v 0.11.2
[h2]Hey Revivers![/h2]
[h3]You already know from the last update that electricity from lightning can power factories.
Just a sweet reminder of how cool this feature is.[/h3]

[h2]Now back to the news![/h2]
[h3]NEW FEATURES[/h3]
[h3]FIXES[/h3]
Thank you all for your reports!
[h3]You already know from the last update that electricity from lightning can power factories.
Just a sweet reminder of how cool this feature is.[/h3]

[h2]Now back to the news![/h2]
[h3]NEW FEATURES[/h3]
- Added Electronics factory to the build menu
- The list of Golems and their priorities is back to how it used to be
- Mutants with spawned golems now have the golem’s icon next to their name
[h3]FIXES[/h3]
- The Digging wheel now correctly indicates that it produces 1 coal
- Curved rails on platforms can now be selected
- Rail liquid depot now correctly transfer torque and shows 0 torque consumption
- Start the Deluge map with a fixed pump
- A help section for Belt Merger has been added to the Knowledge Base – open by pressing F1
- The Pipes map has received a new map goal for a smoother gameplay experience
- Fixed the issue of eternal fire on rocks
- Fixed Kiln
- Trains set to Load or Unload mode will now retain this setting after saving and loading
- Diggers can now dig out toxic soil from the ground
Thank you all for your reports!