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Monster Hunter Wilds News

A Message from Director Tokuda (May 2025)

Hello hunters! This is Yuya Tokuda, the director of Monster Hunter Wilds.

I would like to express my deepest gratitude to everyone who has played our game.
As previously announced, the Ver. 1.011 update is planned to release on May 28, bringing an abundance of new features and changes to the game including a collaboration with Street Fighter 6.

With Ver. 1.011, Title Update 2 and subsequent title updates, we want to provide more great content for you to enjoy as well as make various adjustments to make Monster Hunter Wilds even more fun to play. I hope you'll check out each update as it's released.


[h2]Street Fighter 6 Special Collaboration[/h2]

This special collaboration features equipment that will prepare you for any fight from the wilds to the streets, as well as a new challenger to the game: Akuma!


Included in the collaboration equipment are the Akuma full armor set and Akuma layered armor. When you have either equipped, three items will be added to the Item Bar - Assisted Combo: Akuma, Drive Impact, and Gou Hadoken.
Note: The full armor set grants extra bonuses to these Akuma attacks!

Now I'd like to go into a little more detail about Assisted Combo: Akuma and Drive Impact.

[h3]Assisted Combo: Akuma[/h3]
This attack can be selected from the Item Bar consecutively to pull off a combo.
When performing a combo, you can press [△] or [○] to activate different moves!

[h3]Drive Impact[/h3]
Your Drive Gauge fills over time, and once it's full, a Drive Impact can be performed.
Drive Impacts can be activated by selecting the move in the Item Bar, or by holding [L2] then pressing [R1] during a combo. When Akuma's full armor set is equipped, this move will gain an offset effect, and hitting a monster's wound or weak point will activate the Shun Goku Satsu attack that will gain stun properties.

Used skilfully, these actions can be used to slay even the more difficult monsters in the game!
You can also add each action to your shortcut menu to make them easier to pull off in the heat of the hunt.
There is plenty more to discover within this special collaboration, and we hope fans of both series enjoy everything this content has to offer.

For more information about this collaboration, please visit the official website or the official web manual.


[h2]8★ Challenging Monsters[/h2]

In Ver. 1.011, tempered (8★) Gore Magala, Rey Dau, Uth Duna, Nu Udra, and Jin Dahaad will become available to hunt at HR 41 and higher. This will give players options for hunting 8★ tempered monsters other than Arkveld.
Note: The above tempered monsters will still be available to hunt at 7★ difficulty.

Each of these monsters have had various behind-the-scenes adjustments to make them more resilient, such as increased health, resistance to wounding, and tweaks to multiplayer scaling.
Tempered Gore Magala (8★) is expected to provide a particularly tough challenge to even the best of hunters. Face this formidable beast at your own risk!

Ver. 1.011 also features numerous improvements to quests. Higher-difficulty quests will now appear more frequently as your HR increases. Also, both the spawn rate of quests with multiple monsters and the appearance rate of tempered monsters with higher strength ratings have been increased.

[h3]Title Update 2[/h3]
In Title Update 2, set to release this summer, new monsters will be introduced into the wilds.
Similar to Title Update 1, new tempered monsters (8★) as well a new Arch-tempered monster will make an appearance, so players should prepare for hunts that are more challenging than ever before.

Furthermore, even stronger monsters are also planned to be added in later updates.


[h2]Balance Adjustments[/h2]

As mentioned in the previous director's letter, we will be implementing various player-centric balance adjustments in Ver. 1.011 and Title Update 2.
First, in Ver. 1.011, the Hammer, Hunting Horn, Gunlance, Light Bowgun, and Heavy Bowgun all had various adjustments made.
Also, certain aspects for Gunlance Artian weapons have been increased.
While some weapons have had certain parameters adjusted downward, other parameters have been adjusted upwards, and viewed in totality I think you will find that all weapon types have had their possibilities expanded, so I encourage you to give them a try for yourself once the update is out.
For further details about these adjustments, please view the update summary.

[h3]Title Update 2[/h3]
Also, the Hammer is planned to receive various improvements in Title Update 2 in addition to the adjustments made in this update, including the addition of offset effects for certain attacks and the addition of a follow-up attack upon a successful offset.

