Our Commitment to Improving Stability and Performance
[p]To all players of Monster Hunter Wilds,[/p][p][/p][p]Title update 4 will be released on December 16, 2025. [/p][p]This update will deliver additional content, including Gogmazios, the first Elder Dragon in Wilds, and the expansion of endgame content with the addition of the Gogma Artian Weapons.[/p][p]In this update we also focus on improving the game's stability and performance, implementing various improvements including CPU/GPU optimization for all platforms.[/p][p]
[/p][p]*Content in development is subject to change.
[/p][p]To further improve stability and performance, additional improvements will be implemented in a patch exclusive to the Steam version in late January 2026, as well as in the Ver. 1.041 update in February.[/p][p]We would like to take this opportunity to express our sincere gratitude to everyone who has reported issues and provided feedback.[/p][p]Your feedback has aided the development team's ongoing work to improve the overall experience through these updates. [/p][p]We'd like to further explain the stability and performance improvements roadmap that was shown in the December 2025 Monster Hunter Showcase.[/p][p][/p]
[/p][p]A "CPU" tab will be added to the Options menu. This tab will include new CPU options to reduce CPU load, such as Endemic Life Display Count, Players Displayed in Lobby, Small Monster Quality, Effect Quality and Animation Quality.[/p][p][/p][p]Addition of Settings to Reduce GPU Load[/p][p]
[/p][p][/p][p]New graphics options will be added such as Foliage Density, along with new settings for existing options like Volumetric Fog.[/p][p]These new options provide greater customization for players to alleviate CPU and GPU load to match their hardware environment and personal preferences. [/p][p]Additionally, we will make further optimization improvements to VRAM usage to ensure optimal graphics quality. We will also improve implementation of the high-resolution texture pack and optimize texture streaming speed.[/p][p]Furthermore, we plan to improve shader compilation processing to reduce processing wait time when launching the game.[/p][p][/p][h3]Ver. 1.041 Update (on February 2026) [/h3][p]This update adds Arch-Tempered Arkveld and other content, and also implements additional optimization improvements.[/p][p]Improvements include further CPU/GPU optimization, and we are currently verifying measures to reduce GPU processing load by adding quality levels (LOD) to the polygon mesh for 3D models. This may help to reduce processing load by swapping to low-resolution models for objects farther away from the camera.[/p][p]We are also re-examining memory-related processes to identify further potential improvements.[/p][p][/p][h3]Wrapping Up[/h3][p]While we have conducted extensive testing across various in-house hardware configurations leading up to launch and subsequent updates, these tests failed to capture the wide variety of issues experienced by players across their unique setups.[/p][p]We take this matter seriously and are committed to investigating and resolving common issues across different user environments. With the updates announced today, we will implement various improvements to ensure players can enjoy the game with confidence, regardless of platform.[/p][p]As mentioned at the beginning, we would like to thank everyone who has reported issues and shared feedback.[/p][p]We appreciate your continued support for Monster Hunter Wilds.[/p][p][/p][p]Send Your Feedback:[/p][p]If you encounter any issues after each update, please share your feedback with us via the contact form or submit a crash report.
Contact Form[/p][p][/p][p]On the Steam version, we have confirmed that issues may occur depending on certain graphics driver versions or other software being used concurrently. Please review the system requirements and other notices in preparation for Free Title Update 4.
[/p][p]System Requirements[/p]
Free Title Update 4 (Available December 16, 2025)
[p][/p][p]Free Title Update 4 will implement CPU/GPU optimisations across all platforms: PlayStation®5, Xbox Series X|S, and Steam.[/p][p][/p][h3]Processing Improvements and Load Reduction[/h3]- [p]Processing time will be improved by distributing the process across frames for elements that demand the heaviest load, which includes players, monsters, and graphical user interfaces (primarily the HUD and maps).[/p]
- [p]Processing load is reduced by comprehensively reviewing and streamlining various processes, such as reducing the number of simultaneous effects and improving collision detection for Palico and Seikret.[/p]
- [p]Various other improvements, including optimization and reduction of memory usage, will be implemented.[/p]
- [p]CPU: Intel Core i5-10400[/p]
- [p]GPU: NVIDIA GeForce RTX 2060 Super (VRAM 8GB)[/p]
- [p]Resolution: 1080p (Upscaled)
- NVIDIA DLSS: Performance[/p]
- [p]Graphics Settings: Medium[/p]
- [p]CPU: AMD Ryzen 5 5600X[/p]
- [p]GPU: AMD Radeon RX 6600(VRAM 8GB)[/p]
- [p]Resolution: 1080p (Upscaled)
- AMD FSR: Performance[/p]
- [p]Graphics Settings: Medium[/p][p][/p]
Contact Form[/p][p][/p][p]On the Steam version, we have confirmed that issues may occur depending on certain graphics driver versions or other software being used concurrently. Please review the system requirements and other notices in preparation for Free Title Update 4.
[/p][p]System Requirements[/p]