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Ratopia News

1.0.0502 Hot Fix

β€»This patch note includes the changes made over the past two weeks.β€»

[h2]Patch List[/h2]
Notice: Those with this icon(πŸ’Œ) are inspired by the players’ opinions. Thank you so much again.

- πŸ’Œ The Moving speed bonus from the Dexterity stat has been adjusted.
γ€€γ€€- Moving speed per 1 Dexterity: +2% β†’ +3%
- πŸ’Œ The "Air pocket" effect has been added as a job effect for the Water Tank.
- πŸ’Œ The Research UI now allows searching for Structures even if they are not yet unlocked.
- πŸ’Œ Fixed an issue where Snails would not produce slime when overlapping with Structures.


[h2]Bug Fix[/h2]
- πŸ’Œ Fixed an issue where the Milestone "Path of Burial" and the Leader Perk "Pickpocket" could be used together.
- πŸ’Œ Fixed an issue where resource and service subsidy policies granted additional subsidies daily.
- πŸ’Œ Fixed an issue where guide text appeared as β€œβ€¦β€ in some languages.
- πŸ’Œ Fixed missing Moving speed bonus information for The Middle Class and The High Class in the Ratizen info window.
- πŸ’Œ Fixed a display error in the Ratizen info window related to maintaining Necessities.
- πŸ’Œ When resetting perks, a confirmation window now appears to show the cost regardless of the current amount in Savings.
- πŸ’Œ Fixed an issue where the same Ratizen would appear multiple times in events requiring different individuals.

- πŸ’Œ Fixed an issue where lost Ratizens at the edges of the map could not find their target destination.
- πŸ’Œ Fixed an issue where hunters sometimes failed to carry back resources after hunting an Armadillo.
- πŸ’Œ Fixed an issue where drones were not properly executing repair commands.
- πŸ’Œ Fixed an issue where some animals would fall and die while moving near the edge of the map.
- πŸ’Œ Fixed a bug where decorative achievements were triggered when a weasel spawn zone appeared.
- πŸ’Œ Corrected localization text for some achievements.

- πŸ’Œ Fixed an issue where Snail slime prevented usage of the Railroad when overlapping with it.
- πŸ’Œ Fixed an issue where wiring would not function properly after demolishing an Electric Lift Station.
- πŸ’Œ Fixed an issue where the total price was incorrectly displayed when selling items under 10 coins at the Trading Post.
- πŸ’Œ Fixed abnormal sound effects when changing trade units at the Trading Post.
- πŸ’Œ Fixed an issue where materials were refunded when relocating Field Bed, Grave Garden, or Soul Mirror.
- πŸ’Œ Fixed an issue where changing the direction of one door would also affect other doors.
- πŸ’Œ Fixed an issue where Hell Forge would not appear in some seed values.

- πŸ’Œ When using a controller, the trade unit change key at the Trading Post has been changed to [RS]/[R3].
- πŸ’Œ Fixed an error code that occurred when navigating the convenience feature category for Structures on Steam Deck.
- πŸ’Œ Fixed a bug where the hat would not change when randomly selecting the Leader’s appearance in the game start screen.
- πŸ’Œ Fixed a bug where the encyclopedia entries for plant growth stages were shown in the wrong order.
- πŸ’Œ Fixed a bug where the total income/outcome in the Savings section of the statistics window was incorrect.
- πŸ’Œ Fixed an issue where two separate entries for water appeared in the resource section of the statistics window.
- πŸ’Œ Added entries for total trade volume and total trade value during the trade period.
- πŸ’Œ Fixed an issue where the ending BGM did not play.

1.0.0501 Hot Fix

β€»This patch note includes the changes made over the past week.β€»

[h2]Patch List[/h2]
Notice: Those with this icon(πŸ’Œ) are inspired by the players’ opinions. Thank you so much again.

-πŸ’Œ The product amount of electricity-related structures in the Science theme has been generally increased.
    - Ratpower Generator: 15 β†’ 18
    - Wind Turbine: 8 β†’ 10
    - Hydroelectric Generator: 1 β†’ 1.5
    - Solar Pannel: 12 β†’ 15
    - Thermal generator
    γ€€γ€€- Required Workload has been increased from 600 β†’ 800 for all types.
    γ€€γ€€- Charcoal
    γ€€γ€€γ€€γ€€- Required Resource: 3 β†’ 2
    γ€€γ€€γ€€γ€€- Product amount: 120 β†’ 200
    γ€€γ€€- Coal
    γ€€γ€€γ€€γ€€- Product amount: 180 β†’ 300
    γ€€γ€€- Flamone
    γ€€γ€€γ€€γ€€- Product amount: 150 β†’ 250

