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1.0.0040 Update

[h2]Hello, dear leaders of Ratopia![/h2]
Thank you so much for waiting for update for such long time.
On this update, we’ve focused on Custom difficulties and convenience of playing the game.
We’d love to update the contents together, however we did not really had time to research and develop the both areas.
We’d like to apologize with you with a small added Winter event in the game.
Still, I am glad that we can finally focus on updating the new contents for the next time.
Of course this does not mean we will stop QoL updates here, so if you have ideas to improve the experience on playing the game, please let us know through our Steam and Discord pages! :)



[h2]Patch List[/h2]
Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.

  • 💌Added Custom Difficulty function when starting a new game.
    We’ve found many players wishing for peaceful experience in game. However, due to our fault, the difficulty so called ‘Easy’ was not really easy at all. On the other hand, there are players who are eager for more challenges. Thus we’ve added Custom Difficulty, wishing both of the players would enjoy the game more. You can modify many options such as number of starting Ratizens, rate of satisfaction decreasing, or Digger to spawn or not. Hope you enjoy.
  • 💌Adjusted Snail’s HP and attack speed.
    Unlike the description, Snail was way too fierce with it’s high DEF and fast attack speed. To lessen the risk of hunting this creature a bit, we’ve lowered Snail’s HP and attack speed.
  • Improved efficiency of producing Dye using Cactus Flower. (Produced items 3→4)
    There was a mistake and made Cactus Flower so inefficient on producing dye. We’ve fixed it to make it more to be a competitive option.
  • Added new method to produce Silk. (Spider Web 4, Dye 1 → Silk 4)
    Silk can only be produced with Silkworms, but when there’s no silkworm at all, it was almost impossible to make. Thus, we’ve added new production method to lessen the chance of such happening.
  • The requirements for the Commercial Victory achievement have been relaxed (300,000 Pia → 250,000 Pia).
    The "Commercial Victory" achievement, intended to be the easiest among the currently prepared ending achievements, was deemed to require an excessively large amount of currency, so its conditions have been slightly relaxed.

- 💌Function to change the settings to default has been added.
- 💌Added skip button icon to Scout’s tutorial alarms to lessen the confusion.
- 💌Added new top-left corner alarm, showing the Ratizens in short of money.
- 💌When using mouse, names of ingredients will be pop up when you move cursor above.
- 💌Now the structures show affecting stat of assigned Ratizen on construction page. (STR, DEX, INT)
- 💌Now some orders that are too old will be removed automatically (12 days).
   - This will improve Ratizens’ action speed on the later game.
- 💌Added think bubble to Ratizen Details page to make it easier to understand.
   - The highest affecting trait will be appeared on it.
- The Tree now got three diverse shapes. The shape will be chose randomly when starting a new game.
   - Added Tree Wallpapers near The Tree.
- Improved camera movement when using the statistics page to check Ratizen or Structure information.


- 💌Now the previously used setting gets saved to use on the next time. (Ex: Auto & Manual of Bed)
- 💌Now you can choose the design of Marble Block when placing the blueprint.
- 💌Now you can use Ratizen Groups on doors to pass or not.
- 💌Now, when multiple items are designated at the Porter Station will be transported in sequence.
- 💌Now the followings will be applied automatically when adding a new Task conditions.
   - Quantity check → Produce if less than A
   - Resource check → Produce if more than A
- 💌Now you can grow ‘Joy Flower’ in the Large Garden.
   - Growing speed of 'Joy Flower' is adjusted.
- Some UIs will now become transparent when placing structure blueprints.
- Blank Wallpaper has been added to the decorative structures.
   - Using Blank Wallpaper allows you to remove wallpapers without demolition order.
- Table has been added to the service structures.
   - Ratizens will eat at the close Table and receive a happiness increase effect.


- 💌Now, when the Leader is equipped with a weapon, the health bar will be displayed at all times.
- 💌Now, the Leader's health bar is displayed in green.
- 💌Now, the [Weaseeker] builds ladders on certain impassable terrains to overcome the situation.
- 💌When the crime filter is applied, Ratizens assigned to the [Police Station] are also highlighted.
- 💌Now, you can change the name of structures from the statistics window.
- 💌Confirmation window no longer appears when queued explore on the world map.
- 💌Now, if the Leader dies, you can load the most recently saved file.
- 💌Shortened time to get back to title screen while playing the game.
- Sound effects have been added for prosperity increase and during invasions..
- A Festival event that can occur in winter has been added.
- The visual effects of some events have been enhanced.
- Some animal habitats' appearances have been modified. (Frog, Scorpion, and Snail)
- The water drip effect has been improved.
- You can now check trade details in the trade window.
- The "Rats Rats Rats" achievement and its reward, "Bureaucrat Cloth," have been added.


[h2]Bug Fix[/h2]

- Fixed an issue where some Ratizens monopolizing the reservation system prevented others from consuming.
- Fixed an issue where if a weasel died while under a speed alteration effect, the same effect was mistakenly applied to the next weasel.
- Fixed an issue where some Service structures were providing base effects instead of adding the Ratizen's ability modifier values.
- Fixed an issue where the designated quantity in trade and the quantity shown in the trade window were not matching.
- Fixed an issue where it was possible to modify the detailed settings of a structure even when it was in a shutdown state.
- Fixed an issue where button icons were not displayed correctly in some UIs (Photo Mode / Game Start Window) when using a gamepad.
- Fixed an issue where some resource icons were hidden when the designated resources at the transport station dropped to zero.
- Fixed a bug where the exploration of the Diplomatic Office was not marked as completed even after completion.
- Fixed an issue where rabbits were not displayed in the injury and death causes in the citizen information window journal.
- Fixed a bug where non-storage structures appeared in the collection yard during some trade progressions.
- Fixed an issue where wild animals would voluntarily jump into the water and drown.
- Fixed an issue where frogs were able to jump through walls and leap up two tiles.
- Fixed an issue in the commercial law where the service price at the "Hospital" was impossible.
- Fixed an issue where the "Loot Box", which appears as a boss defeat reward, could be demolished.
- Fixed an issue where the Leader could use command and management while sleeping.
- Fixed an issue where a citizen's mining order was not canceled when a Den of Plagues spawned.
- Fixed an issue where variations were not applied when placing blueprints by overlaying tiles.
- Fixed an issue where an empty reward text box appeared for mission choices without rewards.
- Fixed an issue where some trap structures would not operate if they were too far from the Leader.
- Fixed an issue where mushrooms were growing in winter.
- Fixed an issue where the trade sheet index was displayed abnormally.
- Modified the "Weasel House" so that the tiles underneath it can no longer be mined and destroyed.


[h2]Fan Art[/h2]


- Come get some money by tuongthien



- Queen of Whiskers : The Ratopia Chronicles by zerone