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Ratopia Roadmap

Hello, leaders of Ratopia! Hope you all are enjoying the game!

From the very beginning of the Ratopia, feedback from you, the leaders, is having a crucial part in developing the game.

Thus, after the launch, we spent two weeks gathering opinions through Discord about the direction of future updates, and we were able to observe the following results.


1. Management: policies, zoning, statistics, logistics, automation, etc. - 164 votes
2. Convenience: player movement, UI improvements, progress speed, filters, etc. - 124 votes
3. Survival: Invasion overhaul, natural disasters, immigration, etc. - 120 votes
4. Combat: troop enhancement, defensive structures, combat gear, etc. - 80 votes
5. Adventure: dungeons, armies, expeditions, mini-games, etc. - 61 votes
6. Story: worldview explanation, flavor texts, quests, etc. - 58 votes
7. Economy: taxation, trade, loans, currency exchange, class strengthening, etc. - 57 votes
8. Explanatory: tutorials, help, recommended feature guides, etc. - 48 votes
9. Decoration: decorative structures, customize, etc. - 24 votes

Thank you all for the participation!
With the result, I'd like to share the roadmap with you.



[h3]1st Update - Bureaucrat (1️⃣Management / 2️⃣Convenience / 3️⃣Survival)[/h3]



In December, we plan to focus on fixing bugs, improving optimization, and solving inconvenient features that were discovered after the launch.

Our first step is to implement new functions on each policies and add new UIs for more detailed city management, allowing for quick and convenient identification and resolution of issues within the city.

After adding some convenience features, we intend to introduce some crisis elements to make city management more challenging and engaging. For those who find these crises too overwhelming, we also plan to introduce a custom difficulty feature.

Lastly, we aim to lay the groundwork for the smooth operation of future content by improving citizens' AI and performing optimization work.



[h3]2nd Update - Scientist (1️⃣Management / 2️⃣Convenience / 5️⃣Adventure)[/h3]



In the Scientist update, you can bring innovation to your city through new resources found in the newly added Volcanic Biome underground.

We are designing dozens of new buildings and a power system to address the increasing demands of 'rat power' as the city develops.

However, be cautious, as too rapid exploration of biomes and technological advancement can also bring various crises to your city.



[h3]3rd Update - General (3️⃣Survival / 4️⃣Combat / 5️⃣Adventure)[/h3]



As the city advances thanks to the scientists, the need for crises to be overcome using this advanced national power will also arise.

In the General update, we plan to add powerful late-game invasions that occur just as the weasel invasions start to seem trivial, along with various means to defend against them. Existing soldiers and player's equipment will also be updated and revised, diversifying the ways to defend the city or tackle bosses.

Furthermore, the enhanced national power will become a diplomatic tool to either protect or threaten other rat city-states.



Between these major updates, we also plan to implement small yet effective ideas, along with improvements in convenience and guides

After that, we are considering the Shaman and Navigator updates. However, as numerous systems will be added and changed in the meantime, we will once again gather opinions from our Leaders before setting a clear direction for development.

While we aim to follow the planned roadmap as closely as possible, if adding content takes too long, we will prepare content that can satisfy our Rat Leaders in other ways.

We look forward to your continued feedback and support, thank you so much!