-πŸ’Œ Effects related to Faith Duration in the Shaman theme have been generally increased.
    - Idol of Sloth: 3 β†’ 4
    - Idol of Gluttony: 3 β†’ 4
    - Idol of Joy: 3 β†’ 4
    - Idol of Cleanliness: 3 β†’ 4
    - Chapel: 8 β†’ 9
    - Dream Catcher: 30 β†’ 36
    - Relic: 30 β†’ 36

- The probability of disease progressing to the next stage on Easy difficulty or lower has been adjusted.
    - Mid-stage Disease β†’ Late-stage Disease: 50% β†’ 20%
    - Late-stage Disease β†’ Death: 50% β†’ 20%

- Infection probability from Disease Secretions has been adjusted.
    - Secretion infection chance: 15% β†’ 10%

- πŸ’Œ A Relocate feature has been added to the convenience functions of Structures, excluding a few exceptions.
    - Using this function consumes Savings.
    - The Blueprint can be moved and placed again all at once while preserving the original Structure's settings.

- πŸ’Œ Exiting during the Blueprint placement phase now correctly brings up the construction UI for Structure selection.
- πŸ’Œ A new function button has been added to the Structure info window to view the assigned Ratizen.
- πŸ’Œ V-Sync has been added as a new feature.
- πŸ’Œ Water tiles now evaporate when in contact with lava.
- πŸ’Œ The middle and The high now gain +5% and +10% movement speed respectively.
- πŸ’Œ Some translations have been revised.


[h2]Bug Fix[/h2]
- πŸ’Œ Fixed an issue where door access conditions set by Ratizen groups were not being saved.
- πŸ’Œ Fixed an issue where a Ratizen would temporarily disappear if the Leader used a skill while carrying them.
- πŸ’Œ Fixed a mismatch between some achievement images and the Frame of Proof.
- πŸ’Œ Fixed an issue where the image in the Frame of Proof changed after saving and loading.
- πŸ’Œ You can now modify units via mouse click at the Trading Post.
- πŸ’Œ Fixed an issue where the Shrew remained even after resetting the Tamer's perk.
- πŸ’Œ Adjusted the layout of the income statistics window in the Savings and Ratizen Info panels.
- πŸ’Œ Fixed some tutorial highlights being misaligned.
- πŸ’Œ Corrected a translation error related to Prosperity in the statistics window.
- πŸ’Œ Fixed an issue where the frame rate spiked excessively on the first launch of the game.
- πŸ’Œ Fixed an issue where Ratizens’ hands turned mechanical when the Leader wore a Ratron skin.
- πŸ’Œ Improved the smoothness of UI scroll behavior.

Ratopia is a city builder take on Terraria with, well, rats, and it just launched into 1.0 today


I really quite like how simple a title Ratopia has. It's a 2D strategic survival city builder, where you have to build a nice place for rats to live. Ratopia! It gets straight to the heart of it, and it just received its 1.0 release today after an early access period of 18 months. The game has had a lengthy development time too, starting way back in 2020, and in a Steam post discussing the 1.0 release, developers Cassel Games left a nice and lengthy list covering everything that's been added across its early access release.


Read more

Colony sim Ratopia is basically Rimworld with rats, and it just hit 1.0

Rimworld with rats. It's a simple concept, yet a tremendously appealing one. Cute colony sim Ratopia has just left early access after 18 months, and developer Cassel Games has a special Steam sale to celebrate. Boasting an impressive 88% user rating, its adorable art style and clean UI gives its detailed social simulation and intricate systems an immediately eye-catching look, and 1.0 brings a whole swarm of upgrades to the table.


Read the rest of the story...


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Ratopia Official Release!

[h2]End of Early Access[/h2]

[h3]Hello dear leaders of !![/h3]
Hello dear leaders of !! This is Cassel, the developer of . As of today, has officially launched after three years of development and one and a half years in Early Access.
First, I would like to sincerely thank the team members who have worked diligently and persistently over the years, and everyone who has continuously shown their interest and support.

