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Button Pop Patch 1.03

Button Pop Patch 1.03

[h2]Notes:[/h2]

[h3]Fixed Bugs - [/h3]
  • Sometimes turrets failed to notice enemies - Fixed
  • Boss moving while "EMPing" - Fixed
  • Full screen could be activated at the wrong resolution - fixed
  • Space bar can now start the waves (Not just clicking on button)
  • Pressing escape while in buttonpedia would pull up the options panel behind the current window - fixed.
  • Audio doubling up on main menu - fixed


[h3]New Features -[/h3]
  • New UI layout.
  • New game timer/ Notification UI, including pre wave guidance on how to start the waves.
  • Coins are now converted to parts at the end of missions. Parts are now used to unlock customisation (also new UI conversion animation at the end of missions).
  • Pop Audio level setting.
  • Turret lock UI.
  • Turret Unlock FX.
  • New Coin Factory tier (LVL 03).
  • New Energy Generator tier (LVL 06).
  • Explosion ballistics: Explosions will now trace out ,reacting to the environment and will not damage enemies/ defences that are behind hard surface environmental objects such as rocks.
  • Enemy ranks have been expanded: Regular and Mini clickers can bring more weapons and armour/ shields to the battle, Increasing there damage, health and armour.
  • New modules such as Auto clicker, laser turrets, shock turrets and damage per click and now available!
  • Additional customisation items (Viewable in demo).
  • Small sections added to the tutorial explaining streaks, turret lock, Settings options and more.
  • All enemies and turrets performance has been revised and improved. Performance overall should be increased!
  • Bodies of fallen Bosses will now feature on the main menu.
  • Pick-a button zoom in and rotate function is now active.


[h3]Balance- [/h3]
  • Turrets react faster
  • Mini and regular clickers have been scaled up slightly (Physical size increase).
  • Wall defences have had there health increase overall.
  • Bolters damage and fire rates have been adjusted to let lower tier enemies survive slightly longer.


[h3]Looking forward - [/h3]
  • Fleshing out information in buttonpedia.
  • Expanding difficulty information (In the mission select window).
  • We are currently working on a persistent progression system, that allows the player earn skill points that can be used to unlock perks to form a "Button Build" that complements an individuals play style.

[h3]More on this soon! [/h3]

Thank you for playing the Button Pop Demo, I hope you have enjoyed it!
For more info check out our Devlog series and join the Button Army on discord!

Devlog:
https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao


Discord:
https://discord.gg/gE4My45FZ3