Everwind Demo Hotfix #2
[p]Hey Explorers,[/p][p]We have another update for you today, with changes and bugfixes for our demo. Most importantly, it takes care of some of the most common stability issues. Make sure to check it out![/p][p][/p][p]Full changelog:[/p][p][/p][p]UPDATES[/p]
- [p]Added the ability to close all UI windows (chests, crafting, etc.) using the “TAB” key.[/p]
- [p]Added a gameplay option to disable the Red Flash effect on mobs when they take damage.[/p]
- [p]Added world seed information display - press the “-” (minus) key on the numeric keypad to view the current world seed.[/p]
- [p]Added a notification when reaching maximum altitude, informing the player that a Flying ship upgrade is required at the Island Core.[/p]
- [p]Added additional information to cockpit setup notification, informing players that they must interact with the Cockpit to set a spawn point.[/p]
- [p]Changed the activation trigger for the compass tutorial entry - it now appears upon interacting with the cockpit instead of entering water.[/p]
- [p]Fixed a crash that occurred when destroying a chest with a dropped item lying on top of it.[/p]
- [p]Fixed the gamma slider issue - previously it displayed as maxed out by default, preventing players from increasing gamma.[/p]
- [p]Fixed a typo in the Doom rune effect description.[/p]
- [p]Fixed the freezes that occurred when flying to the island / loading into the world / creating a new world - on better hardware it should work right away, while on older hardware you need to disable the PCG Graph Multithreading option in the gameplay settings.[/p]
- [p]Fixed an issue where the game would freeze exactly after 1 hour of open gameplay in multiplayer, which also caused problems with opening or joining sessions.[/p]