Development for began in November 2020, and it was released in Early Access on November 1, 2023. Since then, we have improved the content and user experience based on valuable feedback and suggestions from many users.
Below are the key elements that were added or changed during the Early Access period:

-Scientist-themed structures and electricity system
-Shaman-themed structures and religion system
-Equipment Reforging system
-City Milestone system
-Leader Perk system
-Disease system
-Loot drop system from defeating enemies
-Exploration and diplomacy system
-City-state conquest and Vassalize system
-Character customization system
-New convenience and decorative structures
-New leader skills
-New minigames
-New dungeons and bosses
-New biomes and resources
-New enemies and invasion types
-New unit types and combat mechanisms
-New events and seasonal festivals
-New leader equipment
-New achievements and rewards
-New policies and detailed settings
-New sound effects and BGM
-New victory conditions and ending presentations
-Tutorial and explanation improvements
-Starting settings and difficulty adjustment improvements
-More language support and improved translations
-Game optimization and performance enhancements
-Visual presentation and animation improvements
-Steam Workshop support

Many of the contents and systems were added, inspired by your feedback, and every update included various balance adjustments and bug fixes.

Reflecting all the improvements and content additions so far, the game's price will be raised by about 10% after the official release. The price increase is planned to take effect within about a month after the launch celebration discount ends.


[h2]Localization[/h2]

β–ΆThai and Vietnamese have been added.
    Some parts may still need correction. If you find anything that feels unnatural or seems like a mistranslation, please report it via Discord! We’ll fix it as quickly as possible.

[h2]Patch Notes[/h2]

Notice: πŸ’Œ marks items that were added with inspiration or help from user feedback. Thank you once again!

β–ΆThe Leader Perk system has been added.
    - Use the perk system to grant various effects to your leader!
    - Leader Perk Points are gained as Prosperity increases and can be activated through the Admin function.
    Added related effects to some Milestones due to the addition of the Leader Perk system.


β–ΆAn encyclopedia feature has been added, allowing you to view information about enemies, animals, and plants.
    - You can access the information through the menu or the Admin function.
    - Information is registered when the leader attacks enemies, hunts animals, or gathers plants.


β–ΆAn additional settlement configuration feature has been added.
    - A feature has been added to select the upper biome composition in the settlement settings.
    - The lock on the Rainfall adjustment function has been removed.


β–ΆBiome diversity has been improved.
    - The variety of biomes appearing on the map has been expanded, and existing biome terrain has been revised to appear more natural.
    - Tile and object placement in battle maps during invasions by other nations has also been adjusted to appear more natural.


β–ΆNew options have been added to the Custom Difficulty settings.
    - Change season order
    - Enable/disable crime
    - Set types of invading enemies
    - Enable/disable underground tunnel generation by enemies
    - Configure mid- and lower-level biome composition

β–ΆNew structures have been added.
    - Gold Block
    - Gold Wallpaper
    - Straw Roof
    - Stone Roof
    - Umbran Throne
    - Purgon Throne
    - Iron Plate Wallpaper
    - Glass Wallpaper
    - Ash Wallpaper
    - Slime Wallpaper
    - Bone Wallpaper
    - Thorn Log Wallpaper
    - Jungle Log Wallpaper
    - Frame of Proof
    γ€€γ€€- A frame where you can display your achieved achievements.
    - Heater
    γ€€γ€€- A structure that consumes electricity and allows plants to grow even in winter.


β–ΆAutumn natural disaster: Swarms of plant-devouring Locusts have been added.



β–ΆA hotkey feature has been added that lets you assign certain commands to keyboard keys 1 ~ 0.
    - You can change hotkeys in β€œSettings” β†’ β€œControls.”

β–Ά9 new achievements have been added.
    - Earn new starting costumes and flag emblems as achievement rewards!

β–ΆAn intro video has been added at the start of the game.
    - If you do not wish to watch it, you can disable the intro in β€œSettings.”


β–ΆA loading screen has been added when entering dungeons.

β–ΆIn-game BGM has been added, and the has been updated.

β–ΆThe effects of Royal Bed-type structures have been adjusted.
    - Royal Bed HP recovery: 5 β†’ 6
    - Golden Beetle Bed HP recovery: 7 β†’ 8

β–ΆValues related to Fish resources have been slightly adjusted.
    - Fish Food effect: 32 β†’ 28
    - Anglerfish Food effect: 40 β†’ 35
    - Grilled Fish price: 40 β†’ 32

β–Άβ€―The price of Armadillo has been changed.
    - Armadillo price: 60 β†’ 40

β–Άβ€―The efficiency of Leather production using Armadillos has been changed.
    - Product amount: 8 β†’ 6
    - Workload: 800 β†’ 600

β–Άβ€―A new method for producing Raw Meat has been added.

β–Άβ€―A new method for producing Honey has been added.

