DevLog#2 : Combat Mechanics
[h2]SkyVerse Dev-Log: Let’s Talk Combat![/h2]
Hey there, adventurers!
Welcome back to another SkyVerse dev-log.
If you missed the first one where we explored the game’s biomes, go check it out it’s a great intro to the infinite, blocky world of flying islands we’re building.
Today, we’re diving into something a little more action-packed: combat.
[previewyoutube][/previewyoutube]
[h3]Explore, Fight, and Loot![/h3]
SkyVerse is all about exploring floating islands, gathering resources, and uncovering secrets. Along the way, you’ll stumble upon dungeons filled with enemies and treasures. Some are easy to spot on the surface, while others are hidden deep underground, packed with traps, puzzles, and epic loot.

[h3]Pick Your Weapon[/h3]
The arsenal in SkyVerse will be highly diverse, offering numerous types of weapons you can craft or find as loot. Weapon categories include:
• One-Handed Weapons: Good balance of speed and damage, plus you can use a shield.
• Two-Handed Weapons: Slower but hit like a truck.
• Daggers: Super quick for rapid strikes.
• Bows: Attack from a distance (don’t forget to stock up on arrows!).
• Magic Staff: Cast spells and bring some magic to the fight.
We also plan to introduce two new weapon types, which will remain a secret for now. Though many details may change before the game’s release, one thing is certain – the quantity and variety of weaponry will not disappoint!
[h3]Combat Mechanics.[/h3]
Every swing, slash, or spell costs stamina, so you’ll need to keep an eye on that stamina bar. Run out mid-fight, and you might have to back off, catch your breath, or chow down on some food or potions to get back in the game.

Weapon handling is simple and intuitive:
Just click the left mouse button for a single attack. Feeling fancy? String together four quick clicks to perform a combo—a chain of rapid strikes that temporarily boosts your attack speed.
And for those of you who like to pack a punch, most weapons (except for magic staves and bows) have a heavy attack. Just hold down the attack button to charge up a devastating blow. It uses more stamina but deals serious damage and can even stun enemies. Plus, your heavy attack animations change based on how you’re moving—charge forward, sweep sideways, or strike as you retreat. It’s all about bringing the drama to the battlefield!
Each weapon has several attributes affecting its combat effectiveness:
• Damage: Determines how much health you take from an enemy with each hit.
• Critical Damage Chance: Higher values increase the likelihood of landing powerful critical hits with bonus damage.
• Durability: Weapons degrade during use, especially when blocking attacks. Damaged weapons can be repaired at repair stations or with repair tools anywhere.
Ready to test your skills? Let’s go!
[h3]Gear Up for Adventure.[/h3]

Armor is just as important as your weapons. You’ll have helmets, gloves, boots, and even gliders to help you explore the skies. Gear can be upgraded and enchanted to boost your defense, and Weapons can also feature magical attributes and upgrades to enhance their combat capabilities by adding effects like freezing enemies or causing bleed damage.
[h3]What’s Next?[/h3]
We’re still tweaking combat, adding enemies, working on implementing wildlife and much more.

Also, we will soon be launching our Kickstarter campaign in March, to help us support game development, so stay tuned as we are planning to share more exciting news very soon, and maybe a new trailer!

Join our socials and make sure you don't miss out on anything!
Until next time, happy exploring!
That’s it for this dev-log. Follow us on social media, join our Discord, and let’s hear your thoughts.

Hey there, adventurers!
Welcome back to another SkyVerse dev-log.
If you missed the first one where we explored the game’s biomes, go check it out it’s a great intro to the infinite, blocky world of flying islands we’re building.
Today, we’re diving into something a little more action-packed: combat.
[previewyoutube][/previewyoutube]
[h3]Explore, Fight, and Loot![/h3]
SkyVerse is all about exploring floating islands, gathering resources, and uncovering secrets. Along the way, you’ll stumble upon dungeons filled with enemies and treasures. Some are easy to spot on the surface, while others are hidden deep underground, packed with traps, puzzles, and epic loot.

[h3]Pick Your Weapon[/h3]
The arsenal in SkyVerse will be highly diverse, offering numerous types of weapons you can craft or find as loot. Weapon categories include:
• One-Handed Weapons: Good balance of speed and damage, plus you can use a shield.
• Two-Handed Weapons: Slower but hit like a truck.
• Daggers: Super quick for rapid strikes.
• Bows: Attack from a distance (don’t forget to stock up on arrows!).
• Magic Staff: Cast spells and bring some magic to the fight.
We also plan to introduce two new weapon types, which will remain a secret for now. Though many details may change before the game’s release, one thing is certain – the quantity and variety of weaponry will not disappoint!
[h3]Combat Mechanics.[/h3]
Every swing, slash, or spell costs stamina, so you’ll need to keep an eye on that stamina bar. Run out mid-fight, and you might have to back off, catch your breath, or chow down on some food or potions to get back in the game.

Weapon handling is simple and intuitive:
Just click the left mouse button for a single attack. Feeling fancy? String together four quick clicks to perform a combo—a chain of rapid strikes that temporarily boosts your attack speed.
And for those of you who like to pack a punch, most weapons (except for magic staves and bows) have a heavy attack. Just hold down the attack button to charge up a devastating blow. It uses more stamina but deals serious damage and can even stun enemies. Plus, your heavy attack animations change based on how you’re moving—charge forward, sweep sideways, or strike as you retreat. It’s all about bringing the drama to the battlefield!
Each weapon has several attributes affecting its combat effectiveness:
• Damage: Determines how much health you take from an enemy with each hit.
• Critical Damage Chance: Higher values increase the likelihood of landing powerful critical hits with bonus damage.
• Durability: Weapons degrade during use, especially when blocking attacks. Damaged weapons can be repaired at repair stations or with repair tools anywhere.
Ready to test your skills? Let’s go!
[h3]Gear Up for Adventure.[/h3]

Armor is just as important as your weapons. You’ll have helmets, gloves, boots, and even gliders to help you explore the skies. Gear can be upgraded and enchanted to boost your defense, and Weapons can also feature magical attributes and upgrades to enhance their combat capabilities by adding effects like freezing enemies or causing bleed damage.
[h3]What’s Next?[/h3]
We’re still tweaking combat, adding enemies, working on implementing wildlife and much more.

Also, we will soon be launching our Kickstarter campaign in March, to help us support game development, so stay tuned as we are planning to share more exciting news very soon, and maybe a new trailer!

Join our socials and make sure you don't miss out on anything!
Until next time, happy exploring!
That’s it for this dev-log. Follow us on social media, join our Discord, and let’s hear your thoughts.
