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1.0.0220 Update

[h3]Hello dear leaders of Ratopia!![/h3]
In this update, we’ve tried our best to reflect the various feedback you have provided in the game. However, due to technical limitations and time constraints, we regret that we couldn’t implement all suggestions immediately. Please continue to share your feedback on areas that need improvement, and we will prioritize them for future updates. Positive feedback is also very helpful in shaping the direction of upcoming updates, so we greatly appreciate your input! ːsteamhappyː

Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.

[h2]Localization[/h2]
 💌Added Brazilian Portuguese and Spanish Translation
    Special thanks to Erick Dias, Lyan "23LIEF", Miirielzeira, Olivia, and everyone who helped with the translation work on Discord.
  
[h2]Patch List[/h2]

**For convenient gaming experience, please begin a new game**

💌 Milestone system has been added.
    - Milestones provide various effects that help with city management.
    - When prosperity increases, three milestones are presented after the scene.
    - The milestone groups you can choose from are the same for 2, 3, 4 prosperity levels; 5, 6, 7 prosperity levels; and 8, 9 prosperity levels.
    - The number of milestone refreshes depends on the difficulty level: 3 times for easy, 1 time for normal, and 1 time for hard.
    - With the addition of milestone effects, the assembly point has been removed from the level 4 prosperity reward.
    - Try selecting different milestones and make your city thrive even more!


💌 The Royal Kitchen has been added.
    Add the ingredients in the correct order to complete the dish!
    Don’t worry, you won’t fail even if the order is wrong! Just make sure not to add the wrong ingredients.
    Create various dishes and consume them together to gain even greater effects. Make the best combination!


💌Trading Post has been added.
    - A different merchant will visit the Trading Post every day.
    - Purchase items from the merchant to make city management easier!
    - Be aware that the merchant’s available funds are limited!


💌 Electric Lift Station has been added.
    - The electric lift station provides faster elevators than the existing lift stations.
    - You can use the connectors located on both sides of the electric lift station to connect transmission tiles on the left and right sides.


💌 The trade quantities for some mineral resources per bundle have been reduced.
    - Gold ore and copper ore are resources that could generate excessive profits through minting. As a result, these resources have been managed separately from other trade quantities, but they were unintentionally being traded under the same standards as other resources, so this has been adjusted.

Additionally, the bundle quantity criteria for resource trading have been further refined.
    - Previous: 40, 20, 15, 8, 5
    - Updated: 40, 25, 15, 10, 8, 5

💌 A new feature has been added to set citizen conditions in the Policy - Commercial Law - Resource Consumability.
    You can set the application targets of the commercial law based on workplaces, home ownership, wealth, groups, etc.

The population limit by prosperity level has been adjusted.
    The previous population limits provided too large number at the lower levels and did not increase after prosperity level 5. Therefore, the population limit by prosperity level has been adjusted to slightly increase up to level 9. The maximum population limits excluding milestone effects are as follows:

    -Prosperity Level 2: 40 → 35
    -Prosperity Level 3: 60 → 50
    -Prosperity Level 4: 80 → 65
    -Prosperity Level 5: 100 → 80
    -Prosperity Level 6: 100 → 90
    -Prosperity Level 7: 100 → 100
    -Prosperity Level 8: 100 → 105
    -Prosperity Level 9: 100 → 110

Ancient tunnels will now appear on the map.
    After repairing the ancient tunnels, they can be used to travel through the Royal Tunnel and other ancient tunnels.
    The cost of using the tunnel network has been adjusted from 10 Pia per distance unit to 3 Pia per distance unit.


Various AI activities for animals have been added.
    - Bats will sleep from 00:00 to 12:00.
    - Frogs now consume nearby silkworms and grow.
    - Rabbits now consume nearby grass and grow.
    - Snails leave a sticky trail behind as they move.
    - Bees grant a growth buff to nearby flowers.


The layout of the prosperity page in the statistics window has been revised.
    - You can now check the milestones you have selected on the prosperity page.

A new enemy, the Not-zard, has been added to the lizard stage.
    -The Not-zard appears after prosperity level 7 and acts as an annoying nuisance, stealing food from the city.
    - You can catch this pesky thief yourself or use the police to deal with it.


- 💌 The production time and price of Glass Craft, Wooden Furniture, Joy Powder, and Coral Gem have been slightly adjusted.
- 💌 The resource required for producing Wooden Furniture has been changed from Copper Ingot to Beeswax.
- 💌 Decorative painting structures can now be placed in mid-air.
- 💌 When using the Storage, the functionality has been improved to allow continuous depositing and withdrawing of resources by holding down the button.
- 💌 The node speed for crafting Pontiff's Robe and plate armor has been slightly slowed down.
- 💌 The coordinates of the target are now displayed in the alarm confirmation UI.
- The functionality has been improved so that holding down the button allows for quicker currency exchange.
- Natural Disasters: The [Blizzard] status effect applied to citizens during a blizzard has been removed.
- Natural Disasters: Leader will now also be affected by the "Heatstroke" status effect.
- Copy/Paste functionality has been added to the Silviculture Post, Logging Camp, and Gathering Camp.

[h2]Bug Fix[/h2]
- 💌 Fixed an issue where snails and silkworms would crawl up both ends of roof tiles.
- 💌 Resolved an issue where selecting the Squad Headquarter in the battle command UI did not function correctly.
- 💌 Fixed an issue where drones would get stuck inside tiles and could neither move nor be destroyed.
- Fixed an issue where the sound effect for refined poetry was out of sync.
- Fixed an issue where Ratizens trapped in jail would appear on the ground after loading a save.
- The volume of sound effects for the mummy weasel and lizard has been slightly adjusted.
- Fixed an issue where unavailable conditions would be loaded when setting production conditions in the Mint.
- Fixed an issue where the power stored in the Tesla Tower would exceed the previous stored amount upon loading a save.
- Adjusted the coordinates of some power grids to alleviate the issue where power was not being supplied to areas within the grid.
- Fixed an issue where lizards could not execute commands when expanding a district in a location with a placed blueprint.
- Fixed an issue where the buff provided by the garden would be removed after harvesting crops.
- Fixed an issue where a bed would become unusable if an injured citizen died of starvation after being placed in the bed.
- Fixed an issue where additional lizard nests would not spawn after destroying an existing lizard nest.