1.0.0110 Update
[h2]Patch List[/h2]
Notice: Those with this icon(π) are inspired by the playersβ opinions. Thank you so much again.
β‘5 New electricity structures have been added.
γγβΌRaw material structures
γγβΌService structures
γγβΌMilitary structures
βΆAdjusted values for certain structures.
βΆAdjusted bonus effect values for specific soldier types.
βΆRatfiend now appears in the Volcanic Biome
βΆThe Greed now appears in the Volcanic Biome
βΆWeasenom, range attack weasels, has been added to the invading enemies.
βΆAttacking Weasel House will no longer spawn Weasilla.
βΆπImproved Save and Load speed.
βΆπAdded Convenience Feature to the structures.
- π Adjusted the Silviculture Post to allow for proper care of Pyroblossom and Ash Trees.
- π Simplified the expression of construction methods and Workload for easier understanding in Research Point production.
- π Task condition can be now set to Thermal Generator and Mint.
- π Tutorials has been added to mini games and skill usages.
- π Adjusted highlight areas in statistics page to get information better.
- π Removed numbers on rails and Lift Ropes.
- Fire immune effect has been added to [π¦Wet] buff.
- Images of controllers has been added on tutorials to help understanding.
- Adjusted Drones to be destroyed when passing the enemies.
- Pyroblossoms are no longer generates fires beneath it when gathered.
- Changed background color of Electricity Structures so that they can be easily distinguished from the other structures.
- Reduced Flamoneβs flame damage by 80%.
- Added UI slot to show holding items in the storage on production menu of structures.
- Reduced interest rate of loans to improve usages.
- Service structures now gains 3 EXP every time they gives the service.
- When fall, if thereβs enough water below, the one will take less damage.
[h2]Bug Fix[/h2]
- π Prodigal Nobleβs βLoan Limit +1β now works properly.
- π Fixed an issue where, if the Code Stone was deactivated due to flooding, the laws would not reactivate even after the flooding status was resolved.
- π Fixed a bug where error codes would sometimes appear when saving & loading while water was flowing.
- π Corrected an issue where the leader's "Prestigious Scholar" starting trait was not properly applied when using custom difficulty settings.
- π Addressed a bug that caused errors during the Necessities tutorial.
- π Fixed a problem where resources could not be added to an Electric Crematory if the electricity was cut off while resources were inside.
- π Corrected an issue that allowed overlapping placement and demolition orders on wallpaper tiles with transparent wallpaper.
- π Fixed a situation where activating the mass production option for the Thermal Generator did not change the consumption rate of material resources.
- π Modified the game to hide unnecessary HUD elements during minigame play.
- π Fixed an issue where the TAB button was not functioning correctly when checking trade status.
- π Fixed a problem where the blueprints for facilities such as the Web Thrower and the Earthquaker occupied more space than the constructed structures.
- π Corrected a malfunction in Drones in Construction mode when their commands were overridden by the leader.
- π Adjusted the partial generation amount of Solar Pannel to match the actual output.
- π Corrected a misrepresentation that gathering was affected by the DEX instead of STR.
- π Fixed a phenomenon where power-consuming structures would temporarily deactivate when the power-generating structure connected to an Electric Crematory was demolished.
- Fixed an issue where drones from the Drone Hangar would not respawn upon destruction.
- The Thermal Generator outfit has been temporarily removed from the Royal Wardrobe.
γγIf you were using the skin, it will revert to the default outfit.
- Corrected an issue where using the Ratbot skin did not change hands and feet to robot hands and feet.
Notice: Those with this icon(π) are inspired by the playersβ opinions. Thank you so much again.
β‘5 New electricity structures have been added.
γγβΌRaw material structures
- Geothermal Generator