β–Άβ€―Adjusted the Electric Spikes effect values of Shock Armor.
    - Electric Spikes damage: 6 β†’ 4
    - Reforging Stage 1 Electric Spikes damage: 2 β†’ 1
    - Reforging Stage 2 Electric Spikes damage: 6 β†’ 3


β–Άβ€―The occurrence interval of the "Dividend" event has been delayed and its rewards increased.

β–Άβ€―Slightly increased the base stats of Ratron.

β–Άβ€―The bonus effect of the self-destruct damage minigame when producing military Ratron has been changed.
    Self-destruct damage: 30 β†’ 45

β–Άβ€―The reappearance cooldown for the lizard biome removal event option has been adjusted.
    Reappearance cooldown: 24 days β†’ 48 days

- πŸ’Œ Support for 32:9, 21:9, 16:10, and 4:3 resolutions has been added.
- πŸ’Œ A feature to select the flame color of Torch and Hanged Torch has been added.
- πŸ’Œ Additional connection ports have been added to the top of the Electric Lift Station.
- πŸ’Œ A unit adjustment feature for item quantity has been added to the Trading Post.
- πŸ’Œ A Ratron-only passage option has been added to door structures.
- πŸ’Œ Two new face types have been added for both male and female characters.
- πŸ’Œ Four new hairstyles have been added for both male and female characters.

- Some Leader equipment stats have been adjusted.
- Drones have been updated to pass through all doors.
- The money held by a Ratizen no longer drops to 0 immediately upon death.
- A mirror (flip) function has been added to some Streetlight structures.
- The statistics window layout has been partially adjusted.
- The Ratizen info window layout has been partially adjusted.
- The Leader info window layout has been partially adjusted.
- The Ratizen dialogue text layout has been partially adjusted.
- User save data categories have been updated.
  - Input and option data are now separated by device.


[h2]Bug Fixes[/h2]

- πŸ’Œ Fixed an AI bug where some Ratizens would stand still after consuming Necessities.
- πŸ’Œ Fixed an issue where terrains at the same distance during exploration could have different resource acquisition probabilities.
- πŸ’Œ Adjusted exploration and scouting so that the food with the highest quantity is prioritized for registration.
- Fixed an issue where unpaid taxes would not display when the economy filter was enabled.
- Fixed an issue where the crosshair text became excessively small after save & load.
- Fixed an issue where incorrect sound effects were played during Maypole use.
- Fixed an issue where camera movement restrictions were lifted when using the observe function in battle.
- Fixed an issue where Ratron operation rate was not being measured correctly.
- Fixed an issue where a sacrificed Ratizen sometimes retained money after performing the distribution ritual at the Altar.


[h2]Future Plans[/h2]

will continue to receive updates even after its official release. We will monitor user suggestions and feedback through the community and actively reflect them whenever possible. You can expect ongoing support in various areas such as bug fixes, balancing, text refinement, and system improvements. We also plan to gradually add new content to enhance the game’s completeness, so long as it doesn’t interfere with the overall game flow.

We are also planning improvements for Steam Deck and console environments. Due to issues with text size on certain screens, did not receive the β€œGreat Experience” mark on Steam Deck. However, we will continue to improve readability and platform optimization so that more users can enjoy a comfortable experience.


[h2]Community[/h2]

Join the Steam discussion board and the Official Discord to share your thoughts with fellow Leaders. These two communities are the ones we monitor most actively and use to gather feedback, so feel free to share stories about your city and gameplay experiences, or leave your valuable suggestions for improvement at any time.
Watching you enjoy the game is truly the biggest reason we created and continue to support it.


[h2]A Word of Thanks[/h2]

There was once a child who loved city-building games.
As time passed, that child dreamed of becoming a game developer, hoping to share the joy they once felt with others.
But making a game turned out to be far more complicated and difficult than imagined.
There were moments when progress had to stop in the face of countless problems, moments of accepting imperfections, and times of necessary compromise.
Being a developer often meant confronting oneself.

Even through such times, we were able to keep moving forwardβ€”because of your support and encouragement.
Your heartfelt messages, warm words, and even sharp feedbackβ€”all of it came together to make a reality.
To everyone who has been with us for over three years, we offer our deepest thanks.
is a game shaped by your participation and your patience.
We sincerely hope it becomes a joyful memory for you.

We also ask that you continue to support and encourage indie developers, just as you always have, so they too may create even better games.
Thank you.

Sincerely,
All of us at Cassel Games

https://store.steampowered.com/app/2244130/