Other weapons will also receive changes in Title Update 2 such as the Dual Blades.
Note: Weapons will continue to receive changes in future updates.

[h2]Quality of Life Improvements[/h2]

We plan to continually improve ease of access to important features and information, as well as the feel of the game with each update.


The following are notable improvements that will be implemented in Ver. 1.011.
- Hunters will be able to rest in the Grand Hub and Suja, Peaks of Accord. Resting restores all destroyed Pop-up Camps. – A confirmation window will no longer appear after obtaining an item when your item pouch is full. The obtained item will automatically be sent to your item box.
– The visibility of the remaining time of meal effects is improved. The countdown will display 10 minutes before expiration.

Notifications have also been adjusted in Ver. 1.011. Notification frequency in locales has been lowered, and only high-priority targets will be displayed in the Environment Overview. In addition, we plan to make it so that active notifications will no longer block the input for opening the map in Title Update 2.

Improvements are also coming to joining multiplayer quests for private lobbies and squad lobbies. Camera behavior during hunts has also been adjusted. These changes are included in Ver. 1.011 and will continue to be refined in later updates.

[h3]Title Update 2[/h3]
In addition to the changes discussed in previous sections, players can look forward to various other improvements in Title Update 2 such as improved Seikret usability, the ability to view skill details in various screens with a single button press, and more.


[h2]Added Features[/h2]

[h3]Update Ver. 1.011[/h3]


As mentioned in the previous director's letter, you will be able to view individual endemic life you captured.
In the Windward Plains, select Check Endemic Life in Ecological Research to view your creatures and their names, as well as the size and weight of fish you caught. You can also favorite creatures so that they'll be kept even if you go over the maximum storage capacity!
Individual creatures can have different patterns or other unique elements, so if you find one you particularly like, be sure to use this feature to keep it around!

[h3]Title Update 2[/h3]
In Ver. 1.011, the positions and movement for your Seikret and handler have been adjusted so they do not interfere with gameplay. In addition, a character display toggle is planned to be added to Photo Mode for Title Update 2, as well as an option to toggle off the glowing effect on your hunter from skills and items.

Layered weapons are also planned to be implemented in Title Update 2.
We look forward to players getting their hands on this exciting feature!


[h2]Other Update Contents[/h2]

[h3]Game Stability Improvements[/h3]
The team continues to identify stability issues and make improvements where possible, especially on the Steam version. This is an ongoing process, and we aim to make continual progress in this area. Ver. 1.011 also includes optimizations to VRAM usage and fixes to crashes due to insufficient VRAM. More improvements for the Steam version such as enhanced texture streaming are planned for future updates.

We will continue to implement performance improvements to provide players the best game experience possible.

[h3]Game Cycle[/h3]
With the addition of tempered monsters (8★) in Ver. 1.011, the rewards for 8★ investigations and field surveys have been increased. Guild Point rewards for fishing have also been rebalanced. Certain whoppers and rare fish have had their rewards increased, while others have had their rewards decreased.

As I mentioned in the Monsters section, even stronger monsters are planned to be added in future updates.
To complement this, a new system will be added where rewards and equipments that allow you to diversify your skill bulds can be earned. Stay tuned to official channels for more news.


[h2]Looking Ahead[/h2]


Hunters can look forward to steady support of Monster Hunter Wilds with new content and balance changes that make the game even more fun to play.
The Street Fighter 6 special collaboration releasing May 28 with Ver. 1.011 will bring intense brawls with beasts of nature, and we hope to keep introducing content that excites players.
Thank you for your continued support for Monster Hunter Wilds.

Happy Hunting!

Yuya Tokuda, director of Monster Hunter Wilds

Update Summary (Ver.1.011)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content.

[h2]Release Date[/h2]
Wednesday May 28, 2025 12:30 a.m. UTC
Note: Release date and time are subject to change without prior notice.

[h2]Required Space[/h2]
Approx. 5 GB (With High Resolution Texture Pack: Approx. 7 GB total)
Note: Make sure to have enough additional storage to allow for slight differences in final size.

