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Monster Hunter Wilds is easing up its VRAM hogging, toughening up even more monsters

Ahead of this Friday's big content update for Monster Hunter Wilds, Capcom have put out a new blog from director Yuya Tokuda, detailing more scaly, slimy, and shiny additions. The main theme here is "harder fights", with arch-tempered variants of monsters besides the announced Ray Dau. But there's plenty of other planned smaller tweaks and goodies, including a reduction in VRAM usage coming "very soon".


Friday's update includes long n' purple Mizutsune, plus repeatable fights with Zoh Shia, previously a one-off story monster. There's also a new gathering hub, which I'm especially happy about - I miss what I once referred to as "Astera's gung-ho trumpetbastardry". I want to see people and I want to see lights, and I also want to see virtuosic cat chefs.


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