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1.0.0201 Hot Fix

Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.
The following includes updates applied from Monday to Thursday.


[h2]Patch List[/h2]

The lizard territory expansion cycle has been adjusted to be proportional to the game difficulty.
    The Kingzard will now appear when there are three or fewer nests remaining.
      Now, the Kingzard spawns with a small group of enemies.
    💌The number of lizards generated at once for nest defense has been significantly reduced.
      Now, additional small groups of enemies will spawn during nest demolition.

    - 💌To reduce the accidental destruction of animal habitats, the health of objects will now recover slightly over time.
    - 💌Criminals can no longer be arrested in dungeons and invasion maps.
    - 💌An alert has been added when there are no Ratizens available to use service buildings due to class restrictions.
    - The loading animation for city invasions has been updated.

    [h2]Bug Fix[/h2]
    - 💌Fixed an issue where save data accumulated and increased in size after invasions or dungeon entry.
      Loading the affected save file will now save data at the normal size.

    - 💌Fixed an issue where existing statistical data was not reset when starting a new game.
      Statistical data has been reset for some save files.

    - 💌Improved an issue where Ratizens wandered around without placing resources in blueprints.

    - 💌 Fixed an issue where the speed adjustment function of the bed would not turn off when an event occurred while it was activated.
    - 💌Fixed a bug where negative values appeared on the resource price graph during trade.
    - 💌Applied missing translations when dispatching Ratizens for exploration, diplomacy, etc.
    - Fixed an issue where information about research efficiency increase was missing in the leader information window.
    - Fixed a bug where trade routes could be opened regardless of Relations.

    [h3]Added on June 24th[/h3]
    - Fixed an issue where Ratizens would fall when saving and loading while using the elevator.
    - Fixed an issue where costs were not being paid even when hiring mercenaries for invasions.
    - Fixed an issue where the [Let's Be Friendly] achievement could not be achieved.
    - Fixed an issue where the screen transition was not smooth when executing an invasion.
    - Fixed an issue where roof edge tiles could still be climbed like a roof even when replaced with regular tiles using the tile replacement feature.
    - Fixed a trade bug caused by rabbits and water.
     - If these trade items were being traded, the trade will be canceled.
    - Implemented a temporary fix for the issue where demolition orders could not be issued for lizard road tiles.
     - These tiles can be demolished after destroying the nest and issuing a 'mining' command.
    - Fixed an issue where the "Fired" debuff would not be removed when assigned to a new job.
    - Fixed an issue where Ratizens would remain suspended in mid-air if saved while falling.
    - Fixed a bug that occurred when a soldier was assigned to a campsite and then demolished, followed by a save and load.
    - Extended the respawn cycle of new lizard lairs to 24 days after all lizard nests are destroyed (previously 12 days).
    - Fixed an issue where an invasion alert would appear even when there were no lizard nests to invade.
    - Standardized the number of allied soldiers that can be hired for Invasion to match the number that can be hired at the campsite.
     - Each troop type: 5 → 3
    - Added soldier outfits to the Royal Wardrobe.
    - Fixed an issue where the amount of items obtained during exploration was proportional to "Strength" instead of "Carrying Capacity".
    - Fixed an issue where diplomacy was not possible with a city at war with another country.

    [h3]Added on June 25th[/h3]
    - Fixed the issue where weapons would disappear after entering the management tab in battle mode.
    - Fixed the issue where the cost was not deducted when proposing an alliance.
    - Fixed the issue where the calculation formula for war reparations was incorrect.
    - Fixed the issue where it was possible to designate a rally point at the ruins after clearing a dungeon.
    - Fixed the issue where tiles that could be destroyed after demolishing a lizard nest became indestructible upon reloading.
    - Fixed the issue where mercenaries could not shoot arrows upwards.
    - Fixed the issue where some sound effects would continue to play even when starting a new game.
    - Fixed the issue where the prosperity level displayed in the diplomacy window reflected the actual city prosperity level with a one-day delay.


    We will continue to work hard to make a better game. Thank you.