γγβΌService structures
- Flush Toilet
Broadcast Studio
Joy Box

γγβΌMilitary structures
- Magnetic Trap

βΆAdjusted values for certain structures.
- Training Camp: ATK+1 β +2, Lumber 12 β 8, Dirt 12 β 8
Barrack: ATK+2 β DEF+2, Copper Ingot 12 β 8
Combat Academy: Wage 450 β 400, Iron Ingot 12 β 8
Police Station: Wage 220 β 250, ATK +5 β +3
Prison: Stone Brick 2 β Rope 2
Cemetery: Wage 120 β 125
Silviculture Post: Wage 190 β 200
βΆAdjusted bonus effect values for specific soldier types.
- Militiarat: Speed +10% β 20%
Spearrat: Enemy Speed -20% β -30%
Macerat:: ATK +2 β +4, DEF +3 β +1
βΆRatfiend now appears in the Volcanic Biome
- Ratfiend is a monster with high defense but limited activity time. Caution advised during exploration.
βΆThe Greed now appears in the Volcanic Biome
- The Greed is an ancient monster with tremendous strength. Recommended to seek out during city crises.
βΆWeasenom, range attack weasels, has been added to the invading enemies.
- Weasenom throws venomous projectile, intoxicate itβs enemies.
Adjustment has been made to the number of invading enemies.
βΆAttacking Weasel House will no longer spawn Weasilla.
- Instead, Weasenoms will be spawning.
Just like Den of Plagues, Weasel House will spawn 2 enemies when attacked.
βΆπImproved Save and Load speed.
- Loading a long-played games will still take some time, but we could reduce it by 80%.
βΆπAdded Convenience Feature to the structures.
- You can Import or Export the structure settings, or clone the structure settings to put blueprints.
- π Adjusted the Silviculture Post to allow for proper care of Pyroblossom and Ash Trees.
- π Simplified the expression of construction methods and Workload for easier understanding in Research Point production.
- π Task condition can be now set to Thermal Generator and Mint.
- π Tutorials has been added to mini games and skill usages.
- π Adjusted highlight areas in statistics page to get information better.
- π Removed numbers on rails and Lift Ropes.
- Fire immune effect has been added to [π¦Wet] buff.
- Images of controllers has been added on tutorials to help understanding.
- Adjusted Drones to be destroyed when passing the enemies.
- Pyroblossoms are no longer generates fires beneath it when gathered.
- Changed background color of Electricity Structures so that they can be easily distinguished from the other structures.
- Reduced Flamoneβs flame damage by 80%.
- Added UI slot to show holding items in the storage on production menu of structures.
- Reduced interest rate of loans to improve usages.
- Service structures now gains 3 EXP every time they gives the service.
- When fall, if thereβs enough water below, the one will take less damage.
[h2]Bug Fix[/h2]
- π Prodigal Nobleβs βLoan Limit +1β now works properly.
- π Fixed an issue where, if the Code Stone was deactivated due to flooding, the laws would not reactivate even after the flooding status was resolved.
- π Fixed a bug where error codes would sometimes appear when saving & loading while water was flowing.
- π Corrected an issue where the leader's "Prestigious Scholar" starting trait was not properly applied when using custom difficulty settings.
- π Addressed a bug that caused errors during the Necessities tutorial.
- π Fixed a problem where resources could not be added to an Electric Crematory if the electricity was cut off while resources were inside.
- π Corrected an issue that allowed overlapping placement and demolition orders on wallpaper tiles with transparent wallpaper.
- π Fixed a situation where activating the mass production option for the Thermal Generator did not change the consumption rate of material resources.
- π Modified the game to hide unnecessary HUD elements during minigame play.
- π Fixed an issue where the TAB button was not functioning correctly when checking trade status.
- π Fixed a problem where the blueprints for facilities such as the Web Thrower and the Earthquaker occupied more space than the constructed structures.
- π Corrected a malfunction in Drones in Construction mode when their commands were overridden by the leader.
- π Adjusted the partial generation amount of Solar Pannel to match the actual output.
- π Corrected a misrepresentation that gathering was affected by the DEX instead of STR.
- π Fixed a phenomenon where power-consuming structures would temporarily deactivate when the power-generating structure connected to an Electric Crematory was demolished.
- Fixed an issue where drones from the Drone Hangar would not respawn upon destruction.
- The Thermal Generator outfit has been temporarily removed from the Royal Wardrobe.
γγIf you were using the skin, it will revert to the default outfit.
- Corrected an issue where using the Ratbot skin did not change hands and feet to robot hands and feet.