[h2]Major Additions and Changes[/h2]
  • Street Fighter 6 Special Collaboration is now available.
  • Street Fighter 6 Special Collaboration side missions have been added.
  • Street Fighter 6 Special Collaboration Arena Quests have been added.
  • Akuma has been added as an NPC.
  • Akuma-only actions have been added, which can also deal damage to monsters.
  • Five more Tempered Monsters (8★) have been added to the game. At HR 41 or higher, Tempered 8★ versions of Gore Magala, Rey Dau, Uth Duna, Nu Udra, and Jin Dahaad will be available to hunt. (Their Tempered 7★ versions will continue to appear.)
  • Higher-difficulty quests should now appear more frequently as your HR increases.
  • Increased the spawn rate of quests with multiple monsters.
  • Increased the appearance rate of tempered monsters with higher strength ratings.
  • Increased the appearance rate of all tempered monsters excluding Uth Duna.
  • Added a feature that lets you preview the endemic life you've captured by talking with Ferdinand, located in the Windward Plains Base Camp.
  • New armor, talismans, and skills have been added.
  • New pendants and stickers have been added.
  • Hunter and Palico Full Armor Sets have been added.
  • New outfits for Alma (the Handler) have been added. Collab-themed outfits have their own unique animations.
  • New gestures have been added.
  • Added Mandarin Chinese as an optional voice language setting.
  • Added new backgrounds, poses, nameplates, and titles to hunter profiles.
  • An Aquatic Life page has been added to hunter profiles.
  • An Aquatic Life category has been added to the hunter profile widgets.
  • The frequency of notifications that appear while in the field has been decreased.
  • Updates that show up in the Environment Overview have been adjusted to display only high-priority targets.
  • You can now use the Rest feature in your tents in Suja and the Grand Hub.

[h2]Bug Fixes and Balance Adjustments[/h2]

[h3]Bases and Facilities[/h3]
  • Fixed an issue that prevented changing tabs in the Wishlist at the Smithy.
  • Using the Rest feature in your tent will now repair all destroyed Pop-up Camps.
  • Fixed an issue where some Barrel Bowling objects wouldn't respawn if you started the mini-game immediately after rolling a Barrel Bowling Bomb.
  • Barrel Bowling rewards will now have a chance to include a free meal voucher from the various regions.
  • Fixed an issue where the Diva's background music would continue to play longer than intended.
  • Added a new chat notification when accepting a quest in private lobbies or squad lobbies.
  • An option to automatically switch text channels was added to the Voice Chat Auto-toggle settings in the Options.
  • Fixed an issue that caused Mizutsune's hunting theme not to appear in the Change BGM settings.
  • Fixed an issue where material retrieval requests and item trade options would not refresh when they should.

[h3]Missions[/h3]
  • Chapter 1 - 1: Desert Trotters: Fixed an issue where the Chatacabra quest wouldn't start, preventing progress.
  • Chapter 1 - 2: Back to Camp: Fixed an issue where Gemma's dialogue wouldn't trigger, preventing progress.
  • Chapter 5 - 1: Premonitions: Changed the mission objective text to "Complete more missions and quests."
  • Fixed an issue where slaying Uth Duna in the assignment Tide Overtaking Timber wouldn't complete the quest, preventing progress.
  • Fixed an issue where players could join quests without meeting the conditions for participation, preventing progress. (Also fixed an issue where certain area names would not display.)

Chapter 6 - 2: A First Cry: Fixed an issue where the player might receive a meal invitation from the Allhearken during this mission but could not start the meal.
[h3][/h3]
    Monsters

  • Improved visibility by adjusting the transparency effect for large monsters that appear close to the camera.
  • Monsters resistant to paralysis now gain more paralysis resistance each time the ailment is triggered on them.
  • Fixed an issue where Jin Dahaad would unintentionally fall out of the area.
  • Fixed an issue where a player's attack would not hit a monster's weak point if a tear was present when the weak point was exposed.
  • Fixed an issue where certain Blangonga attacks would not register stun values.
  • Fixed an issue where the size of a monster in the Wounded Hollow would change when fast traveling to and from the locale.
Fixed an issue where flying monsters would get stuck on Pop-up Camp locations.
    Endemic Life
  • Reduced the amount of guild points earned from capturing certain aquatic life.
  • Increased the amount of guild points earned from capturing certain rare Whoppers.
  • Fixed an issue where some endemic life wouldn't disappear after being captured.
  • Increased the appearance rate for gold crown size Escunite and Grand Escunite.
  • Fixed an issue where the honey in Area 8 of the Ruins of Wyveria couldn't be gathered with the slinger.

