1.0.0020 Update
[h2]Hello, dear leaders of Ratopia![/h2]
Thank you so much for various ideas and feedback for the game.
With those feedback, we are deeply reflecting on our shortcomings and aspects that need to be improved.
We are currently assessing the many issues that have come to light and determining the timing for technical reviews and updates.
We too wish to resolve all issues quickly so that you, the leader, can have an enjoyable experience, but as some problems are deeply entwined with the foundational systems, it will take some time to review and test them.
Therefore, we ask for your understanding as we proceed to update only the items that can be quickly modified this time.
[h2]Patch List[/h2]
- The maximum level cap by earning experience is supposed to be 10. However, the current maximum level cap is unlocked due to bugs. We plan to monitor and adjust this over time.
- Changed some of the weapon images.
- Reduced some of the enemy weasels' attack damages.
- Eased ending event happening standards.
- Added new tutorials.
- Using the Royal Bed will cure the poison.
- Piggy dungeon will appear closer to the starting point.
- Criminals now has dark effect around, so that they are easier to be found
- Criminals can be checked with the new filter: Criminal filter.
- Improved sorting function ins the statistics page.
[h2]Bug Fix[/h2]
- Fixed Maintenance Office to be located properly in the Royal Structures category.
- Fixed citizen’s satisfaction gauge is showing 0 all the time on Ratizen details page.
- Fixed issue on set Storage while trading.
- Fixed localization issues on the exchanging page.
- Fixed Unchangeable resolution issue.. again.
- Fixed the issue of overly stacked experience bonus.
- Fixed bug that the storage allowing new resource to put in even when it is prohibited.
[h2]Announcement[/h2]
Moving forward, we intend to develop updates based on the valuable feedback of the leaders.
We would greatly appreciate it if you could visit Ratopia <Discord> and vote for the direction of updates you desire!
- Management: policies, zoning, statistics, logistics, automation, etc.
- Convenience: player movement, UI improvements, progress speed, filters, etc.
- Economy: taxation, trade, loans, currency exchange, class strengthening, etc.
- Adventure: dungeons, armies, expeditions, mini-games, etc.
- Survival: Invasion overhaul, natural disasters, immigration, etc.
- Combat: troop enhancement, defensive structures, combat gear, etc.
- Decoration: decorative structures, customize, etc.
- Story: worldview explanation, flavor texts, quests, etc.
- Explanatory: tutorials, help, recommended feature guides, etc.

Your valuable opinions and support greatly empower us!
If you have any good ideas, please continue to share them with us.
Thank you so much for various ideas and feedback for the game.
With those feedback, we are deeply reflecting on our shortcomings and aspects that need to be improved.
We are currently assessing the many issues that have come to light and determining the timing for technical reviews and updates.
We too wish to resolve all issues quickly so that you, the leader, can have an enjoyable experience, but as some problems are deeply entwined with the foundational systems, it will take some time to review and test them.
Therefore, we ask for your understanding as we proceed to update only the items that can be quickly modified this time.
[h2]Patch List[/h2]
- Adjusted difficulty of forging equipment
- Increased Rapier group weapon’s damage by 1
- Lessened Rabbit's HP (40 -> 35)
- Removed control device choosing phase at the very beginning
- Adjusted difficulty of Easy Mode (Invasion Intensity 0.6 → 0.4)
- Adjusted required exp for leveling up.
- The maximum level cap by earning experience is supposed to be 10. However, the current maximum level cap is unlocked due to bugs. We plan to monitor and adjust this over time.
- Changed some of the weapon images.
- Reduced some of the enemy weasels' attack damages.
- Eased ending event happening standards.
- Added new tutorials.
- Using the Royal Bed will cure the poison.
- Piggy dungeon will appear closer to the starting point.
- Criminals now has dark effect around, so that they are easier to be found
- Criminals can be checked with the new filter: Criminal filter.
- Improved sorting function ins the statistics page.
[h2]Bug Fix[/h2]
- Fixed Maintenance Office to be located properly in the Royal Structures category.
- Fixed citizen’s satisfaction gauge is showing 0 all the time on Ratizen details page.
- Fixed issue on set Storage while trading.
- Fixed localization issues on the exchanging page.
- Fixed Unchangeable resolution issue.. again.
- Fixed the issue of overly stacked experience bonus.
- Fixed bug that the storage allowing new resource to put in even when it is prohibited.
[h2]Announcement[/h2]
Moving forward, we intend to develop updates based on the valuable feedback of the leaders.
We would greatly appreciate it if you could visit Ratopia <Discord> and vote for the direction of updates you desire!
- Management: policies, zoning, statistics, logistics, automation, etc.
- Convenience: player movement, UI improvements, progress speed, filters, etc.
- Economy: taxation, trade, loans, currency exchange, class strengthening, etc.
- Adventure: dungeons, armies, expeditions, mini-games, etc.
- Survival: Invasion overhaul, natural disasters, immigration, etc.
- Combat: troop enhancement, defensive structures, combat gear, etc.
- Decoration: decorative structures, customize, etc.
- Story: worldview explanation, flavor texts, quests, etc.
- Explanatory: tutorials, help, recommended feature guides, etc.

Your valuable opinions and support greatly empower us!
If you have any good ideas, please continue to share them with us.