1.0.0201 Hot Fix
Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.
The following includes updates applied from Monday to Thursday.
[h2]Patch List[/h2]
The lizard territory expansion cycle has been adjusted to be proportional to the game difficulty.
- đź’ŚTo reduce the accidental destruction of animal habitats, the health of objects will now recover slightly over time.
- đź’ŚCriminals can no longer be arrested in dungeons and invasion maps.
- đź’ŚAn alert has been added when there are no Ratizens available to use service buildings due to class restrictions.
- The loading animation for city invasions has been updated.
[h2]Bug Fix[/h2]
- đź’ŚFixed an issue where save data accumulated and increased in size after invasions or dungeon entry.
- đź’ŚFixed an issue where existing statistical data was not reset when starting a new game.
- đź’ŚImproved an issue where Ratizens wandered around without placing resources in blueprints.
- đź’Ś Fixed an issue where the speed adjustment function of the bed would not turn off when an event occurred while it was activated.
- đź’ŚFixed a bug where negative values appeared on the resource price graph during trade.
- đź’ŚApplied missing translations when dispatching Ratizens for exploration, diplomacy, etc.
- Fixed an issue where information about research efficiency increase was missing in the leader information window.
- Fixed a bug where trade routes could be opened regardless of Relations.
[h3]Added on June 24th[/h3]
- Fixed an issue where Ratizens would fall when saving and loading while using the elevator.
- Fixed an issue where costs were not being paid even when hiring mercenaries for invasions.
- Fixed an issue where the [Let's Be Friendly] achievement could not be achieved.
- Fixed an issue where the screen transition was not smooth when executing an invasion.
- Fixed an issue where roof edge tiles could still be climbed like a roof even when replaced with regular tiles using the tile replacement feature.
- Fixed a trade bug caused by rabbits and water.
 - If these trade items were being traded, the trade will be canceled.
- Implemented a temporary fix for the issue where demolition orders could not be issued for lizard road tiles.
 - These tiles can be demolished after destroying the nest and issuing a 'mining' command.
- Fixed an issue where the "Fired" debuff would not be removed when assigned to a new job.
- Fixed an issue where Ratizens would remain suspended in mid-air if saved while falling.
- Fixed a bug that occurred when a soldier was assigned to a campsite and then demolished, followed by a save and load.
- Extended the respawn cycle of new lizard lairs to 24 days after all lizard nests are destroyed (previously 12 days).
- Fixed an issue where an invasion alert would appear even when there were no lizard nests to invade.
- Standardized the number of allied soldiers that can be hired for Invasion to match the number that can be hired at the campsite.
 - Each troop type: 5 → 3
- Added soldier outfits to the Royal Wardrobe.
- Fixed an issue where the amount of items obtained during exploration was proportional to "Strength" instead of "Carrying Capacity".
- Fixed an issue where diplomacy was not possible with a city at war with another country.
[h3]Added on June 25th[/h3]
- Fixed the issue where weapons would disappear after entering the management tab in battle mode.
- Fixed the issue where the cost was not deducted when proposing an alliance.
- Fixed the issue where the calculation formula for war reparations was incorrect.
- Fixed the issue where it was possible to designate a rally point at the ruins after clearing a dungeon.
- Fixed the issue where tiles that could be destroyed after demolishing a lizard nest became indestructible upon reloading.
- Fixed the issue where mercenaries could not shoot arrows upwards.
- Fixed the issue where some sound effects would continue to play even when starting a new game.
- Fixed the issue where the prosperity level displayed in the diplomacy window reflected the actual city prosperity level with a one-day delay.
We will continue to work hard to make a better game. Thank you.
The following includes updates applied from Monday to Thursday.
[h2]Patch List[/h2]
The lizard territory expansion cycle has been adjusted to be proportional to the game difficulty.
- Now, the Kingzard spawns with a small group of enemies.
- Now, additional small groups of enemies will spawn during nest demolition.
- đź’ŚTo reduce the accidental destruction of animal habitats, the health of objects will now recover slightly over time.
- đź’ŚCriminals can no longer be arrested in dungeons and invasion maps.
- đź’ŚAn alert has been added when there are no Ratizens available to use service buildings due to class restrictions.
- The loading animation for city invasions has been updated.
[h2]Bug Fix[/h2]
- đź’ŚFixed an issue where save data accumulated and increased in size after invasions or dungeon entry.
- Loading the affected save file will now save data at the normal size.
- đź’ŚFixed an issue where existing statistical data was not reset when starting a new game.
- Statistical data has been reset for some save files.
- đź’ŚImproved an issue where Ratizens wandered around without placing resources in blueprints.
- đź’Ś Fixed an issue where the speed adjustment function of the bed would not turn off when an event occurred while it was activated.
- đź’ŚFixed a bug where negative values appeared on the resource price graph during trade.
- đź’ŚApplied missing translations when dispatching Ratizens for exploration, diplomacy, etc.
- Fixed an issue where information about research efficiency increase was missing in the leader information window.
- Fixed a bug where trade routes could be opened regardless of Relations.
[h3]Added on June 24th[/h3]
- Fixed an issue where Ratizens would fall when saving and loading while using the elevator.
- Fixed an issue where costs were not being paid even when hiring mercenaries for invasions.
- Fixed an issue where the [Let's Be Friendly] achievement could not be achieved.
- Fixed an issue where the screen transition was not smooth when executing an invasion.
- Fixed an issue where roof edge tiles could still be climbed like a roof even when replaced with regular tiles using the tile replacement feature.
- Fixed a trade bug caused by rabbits and water.
 - If these trade items were being traded, the trade will be canceled.
- Implemented a temporary fix for the issue where demolition orders could not be issued for lizard road tiles.
 - These tiles can be demolished after destroying the nest and issuing a 'mining' command.
- Fixed an issue where the "Fired" debuff would not be removed when assigned to a new job.
- Fixed an issue where Ratizens would remain suspended in mid-air if saved while falling.
- Fixed a bug that occurred when a soldier was assigned to a campsite and then demolished, followed by a save and load.
- Extended the respawn cycle of new lizard lairs to 24 days after all lizard nests are destroyed (previously 12 days).
- Fixed an issue where an invasion alert would appear even when there were no lizard nests to invade.
- Standardized the number of allied soldiers that can be hired for Invasion to match the number that can be hired at the campsite.
 - Each troop type: 5 → 3
- Added soldier outfits to the Royal Wardrobe.
- Fixed an issue where the amount of items obtained during exploration was proportional to "Strength" instead of "Carrying Capacity".
- Fixed an issue where diplomacy was not possible with a city at war with another country.
[h3]Added on June 25th[/h3]
- Fixed the issue where weapons would disappear after entering the management tab in battle mode.
- Fixed the issue where the cost was not deducted when proposing an alliance.
- Fixed the issue where the calculation formula for war reparations was incorrect.
- Fixed the issue where it was possible to designate a rally point at the ruins after clearing a dungeon.
- Fixed the issue where tiles that could be destroyed after demolishing a lizard nest became indestructible upon reloading.
- Fixed the issue where mercenaries could not shoot arrows upwards.
- Fixed the issue where some sound effects would continue to play even when starting a new game.
- Fixed the issue where the prosperity level displayed in the diplomacy window reflected the actual city prosperity level with a one-day delay.
We will continue to work hard to make a better game. Thank you.