[h3]Player[/h3]

General
  • Fixed a visual issue that occurred when resetting hunter profile edits.
  • Increased certain properties for the Artian Cannon I, Artian Cannon II, and Argenesis gunlance.
  • Added an option that lets you toggle Slinger aiming on/off when your weapon is sheathed.
  • Fixed an issue where, when recovering stamina, the time left until your stamina would begin to deplete naturally would not reset properly.
  • Fixed an issue where using the Hook Slinger to activate the Survival Expert skill would allow players to recover health repeatedly.
  • Fixed an issue where skills that activate when the player is wet would not activate correctly under certain conditions.
  • Rocksteady Mantle now fully negates stun.
  • Item use inputs are now prioritized after exiting from the Seikret Pouch menu.
  • Fixed an issue where follow-up damage would not register correctly for certain weapon types while having the Corrupted Mantle equipped.
  • Fixed an issue where gestures couldn't be used for a certain period after climbing up a ledge.
  • Fixed an issue where the hunter would sometimes freeze during the leaping motion.
  • Fixed an issue where sneak attacks performed in the Wounded Hollow would sometimes not deal normal damage.
  • Fixed an issue that allowed you to take an extra mantle into a quest by performing specific actions.
  • Resting will now reset the cooldown for all mantles.
  • Other minor fixes and related adjustments have been made for all weapon actions.
Great Sword
  • Fixed an issue where guarding immediately after turning would not properly block attacks.
Long Sword
  • Fixed an issue where, if a wound was destroyed during the multi-hit sequence of Spirit Helm Breaker, subsequent hits would not register.
Sword & Shield
  • Fixed an issue where performing a Focus Strike with the Sword & Shield on certain terrain would cause the player to continuously slash while falling for several seconds.
  • Fixed an issue where Arch-Tempered Rey Dau wouldn't topple even after landing a Focus Strike on a weak point.
Dual Blades
  • Fixed an issue where a Sliding Slash could not be canceled.
  • Fixed an issue where Demon Mode attacks could be performed even after exiting Demon Mode.
Hammer
  • The overall power of attacks has been increased.
  • Element scaling for Charge Shot and Overhead Smash has been increased.
  • You can now evade while readying an Upswing attack.
  • The responsiveness of actions performed while charging has been improved, and sliding has been made easier to perform.
  • Enlarged the hitboxes for Upswing and sneak attacks.
  • The cancel timing for Focus Blow: Earthquake is now slightly earlier.
  • Fixed an issue where selecting an item from the Custom Radial Menu would not automatically use the item after sheathing your weapon.
Hunting Horn
  • Echo Bubble, Performance, and Focus Strike: Reverb damage has been increased.
  • Encore damage has been significantly increased.
  • The cancel timings for Encore and Offset Melody are now slightly earlier.
  • Toned down the visual effects of Echo Bubbles to improve visibility during a hunt.
Gunlance
  • The overall power of attacks and element scaling has been increased.
  • Elemental values and crit rate now apply to the consecutive hit damage of Wyrmstake Cannon.
  • Adjusted the power of Shelling: increased the attack power scaling for "Slightly Weak" and below, and decreased it for "Slightly Strong" and above.
  • Increased the attack power scaling for the long shelling type Wyrmstake Cannon.
  • Slightly decreased the attack power scaling of Wyrmstake Full Blast, while significantly increasing it for Burst Fire.
  • Fixed an issue where the number of hits from Wyvern's Fire varied depending on the frame rate settings.
Insect Glaive
  • Improved the behavior of Kinsects so that they fly more accurately in the aimed direction when using Kinsect: Harvest Extract.
  • Fixed an issue where hitboxes would not function properly when chaining into a Strong Rising Slash Combo from certain attacks.
  • Fixed an issue where ailments would not be applied by Kinsect attacks despite meeting the conditions.
  • Fixed an issue where charging your Kinsect consecutively could prevent some of its attacks from hitting monsters.
Light Bowgun
