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Button Pop Demo: Major Update + Patch 1.04

Button Pop Demo Major Update

Hello there!
With this next update we will be introducing a whole new skill tree and button rank system that will allow players to incrementally progress, upgrade and create their own "Button Build".
[h3]New Perk trees - [/h3]
The perk trees are broken down into POP, Build and Survive. Each tree will promote a certain play styles and enhance particular areas of the coin and defence production.


[h3]We are closing in - [/h3]
The final game is getting very close to the finish line, making leaps and bounds every day, with just a handful of features left to be fully tested (as of writing these notes).

We have also updated the Steam page with more up-to-date images and Gifs.




Plus a full rework of our description, bringing them more in line with the final game and making them Pop!



The feedback and support for Button Pops development has been amazing. Thank you!
We will be announcing a release date very soon with a new trailer, so keep your eyes open.

Check out the patch notes below for a full breakdown of new features and bug fixes :D

Button Pop Demo Patch 1.04

[h2]Notes:[/h2]

[h3]Fixed Bugs - [/h3]
  • Tutorial getting stuck at certain stages - Fixed.
  • Slow mo effect constantly active when placing defence - Fixed (lasts a short time).
  • Some small enemies getting stuck on terrian - Fixed.
  • Enemy performance increase (especially on later levels with moving platforms).
  • Coin factories and energy generators performance increase (FPS).


[h3]New Features -[/h3]
  • Button ranks.
  • Baby Button safe stage count down timer implemented.
  • Enemy spawn location will now unlock based on curated patterns with multiple possible outcomes.
  • Repair has now been moved to a select rather than hover to present. The cost of a repair is also relative to the overall cost of the turret level.
  • New saves seperate the Demo from the Full game.
  • Perk trees and skill points.
  • Coins are now converted to "Parts". Parts are used to purchase customisation items.
  • On death, parts are calculated at a lower rate, rather than the player receiving no reward.
  • Achievements are now active! (Demo version has restrictions).
  • Additional customisation items (Viewable in demo).
  • Continue to next mission now implemented (Demo - Restricted to the Tutotial and Green meadows).


[h3]Balance- [/h3]
  • End reward values have been rebalanced i.e. more parts will be rewarded per victory.
  • Turrets and enemies are rebalanced (especially spawn rates). "A button difficulty" should be easier overall.
  • Safe status has had an increase in time (Baby Button and A Button).
  • Small tweaks to the efficiency of energy generators and coin factories.
  • All bosses have had a small reduction in health, reducing the time taken on the final wave.
  • All wave timers have been tweaked so that levels can be completed slightly faster.


[h3]Looking forward - [/h3]
  • Fleshing out information in Buttonpedia.
  • Expanding difficulty information (In the mission select window).
  • Final release date announcement and trailer.

[h3]More on this soon! [/h3]

Thank you for reading to the end and playing the Button Pop Demo, I hope you have enjoyed it!
- Mark, Reality Adrift Studio

For more info check out our Devlog series and join the Button Army on discord!

Devlog:
https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao


Discord:
Join the Button army!