafarm
- - A structure that produces resources obtained from water.

▶💌⚡Royal structure: Cosmetic Station
- - A structure that consumes Electricity to change a Ratizen’s appearance.

▶💌19 New Ratizen Characteristics
- - Porter
- Combat Proficiency
- Religious
- Atheist
- Immune
- Meat Lover
- Pooper
- Grasshopper
- Plant Lover
- Hunting Lover
- Mining Lover
- Vicarious Satisfaction
- Craftsmanship
- Fat Storage
- Fear of Water
- Prefers the Poor
- Prefers the Middle
- Prefers the High
- Fugitive

▶💌Migrant Refresh has been added to the City Entrance and the Poorhouse.
- - The number of Migrant Refresh uses is set to 1 by default, regardless of difficulty.
- A new option to configure the number of Migrant Refresh uses has been added to Custom Difficulty settings.

â–¶ An effect related to Migrant Refresh has been added to the Path of Governance Milestones.
- - Migrant Refresh uses +3
▶💌An option to enable or disable Max Pick Up has been added to Settings → Gameplay.
- - When enabled, resources will be picked up in the maximum possible amount.
- This option is enabled by default.
▶💌The per-transport cost of the Porter Station has been removed.
- - The transport cost reduction effect of the Path of Transport signpost has been removed.
- The effect of the Path of Transport signpost related to the Porter Drone Station has been changed.
  - Capacity: +2 → +15
▶💌The Capacity of the Porter Drone Station has been increased, and its Electricity consumption has been reduced.
- - Capacity: 5 ⇒ 15
- Electricity Consumption: 8 ⇒ 3
▶💌A feature allowing players to select a Beard for male Leaders at the start of the game has been added.
- - Beards can also be selected in the Royal Wardrobe.
▶💌The Electricity output of certain power-generating structures has been adjusted.
- Thermal Generator
  - Charcoal-based: 200 → 240
  - Coal-based: 300 → 360
  - Flamone-based: 250 → 300
Solar Panel
  - Per hour: 15 → 16
- 💌 Adjusted the Volcanic Biome so that Lava Tiles appear slightly more frequently.
- 💌 Added a Garden alert for cases where planted crops do not have enough space to grow.
- 💌 Added descriptions of the current action being performed when viewing Ratizen information.
[h2]Bug Fix[/h2]
- 💌 Fixed an issue where the AI would occasionally fail to find a usable path when constructing a Toilet structure.
- 💌 Fixed an issue where viewing certain Achievements would cause an error.
- 💌 Fixed an issue where the source information for Jewels was displayed incorrectly.
- 💌 Fixed a bug where save files could not be loaded if they became corrupted during saving.
  - Corrupted files are now automatically removed when detected.
[h3]We Need Your Help.[/h3]
While preparing this update, we also took time to thoroughly review player suggestions, reviews, and feedback submitted over the past year. Among them, we found an especially large number of reports related to Ratizen AI, and we are currently focusing our efforts on identifying the root causes and researching improvements.
We were able to reproduce and confirm several issues that occur under specific conditions—such as [Ratizens getting stuck], [slow and frustrating building behavior], and [failing to find paths]. However, we have had difficulty pinpointing the cause of a different problem: in the late game—when the city grows large (50+ Ratizens)—excessive processing and lag can cause Ratizens to behave abnormally. Due to limited time, it has been challenging to fully identify the exact cause.
If you have observed this issue in the late game, we would greatly appreciate it if you could send us the save file from that moment (or shortly before), along with a brief description of the situation, to [email protected]. We will analyze it carefully and use it to guide future improvements.
Save File Location:
Windows :
Steam/steamapps/common/Ratopia/SaveFile
Mac :
~/Library/Application Support/Steam/steamapps/common/Ratopia/Ratopia.app/Contents/SaveFile