  • Normal Ammo damage has been increased.
  • The amount of Rapid Fire Gauge consumed while using Normal Ammo in Rapid Fire Mode has been decreased.
  • The amount of Rapid Fire Gauge recovered while using Pierce Ammo has been decreased.
  • Spread Ammo damage has been increased.
  • The critical range of Spread Ammo has been extended.
  • The damage of Rapid Chaser Shot's last shot with Spread Ammo has been increased.
  • The amount of Rapid Fire Gauge recovered while using Spread Ammo has been increased.
  • The cancel timing for Spread Ammo is now slightly earlier.
  • The recoil distance of Spread Ammo has been reduced.
  • The maximum number of hits from Elemental Ammo has been decreased.
  • Elemental Ammo damage has been decreased.
  • The amount of Rapid Fire Gauge consumed while using Elemental Ammo in Rapid Fire Mode has been decreased.
  • Sticky Ammo damage has been increased.
  • Sticky Ammo stun value has been increased.
  • The cancel timing for Sticky Ammo is now slightly earlier.
  • The maximum number of hits from Dragon Ammo has been increased.
Heavy Bowgun
  • Normal Ammo damage has been increased.
  • The amount of Ignition Gauge recovered while using Pierce Ammo has been decreased.
  • Spread Ammo damage has been increased.
  • The critical range of Spread Ammo has been extended.
  • The amount of Ignition Gauge recovered while using Spread Ammo has been increased.
  • The maximum number of hits from Elemental Ammo has been decreased.
  • Elemental Ammo damage has been decreased.
  • Sticky Ammo damage has been increased.
  • Sticky Ammo stun value has been increased.
  • Adjusted the cancel timing for Sticky Ammo to be earlier.
  • Slicing Ammo damage has been increased.
  • Wyvernpiercer Ignition damage has been increased.
  • The maximum number of hits from Dragon Ammo has been increased.
Bow
  • Fixed an issue where charging could not be performed after applying coatings while in Aim/Focus Mode.
  • Fixed an issue where some of the damage for Power Shot would not display during combos using Pierce Coating.
  • Fixed an issue where the knockback animation from being hit could be overridden if you fired the bow at the same time.
Skills
  • Added supplemental information to descriptions for damage-related skills such as Bludgeoner.
  • Fixed an issue where the effects of the skill Maximum Might would not deactivate properly.
  • Fixed an issue where the Slugger skill would not increase the stun effect of Sticky Ammo.
  • Fixed an issue where the values for the skill Antivirus was different in certain language versions.
Support Hunters
  • Adjusted the performance of Olivia to reflect the improvements made to the hammer.
  • Fixed an issue that caused Support Hunters to be unable to reach certain areas, preventing them from reaching the player.
  • Fixed an issue that caused Support Hunters to head toward base camp immediately after fast travel.
Seikret
  • Adjusted the positions of the Handler and Seikret when fishing.
  • Fixed an issue where changes made in Seikret Customization would not be reflected while in the Grand Hub.
  • Fixed an issue where riding the Seikret would allow players to enter certain areas that should not be accessible.
  • Fixed an issue where controls would become unresponsive under certain conditions while riding the Seikret.
  • Fixed an issue where player health would not recover after a Vigorwasp Delivery or Vigorwasp Revival while riding the Seikret.
Handler
  • Decreased how often the Handler moves around freely in Suja, Peaks of Accord.
Palico
  • Adjusted various support moves as follows:
  • Reduced the frequency of Vigorwasp Delivery after receiving boosts.
  • Reduced the frequency of Purewasp Delivery.
  • Increased the likelihood of Vigorwasp Delivery if it previously failed to activate.
  • Increased the speed of Vigorwasp Delivery and Purewasp Delivery.
  • Adjusted Palico behavior so that when Vigorwasp Revival is triggered, other actions are canceled more quickly.
  • Made additional adjustments to Palico actions.
  • Fixed an issue where player health would not recover after a Vigorwasp Revival was activated.
  • Fixed an issue where the Palico would receive a status ailment when Vigorwasp Delivery triggered while the Palico is equipped with a weapon with elemental properties.

