Everwind Demo Hotfix #1
[p]Hello Explorers![/p][p]Thank you so much for all the feedback you’ve shared with us so far. We’ve been working hard to address the issues and polish up the game. This update brings a bunch of fixes and improvements based on what you’ve reported.[/p][p][/p][p]Full changelog:[/p][p][/p][p]UPDATES[/p]
- [p]Due to potential crashes and bugs, the chunk draw distance range was limited to 0–1. The option to increase it has been disabled.[/p]
- [p]Challenge increased – Skeleton King now has double HP, deals +10% more damage, and grants 10x more EXP.[/p]
- [p]Staffs now deal approximately 20% less damage.[/p]
- [p]Added a Field of View (FOV) setting (note: this is an experimental change and can cause issues!).[/p]
- [p]Added a Mouse Invert option for Y axis.[/p]
- [p]Increased the chance for Blue Crystal Dust to appear in urns, vases, and barrels.[/p]
- [p]Wraiths now drop more coins and also drop Blue Dust.[/p]
- [p]Reduced all dungeon traps durability.[/p]
- [p]Energy generators can now be destroyed using axes.[/p]
- [p]Block Information option is now enabled by default.[/p]
- [p]Honey and Egg now have Alchemy aspects.[/p]
- [p]Arcanist and Engineer skill categories now display information indicating they are unavailable in the demo.[/p]
- [p]The Sandstone Fire Pit recipe now uses Palm Logs instead of Coal.[/p]
- [p]Camera sensitivity option name has been updated for clarity.[/p]
- [p]Fixed an issue where chests did not retain their contents.[/p]
- [p]Fixed an issue where controls could freeze after opening chat while piloting a flying ship.[/p]
- [p]Fixed a bug preventing the DLSS Frame Generation setting from saving properly.[/p]
- [p]Fixed an issue where the DLSS quality setting kept changing after saving.[/p]
- [p]Fixed an issue where players couldn’t pick up items if the host’s inventory was full.[/p]
- [p]Fixed pathfinding issues – mobs no longer get stuck on mushrooms or other small ground objects.[/p]
- [p]Fixed an issue causing full item stacks to be deleted when using Shift + MMB on items located in the hotbar.[/p]
- [p]Players no longer hear the “tool break” SFX from distant players using broken tools.[/p]
- [p]Fixed an issue where enemy special attack SFX could be heard from too great a distance.[/p]
- [p]Fixed sound distance issue where rat SFX could be heard from too far away.[/p]
- [p]Corrected several weapon names.[/p]
- [p]Swamp Plank blocks and planks now correctly drop Swamp Planks instead of Rotten Planks.[/p]
- [p]Covered Minecarts in mines now drop ores when destroyed.[/p]
- [p]Fixed a bug causing items to disappear when moved from the hotbar to the full inventory using Shift + LMB.[/p]
- [p]Fixed an issue where enemies did not stand up after spotting the player.[/p]