Version 1.0.188 Update
[h2]Summary[/h2]
This build adds a lot of new mod support for most basic parts and fixes various minor bugs.
[h2]Changes[/h2]
Some of this mod stuff is for basic setups of the support. For example seats can get way more complicated than just a chair if you want to put it inside a jet cockpit or something. If you want support for something specific just let me know, I will provide all the basics I can think of for now.
I have provided examples for the new support in the mod tools. These are very basic examples that do not include the same content in the game (models, materials, shaders, etc.). This is in part because they are meant to be quick examples but also because not everything is available for distribution outside the game. However, when you do not provide your own assets for things like FX/SFX (leave them blank) the game will generate some for you based on the ones already in the game (a nice compromise). This is convenient if you just want to slap a new engine together and get all the normal sound fx or something.
There are other more complex mod support tasks in the backlog that are not currently planned (Anchors, Cranes, Custom Scripts, etc.). If you are looking for something specific feel free to reach out.
The mod display name applies to build mode, interactions, and multiplayer.
Sometimes anchors can retract very fast, if they were secured at a weird angle they may impact the boat right before they snap into place. Previously this could cause the anchors to explode which is not great, so now the anchor will ignore the mount impacts from the anchor. If the anchor impacts in such a way in the future it will simply damage the boat slightly and not cause an explosion (unless it hits some other part.)
Guides will be updated soon.
This build adds a lot of new mod support for most basic parts and fixes various minor bugs.
[h2]Changes[/h2]
- Added mod support for ship engines.
- Added basic material group support to mods
- Added basic seat mod support
- Added fuel tank mod support
- Added support for moving mod parts
- Added mod support for piston engines
- Added mod support for turbine engines
- Added mod support for aircraft wings / airfoils
- Added mod support for helicopter rotors
- Added various examples to mod tools
- Added display name support for mod parts
- Fixed a potential issue with fog shader after flying through the sky for a while
- Fixed a rendering issue when teleporting from one location in fog to another location in fog
- Fixed an erroneous dialog when leaving campaign quickly after being prompted
- Fixed a background error related to leaving quickly after loading a game
- Fixed an issue where mod boat hulls did not count as sea plane parts
- Fixed a bug where you could not use 2 mods with the same name
- Fixed a background error when loading collider proxies for mods
- Fixed some bugs with mod collider setup
- Anchors can no longer collide with their mount if they retract at a weird angle
- Additional error handling for misconfigured mods
- Mod parts will now register categories and filters for build mode.
- Code cleanup
Some of this mod stuff is for basic setups of the support. For example seats can get way more complicated than just a chair if you want to put it inside a jet cockpit or something. If you want support for something specific just let me know, I will provide all the basics I can think of for now.
I have provided examples for the new support in the mod tools. These are very basic examples that do not include the same content in the game (models, materials, shaders, etc.). This is in part because they are meant to be quick examples but also because not everything is available for distribution outside the game. However, when you do not provide your own assets for things like FX/SFX (leave them blank) the game will generate some for you based on the ones already in the game (a nice compromise). This is convenient if you just want to slap a new engine together and get all the normal sound fx or something.
There are other more complex mod support tasks in the backlog that are not currently planned (Anchors, Cranes, Custom Scripts, etc.). If you are looking for something specific feel free to reach out.
The mod display name applies to build mode, interactions, and multiplayer.
Sometimes anchors can retract very fast, if they were secured at a weird angle they may impact the boat right before they snap into place. Previously this could cause the anchors to explode which is not great, so now the anchor will ignore the mount impacts from the anchor. If the anchor impacts in such a way in the future it will simply damage the boat slightly and not cause an explosion (unless it hits some other part.)
Guides will be updated soon.