[h3]Miscellaneous[/h3]

System
  • A confirmation window no longer appears after obtaining an item when your item pouch is full. The obtained item is automatically sent to your item box.
  • Fixed an issue where cutscenes from earlier in the story would not be added to the gallery.
  • Revised the error message that appears when attempting to join a Private Lobby/Squad Lobby via the Hunter Friend Search.
  • Fixed an issue where the "!" icon would not appear in the Start Menu even after receiving a Hunter Friend Request/Squad Invitation.
  • Improved the visibility of the remaining time of meal effects. The countdown now displays 10 minutes before expiration.
  • Health and stamina gauges will now remain expanded while the start menu is open, allowing players to view the duration of meal effects, etc.
  • Fixed an issue where the size of a creature would differ between the Endemic Life preview and the Aquatic Life Field Guide.
  • Adjusted the icons for the various support effects to be more visible.
  • Updated icons related to bases and fast travel locations on the map.
  • Added a cursor display when changing decorations.
  • Fixed an issue where controls would become unstable in certain areas of the Oilwell Basin.
  • Fixed an issue that would cause the game to crash due to insufficient VRAM.
  • VRAM usage has been optimized.
  • Fixed an issue where "maximum upgrade reached" would display for talismans yet to be fully unlocked in the Upgrade from Box menu.
  • Fixed an issue where some messages would display while the game was paused.
  • Fixed an issue where Arabic text would display from left to right in the DLC menu.
Quests
  • Fixed an issue where quests of certain difficulties would not appear when searching for SOS Flare Quests.
  • Fixed an issue where certain quests listed as "?????" could not be joined when searching for SOS Flare Quests.
  • Fixed an issue where Tempered Mizutsune would not appear in the Wounded Hollow.
  • Adjusted 8★ Investigation Quests and Field Surveys to now grant higher reward money.
  • Fixed an issue where weapon decorations were being awarded twice in 6★ quest rewards. (Going forward, both weapon and armor decorations will be awarded separately.)
  • Fixed an issue where, when retrying an Arena/Challenge Quest under certain conditions, the bowgun would not be fully loaded to its maximum capacity.
  • Fixed an issue where completing an Arena/Challenge Quest at certain times would register the completion time as 0'00"00 in the rankings.
  • Fixed an issue where the game would fail to load when departing on an Investigation at the same time as other players depending on certain departure animations.
  • Fixed an issue where, in a Link Party of three or more, it would become impossible to join a quest created by a member who had set specific quest options if the number of members decreased.
  • Fixed an issue with the difficulty-levels of the monsters that appear in the event quests King of a Faraway Sky and Running Wild.
  • Fixed an issue where the contribution "Perfect Counters" would not appear in the results screen after performing an Offset Attack with the hammer, hunting horn, insect glaive, or heavy bowgun.
  • Fixed an issue where a Lucky Voucher could be used after returning from a quest and would then be used up on the next quest that you joined.
Other
  • Fixed an issue where some voice lines would not trigger properly.
  • Fixed various text issues.
  • Fixed other miscellaneous issues.

Rejoice, hammer users—Monster Hunter Wild's new patch just buffed the bonk squad, alongside a huge quality-of-life feature for hoarders and optimisation improvements on PC




Monster Hunter Wilds' hammer, despite being just as deliciously violent as previous incarnations, came out a little undercooked. It came in at A in our Monster Hunter Wilds weapon tier list, sure, but long-time hammer bros found it somewhat unwieldy. For example, its offset attack is (inexplicably) gated behind the third attack in their combo. Even then, I hear it's downright hard to follow-up once you land it...
Read more.

