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1.0.0100 Scientist Update

[h2]Hello, dear leaders of Ratopia![/h2]
Thank you for waiting so long for the update. In this update, we have primarily added a new electricity system and structures that utilize it. Due to the significant number of systemic additions, we are concerned about potential bugs that we may not have discovered. If you encounter any bugs, please report them through Steam or Discord, and we will quickly address them through hotfixes! We also welcome any and all ideas about the game at any time!


[h2]Patch List[/h2]
Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.

⚡22 electricity structures have been added.
    These electricity structures can be researched through the "Engineering Workbench" of the royal structures. Although electricity structures require many resources, various facilities are prepared and more will be added in the future, so please look forward to it.
  ▼Infrastructure
    Transmission Wire
    Transmission Block
    Power Box
    Storage Battery
    Small light
    Surveillance Camera
    Restoration Gate
    Ratron Recharger
    Tesla Tower

  ▼Raw material structures
    Ratpower Generator
    Wind Turbine
    Hydroelectric Generator
    Thermal generator
    Sprinkler

  ▼Production structures
    Advanced Laboratory
    Parts Factory
    Circuit Factory
  ▼Military structures
    Shock Mine
    Electric Trap

  ▼Royal structures
    Communication Tower
    Drone Hangar (With Drones, construction, mining, demolition, and repair can be done more swiftly.)


5 new structures have been added.

  ▼Infrastructure
    Ash Block
  ▼Military structures
    Land Mine
    Explosive Barricade
  ▼Decorations
    Scientist Monument
  ▼Royal structures
    Engineering Workbench
🌋Volcanic biome has been added.
    The volcanic biome can be found deep underground. Please look forward to the various resources and vegetation added to the Volcanic biome, as well as those that will be added in the future!
    ⚠️You need to start a new settlement to encounter the Volcanic Biome


17 new resources for the Volcanic biome and electricity structures have been added.

  ▼Raw material
    Ash
    Sulfur
    Nickel
    Obsidian
    Niter
    Flamone
    Pyroblossom Seed
    Ash Tree Seed
    Cactus seed
  ▼Products
    Copper wire
    Iron Plate
    Battery
    Motor
    Labor Chipset
    Specialty Chipset
    Combat Chipset
    Black Powder

Intelligence now reduces the time required for research.
    Previously, intelligence was somewhat less useful compared to strength and dexterity. A feature has been added to increase the utility of intelligence and to alleviate the burden of increasing research time.

The satisfaction decrease for each of the Joy & hygiene structures has been adjusted (0.35 → 0.05.)
    The individual satisfaction decrease for Joy and Hygiene structures has been aligned with that of Food and Necessities. Now, the buff from using these facilities lasts much longer than before.

The durability consumption per attack for trap structures has been adjusted from 10 to 20, and their basic durability has been increased.
    Following the last patch, which made all facility repairs faster due to an increased effect of stacks during construction and repair work, the efficiency of trap-type facilities increased excessively. This has been adjusted. The number of attacks and damage remain the same.

The value of resources gathered from sap extraction sites, such as rubber, resin, and sap, has been adjusted (10 → 15)
    Consequently, the production efficiency of some products, such as shoes, gum, perfume, and dyes, has been adjusted.

The price of oil has been adjusted (20 → 25).

The price of beeswax has been adjusted. (18→25)
    Due to the price increase, the production workload needed has been slightly adjusted.

The production method for candles has been adjusted due to the price changes of Beeswax and Myrrh.
    Method 1: Beeswax 2 → 1
    Method 2: Myrrh 1 → 2, Candles 3 → 4

The production method for gum has been adjusted due to the price adjustment of sap-related resources and to simplify production.
    Method 1: Joy Powder 1 → Joy Flower 2, Workload 1000 → 900, Gums 3 → 4
    Method 2: Workload 900 → 700

It has been modified so that the Cocoonery can be researched without needing to research the Apiary first.
    the research locations for the Batiary and the Coconnery have been changed.

Resources burned at the cremation site will now drop ash resources.

Additional items that can be viewed in the statistics window have been added (Electricity / Ratron / Storages).

  The layout of the statistics window has been partially modified.
   Certain items will appear when specific actions are undertaken:
    Electricity: Appears upon constructing an Engineering Workbench.
    Ratron: Appears after assembling the first Ratron.

10 new achievements have been added.
  ▶A science victory ending branch has been added.
  ▼As rewards for these achievements, you can obtain the following starter decoration elements.
    Scientist Outfit
    Metallic Fur
    2 Flag Emblems

- 💌Roof tiles can now be overlaid on already constructed tiles.
- 💌A feature has been added to the construction screen allowing structures to be added to favorites.
- 💌The alarm for structures in the top left has been integrated, and functionality for interaction has been added.
- 💌A structure diary has been added.
- 💌When using a gamepad, images guiding the control keys during tutorial stages have been added.
- Royal tunnel network usage has been added to the expenditure details in the statistics window.
- The calculation method for Infrastructure Points is now based on structure's construction time.
- The presentation of the Royal Forge minigame has been modified.
- Incorrectly applied texts and icons in the game have been corrected.


[h2]Bug Fix[/h2]
- The issue where the growth speed reduction effect of garden structures would reset after harvesting the plants has been fixed.
- The bug causing AI to malfunction, when the schedule of a Ratizen supplying materials to service structures changed, has been corrected.
- The statistics window no longer shows a minimum happiness of 0 when there are no impoverished Ratizens.
- The issue where Ratizens would queue up to use some service structures has been addressed.
- The issue where individual food satisfaction did not increase when eating at a table has been fixed.
- An error code appearing when canceling commands on the lowest map tiles has been corrected.
- The issue with scorpions being hidden behind some structures has been fixed.