Button Pop Patch 1.03
Button Pop Patch 1.03
[h2]Notes:[/h2]
[h3]Fixed Bugs - [/h3]
- Sometimes turrets failed to notice enemies - Fixed
- Boss moving while "EMPing" - Fixed
- Full screen could be activated at the wrong resolution - fixed
- Space bar can now start the waves (Not just clicking on button)
- Pressing escape while in buttonpedia would pull up the options panel behind the current window - fixed.
- Audio doubling up on main menu - fixed
[h3]New Features -[/h3]
- New UI layout.
- New game timer/ Notification UI, including pre wave guidance on how to start the waves.
- Coins are now converted to parts at the end of missions. Parts are now used to unlock customisation (also new UI conversion animation at the end of missions).
- Pop Audio level setting.
- Turret lock UI.
- Turret Unlock FX.
- New Coin Factory tier (LVL 03).
- New Energy Generator tier (LVL 06).
- Explosion ballistics: Explosions will now trace out ,reacting to the environment and will not damage enemies/ defences that are behind hard surface environmental objects such as rocks.
- Enemy ranks have been expanded: Regular and Mini clickers can bring more weapons and armour/ shields to the battle, Increasing there damage, health and armour.
- New modules such as Auto clicker, laser turrets, shock turrets and damage per click and now available!
- Additional customisation items (Viewable in demo).
- Small sections added to the tutorial explaining streaks, turret lock, Settings options and more.
- All enemies and turrets performance has been revised and improved. Performance overall should be increased!
- Bodies of fallen Bosses will now feature on the main menu.
- Pick-a button zoom in and rotate function is now active.
[h3]Balance- [/h3]
- Turrets react faster
- Mini and regular clickers have been scaled up slightly (Physical size increase).
- Wall defences have had there health increase overall.
- Bolters damage and fire rates have been adjusted to let lower tier enemies survive slightly longer.
[h3]Looking forward - [/h3]
- Fleshing out information in buttonpedia.
- Expanding difficulty information (In the mission select window).
- We are currently working on a persistent progression system, that allows the player earn skill points that can be used to unlock perks to form a "Button Build" that complements an individuals play style.
[h3]More on this soon! [/h3]
Thank you for playing the Button Pop Demo, I hope you have enjoyed it!
For more info check out our Devlog series and join the Button Army on discord!
Devlog:
https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao
Discord:
https://discord.gg/gE4My45FZ3