Street Fighter 6 Special Collaboration - Coming May 28, 2025

Monster Hunter Wilds x Street Fighter 6 Special Collaboration - A Chat with Director Nakayama!
[previewyoutube][/previewyoutube]

Please check the official website for more information on the Monster Hunter Wilds x Street Fighter 6 Special Collaboration.
https://www.monsterhunter.com/wilds/en-us/topics/collabo-sf6/

Unleash your inner Akuma!
You can unleash your inner demon by equipping the "Akuma" full armor set or full layered armor set. Equipping either set allows you to use Akuma's unique item and gestures to perform his fighting moves!


Selecting Akuma's moves from the Item Bar will allow you to perform them. For instance, select Assisted Combo: Akuma for a variety of combination attacks, or Gou Hadoken to unleash the iconic special move. A special gesture will also allow you to use his Gou Shoryuken.


Enjoy a brand new, Monster Hunter-flavored look at Akuma!


Experience the thrill of Street Fighter with the recreation of Drive Impact, a system mechanic exclusive to Street Fighter 6, and more.


We hope you'll enjoy this special collaboration and its features that you won't find anywhere else!


May 28: Free Title Update Ver. 1.011
https://info.monsterhunter.com/wilds/update/
Monster Hunter Wilds - A Message from Director Tokuda (May 2025)
https://www.monsterhunter.com/wilds/en-us/topics/director-letter-2505/


New paid DLC for those who want even more Street Fighter 6 to enjoy!
Coming May 28 (Wed.)

The following paid DLC will be purchasable individually. The store may not display all newly available content immediately.
– Alma Outfit: Chun-Li Outfit - SF6
https://store.steampowered.com/app/3360490/__SF6/?curator_clanid=44795648
– Alma Outfit: Cammy Outfit - SF6
https://store.steampowered.com/app/3360500/__SF6/?curator_clanid=44795648
– Gesture: SF6 Hadoken
https://store.steampowered.com/app/3360510/__Street_Fighter_6/?curator_clanid=44795648
– Gesture: SF6 Shoryuken
https://store.steampowered.com/app/3360520/__Street_Fighter_6/?curator_clanid=44795648
– Gesture: SF6 Tatsumaki Senpu-kyaku
https://store.steampowered.com/app/3502660/__Street_Fighter_6/?curator_clanid=44795648
– Sticker Set: Street Fighter 6 Set
https://store.steampowered.com/app/3360530/__Street_Fighter_6/?curator_clanid=44795648
– Pendant: Blanka-Chan Doll
https://store.steampowered.com/app/3410850/_/?curator_clanid=44795648
Note: Hadoken, Shoryuken, and Tatsumaki Senpu-kyaku have attack properties.

Monster Hunter Wilds
https://www.monsterhunter.com/wilds/en-us/

https://store.steampowered.com/app/2246340/Monster_Hunter_Wilds/

Street Fighter 6
A new era of fighting games begins now.
https://www.streetfighter.com/6/en-us/

https://store.steampowered.com/app/1364780/Street_Fighter_6/

Update Ver. 1.011 — Maintenance Notice

The game will undergo maintenance in order to apply Update Ver. 1.011.
Please note that during maintenance, you will be unable to play the game online.
Once maintenance has ended, you will also need to update the game to the latest version in order to play online.

Maintenance Period
May 27, 4:50 pm PT to 5:30 pm PT
May 28, 0:50 am BST to 1:30 am BST
May 27, 11:50 pm UTC to May 28, 0:30 am UTC

Please Note
– The game can still be played offline during maintenance.
– To apply the update, please try restarting and if necessary refer to your platform's instructions on applying updates.
– Maintenance times may change without prior notice.

[hr][/hr]
[h3]Notification regarding the availability of paid DLC[/h3]

We will simultaneously make several paid DLC items available in this update, as listed below, but it may take some time for all products to show up on the store.

Paid DLC:
  • Alma Outfit: Chun-Li Outfit - SF6
  • Alma Outfit: Cammy Outfit - SF6
  • Gesture: SF6 Hadoken
  • Gesture: SF6 Shoryuken
  • Gesture: SF6 Tatsumaki Senpu-kyaku
  • Sticker Set: Street Fighter 6 Set
  • Pendant: Blanka-Chan Doll

We apologize for any inconvenience this may cause.