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1.0.0300 Halloween Update

[h3]Hello dear leaders of Ratopia!![/h3]
Thank you once again for waiting so long for the update. This time, we’ve added several events, the disease system, the enemy defeat reward system, new power structures, and leader equipment. We had a lot of fun implementing and testing the various ideas suggested by our leaders. Please continue to share your fun ideas and suggestions for additional convenience features! We also appreciate your ongoing bug reports and balance feedback through Steam and Discord!

Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.

[h2]Patch List[/h2]

**For convenient gaming experience, please begin a new game**

The Halloween Ghost Festival event has been added.
    - The Halloween event occurs in late autumn in cities with a prosperity level of 4 or higher. You can obtain leader costumes and decorative structures, so we hope it brings you a fun experience.

    - Halloween costumes have been added.
    - Halloween achievements have been added.



The disease system has been added.
    - Disease occurs when Ratizens’ hygiene drops to a critical level!
    - Please manage hygiene to prevent disease from reaching severe stages.
    - If a disease has already spread, it’s best to quickly prepare a doctor.



💌Sharp Tooth are obtained when defeating enemies.
    - The number of Sharp Tooth you receive varies depending on the type of enemy and the difficulty level.
    - You can check the amount of Sharp Tooth you hold in the Savings tab of the statistics panel.


A black market has been added to make use of Sharp Tooth.
    The black market consistently sells specific resources.
    The black market’s goods refresh every season.



New milestones related to disease and Sharp Tooth have been added.
    - Path of Extraction
    - Path of Treatment
    - Path of Plague


Events related to disease and Sharp Tooth have been added.

💌New electricity buildings have been added.
    -⚡ Quantum Storage: Shares resources with other connected Quantum Storages.
    - ⚡ Porter Drone Station: Transports resources over long distances between storages via drones.



⚡The ability to individually modify Ratrons has been added to the Ratron Assembly Plant.
    -Modify Ratrons for specific purposes!
    Modification effects can be changed at any time, but this will consume resources.



⚡The electricity consumption method for the Ratron Assembly Plant has been adjusted.
    -Electricity is now only consumed when assembling or modifying Ratrons.


⚡ The power consumption of the Electric Lift Station has been adjusted.
    -Power consumption changed from 8 → 5.


New leader equipment has been added.
    - These items require the construction of an Engineering Workbench to view materials and craft.

    - Weapon: Thunder Bow
    - Weapon: Lightning Rod
    - Armor: Shock Armor
    - Armor: Shield Generator



The resources required to produce Gold Coins and Coins have been adjusted.
    Initially, the only way to acquire Pia was through the production of Gold Coins and Coins. The production process was designed with efficiency and convenience in mind for this purpose, but adjustments were not made even as various new acquisition methods were introduced. As additional methods for obtaining Pia are continuously added and will continue to be added, we have now made adjustments to production accordingly. We will continue to monitor and make further adjustments as needed.

    Gold Coin:
     - Material: Gold Ingot 1 → Gold Ingot 2
     - Price: 35 → 50
    Coin:
     - Material: Copper Ingot 1 → Copper Ingot 2
     - Price: 15 → 20


The prices and Food recovery values of Fish have been adjusted.
    Due to the unique way fish and Anglerfish were generated in the past, their efficiency had been significantly increased. With the recent addition of new milestones, however, the efficiency and profitability of fishermen have grown excessively. As a result, we have adjusted the price and food recovery values of regular fish. Additionally, since fish prices have decreased, we’ve also reduced the price of grilled fish to prevent excessive profit for grilled fish producers.

    Fish:
     - Price: 30 → 24
     - Food: 40 → 32
    Grilled Fish:
     - Price: 35 → 32


The amount of mushrooms required for Grilled Mushroom has been reduced. Other values have been slightly adjusted accordingly.
    Grilled Mushroom:
     - Material: 30 → 24
     - Price: 40 → 32
     - Workload: 400 → 450


The price of Coal has been adjusted.
    Coal:
     - Price: 45 → 40


The defense of the Firerat has been improved.
    Due to the unique characteristics of the Firerat as a unit, it needs to be deployed independently, but its survivability was too low, making it difficult to use. To address this, we have increased its defense to ease operational difficulty.

    Firerat
     - DEF: +4 → +6


The Reforging Effect for electricity damage increase has been slightly reduced.
    -0 to -2, depending on the weapon.


The resources required for negotiations with lizards and weasels have been increased, while the amount of Pia obtained has been reduced.
    Weasels:
     - Pia: Prosperity x 500 → Prosperity x 300.
    Lizards:
     - Pia: Prosperity x 1000 → Prosperity x 500.
     - Food 량: 50 → 100


A compensation system for enemy base generation has been added.
    When you destroy an enemy base, you can now recover tile and object resources that were removed when the enemy base was generated.



- The Winter Festival event has been adjusted to occur on specific dates in winter.
- The Autumn Beer Festival event has been adjusted to occur on specific dates in autumn.
- Optimization of save data has been carried out.
- The auto-save time has been changed from 02:00 to 03:00.
- A feature to skip the starting countdown for the Royal Forge and Royal Kitchen minigames has been added.
- 💌 Improvements have been made to allow viewing more information in the Ratizen Info Panel:
 - Happiness Screen: Crime Threshold / Rebellion Threshold
 - General Status: Work Efficiency, Joy decline rate, Hygiene decline rate, Food decline rate, Stamina decline rate, and Necessity decline rate
💌 Thought bubbles that appear when viewing the Ratizen Info Panel have been diversified.
💌 Adjusted the name combination formulas for citizens after surpassing 100 Ratizens.
💌 Increased the resource adjustment speed when selecting resources at the Exploration Office by holding input.
💌 Added a feature to release specified resources from the Storage.
💌 Reduced the frequency of some currency exchange rate events and extended the duration of provided exchange rate tickets.
💌 Added UI to display the quantity of resources that can be obtained from the target when assigning tasks at the Gathering Camp.


[h2]Bug Fix[/h2]
- 💌 Fixed an issue where construction tasks continued despite being restricted by the Labor Law.
- 💌 Fixed an issue where modifying the power supply or resource selling point at production facilities consuming electricity would also modify the other.
- 💌 Fixed an issue where the opening animation of the King's Chamber dungeon played in unintended locations.
- 💌 Fixed an issue where items couldn’t be withdrawn from a storage when a door was built directly next to it.
- 💌 Fixed an issue where the “Collect” option appeared for a prisoner in jail but could not actually collect.
- 💌 Fixed an issue where, when multiple production conditions were set, clicking the fifth condition would cause the scroll to move to the bottom.
- 💌 Fixed an issue where the death tax effect in Milestones was incorrectly applied to citizen migration in diplomacy.
- 💌 Fixed an issue where food consumption at the Exploration Office was not functioning properly.
- 💌 Fixed an issue where food consumption at the Exploration Office was not accurately reflected in the statistics panel.
- 💌 Fixed an issue where, when collecting taxes and the cumulative tax exceeded a Ratizen’s holdings, the displayed amount reflected the cumulative tax rather than the actual collected amount
- Fixed an issue where snail mucus was causing damage.